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ivir posted a topic in ArchiveWrong resolution and missing detection of cursors movement for fullscreen mode Version of the current build: 0.0.18-7468-201708011185358 Operating System: Archlinux (4.12.3-1-ARCH #1 SMP PREEMPT Sat Jul 22 15:32:02 UTC 2017 x86_64 GNU/Linux) Brief BUG/Glitch Description: Default configuration don't set correctly resolution for fullscreen mode and game start with resolution 100x100 which generate graphics noise of background with correct cursor. If you set wrong resolution (bigger size) at prefs file then game correctly set good resolution but at fullscreen isn't detected movement of cursor. If I set window mode, then everything works even later I switch at graphics settings (at game) to fullscreen mode. Only issue with switching is size of controls at game and lost texturing, but that should be different bug. How do you replicate this issue EXACTLY (Required!): I deleted original configuration's directory at ~/.config/unity3d/Crytivo Games Inc_/, also all data (for simulate fresh install). Then I started launech, downloaded data and click on button "Start". At attachement is prefs configuration file which was generated and make wrong behavior. Module: Visual Computer specs: CPU: Intel(R) Core(TM) i5-2410M GPU: [AMD/ATI] Seymour [Radeon HD 6400M/7400M Series] OpenGL renderer string: Gallium 0.4 on AMD CAICOS (DRM 2.50.0 / 4.12.3-1-ARCH, LLVM 4.0.1) OpenGL core profile version string: 3.3 (Core Profile) Mesa 17.1.5 OpenGL core profile shading language version string: 3.30 Ram. Player.log prefs Player_fix_resolution_unclickable_menu.log Player_ok_resolution_clickable_menu.log
Patch 18: Lizard Candy - My Feedback Hello, I don't know how others feel about the current balance of the game, but, here my experiences. I will start with the good. I think the new perk and upgrades system is nice. Feels much more fluent than before. I also think that removing the negative effects was a good decision. The happiness stat is a nice addition overall. A lot of the bug fixes made the game more playable allowing me to progress further in the game. The adjusted save mechanics are good. I like it. its really taking shape. The bad. The population reproduces like crazy and consumes the food so quickly that pretty much everywhere I have stone huts and by the second or 3rd winter they are all starving. I can't even properly get to the upgrades because all I am doing is literally just building water pumps, farms and fishing huts. And by the time the refineries are built the whole population is dying. Nuggets needs are growing but their productiveness is not really there, I feel like the population cannot produce enough to sustain itself. Perhaps this is due to the fact that I cannot get the upgrades going (assuming they work). Or perhaps I am doing something weird and allowing the population to explode too fast. Needs drop quicker than there is time to refill them and do anything productive. I think it takes a long time to travel from one location to another. Not sure how to address that one. Nuggets get stuck on each other.... Yeah... I have to use my divine intervention and sort them out. I don't believe cemetery should depress, isn't the whole purpose of it to allow for closure? If anything they should allow Nuggets to regain some of the happiness by visiting their family graves. Have lived next to cemeteries quite a few times, never had any bad feelings about it. But that's me I guess. That's all for now.
crash report lizard candy update Consistency - I think it is quite consistent. Steps to reproduce - nuggets population over 65 starting winter with 0 food. Then famine starts during winter. Nuggets endure the winter, sandstorm hits the civilization starting of following spring. Speedy population drop due to sandstorm and famine. Population drops to 40. Lots of notification stacks up. Crash. 2017-08-03_194442.zip 2017-08-03_190434.zip 2017-08-03_173848.zip