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Found 15 results

  1. V30 Incorrect research Timer

    In the new update for the universim the research circle and timer on it are incorrect and finish at around 75% because of this. When you open the research screen however, you see the correct amount of time left in your research. You can also notice that the timer in the research bubble sometimes pauses for no reason then starts ticking again. This is easily repeatable as all you have to do it start a new game and watch the research bubble in the bottom left corner of your screen as you do research.
  2. Since a lot of users want more Nugget Autonomy I think the Developers (overgods) might have a problem actually meeting this demand. I mean, I can totally understand not forcing Nuggets into hard labor may be a problem, but still, we need solutions and not just ideas. So after performing a sweep of surviving Nuggets (some may notice in my other posts that Nuggets had an epiphany in my village and decided to ditch me into afterlife) I decided to part in the debate and throw a few ideas that actually might work. If Nuggets are to have complete autonomy then interaction with them, or influencing them, needs to be re-worked. I made a suggestion in one of the other posts that there should be a sage that would deal with research, but after some deliberation with my inner creator, I think that wouldn't be entirely solving the issue of player "poking" at research direction. If Nuggets are to have full Autonomy, the player can only prod them into a correct direction but everything else is to be researched on it's own. For example, I don't see a point in researching buildings like Farms, Stone Mines, as those need to be DISCOVERED. I think the Discovery system would benefit the game more than RESEARCH because Nuggets would be able to randomly discover to fish, farm and cure injuries. The player on the other hand needs to create opportunities for said Discoveries. For example a Nugget is traversing the woods and encounters a small wild animal, if the player is observing this then they can "prod" the Nugget to attempt to capture the animal, if the Nugget has enough Might or Skill then they will succeed and discover HUNTING. The Discover system might bring much more fun and a lot more complex and enjoyable gameplay because the Players will feel bored if they don't interact with Nuggets. Making the game RTS and making the player decide what is built where is pointless in a game where the player should be a creator and influence the Nuggets. Discovering more complex materials will automatically call for building a place to process them and instead of making 2 or 3 buildings they could build a single one that processes them in less safe environment, and after they discover that it should be safer to work then they implement changes on their own. Interacting with Nuggets on a much different level is more interesting in my opinion.
  3. Tech Tree Re-work

    Certain items seam out of place in the tech tree, like why are fishing nets and hunting lodge research AFTER electricity...... not to mention there should be a lot longer advancement path to electricity Mathematics, should have several options for level of mathematics as upgrades with increasing benefits. [Not all math is the same] Research into Hunting, Farming, Fishing Should have several more research increments and these should run parallel as upgrades through time throughout the chart
  4. So, i was doing the government research and then when it completed it kinda crashed : it didn't went to the next research until i canceled all queued and reput them, shift research isnt available, central tower has disapeared. also, the issue with the research queue getting stuck happens now half of the time.
  5. So, I was wondering how the eras would work and thought about the following: I am unaware of the number of eras you wish to add so I'll suppose that you would add those bellow: Stone age Medieval Enlightenment Industrial Modern Future The stone age would work as you already have it, by creating a small civilization with the first glimpses of organized faith. Medieval goes further by having the clergy consolidate power and faith being a huge deal, holy wars happen, e.t.c. You can interact with the religious figures and use them to spread religion and reform society. Also the first power structures in society form and you can start taxing nuggets. Enlightenment would be where tech starts to gain significant traction and people starting to question the authority of the church ( reformations, inquisitions, tolerance towards different religions or civil unrest, e.t.c.). Industrial era is where you start the efficiency vs echo friendlyness dilemma. It would be fun to see different political ideologies being represented and people fighting over them. The working class would want more rights and to form unions, which would decrease productivity but increase happiness. Jingoists would want to expand and have a society ruled by the military (unrest reduction, better fighters as well as less happiness), the monarchy would cling to power and try to keep the status quo, the democrats strive for tolerance, hell you could even add zealots wanting to put the church in control of society and advocating for religious persecutions). You could add more political ideologies this way and have the system be quite organic and add to the replayability. Modern era is equivalent to 1930 - 50 years from now, pollutions choices here and the wish for self sustainability and survival. Civs develop wmds, large scale wars can happen with the possibility for nuclear annihilation. Civs try explore/escape to the stars and start building the first space exploration modules. Future era would be the age of space colonization, teleportation, more cyberpunk. Now all that is well and good, but what about adding one more era, the devestation era? Let me explain: When civs reach the modern era and onwards, large scale wars and catastrophies can happen that could result in the utter devestation of the nugget race. Thus the civs would reach the devestation age (think Fallout) which would be a transition period from the current age to a previous age. Throughout this transition the player would try to undo the damage he did and try to have his civ hold it together. Perhaps he could lose some epicenters and have them declare independence. Perhaps the more time passes, more and more unrest is generated and more and more epicenters declare independence. If enough time passes, the player will be left with one epicenter and have to play from the stone age. If he rectifies some of his wrongdoings, he will not go as further back as he would otherwise. If the player is completely successful in his endeavours, he might go one era back of even stay to the one he was previously. This whole process adds to the replayability and helping solve the problem that finite technologies cause. By going back, you forget tech and basically have to reinvent the wheel (sometimes in the literal sense). Here is a post I made regarding faith which explains some faith related points better. What are your thoughts people and devs? (Devs are not people, devs are gods that try to make this masterpiece happen )
  6. Research Prototype Panel

    Hi Guys, Due to numerous requests that we received from you, here we will provide current prototypes & ideas that we considering to implement and working right now for the Research based on your feedback. Please note that some of those prototypes are very ambitious and we would love to implement them, but they require a lot of man power and time, which unfortunately we don't have. So please consider that even though after finalizing the approach which we will take on that, we might still will have to cut some things from it due to time constrains. Also, this is something that we are planning after steam release, not before. Don't hesitate to post your ideas and thoughts about those prototypes. Constructive critics are also welcome. Sincerely, Sasha Prototype #1 Prototype #2 Prototype #3 @Lissa Gloom @threeheaded monkey as promised
  7. [Closed] Safe to Ignore

    Hey, i was checkI got through the patch notes and either couldn't see or missed the part about t the research screen being removed in this version. Doesnt matter if I go von a the tutorial or not button just doesn't light up. As I say I may have missed it in previous version notes but couldn't see it in 0.0.7's
  8. Bug: God name cannot be changed

    Platform: Win 10 64Bit (0_0_5_1602162342) Description: The technology “god name” should allow you to change the name of god. But name of god is not displayed anywhere and therefore cannot be changed Reproducible: yes Steps to reproduce: Research “god name” Try to change the name of god
  9. Bug: Renamed buildings don’t save the name Platform: Win 10 64Bit (0_0_5_1602162342) Description: After researching “Writing” it should be possible to rename buildings. Once you researched it, you can click on a building name and change it, but the name is not saved and resets to default Reproducible: Yes Steps to reproduce: Build "Constructors Hut" Research "Writing" Select the “Constructors Hut” double click the name Change the name Close the window Select the same building again. Name is back to default
  10. Bug: Epicenter cannot be renamed

    Platform: Win 10 64Bit (0_0_5_1602162342) Description: After researching “Awareness” it should be possible to rename the epicenter. But it is not. Reproducible: Yes Steps to reproduce: Build "Epicenter" Research "Epicenter" Select the epicenter and try to rename it.
  11. Client version: theuniversim.com dashboard download game version: V0_0_3_1512152225 Bug type: Crash to desktop while playing game Encountered bug in: theuniversim.exe ; While playing game, in research tree, while setting up the research queue to the max. Within 5-10 min of game time. Reproducable: Restarted game after crash with different gfx card (gt420m), could not reproduce problem at first (with more or less exactly the same actions), but encountered different bugs: research could not complete & the season/temperature indicator bars were not the correct size (75% was 1 winter bar and the other parts were squished to the left side of the screen. Restarted game from menu, game worked fine for 10-20 minutes and finally crashed while I was in the research menu. screenshot is from 2nd crash, but of the same kind as encountered in the first. Did encounter similar crash while in research screen, in previous versions, (within < 10 min of starting up the game) while playing on the GT420m graphics card on external monitor. Whenever the appcrash occured I was always in the tech / research tree. Performed the following actions: placed settlement, started research tree, enqueued research, closed research tree, waited for first research to be complete, enqueued more research, clicked on enqueue and the game crashed to desktop with the error shown in the screenshot. 2nd crash was also encountered in the research menu but after substantially longer period of game time & research performed. game config: 1366 x 768, quality OK, fullscreen. Laptop: Windows 7 Home premium 64 bit SP1. Intel Core i3 M370@2.40GHz. 4GB RAM, graphics: intel HD graphics or Nvidea GT420m Probleemhandtekening: Gebeurtenisnaam van probleem: APPCRASH Naam van de toepassing: The Universim.exe Versie van toepassing: Tijdstempel van toepassing: 56261962 Naam van foutmodule: ntdll.dll Versie van foutmodule: 6.1.7601.19045 Tijdstempel van foutmodule: 56258e62 Uitzonderingscode: c0000005 Uitzonderingsmarge: 00022312 Versie van besturingssysteem: 6.1.7601. Landinstelling-id: 1043 Aanvullende informatie 1: 90e6 Aanvullende informatie 2: 90e6e99037e33f4ed62db00f014ce1bd Aanvullende informatie 3: 9374 Aanvullende informatie 4: 93749f0be13bca11e1339989e04cba46
  12. Game crashes when setting up research

    Build V. Dashboard PC version. I encountered the issue from the game client itself. and i was able to repeat the issue several times: When i started the game, everything seems to be working well, althrough the rate of growth to me seems a tad too slow. However when i started doing research, the first few that i picked out worked out. Then after choosing the 7th topic to be researched, and leaving the research tab back to the world, when it was finished and i clicked on it, the game crashes. And a window error checking comes out. Greg
  13. Research Stuck

    Hi, my first bug report for The Universim I must say this game is fantastic and a blast to play even for a pre alpha test. But I have noticed that after a certain while research freezes after at least 5 or more techs have been researched. Example: I researched the first few Stone Age techs then after I decide to go for fire or agriculture they complete sometimes but get delayed then after a while the techs just freeze and I have to cancel them then try again. It may have to do with that all my Nuggets are doing to much at a time and don't have enough time to research. Because I think research has to do with the priorities set by the Epicenter that are set by me. I have noticed similar things with builders or eating like they would just sit in one place keep eating or mill around the build site. But then when I set the epicenter to low or rest they seem to do fine. Otherwise its a great game by the way!! -DysonRing
  14. Technology Icons Mismatch?

    Topic Title: Storage Tech reference in the Research Panel Tutorial message has conflicting information. Build number: 0.0.15102655 What version you downloaded: Dashboard version What part of the system was the bug/issue encountered in: Game Client Are you able to replicate the problem: Yes, Start the game, (1.) Follow the Tutorial Instructions up until you get the Research Options, (2.) Select the Research Menu tab, (3.) Wait for the 'Storage Tech' tutorial message to pop up. Detailed description of the problem: Please see screenshot. No noticable gameplay errors were found, I just thought it was really strange the tutorial would make a reference to the 'Gathering' technology, with a 'Stockpiling' icon and showing the same icon to a sub-tech item, not referring to Gathering at all. Please note that the icons do not correspond.
  15. Research Recourses

    Hey, i´ve noticed that we have to pay for a research at the beginning and at the end? It this right? * So there stand requirements : 5 Wood. Finally i have to pay 10 Wood