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Orbital Rings

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Orbital Rings

I am not sure if this is a bug of a feature.  Things don't really "orbit" since orbital mechanics are not in the game, yet.  But items dropped into place high enough just hang there.


But if you get tired of trying to keep Nuggets alive you can build an orbital ring with rocks and trees (and Nugget corpses) around the planet. 


The trees not only spin in place but also change color with the season.


Running into both trees and flying rocks will break the 'window pane' of the view into the game just like colliding with a mountain.




Version of the current build: ALPHA V.

Operating System: Linux (openSuSE 42.2 Leap)

Module: Mechanisms, Graphics

Computer specs: Intel i7-6700K @ 4Ghz; 32GiB DDR4 RAM; 2x EVGA nVidia GTX 970

Brief BUG/Glitch Description: objects released far enough from planet 'hover' in place

How do you replicate this issue EXACTLY (Required!):

1. pickup a tree, a rock or a Nugget corpse

2. fly away from the planet

3. release (not toss) object


Expect object to fall back to the planet. Observe that the object spins in place.


Objects tossed even lightly may travel ballistically around the planet and land somewhere.  Nugget corpses let go too near the planet will slowly drift down to the ground.


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