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KyloRen

Mammoth Edition
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Posts posted by KyloRen


  1. @GuardianZealot Thanks for letting us know. I have been a long time fan of AMD but just recently switched over to Nvidia. Their cards seem to catch love first, hence the switch. Sorry for the unfortunate setback. 


  2. 4 minutes ago, Martin said:

    Ok then that's a bug then cos they just aren't building, 43 days in and they've just managed to build the well and farm, cemetery still isn't done yet, they're dying off from thirst and hunger before they can progress even the basic buildings.

    The way AI is handled will be changed in the future which should eliminate this. Like Socman said, try placing a pump - well. Learning how to play the game is part of the fun. If you messed up, restart and try again. I will explain this issue further though for you and everyone else coming across this. The minute you assign a nugget to a task (builder, engineer, cook, etc) they are placed into logic loops for their specific task. You have a few things that can break these loops. Mating, thirst, and hunger will break the specific task loop. All nugget tasks have many loops to check which is why buildings aren't built right away. If you guys would like to see a god ability to speed buildings up, create a topic in the suggestions forum. Lets make the game enjoyable for everyone.

     

    Also, for those of you who have not played the tutorial (even if you followed us since the beginning, i would suggest you play the tutorial. You now have access to 4x speed)


  3. I posted this way back in V.6 before I became part of the team. Let me check and see if their is actually a JIRA case for this. Nice to see someone else utilizing this :D


  4. 2 hours ago, jlreymendez said:

    I think I have encountered a similar problem. One of the few nuggets that died in my latest gameplay apparently died of touching a tree that was lying around after I had plucked it off the earth. Is it possible plucked tree colliders can just kill nuggets?

    Yes. This Is a hot bug right now In the devs department. This bug Is known


  5. @Lucas Norr could explain how the clock works a lot better than I can. I do think its working as it is intended to right now. When you scroll to the left you go back in time (Think central time zone going to pacific, etc.) You also have rotational time which factors into all this also but hopefully whenever lucas has a chance he can explain this better than I can. 

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