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Showing results for tags 'upgrades'.
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I still would like to see a priority tab for upgrades. The one for the buildings work awesome most of the time but sometimes when you require an upgrade and you want it to happen earlier than the queue there's nothing you can do until your nuggets go through the entire building and upgrade queue just to get to a particular upgrade you want to have happen earlier and sometimes that queue can be quite extensive between me placing upcoming builds/upgrades and the nuggets building more housing
Bug: Nuggets refuse to start/complete buildings. Consistency (the issue happens always under certain conditions, or is it random). This happens every time an upgrade perk has been learned for a building type. That building type will be bugged for the rest of the game. Steps to reproduce or a clear description of the context (ie. context of random crash: "alyways after year 60, and not before building 5 houses and having 25 nuggets"). Learn an upgrade for a building type, i.e learn the fist upgrade for the eatery. Thereafter the eatery will be bugged, laying down plans for a new eatery will result in nuggets ignoring those plans. Likewise, pressing "upgrade" button for that building type will also be ignored. Build information & game settings. Huff & Puff, video: Max settings, nugget juice: on (purple), happens with either Celsius or Fahrenheit setting, Tutorials on and off. All other settings untouched. Windows 10 pro, i5 8600, 16gb DDR4 2600, GTX Strix 1080
I noticed that although there is a prioritization feature for the building element there isn't one for the upgrade element. I believe adding a prioritization method for building upgrades could benefit the game greatly as I'd rather upgrade one of my food sources than build an extra which is currently a problem as the Nuggets are taking their time upgrading 10 different things.