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I think this is a nice thought for the later stages of the game:D

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On 5/31/2018 at 3:09 PM, Caliban said:

What's the current take on keeping the wood production chain sustained? I get that, initially, cutting down forests will have the benefit of opening up building spots. But mid game latest, a solution for the dwindeling number of trees will be needed. Maybe a god power, "seedlings" or such. Or tree farms? New funeral options where the dead are buried under a tree sapling? Each birth of a nugget is commemorated by planting one or several trees?

You will have a way to regrow trees with the god power ;)

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Or let trees grow--- as nature permitted. As long there are stumps, yes?

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Since there was an 'eco-balance' - theme going on with the Universim since the early trailers, it would seem too simple to just let the forests regrow by themselves.

A wasted opportunity for some 'fast industrialization vs. sustainable evolution' - choices, don't you think?

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What about implementing a "Forester" hut that plant trees.

 

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On 7/8/2018 at 1:09 AM, Golaz said:

What about implementing a "Forester" hut that plant trees.

 

We are thinking about the similar approach. We would like to have 2 ways how you can play that part. Aggressive and more Eco-friendly. Aggressive will allow you to progress forward very fast, but in the cost of your planet life. On the other hand Eco-friendly approach will allow you to progress slower, but you will be able to stay on the first planet for a longer period of time and have a steady, healthy growth. 

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