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·        Clicked on some goblins on their way to storage to see what they were carrying (looked like berries) and the only thing they were carrying (under Items tab) was “basic tools”. Didn’t mention anywhere that they were carrying other items.

·         When clicking on a goblin to bring up their info panel, the cursor/pointer doesn’t line up in the correct position. Instead of the end of the index finger being the focus point, it is closer to the thumb of the cursor. So when holding the cursor over an item to read the info line, you have to line up the thumb with the line of text you are curious about as opposed to the index finger.

·         When zoomed in all the way and having the camera at about a 30 degree angle (relative to the ground being 0 degrees), when you click through all of your goblins the camera is not focused on the goblins but looks to be focused on a spot above their heads. When you move the camera to look straight down, then they are in focus, but the more you move your camera down (holding right mouse button and pushing the mouse away from you) the more the view focuses on the point above the goblins instead of the goblins themselves.

·         In info panel for each goblin, make the Status section “live” instead of static. When I clicked on goblin, he was awake, but then he went to sleep and his Status was still awake. It seems as though all of the statuses are accurate only at the time of clicking on each goblin but the text doesn’t change even when their status has actually changed.

·         My goblins are stuck inside the Grand Hall. Not sure what they are doing in there, but they are all inside the building, with their Happiness at 0% and they are starting to starve. Not sure what got them “stuck”, but they won’t leave and will all die. This was my first time playing the game and so I will have to restart a new game, hopefully this was a rare occurance and doesn't happen again. Game breaking bug right there.

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My second run through was a little better, but at least my goblins didn't get stuck in the Grand Hall again. This time, my goblins got sick and I couldn't build the temple in time before all of my males died off. Here are a few more bugs I found while playing:

 

·         When “scrolling” through goblins in information panel, the camera doesn’t track to goblins that are sleeping. When scrolling through goblins that are awake, the camera moves and tracks them. When it goes to someone that is sleeping, the camera stays at its last position and there is no way to “find” the sleeping goblin.

·         When moving a goblin to the campfire by using the Move to Campfire button, some goblins will not stay to get warm. One of my goblins was at 30% Warmth and kept walking away from the fire. Sometimes the button works, but it seems like it never works when a goblin is sleeping. One of my goblins was sleeping somewhere (couldn’t find him because of above bug) and his warmth got done to 0% and couldn’t move him to the fire. At first I thought he was going to die, but somehow his warmth started going up!?!

·         The status icon (sleeping, freezing, etc) that hovers to the upper right of each goblins picture in their information panel sometimes doesn’t update. Right now it is showing all of my goblins are sleeping even though they are awake and walking around.

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Third time around and I am done with this game. This latest game breaking bug is just like my first except this time all of my goblins where stuck wherever they were standing and then skeletons came and killed everyone. Not sure what happened, but I noticed the skeletons were attacking and my Chief was just standing there... and that's when I noticed all of my goblins were just standing still awaiting their turn to be killed by skeletons. Come on devs, these are massive bugs that should have been fixed even before Early Access. I tried my best to stay positive, but for now I am done playing this game until more things are fixed. (I will most likely play this game later or maybe tomorrow once I calm down lol)

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I feel your frustration and I too have encountered some of these issues in my playthroughs. I'd love to test out the advanced buildings but these game breaking problems prevent me from ever getting to that point.

 

This game should not be available on Steam yet. It's no where near ready. It should still be in internal testing. It's sad that this game is going to get crucified early in the Steam reviews and possibly never recover from it as players hit the same frustrations and ask for refunds which is the last thing we want to see happen to this game. I hope the developers read our posts, take the criticism and make it better. And, I hope, understand that we're harsh because we care.

 

To any GoE devs reading this, I am SnorlaxRae#8981 on Discord. I would be happy to talk candidly about my impressions, thoughts, suggestions, answer questions, etc.

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I completely agree with you SnorlaxRae! We only bitch because we care! :) I am Beelzebub_75 #6335 on Discord and would be more than happy to talk too.

 

  • One thing I noticed while playing is that the pathing of the goblins needs some serious attention. I noticed a lot of my goblins getting "stuck" walking around and having problems getting around buildings that were under construction. I have now found a good use for the "Move to Campfire" button, it helps to get my goblins unstuck! Lol 
  • In my last round of trying to make it through at least one round of seasons, I found that my goblins didn't bother getting warm and would freeze and/or they would ignore that they needed to eat or sleep. Therefore, once again, I lost all of my goblins. I was proud of my clan because they fought off 5 skeletons and one wraith, but sadly succumbed to forgetting to get warm and eat. :(

 

Oh yeah, completely agree 125% that it should not have been released on Steam yet. :(

 

 

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Another bug:   Sometimes one of my goblins gets stuck randomly and starts, what looks like, jumping in place. In the status window in the bottom left corner, the goblin's name appears with no text stating what he is doing and spams the status window. For example, one of my goblin's name was Teej Wolf and this is what it looked like:

Teej Wolf

Teej Wolf

Teel Wolf

and I'm sure you get the point. I tried using the Move to Campfire button, but that didn't work. The only thing that seemed to work is to make him a Peon and that got him "unstuck".

 

Not really a bug, but more of an issue: When you click on one of the goblins, their "info panel" comes up. The goblin info panel covers up the "status window" in the bottom left hand corner so I constantly have to reposition the goblin panel so I can also see what pops up on the status panel. (See attached picture, @1920x1080)

1.jpg

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One last bug: 

  • Any time I save a game and exit the program to come back later, my goblins all die within the first few minutes because they forget to eat, sleep, get stuck on something, or forget to warm up. It's as though their brains were wiped when I loaded up my saves because it happens every time I come back to try and play one of my saved games. The above mentioned tasks don't seem to be as bad if I play straight through, at least until some other game breaking bug happens and all of my goblins die.

Seriously devs, the state of this game is sickening. There is no way that this should be in Early Access and I feel that the state of the game is even Pre-Alpha. I hate to talk bad about this game because, as I've stated in other posts, I believe that this could be a very fun game! (and even relaxing once the bugs are worked out) At this point in the development I am not going to play again until the next big update that (hopefully) addresses most of these issues. It would be nice if at least one of the devs or mods or somebody besides us "testers" comments on some of these items, if not then what is the point of posting all of these bugs and issues?!?

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Thanks for all the bug testing guys, from me personally. I'll confirm these and pass them along so we can hopefully roll out some fixes.

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My last game went like this:

 

Spring/Summer/Fall - Picked a good spot with food, wood, and stone. Built the grand hall, then storage, then warrens, then crafting hut, then woodcutters and finally a defense tower. Nothing to do but wait for materials to build up. In this time no new goblins are produced, at all. 

 

Winter - The defense tower is still not done. There are still no new goblins. Two skeletons come. Kill two goblins before King/Chief kill them. Dead bodies lay there and start to rot. Everyone gets sick. I build a lumbermill. Defense tower finally finishes. Goblins are dropping like flies. Finally 3 new goblins are born. I try to build a temple, still not enough materials to finish lumbermill because everyone is sick and dying. I get the message that all of the females have died. All three of the new goblins are male. Tribe dead. Game over.

 

This scenario has repeated in every game. I've tried everything I can but it's all so unbalanced and brutally hard that it's impossible for me. It seems to me that RNG is the only variable. Just sheer dumb luck to get past the first winter, as I've only made it once.

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Next time I play I'll take some notes on what I build and how I manage my goblins. I seem to be able to survive for the most part, but the bugs keep killing my folks off about the same time I lean back, smile, and think how proud of myself I am for taking care of my goblins. Lol I think the longest I've lasted so far is about three winters. :D

 

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