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Found 8 results

  1. Hi, I have been playing one game through (currently researched to the limit of the game). So far it reminds me of Banished and the Black and White series the most, however the complexity of the climate is incredible and unique to the point where I am amazed at the amount of coding that has probably gone into it! After progressing through this one game, I have had a great time! Early game is particularly challenging as if you miss a particular research path it can end incredibly badly. The differing food sources makes for an interesting concept, with all but one being of limited resource. The fact wildlife can also kill off nuggets is an interesting factor. However, later on in the game it started becoming tedious, for reasons listed below (with suggestions in italic)... The prayers are good and remind me of Black & White quests. However, they only appear for a short time. These need to be interspersed (i.e. are unlocked when certain research parameters are reached as an example) and missions need to vary (in terms of around the map, your use of spells etc., maybe not even limited to nuggets, but potentially the planet too - a Ying & Yang factor) The Godly actions are currently limited, but there are a few spells that I use quite a lot. I am yet to use the wrath ones except for the shower (This may change on the addition of exile villages and criminals or early 'alien' lift visiting the nugget's planet), and I only use two influence spells - Telekinesis and Cupidon, with the rest seldom used. I think balancing the prayer power and points used on certain spells is required. I am looking forward to seeing more, and am wondering how these will work with exile villages especially. The game currently slows as you reach the current end of the tech tree. Most resources are comfortable (except wood), and I have found the main issue to be keep population up. The maximum was around 220 before it started dropping off. This occurred just before the Tudor Architecture tech. It then dropped off and is now hovering around the 100 mark, and does not want to move from there (all huts now upgraded). Following instructions within this forum, I have placed ever more people as labourers and turned off buildings, but to no avail in increasing the population. I have also found that even as labourers, nuggets will attempt to collect resources even if they are in bountiful supply (You either need to introduce a 'nugget needs' factor into the game that hints at what you need to build, OR you give us the option of setting a needs limit on materials - i.e. at 200 wood only the lumbermill will collect etc, thus limiting labourers functions). It is such a waste to see labourers die trying to collect wood from the nearest wood source as the crow flies, but this happens to be the other side of a gigantic, elongated ocean. As a secondary effect of this, with nothing to do nuggets should start reproducing in earnest to refill the population drop off people may experience. This leads on to the next point, which are issues with wood. I find the fact that trees do not regrow just baffling, especially with such a complex climate. Forests should grow and recede with climate change (i.e. long periods of no rainfall means trees die off, forest fires start etc). It appears as though everything else replenishes so why not trees? Or you introduce a seed or reforest spell under the creation tab in Godly powers, which most players would hugely appreciate once Tudor Architecture starts sucking up resources to upgrade the huts. I can see an upcoming problem with water too. On one lake I have switched off all pumps at around 50% water left. However, after a few years (several season cycles) it remains at 50% left, and has not restocked unless I place a storm over said lake. The micromanaging has moved to the town hall governor, which is a blessing in disguise. However, the governor still places nuggets in closed buildings who then can't do anything, whilst leaving buildings which are open with empty slots (i.e Engineers Hut). Is it possible to get the governor to assign nuggets to buildings open first as a priority? Disasters are an excellent way to get away from micromanagement and expansion and I wish to see more of them - the criminals activity should help vary the disasters we see (fire, poisoning etc.). It may also be nice to see volcanoes, earthquakes and flooding, each with their own consequences for particular buildings. Fires starting in the nuggets homes is also potential disaster, and is an option for the evil Gods out there to destroy neighbourhoods built in the wrong area. Those are my thoughts after the first run through. I'll begin my second soon and see if I can avoid the population bubble!
  2. Severity: 3 Versions: V26 - all versions Early on in the game, the nuggets insist on drinking from lakes - even when there are plenty of wells and restaurants Problem: The wells , etc early on have VERY little capacity/refill and a player lacks resources and labor to build a lot of wells Temp work around: player must build a LOT more wells and restaurants than they should early on Reproduction: 100% of the time on every play through Suggestion: A slight increase to well capacity and/or refill rate to begin with. Eventually this should be a "difficulty" settings issue IMO
  3. Hello, I've been doing a few games now, reaching up to end of medieval age. But i always encounter the same problems : Wood production I end up having chopped all the wood around my village. Nuggets won't go looking for more wood if there's no nearby buildings. Building lumbermills doesn't help as it's just a building to force nuggets going on the forest and get surrounding wood. The building is excessively expensive for what you get from it. When i built the lumbermill for the first time, i thought it worked like the stone mine, but no. Plus, the tree doesn't grow back or if they do, i 've never seen it. Population People die quicker than they born when reaching around 100 population. I don't know why but i keep having the same number of babies. I spend all my god powers with cupidon but it doesn't help. Once i see a big number like 11 babies, i am happy and all. But there comes a freakin tornado or wolves. You simply can't protect all your nuggets from these events. I tried ringing the alarm 5 minutes before but there were still deaf nuggets walking to their death. Wolves is the same, they are way too aggressive. They can kill 5 nuggets before you spot them. Towers don't help much either. The news system should have a button to spot the location of the events. I am currently down to 65 people from the previous 100. And 1 baby borns when 2 elders die. I really don't know what i am doing wrong. (happiness, food, water, electricity, everything is ok ...)
  4. Often I will have 200+ wood and stone, but hardly any in storage... and this is with 40+ laborers. And once things are put in storage, nuggets really dont want to get them. They seem to want to chop a tree down, or go mine stone, or go get food/herbs before using storage. Putting stuff in, and taking it out, should be top priority
  5. Nuggets are wandering all over the planet to get the following things and they starve to death and dehydrate doing it 1) Dropped resources from other nuggets that died VERY far away 2) food 3) herbs 4) trees 5) stone Once you build a food source and have food, nuggets should STOP going after food (no foraging) unless you run out The same goes for herbs. Once you have an herb farm, the doctors need to get the herbs from storage, NOT wander around the planet If a nugget drops something due to death, and it's too far away, other nuggets should ignore what is dropped This is VERY problematic when you have a huge ocean (like i do) that spreads over 60% of the planet (it has 60 million gallons of water to give you an idea on how big it is) Also nuggets can sometimes walk FOREVER to get stone, wood, food, etc when there's a ton nearby EDIT: This seems to be only an issue around LARGE bodies of water
  6. QB3 - Lumbermill vs Mines

    So i got around to "finish" the game by reaching the end of tech and building a employment center. While doing so i had a need for quite a lot of wood, stone and some iron (i guess the need for that will rise) To cover my needs i placed 1 Stone mine and 1 Iron mine but a whooping 5 lumber mills all over the planet. This is in no balance to each other. Please consider fixing this in some way. I would like to see the Lumber Mill replanting trees, of course at a cost. The cost is the soil quality. The more trees get replanted the more the soil dies. The end goal is to have the Lumber Mill produce the same amount of wood as the Mines while being in the same spot. The soil in the beginning grass, will turn either to desert (empty) or stone (empty) so it has no natural resources.
  7. After a good many years, so around 90 and up, nuggets totally stop gathering wood. No construction gets finished or gets finished extremely slow. If you by that time gathered some wood and have upgrade materials, upgrading goes then near instant. But after that halts to as no materials to process Including a save game that can be used for various tests as well as seeing this happening. G4Y105Fail.zip
  8. The Game broke ?????????

    The Game broke ????????? launcher-debug.logoutput_log.txtoutput_log.txtoutput_log.txt output_log.txt I have a few screen shots but a 1.95mb cap ????????????????????????? every screen shot i have is like 2mb or bigger this is so frustrating i dont have a crash log because the game didnt crash your bug report didnt work because the game stoped "working" it "broke" at around 55 nuggets they all stoped moving starved to death pretty much until i got down to like 13 nuggets then they all took off running around trying to finish all the unfinished buildings and all the jobs it was ridicoulas i have proof i just cant post it because 1.95 mb seems to be a legit screenshot size ..........
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