Jump to content

Search the Community

Showing results for tags 'visual'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Games
    • The Universim
    • Goblins of Elderstone
    • Cefore
    • Prehistoric Kingdom
    • Other Games
  • Crytivo Store
    • News and Announcements
    • Store Discussion
    • Contest, Incentives and Giveaways
  • Community Discussion
    • Forums Rules and Important Information
    • International Communities
    • Off-Topic Discussion

Found 27 results

  1. Version/OS: Steam V26, Windows 10 Repeatable: Unsure as of yet(only 1 death so far) I will try to reproduce it again. I started a new game on the steam release, after playing for awhile and my first nugget finally died I checked to see if my gravedigger was going for the body. As they weren't making an attempt to retrieve it I used my powers to move the body to the cemetery where it was immediately buried, however soon after my gravedigger walked into the cemetery and collected a body from it they then left walked around to the front and i saw another 2nd body appear on the cart when nobody else had died. They took one body up to the pyre which i turned off and it immediately disappeared, the second body however they buried and I ended up with 2 of the same nugget buried. Edit: I've tried uploading screenshots/save files but i get a -200 error on everything
  2. SPECS : Windows 7 64bit Intel I7 2600K (3,4 GHZ) 8 GB RAM Nvidia GTX 770 Reproduce: * Go to the dark side of the planet * Turn God Light off
  3. SPECS : Windows 7 64bit Intel I7 2600K (3,4 GHZ) 8 GB RAM Nvidia GTX 770 Reproduce: * Hover over a liquid with cursor * Hold CTRL
  4. Dead Nuggets standing up

    Dead Nuggets standing up These are all dead nuggets, and after load game, they all appeared to be standing, even moving, wiggling. They were normal lying around on my last playthrough. If you are wondering why I have them so much, it is because I was trying to see if the pyre was working, and that is the result. Weird, my cook from the eatery brought one body at the start of the game, and pyre burnt him after an hour of playing, and that is it, but guess the pyre is not working as intended yet Caught on v0.0.19.8124 on Win10 x64
  5. Bug - Graphic Bug - Trees Hello, there is a texture Bug with the trees, dissappeares when nuggets start working on the bugged tree. Affects a lot of trees. ( As shown in Pictures) Just 4 your Info
  6. Patch 0.0.9 Glorious world bug

    Patch 0.0.9 Glorious world bug What client version you downloaded: Standalone PC version What part of the system was the bug/issue encountered in: In game client Are you able to replicate the problem: Probably Detailed description of the problem: At 4 population, I had 2 nuggets as builders, 1 as food gatherer, and 1 as wood gatherer. In the job allocation box, I reassigned the wood gatherer to a 3rd builder. The nugget was partially in the middle of chopping a tree when I reassigned them. As soon as they had finished cutting down the tree, they bent down to pick up the wood from the tree for the construction project and the nugget clipped through the planet surface. The nugget would not reappear after that and was still living.
  7. V0.0.9 Thought symbol is solid white square when drinking What client version you downloaded: Linux Launcher with Ubuntu 16.04, launcher runs The Universim.x86_64 What part of the system was the bug/issue encountered in: game client Are you able to replicate the problem: yes, both games I played have this issue Detailed description of the problem: Whenever my Nuggets drink, I see a solid white square that fades instead of an icon. Other thought symbols appear correctly. I only see this when Nuggets are drinking.
  8. Spelling, language error

    Spelling, language error What client version you downloaded: .0.0.9 - PC - Standalone What part of the system was the bug/issue encountered in: in game client Are you able to replicate the problem: The problem is always repeatable Detailed description of the problem: The problem is in the spelling and language in the sentence telling the person about building the Constructor's Hut during the beginning of the game. In the first part of the tutorial. It says this: "Constructors are responsible for new building constructions and repair existing once." The word "once" should be "ones". Also, the sentence as a whole is a little incorrect. To say it properly it should say "Constructors are responsible for new building constructions and repairing existing ones", or "Constructors are responsible for new building constructions and to repair existing ones"
  9. V0.0.9 Zombies at the rock pit What client version you downloaded: Linux Launcher with Ubuntu 16.04, launcher runs The Universim.x86_64 What part of the system was the bug/issue encountered in: game client Are you able to replicate the problem: probably, need to play a long game to see this Detailed description of the problem: All of these Nuggets are dead. Their status is "Rest in Peace" (forgot to screenshot) But for some reason, when they died, they did not fall over. Instead the corpses are just congregating here and wiggling around a bit. I'm not sure if they all died due to exhaustion carrying rocks at this one location or if the corpses continued to move and stopped here. :'(
  10. V0.0.9 Nuggets walk underground when traveling to Farm on slope What client version you downloaded: Linux Launcher with Ubuntu 16.04, launcher runs The Universim.x86_64 What part of the system was the bug/issue encountered in: game client Are you able to replicate the problem: only noticed once with this one farm Detailed description of the problem: First, I placed this Farm. I took a screenshot because I was annoyed at how difficult it was to place here. In general, buildings are too picky about being placed in spots that look like they have plenty of room. Anyway, there was one spot where the build was valid, moving the mouse a few pixels in any other direction resulted in a red invalid indicator. After the farm was built, I noticed that Nuggets would walk underground when going to and away from the farm. Though depending on their destination or departure point, sometimes they would walk on the ground correctly. Here's another angle where you can see the slope the farm is on better.
  11. V0.0.9 Nugget list not clipped by window in Linux What client version you downloaded: Linux Launcher with Ubuntu 16.04, launcher runs The Universim.x86_64 What part of the system was the bug/issue encountered in: game client Are you able to replicate the problem: yes, both games I played have this issue as soon as the number of Nuggets requires scrolling Detailed description of the problem: see picture Also, would be nice if window had more height or was resizeable.
  12. [0.0.8] Ubuntu UI Overflow

    What client version you downloaded: Standalone client download on Lunix Ubuntu 16.04 What part of the system was the bug/issue encountered in: User interface and water tutorial Are you able to replicate the problem: Yes, see attached screenshots. Detailed description of the problem: I think the screens speak for themselves, there are issues with cropping of content in the UI. Launcher: The Welcome message is cropped, maybe something to do with the size of the window? Population Log: Overflow (up and down) of names, not clickable but all visible Pump Tutorial: See the water cropping on both containers. Strange thing was that the window of the pump was correct afterwards, so I made a screen to show you and because of that the issue was back, see Pre/PostPrintScreen.jpg Water Reservoir Tutorial: Also a overflow of water containers, made it hard to see the button the first time (yes it is still under the water) And again initially the water was correct on the water reservoir display as can be seen in WR1Pre.jpg, but after a screenshot it happened again and stayed like that for the rest of the game. Farm: I thought I saw something similar as the population log happening, but I forgot to make a screen. If needed, let me know. But overall a great game! Love the design and graphics. Keep it up!
  13. Patch 0.0.9 Glorious world bug

    Patch 0.0.9 Glorious world bug What client version you downloaded: Mac (Dashboard) What part of the system was the bug/issue encountered in: In game client Are you able to replicate the problem: Yes. Every time I would select a nugget portrait or a construction complete notification Detailed description of the problem: The new feature that allows you to follow nuggets around didn't work for me. Every time I would select a nugget's portrait, the screen would zoom up to planet view and when I tried zooming back down, the screen would shoot back up to planet view again. I would have the same issue when clicking on a construction complete notification message. I would have to hit the escape button to exit the camera lock.
  14. Patch 0.0.9 Glorious world bug

    Patch 0.0.9 Glorious world bug What client version I downloaded: Mac (Dashboard) What part of the system was the bug/issue encountered in: Inside the Game client Are you able to replicate the problem: Yes. I could clip multiple bushes into the planet Detailed description of the problem: I had difficulty with the god power with the new bushes. Some I could pick up and some I couldn't. The bushes I could pick up would clip into the planet when set down.
  15. Incorrect Resource Amount v 0.0.8

    What client version you downloaded: standalone client PC Win10 What part of the system was the bug/issue encountered in: game client Are you able to replicate the problem: This is the first time ive been able to catch it. Normally its evasive or i realize too late. Detailed description of the problem: The stone required was off by 1, Showing 11 instead of 10. Sorry for the link but image was too large for upload. http://imgur.com/9jVKgUU
  16. V0.0.8 floating rabbits

    version: V0.0.8 platform: windows 10 where encountered: game Rabbits appear to be running above the ground, all other animals appear fine
  17. V0.0.7 - Jesus Nuggets

    Client Version - Windows/PC Launcher build 20160217 Game Version 0_0_7_1604150903 Game To Replicate: N/A Description: There are nuggets walking on water (across the lakes) <grin>
  18. V0.0.7 Trees growing in lakes

    Client Version - Windows/PC Launcher build 20160217 Game Version 0_0_7_1604150903 Game To Replicate: N/A Description: There are trees growing in the lakes
  19. V0.0.7 - Solid white thought baloons

    Client Version - Windows/PC Launcher build 20160217 Game Version 0_0_7_1604150903 Game To Replicate: N/A Description: Sometimes the 'thought balloon' for a nugget is a solid white square.
  20. Client Version - Windows/PC Launcher build 20160217 Game Version 0_0_7_1604150903 Game To Replicate: Build a building (I like resevours, you can see the nugget through the water from above) Description: Nuggets walk through buildings, not around them.
  21. What client version you downloaded: Standalone client, PC - Windows 7 64-bit What part of the system was the bug/issue encountered in: Game client (In-game) Are you able to replicate the problem: Not yet. I suspect that the Nugget may have been traveling to a destination as its primary goal during its death - perhaps to mate? Detailed description of the problem: A Nugget died and was seen moving - face-down - to its destination while dead. A message appeared in the News History Log Panel to announce the death. I clicked on the Nuggets' name in the news entry. The camera panned over to this Nugget. The Nuggets' status was Dead, and occupation was Rests in Peace, but the character was moving to their destination normally. The model was oriented horizontally the entire time while moving, so it appeared that it was sliding across the ground, facing downward. The Nugget was moving at the speed defined by the 'Rabbit' option in the Epicenter Priorities panel. The nugget moved to a stone house and then instantly disappeared from view.
  22. Hi, running the standalone client on 64-bit Linux (4.1.15-r1, nvidia gtx 970 with driver version 361.28) I get a lot of flickering. I've uploaded a video instead of trying to describe it here. This happens every time I start the game.
  23. Dear Crytivo, What client version you downloaded: standalone client download, PC What part of the system was the bug/issue encountered in: In-Game Are you able to replicate the problem: Yes Detailed description of the problem: The world just seems to dim and un-dim overall and there is no sense of wind direction. Ps (The second screen shot is a photo without the wind overlay taken at the same time as the one with the overlay so there is no time based light influence). Yours Sincerely Jordan
  24. V0.0.5 Textures (Version: GravyStein)

    What client version you downloaded: PC/Standalone What part of the system was the bug/issue encountered in: In-Game Are you able to replicate the problem: Start Game on high graphics settings (High, 8x, Forced, High, Full, Off), place down epicenter, go to settings and change them to Medium (Medium, 4x, Forced, Medium, Half, Off), Apply settings, then go back to game. Detailed description of the problem: The Game's textures "freak out" and begin to change over time and tanks the FPS. Every time you do this the outcome is different as well. Before and After Settings:
×