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Showing results for tags 'minor skips'.
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1. I found this weird turbine glitch/bug last night. It's for the turbine wheel, when I click the name when you hover over the finished build of the wheel, it makes another one appear. Like you are about to place one and it was stuck to my mouse, and I did it again and it generated another one and they were inside one another stuck to my mouse when I went to the menu and what not. I could only get rid of it by saving, leaving and then coming back. 2. I didn't pay attention to my 1st built of the university but when I did, it had my Nuggets, about 3 stuck in the door. I let it slide and kept going, but over time there was dead nuggets over there. 3. Minor freezing skips/Lag, when my population is going up and it's more bustling and I try to see the other half of my town it decides it wants to jerk on me and freeze for a moment. Annoying but I got over it. I never had it like this, I know it's the game itself cause before some of the patches the game ran VERY slick and smooth a TINY skip but nothing that felt like a loading period for 5 seconds at minimum. It happens when I ONLY try to view other very large parts of my town. Just being in one fraction is good, no problems. Just transitioning. 4. I noticed this, thought it was unusual. I had a close to 20 labors be at this one construction site flashing their over their head hammer icons and other icons to display their job they are about to leave too. All was stuck in one place at the site, I know they were trying to clear or inspect or drop off resources but the construction was blank. Just the square fence and acting like they are about to build with the flashing hammer icons when they haven't put any resources to start putting up the wood and stones and etc yet. This only happened once, in the medieval era. It took time for them to disperse out but it sure did look like they weren't. 5. Just to state I'm glad they fixed the bug where the students wouldn't leave the school when the alarm was rang to go to bunkers for safety but now they do. The only thing I'm confused about and feel is a bug/glitch based off older patches, is the rate of how many educated nuggets you can get. Before this patch I believe, I had 2 pages worth of educated nuggets with just the school and only two schools in my whole community, when it was at 100+ almost hitting 200+ so I don't understand why now I feel like it's taking longer for my nuggets to get educated. An when the students transition to the next kid nuggets needing a education the previous nuggets are nowhere to be seen when searching for them in the in game search engine. I thought THAT was unusual and weird. An the more I see nuggets transition out I have one page and when the medieval era was going by smoothly to my knowledge I only had 3 I could find. to my knowledge I don't believe they died they could have but the rate is weird and seems buggy and imbalanced. Cause again based off from the patch before the modern day era patch the schools were REALLY chucking out educated nuggets that I built a 3rd school just because. For now I'm assuming I just need more schools to get more nuggets to go to them, again though it seems like it's slow getting the nuggets educated when it was very easy before. Again if it was on purpose I just gotta find a route to make more educated nuggets possible if the Dev's felt it was to easy getting educated nuggets before. Also thanks for looking into this, just general things I experience but besides this. I'm enjoying the game and making my own solutions to things and riding things out. Hopefully these can get looked into to see if it was based off my choices why some of this stuff is happening. Or if it's the game needing some more fixes.