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About rovaira

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  1. Recent crashes

    Game crashed after researching tinctures right away. crash.dmp error.log output_log.txt
  2. I just saw this above. This also could be a good idea.
  3. I'd like to see the home separate from their work, but be able to at least zone a particular area telling the nuggets in what general area to build next; then have the ability to change it.. for example, be able to say ok now build in this area next, or build wherever you like now. Also if they are separate from work it'd be cool to see commuting later on in advanced civilizations. I don't know what they plan for that though.
  4. Recent crashes

    Here's another. 2 Refineries built with slow production so wells being built slowly, people dying due to not enough food as I can't get buildings built, then a crash. crash.dmp error.log output_log.txt
  5. I think what might be a good idea is if we can 'zone' areas for residential for example when we want them to build in a certain area next. Sort of like Simcity or something like that. The problem right now is the workers have to walk really far; especially if they are building their homes in areas further and further away from where I'm building the new work buildings, wells, farms, etc.
  6. Is there anyway to get nuggets to build huts closer to the work buildings I build? Is there any way to get nuggets to build huts closer to the work buildings I build? They are building their homes further and further away from the direction I am trying to build their workplaces (closer to the next body of water).
  7. Recent crashes

    Hello. Here's another crash for you. The nuggets wouldn't build wells, ran out of water from one lake which caused problems, built a stone and wood refinery but didn't have enough water. Then the game crashed. error.log crash.dmp output_log.txt
  8. I have seen the gravedigger go after bodies and retrieve them from under the lakes. The gravedigger walks in the air and gets the bodies that way; at least when I was paying attention I noticed this. Check comment 1 on this post. I posted the crash files. The nuggets all began to float before the crash.
  9. Recent crashes

    Here's another one. This one happened after people started to float around walking. Also, the buildings weren't being built; waiting for the refinery I believe, but I started construction on a lot of buildings before the refineries were built. crash.dmp error.log output_log.txt
  10. Recent crashes

    Recent crashes Hello. Here are a few of my crashes from the last few days. The game is getting better as I can get further into the game usually before issues start occuring. I had a population of around 80+ in my recent crash (from today), but the file is to large to upload so I uploaded my other ones from yesterday. Here is the last part of the file that is to large to upload: C:\WINDOWS\SYSTEM32\xinput1_4.dll:xinput1_4.dll (00007FFDEC990000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_4.dll', fileVersion: 10.0.15063.0 C:\WINDOWS\SYSTEM32\xinput1_2.dll:xinput1_2.dll (0000000006680000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_2.dll', fileVersion: 9.14.701.0 C:\WINDOWS\SYSTEM32\xinput1_1.dll:xinput1_1.dll (000000000F110000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_1.dll', fileVersion: 9.12.589.0 C:\WINDOWS\SYSTEM32\xinput9_1_0.dll:xinput9_1_0.dll (00007FFDEA830000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput9_1_0.dll', fileVersion: 10.0.15063.0 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFDE0130000), size: 1740800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.15063.250 ========== OUTPUTING STACK TRACE ================== ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6FB1DA497) 0x00007FF6FB1DA497 (The Universim) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6FB1DB2BF) 0x00007FF6FB1DB2BF (The Universim) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6FB1C19BA) 0x00007FF6FB1C19BA (The Universim) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6FB56FE4C) 0x00007FF6FB56FE4C (The Universim) 0x00007FFDF2D72774 (KERNEL32) BaseThreadInitThunk 0x00007FFDF3830D51 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== **** Crash! **** error.log crash.dmp output_log.txt crash.dmp error.log output_log.txt crash.dmp error.log
  11. I clicked on the name of a dead nugget, it started to go to that nugget, then crashed. I clicked on the name of a dead nugget, it started to go to that nugget, then crashed. I'm not sure if the crash reports go to the developers or not automatically.
  12. Lizard Candy

    Yeah. I think the floating issue is related to the save games. It's a new feature, but there are issues with save games from what I've seen. I think it's working better than before (less freezing of nuggets, etc.), but the floating people and possibly people not being picked up after death may be related to this.

    The new buildings are working very slow and I can't build new buildings as of last night, but will try a new game and give them some time to hopefully get more resources, etc.
  14. Lizard Candy

    I am having issues getting the funeral thing to pick up bodies. They pick up maybe 1 or 2 and then nothing after that. The light of fire shows like 2 lines, but never goes above that. EDIT: I closed the funeral thing and re-opened it which helped a bit. Also I'm seeing floating nuggets that are alive above their hut, people walking long distances for various resources, etc. at around a population of 55. I think the upgrading of buildings is causing issues. Mine never upgraded and I couldn't build wells, etc.
  15. Zombies...

    I've had that issue as well; bodies are not picked up quick enough. Also adding more graveyards doesn't help because there is a bug where if a graveyard is full, the 2nd one won't pick up any bodies either.