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Found 5 results

  1. To Quote Alex : Unfortunately we encountered multiple serious bugs which were reported by people who are playing right now on the experimental branch. We are fixing those bugs as fast as we can, but some of them unfortunately take time and that is the major reason why it is not officially out. We would like to release this patch with less bugs as possible and provide you with a pleasant experience instead of frustration. We sincerely apologize for the delay and we truly hope for your understanding. If someone would like to try the patch right now despite facing some bugs, you are most welcome to check our experimental branch. It is open for everyone and has all the new content. Currently we just patching as much as we can the game and trying to solve all the issues that we encounter. What does it mean? If you want to test the current built , make sure you download the Experimental Patch , which gives you the V0.30 that we all have been testing the last couple of days. The DEV team is working very hard and is Q/A testing the current new built. This built has a lot of bugs killed that the people found out from the Experimental Patch. I found a bug on the current built? Well yes , there are some bugs still in the experimental built , that is being adressed with the current test built. What you can do is:Wait until the new patch goes live , to see if the bugs are fixed. Check the forum's to check if your bug already has been reported.If you see a bug that is not listed , make sure you post it at the forums:Bug Report Also contact the DEV's on discord (https://discord.gg/crytivo)They will need your savegame / crashlog How to find the data needed? Below are the save game file paths. Only post the save file that is relevant to the report.Save game folder C:\Users<user>\AppData\LocalLow\Crytivo Games Inc\The Universim\Saves Settings & Log file folder C:\Users<user>\AppData\LocalLow\Crytivo Games Inc\The UniversimCrash files & Log file folder C:\Users\user\AppData\Local\CrashDumps
  2. Nugget Juice

    Hi guys, I was wondering after i read the new patchnotes where are the roads u wanna implement these days. Are they going to be implemented in another pathc?
  3. Wrong link in the standalone client

    Hi Not a real bug, but i thought someone should tell you that the "View Patch notes" button on the standalone client still links to the "PATCH V (LIQUID STONE)" page.
  4. Patch Notes V 0.0.4 (Dark Light)

    PATCH NOTES 0.0.4 (Dark Light) Please note: Patch 0.0.4 (Dark Light) primarily focuses on balancing and some bug fixes as the majority of our team was on vacation for the better part of December. As such, the patch is smaller than the previous. The following patch will be much larger to compensate for this. Bug Fixes: Fixed an issue where the resource piles of a construction site were not visible Fixed an issue with the News Log window that caused its content to flicker Other structures will now not be able to be constructed on top of the farm plots Fixed a performance issue during dragging the UI windows Reversed the scroll bar of the Farm Panel's crop selection section Fixed an issue that caused tooltips not to fade away New Content: Settings Panel Selecting a planet object will now reveal information about the object UI Design: Settings screen Workers ID card font fix Main UI population icon change Atlas upgrade and optimisation Gameplay Changes: Maximum Fertile Female at a time: from 2 to 3 Nugget Maximum Carry Capacity: from 3 to 10 (not final will be balanced more) Idle Stamina Decrease Pet Tick: from -0.2 to -0.1 Default Task Stamina Decrease Per Tick: from -0.5 to -0.3 Buildings Construction Process Building Farm Time: from 5 to 120 Building Stone Hut: from 20 to 60 Building Warehouse: from 5 to 120 Building Bonfire: from 5 to 60 Building construction hut: from 5 to 60 Increase amount of rabbits Planet Day Night Cycle Increased: from 480 to 560 Bonfire disabled for future balancing(edited)
  5. Hello Ladies and Gentlenuggets! ‌We would firstly like to extend a warm, festive greeting to all our fans enjoying the holidays. No matter how you spend this wonderful time, we wish you and your families the absolute best for the new year ahead. This patch not only brings with it some much-needed fixes and additions, but also a new naming convention that will help us to track version feedback. This patch is nicknamed Liquid Stone, so feel free to reference this when reporting any issues or discussing the build. The new Stone Age soundtrack is also now available to everyone who backed at the Dimetrodon level or above. You can find it in your dashboard. Furthermore, if you have yet to hear about it, we were recently nominated for IndieDB’s Indie of the Year Award 2015, and have already made it into the top 100! If you would like to vote for us, you can find the voting page right here. This is for the Upcoming Games category. It would be an honor for us to be considered one of the top 10 Indie games of the year, and a great opportunity to spread the word about the game. Without further ado, let’s jump into the patch notes: UI / UX - Construction Menu optimizations- Constructor’s Hut panel added- News History Log panel added- Nugget List panel upgraded- Settings menu (In progress)- Worker ID panel tooltips added- Upgraded eatery panel- Warehouse healthbar fixed- New Seasons panel implemented- Year is broken down into four seasons, which have dynamic length governed by climate rules- Min and max forecasted temperature is displayed for each month- Seasons panel tooltips added- Construction Menu lock icon swap- Main UI grayed out buttons fixed- Nugget List panel tooltips added- Construction Menu tooltips added- Construction Menu Builder’s Hut icon added BUG FIXES - Fixed an issue with the Nuggets’ thumbnail images- Fixed an issue that caused a crash while loading- Fixed an issue that caused a crash during Nugget reproduction- Fixed an issue with camera water effects not being removed when clouds are destroyed- Fixed an issue with the lumberjack profession that caused a Nugget to remain Idle- Fixed an issue with the farm panel that displayed reverted plot resources- Fixed an issue with the framer's label on the farm panel- Fixed an issue with the Construction Menu that caused menu items to overlap- Fixed an issue with the Nugget age indicator still ticking after death- Fixed an issue caused by a Nugget's death resulting in Key Buildings malfunctioning- Fixed an issue that caused desert rocks to be misplaced during planet generation- Fixed an issue with palm trees not rendering correctly- Fixed an issue with depth sorting on some of the shaders causing uncommon clipping issues NEW CONTENT - Reference to the new Constructor's Hut (Balance Needed)- Building Condition mechanics implemented- Introduced a News History Log panel- The Granary building has been removed. Warehouses are now storing food as well (Balancing Needed)- A Nugget’s info card will no longer show the Nugget from a different camera, but will display a thumbnail- Redesigned Seasons panel (Still In Progress) GAME BALANCE - Twins Possibility changed to 20%- Nuggets now live longer: Minimum Adult Age changed from 550 to 770, Max Adult Age changed from 650 to 999- Turned off Farm Crop temperature sensitivity. Better seasonal balancing required in order to run it effectively. (In progress)- Upon starting a new game, Adahy and Elu will now start with 2 children, one male and one female. AUDIO - Music vs ambient sound balance tweaked- Stone Age music levels tweaked- Increased volume of Nugget voices- Increased volume of Nugget footsteps- New Desert Ambience Day- New Desert Ambience Night- New Forest Ambience- New Night Forest Ambience- New Grassland Ambience- New Nigh Grassland- New Mountain Ambience- New Ocean Ambience- New Ocean Ambience Shore- New Space Ambience- New Space Ambience Zoom Out- New Zoom Camera Sound- New Forest Ambience Autumn- New Forest Ambience Winter- New Forest Ambience Spring- New Forest Ambience Summer- New Rain Forest- New Rain Water PERFOMANCE IMPROVEMENTS - Tweaked shadow quality on both Great and Good settings. Shadows now have proper cascade updates and look sharper at closer distances, allowing for better performance and better visuals.- Tweaked texture settings to boost performance. Texture filtering options tweaked. PATCHER / LAUNCHER - Added 9 retries for each file from the game data for slow/unstable network connections- Fixed a problem with 64-bit Windows systems that caused the patcher to fail to properly update files- Windows/Linux version patchier now creates launcher-debug. log file in the game directory. This file contains detailed information on the patching process and should be zipped and included in the bug report(s) if any problems are encountered. Thank you,CRYTIVO GAMES CREW