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  1. Preface: I understand that the god aspect of the game will be addressed in later patches but I wanted to share my thoughts at this stage of development. Rejuvenate - At the low, low cost of 1+ faith per person/building it trivializes injuries, sickness and building degradation. (* Currently reads as needing only 1 point though it's a variable amount.) Trickle Effect - At a high cost of 100 it's almost useless. With the elevated rate of fires and the slow gain of faith points it's rare that it can be used for halting fires. Jolt of Joy - For a single shot gift of a good day 100 points is a bit steep. Telekinesis - Another power whose cost seems to be a bit low at 2 points. I would raise the cost a bit and add the ability to throw animals.. Le Cupidom - 20 points seems reasonable but to tell the truth I honestly have not found a use for this power given you can't really tell who needs to fall in love still and who doesn't (unless I've missed something). Windstorm - 650 points seems really high for this ability when a Tornado costs the same. Tornado - Seems balanced for a destructive ability. Fire - The price of 1 point seems really low for a destructive ability. Kickstart - This ability either does not function or isn't clear enough about what it is supposed to do. Either way, it still takes 1 point per use though Nugget stats do not change.