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Showing results for tags 'discoveries'.
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4685578525 posted a topic in Universim SuggestionsSince a lot of users want more Nugget Autonomy I think the Developers (overgods) might have a problem actually meeting this demand. I mean, I can totally understand not forcing Nuggets into hard labor may be a problem, but still, we need solutions and not just ideas. So after performing a sweep of surviving Nuggets (some may notice in my other posts that Nuggets had an epiphany in my village and decided to ditch me into afterlife) I decided to part in the debate and throw a few ideas that actually might work. If Nuggets are to have complete autonomy then interaction with them, or influencing them, needs to be re-worked. I made a suggestion in one of the other posts that there should be a sage that would deal with research, but after some deliberation with my inner creator, I think that wouldn't be entirely solving the issue of player "poking" at research direction. If Nuggets are to have full Autonomy, the player can only prod them into a correct direction but everything else is to be researched on it's own. For example, I don't see a point in researching buildings like Farms, Stone Mines, as those need to be DISCOVERED. I think the Discovery system would benefit the game more than RESEARCH because Nuggets would be able to randomly discover to fish, farm and cure injuries. The player on the other hand needs to create opportunities for said Discoveries. For example a Nugget is traversing the woods and encounters a small wild animal, if the player is observing this then they can "prod" the Nugget to attempt to capture the animal, if the Nugget has enough Might or Skill then they will succeed and discover HUNTING. The Discover system might bring much more fun and a lot more complex and enjoyable gameplay because the Players will feel bored if they don't interact with Nuggets. Making the game RTS and making the player decide what is built where is pointless in a game where the player should be a creator and influence the Nuggets. Discovering more complex materials will automatically call for building a place to process them and instead of making 2 or 3 buildings they could build a single one that processes them in less safe environment, and after they discover that it should be safer to work then they implement changes on their own. Interacting with Nuggets on a much different level is more interesting in my opinion.