Search the Community
Showing results for tags 'memory leak'.
Found 3 results
Etarnalazure posted a topic in V30 Bug Reporting ForumBuild version is the latest: 0.0.30.23498 Serverity: 4 Description: RAM usage spikes as the game wore on, I always figured it was because entities didnt get properly clean up (and it might still be that), however, as I was messing around in my latest save with around 280 nuggets and 3 exile villages of about 20-40 in each village, I managed to make the ram usage spike colossally, as in, it went from 6gb ram to 8gb ram within seconds. For the record, this is not what causes ALL spikes in ram usage, as sometimes my ram usage is skyhigh without doing this first. Basically, I had 900 or so creator points, so I started spamming regrow (The tree spell) I dumped about 800 mana into creating trees to try and get some of the 40 nuggets that didnt believe in my to be like "Oh my god, a tree! There has to be a god!". Anyway, I dont know exactly how many trees I created each time, but I'd assume around 5 trees per spell, the ram usage jumped by about 50mb ram each time I used the spell. I had been wondering what caused the spikes in ram for a while and I couldnt seem to figure out why, I thought it might have been something like objects not being cleared from memory after they're no longer in view, but I could never seem to make the ram usage increase by much flying around the world aimlessly. Side note: I have noticed similar with other spells, for example, when predators are near I tend to strike them with lightning and then use rain to put out any potential fires, I noticed the ram would increase by a little bit, but I figured it would simply go down again after a while, however now that I've been doing the tree thing, it does make sense that all spells have the same result in ram usage. Reproduction: Spam the regrow spell or other spells and you should see the ram usage rise. I'd suggest using the tree spell since thats the one I used since its cheap and thus easy to spam. Another small bug I've noticed that arent gamebreaking but still its a bit of a silly one, so I figured I'd mention it. If you kill an animal with thunder and then use the rain spell on the corpse, or some reason the rain cloud interacts with the collision box of the animal and the animal will float 50 feet in the air and stay there until it despawns or you interact with it. Also, for some reason the options menu does not save the zoom setting, it always starts on the highest setting, the rest of the settings are saved fine. output_log.txt For some reason I cannot upload m save, keeps saying something happened and then giving me "-200" (I guess thats an error code) There, fixed: https://anonfile.com/A358F8u0b5/rawr5_sav
In the new experimental branch, I have been maxing out my ram and cpu both of which, never went above 30% in v29 even with the higher population in v29. This leads me to believe there is a memory leak with something that was introduced in the new update that I can not seem to figure out what it would be. Below I will attach my save file to help and see if someone else could figure out the issue. This problem only seemed to show up after the prison or rehab facility was decided apon. https://drive.google.com/open?id=1FDnbmBC5PRRtvBWnEA7HV5sS3qZsTyRB (EDIT1) I am suspicious that the rocks around the world are cloning themselves and eventually there are so many rocks it lags the game I have over 100 rocks in the photo above alone!
I've been a bit off and on with TU, but decided to check back in today; I played for several hours and in that time: 1. Created a new planet, piddled with it, messed it up, decided to remake 2. Created a new planet, decided I liked it, archived it, messed it up, decided to make a new one 3. Created a new planet, finally realized the order needed for something I was trying to do, started doing that thing and BOOM! Freeze. At this point, I gave it the 3-finger salute and went to see what Task Manager might tell me. This is what I found: I may be pushing the limits on things like restarts, loading old saves, and generally being very happy to restart at the drop of a penny... or it could be a memory leak. Either way, decided to post about it here and let the folks at TU decide. (Happy to supply any additional information - just let me know what!)