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Found 24 results

  1. QB3 - Lumbermill vs Mines

    So i got around to "finish" the game by reaching the end of tech and building a employment center. While doing so i had a need for quite a lot of wood, stone and some iron (i guess the need for that will rise) To cover my needs i placed 1 Stone mine and 1 Iron mine but a whooping 5 lumber mills all over the planet. This is in no balance to each other. Please consider fixing this in some way. I would like to see the Lumber Mill replanting trees, of course at a cost. The cost is the soil quality. The more trees get replanted the more the soil dies. The end goal is to have the Lumber Mill produce the same amount of wood as the Mines while being in the same spot. The soil in the beginning grass, will turn either to desert (empty) or stone (empty) so it has no natural resources.
  2. QB3 - Upgrade Glitch/cheat/skip

    Ok, during the late game i had the following happen. I hade my stone age farm. I had pre medival farm unlocked. I had medival farm queued for research. A lot going on in my village. I queued the farm to upgrade to pre medival - it showed the cost for that and started the upgrade process. by the time my nuiggets got around to the farm, the medival upgrade was done researching. the nuggets got the material for the pre medival farm to the building and started the upgrade. at the end, the medival farm was build for the cost of the pre medival farm. I only had this happen with the farm. My guess is, this happens with every upgradable building. I have a savegame for this. Check the farm that is still stone age and has the upgrade queued. upgrade glitch.rar
  3. QB3 - Beginning of game

    Ok, the start is nice, with the narrator and all. The fact that you have to research somehow goes missing. The first tech is research automatically. There is no mention that you can access the research and with everything going on, the first tech actually finishing kind of moves into the background. Some short push or pointing to the tech tree and research would probably be good here.
  4. QB3 - Research tree Feedback

    Ok, the tech tree is nice. I like that fishery is early. Over all it seems good. What i dont like: Some tech has a requierment to unlock two techs, thats marked with both being red. Other Techs, for example refined Materials, has the fishing lures, Farming and Hunting as requirment, but the fishing lures has refined material as requirments. In the end, you only need Farming OR Hunting. Please make it clearly visible, when its an AND requirment and when its an OR requirment. Navigation via drag and drop is also not that great, maybe add a scrollbar to the bottom/top ?
  5. QB3 - Godpower - Selection wheel

    The Selection Wheel has locked godpower in it without any info that it is locked. You can even select it and get no feedback that it is locked. Leaving you wondering why the power was not selected.
  6. QB3 - New font

    The new font and text size for the pop up infos on the bottom right look nice. Sometimes I got a feeling the highlighted part in orange was a little blurred thou. Just reporting in, maybe others have noticed this as well?
  7. QB3 - Start of game camera movement

    I really like the narrator and flyover of the planet. Somehow the 2nd and 3rd camera movement, where you fly over the planet, gave me a little motion sickness. I thin kits because its not level with the planet but actually changes high while moving. This gives me a weired feeling. Maybe you can check if a more stable flyover can be achieved?
  8. Again a button on the UI - on the left beneth the faith counter - is missing its tooltip No idea what its supposed to do?
  9. QB3 - Opening the ingame Wiki

    when opening the ingame wiki for the first time, the place/location where images are displayed is white.
  10. When hovering over the speed Icon and the pause icon, there is no tooltip. One would expect, that all Icons and displays (Food counter e.g.) do have a tooltip that give hints or explain what it means.
  11. After you complete the Quest to name the first two new nuggets, and one does not change the default names, in the follow up message these nuggets are in the text with #NuggetNumber1 and #NuggetNumber2 - or something like that. The Placeholder is not replaced. Have to test if its the same when default names are replaced with custom names.
  12. When pressing "F" to jump to an event and focus the camera on it, you are unable to zoom. Only way to get out is to use WASD or move the camera. The camera then also applies any zoom you may have done before. I would actually expect to be able to zoom while focused on the event.
  13. Complicated subject but what i mean is the following. Season is winter. The temperature on the shore and lake is above 0. The lake is actually unfrozen and the water pumps pump water. Yet the fisher says: nope its winter, not going to work.
  14. Randomly i have at times a nugget or two laying somewhere, with status `wandering around`. eventually dying of thirst or hunger.
  15. As pointed out in image, the bottom bar bugs out at certain values of sorts and not updates at all
  16. Missing Textures / Materials

    Medieval Hospital, Medieval Tavern, Medieval Farm and Medieval Cemetery are white in game, showing no texture or material for them.
  17. After loading a game, when assigning a nugget to an site (for example watch tower) the display that he works there does not update; you have close it and re click the watch tower. Same for when you remove him. If you want to manually replace.
  18. Few more NRE's

    This one i got for Jolt of Joy [ERROR] Rewired: An exception occurred inside an event handler or callback. Source: Player input event callback This happens if your event handler code throws an exception. It can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running. Exception: System.NullReferenceException: Object reference not set to an instance of an object at Game.Faith.GodPower_CheerUp.OnActionApplied (Vector3 pos, Game.Actors.StageActor stageActor) [0x00000] in <filename unknown>:0 at Game.Faith.FaithController.GodPowerAction (Vector3 actionPos, Game.Actors.StageActor stageActor) [0x00000] in <filename unknown>:0 at Game.Displays.StageDisplay`1[T].GodPowerClick () [0x00000] in <filename unknown>:0 at Game.Displays.Pawns.NuggetDisplay.OnClickedDown () [0x00000] in <filename unknown>:0 at Game.Services.GameInfo.ObjectClickDown (IClickable clicked) [0x00000] in <filename unknown>:0 at Game.UI.OrbitCamera.PlanetObjectClickDown () [0x00000] in <filename unknown>:0 at Game.UI.OrbitCamera.OrbitLeftClick (ButtonEventType bet) [0x00000] in <filename unknown>:0 at Game.UI.InputHandler.InputUpdateEvent (InputActionEventData data) [0x00000] in <filename unknown>:0 at WAAfftLhrNkmYLqCpbbnFzxULMZK.YSoVDayeLkGyfGmZLIaNOEncDzDx (.TbFLoBTorwSvYuPCPTGyoQFKhKl , UpdateLoopType ) [0x00000] in <filename unknown>:0 ------- Rewired System Info ------- Unity version: 2017.4.8f1 Rewired version: 1.1.10.0.U2017 Platform: Windows Using Unity input: False Primary input source: RawInput Use XInput: True Native mouse handling: True Enhanced device support: True And This for an construction site for a nugget home that seems a bonded and never build. [ERROR] Rewired: An exception occurred inside an event handler or callback. Source: Player input event callback This happens if your event handler code throws an exception. It can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running. Exception: System.NullReferenceException: Object reference not set to an instance of an object at Game.Actors.Urban.Buildings.ConstructionSiteActor.GetSupporters (System.Collections.Generic.List`1& supporters) [0x00000] in <filename unknown>:0 at Game.UI.ConstructionSiteInfoPanel.UpdateAssignedWorkers () [0x00000] in <filename unknown>:0 at Game.UI.ConstructionSiteInfoPanel.Init () [0x00000] in <filename unknown>:0 at Game.UI.ConstructionSiteInfoPanel.Show[ConstructionSiteActor] (Game.Actors.Urban.Buildings.ConstructionSiteActor obj) [0x00000] in <filename unknown>:0 at Game.UI.UIController.CreatePanel[ConstructionSiteActor] (UnityEngine.GameObject prefab, UIPanelType type, Game.Actors.Urban.Buildings.ConstructionSiteActor objToPassToPanel, UnityEngine.Transform panelParent, Boolean show) [0x00000] in <filename unknown>:0 at Game.UI.UIController.ShowPanelOfType[ConstructionSiteActor] (UIPanelType type, Game.Actors.Urban.Buildings.ConstructionSiteActor objToPassToPanel, Boolean setAsLastSibling, Boolean modal) [0x00000] in <filename unknown>:0 at Game.Displays.Buildings.ConstructionSiteDisplay.OnClickedUp () [0x00000] in <filename unknown>:0 at Game.Services.GameInfo.ObjectClickUp (IClickable clicked) [0x00000] in <filename unknown>:0 at Game.UI.OrbitCamera.PlanetObjectClickUp () [0x00000] in <filename unknown>:0 at Game.UI.OrbitCamera.OrbitLeftClick (ButtonEventType bet) [0x00000] in <filename unknown>:0 at Game.UI.InputHandler.InputUpdateEvent (InputActionEventData data) [0x00000] in <filename unknown>:0 at WAAfftLhrNkmYLqCpbbnFzxULMZK.YSoVDayeLkGyfGmZLIaNOEncDzDx (.TbFLoBTorwSvYuPCPTGyoQFKhKl , UpdateLoopType ) [0x00000] in <filename unknown>:0 ------- Rewired System Info ------- Unity version: 2017.4.8f1 Rewired version: 1.1.10.0.U2017 Platform: Windows Using Unity input: False Primary input source: RawInput Use XInput: True Native mouse handling: True Enhanced device support: True Followed by a few hundred of NullReferenceException: Object reference not set to an instance of an object at Game.Actors.Urban.Buildings.ConstructionSiteActor.GetSupporters (System.Collections.Generic.List`1& supporters) [0x00000] in <filename unknown>:0 at Game.UI.ConstructionPopup.UpdateResources () [0x00000] in <filename unknown>:0 at Game.UI.ConstructionPopup.Update () [0x00000] in <filename unknown>:0
  19. Missing Localisation

    Electricity seems to mis a localisation ( somhow cant build wind mills now either )
  20. Major Memory Leak: Save Game

    Played for a good 120 years, and at placing a 4th defense tower, the whole kernel of windows decided to reset as the graphics driver for some reason crashed. DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 2496908. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 2496908. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 2496908. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 2496908. DynamicHeapAllocator out of memory - Could not get memory for large allocation 2496908! Could not allocate memory: System out of memory! Trying to allocate: 2496908B with 32 alignment. MemoryLabel: VertexData Allocation happend at: Line:123 in Memory overview [ ALLOC_DEFAULT ] used: 619376398B | peak: 0B | reserved: 712314518B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 12582912B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 8034338234B | peak: 0B | reserved: 8102493290B [ ALLOC_CACHEOBJECTS ] used: 42614464B | peak: 0B | reserved: 52428800B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4423680B Could not allocate memory: System out of memory! Trying to allocate: 2496908B with 32 alignment. MemoryLabel: VertexData Allocation happend at: Line:123 in Memory overview [ ALLOC_DEFAULT ] used: 619376398B | peak: 0B | reserved: 712314518B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 12582912B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 8034338234B | peak: 0B | reserved: 8102493290B [ ALLOC_CACHEOBJECTS ] used: 42614464B | peak: 0B | reserved: 52428800B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4423680B My System has 16GB Ram and 6GB Graphics memory on my Geforce GTX 1060 error.log output_log.zip QB3G2Y110.rar
  21. Upgrading graveyard gave me NaN% for an upgrade It seems be case for all upgrades, seen it on Restaurant and well/reservoir to...
  22. Q:Dead Nugget

    The information for a graveyard seems i think to be in French?
  23. NRE On heal Building

    When healing an building that close to collapse i get an NRE: [ERROR] Rewired: An exception occurred inside an event handler or callback. Source: Player input event callback This happens if your event handler code throws an exception. It can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running. Exception: System.NullReferenceException: Object reference not set to an instance of an object at Game.Faith.GodPower_Regenerate.OnActionApplied (Vector3 pos, Game.Actors.StageActor stageActor) [0x00000] in <filename unknown>:0 at Game.Faith.FaithController.GodPowerAction (Vector3 actionPos, Game.Actors.StageActor stageActor) [0x00000] in <filename unknown>:0 at Game.Displays.StageDisplay`1[T].GodPowerClick () [0x00000] in <filename unknown>:0 at Game.Displays.Buildings.BuildingDisplay`1[T].OnClickedUp () [0x00000] in <filename unknown>:0 at Game.Services.GameInfo.ObjectClickUp (IClickable clicked) [0x00000] in <filename unknown>:0 at Game.UI.OrbitCamera.PlanetObjectClickUp () [0x00000] in <filename unknown>:0 at Game.UI.OrbitCamera.OrbitLeftClick (ButtonEventType bet) [0x00000] in <filename unknown>:0 at Game.UI.InputHandler.InputUpdateEvent (InputActionEventData data) [0x00000] in <filename unknown>:0 at WAAfftLhrNkmYLqCpbbnFzxULMZK.YSoVDayeLkGyfGmZLIaNOEncDzDx (.TbFLoBTorwSvYuPCPTGyoQFKhKl , UpdateLoopType ) [0x00000] in <filename unknown>:0 ------- Rewired System Info ------- Unity version: 2017.4.8f1 Rewired version: 1.1.10.0.U2017 Platform: Windows Using Unity input: False Primary input source: RawInput Use XInput: True Native mouse handling: True Enhanced device support: True
  24. Fire Fly Cause Decals

    When it night and the fire fly's are around, if you in bad luck and have the camera on a wrong angle, the firyfly's and stars can case huge screen decals, potentially even crashing your graphics card and or system. I only managed to capture an slight hint of it but i seen it go full screen to. To reproduce, wait till it night time, or half in to the night; go find a lake where you see green fyrefly's, pause the game, and hover around a bit.
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