Jump to content

Search the Community

Showing results for tags 'graphics'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Games
    • The Universim
    • Goblins of Elderstone
    • Cefore
    • Prehistoric Kingdom
    • Other Games
  • Crytivo Store
    • News and Announcements
    • Store Discussion
    • Contest, Incentives and Giveaways
  • Community Discussion
    • Forums Rules and Important Information
    • International Communities
    • Off-Topic Discussion

Found 7 results

  1. Build Version: Severity on a scale of 1-5: 3 Reproduction: Start a game and try to navigate the system menu or try and read a description. OS Tested: Windows 10 Pro 64-bit Description: The scaling for The Universim menu system is broken. I have a monitor with the resolution of 3840x1080 and I can't see or do much of anything. The menus are broken in that I can't change the resolution to scale down to a lower format. There is no scroll bar in the menus so I can't see what options I am missing for "Graphics" and "Game." When attempting to use the scroll function on my mouse the menu just bounces back to the middle of the screen.
  2. v30 Pink Gas Mine Bug

    Version Gas mine has a pink square around.
  3. iMac texture issues

    Some graphic texture issues playing on 5k iMac at 1920 res (any larger and frame rate is too poor). Most in menu items, 4th one i get black square whenever theres a dead nugget lying on the surface. dev tree lines gone - they were there when save game file was first loaded, then on 3rd or 4th access they disappeared.
  4. Dear Crytivo, For me, the Universim is becoming increasingly unplayable with each update I install. Last update made all of my buildings disappear (I only see a very small part of it, just the flowers around it or absolutely nothing at all) and this issue persists with the new update. And while I know my laptop (a MacBook Pro 15-inch) might not be the best for gaming, the Universim is extremely laggy on my computer (while it runs other heavy games like The Sims 4 or Civilization absolutely fine, sure the fans are blowing permanently whenever I start them and I haven't set the graphics options set to the highest resolution but they still work very well), even when I set all graphics options to the lowest possible setting and the resolution to about 1200x800, it isn't running smoothly. I know you are just and indie dev company and the games I mentioned have been developed by teams much, much bigger than yours, but considering how much I paid for this game it is starting to piss me off. I am a very big fan of the concept of the game and back when it used to work, had a lot of fun playing it but the underlying software is just too buggy for me to enjoy playing the game now. I know that you want to proceed to the next eras (so do I!), but I think it would be much more valuable if the base of the game was more stable. Especially now that you are going on Steam, I think the core of the game should work on different systems. The small kinks I can tolerate (a certain building not doing exactly what it's supposed to do or a nugget getting lost, etc.) but at this moment I can't get any further than building my first well (which I cannot see...). Please, please fix these simple issues to make the game more playable, for all of our sakes! Best, A very supportive but also disappointed Universim player
  5. Orbital Rings

    Orbital Rings I am not sure if this is a bug of a feature. Things don't really "orbit" since orbital mechanics are not in the game, yet. But items dropped into place high enough just hang there. But if you get tired of trying to keep Nuggets alive you can build an orbital ring with rocks and trees (and Nugget corpses) around the planet. The trees not only spin in place but also change color with the season. Running into both trees and flying rocks will break the 'window pane' of the view into the game just like colliding with a mountain. Version of the current build: ALPHA V. Operating System: Linux (openSuSE 42.2 Leap) Module: Mechanisms, Graphics Computer specs: Intel i7-6700K @ 4Ghz; 32GiB DDR4 RAM; 2x EVGA nVidia GTX 970 Brief BUG/Glitch Description: objects released far enough from planet 'hover' in place How do you replicate this issue EXACTLY (Required!): 1. pickup a tree, a rock or a Nugget corpse 2. fly away from the planet 3. release (not toss) object Expect object to fall back to the planet. Observe that the object spins in place. Objects tossed even lightly may travel ballistically around the planet and land somewhere. Nugget corpses let go too near the planet will slowly drift down to the ground.
  6. v 0.0.8 after 16.05 update

    Client Version - Windows/PC Steam Game Version 0.0.8 after 15+ MByte update from 16.5. Game Repeatable: Don't know but guess yes Trees again in the lakes, thought this bug was fixed?
  7. While the game is in the background and maximized you can still interact with it. Example: I have an internet browser over the top of my Universim copy and I can hear buttons being mousedover.