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About Peanut

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  1. Design, Whats after pre-alpha?

    Well the great outcome I personally received from the incomplete systems is we are getting a ton of feedback about likes and dislikes on many UI / Design / Development processes. We do need to realize this is pretty much a AAA game being created by a part time team, some with first time or little large game project experience, Coming in as one of the newer guys coming from AAA studios it's absolutely impressive. This work the team has done is amazing. Now the team has this experience under their belt it's easy to say, what was right or wrong in our processes or designs and what is the feedback we are getting. Because obviously a beta can't have this may bugs on launch or issues design wise or their might be some pitch forks involved and rightfully so. The list was last updated about two or three months ago, I assume administration will be making a full update to that once we get past the firestorm of PA launch. Good catch tho and noted! So thanks to all the people and yourself, I read through every single post last night and learned so much.
  2. Design, Whats after pre-alpha?

    No the branch is the primary branch and build but many elements in the PA are just stamped in on the build to give gameplay function and will be replaced once the correct versions are completed. Sorry bout that confusion.
  3. Design, Whats after pre-alpha?

    All creatures , in the game will be worked in the 3.0 block. Yeah I figured knowing why the 20 minutes was so important would help out and why all these elements seem so half thought out. Its ok, Design did not freak out. It was just something put in so you can get a sneak peek and give you something to play instead of just the standard tech demo. An example of that would have been just having a civilization already placed, them being pre-scripted to do events, and you just enjoying a scripted series of events. Alex does a great job of making sure the community is involved so we made sure you guys got something to play around with. I think for something just placed in, not bad. Update frequency, as most people know or didnt know. Our team is comprised of mostly people who work part time on this project. So they work a full time regular job and then switch from that job and do this project. We obviously are looking for ways to get everyone together or get key staff members working full time. From the design area, our job is make the docs, test them and work with programming and make sure the design will work in the game, make some adjustments, then of course Alex has his changes then it shoots over to ART, UI and finally programming swings back in to put it all together. Design will then come back in and test it to make sure everything followed the original design doc and works as it should. So thats the workflow. The docs will be worked on a section at a time, So I wont speak for other departments but I would assume you are going to see updates (Concept Art, Updates , Forum posts) as each section is being updated. Programming will be updating bugs and making the game better, Art will be doing the same. Which is why the updating system was so important. So that will be moving in on a pretty regular basis. As for this list for each update from every department, too early for that, but I am sure Alex has a plan for it. The time frame will be based on a schedule that Alex will look at sometime after things slow down after PA. The calculations are taken from how long it took to complete PA, the staff we had and what issues we ran into, then calculating that over the list I just showed you and then that will give us a rough est on how long it will take for each update. That of course tells us how long the game will take to make with our current staff and what we need to add or what we need to add to make it more productive to reach a goal. On my side its pretty easy, I just give the list of things and give my time, its hard on Alex because he has to figure all that math out and personal issues and goals and how to reach them. But its hard to give exact times right now because we have so many systems that have some work done and some that have had no work, so we have to work on that next week. After PA things slow down. So its more organized not only for you guys but for us as team. So soon as we have that I am very sure Alex will make a announcement with his ideas on updates and his vision on how he wants to proceed. Right now its all about organization for the long haul.
  4. The Design team consists of two people Susanna and myself and we wanted to share a few things with you now that PA is out that might help with some of the issues on the design side of the house. Everything you do in the game right now was designed for Pre-Alpha, every major system, IE Farming, Skills Tree, etc will re-evaluated and properly updated a section at a time. So if you are seeing something gameplay right now that is not the final game version, it was the Pre-Alpha version, so no worries! It will have a big update as we go along. The idea in PA was to give you something to do and let you roam around in your new world and give you a little look into the future. The PA was designed really for 20 minutes and after that, things are going to start to fall apart as the AI and other systems are simply not balanced past that as none of the actual gameplay, true gameplay, is actually in the game currently. We did not want to spend hours and hours balancing a game for hours of gameplay when we would have to tear it all back out as we put new stuff in. Most things are at a set base number, which obviously doesn’t work well. So whats coming up! That’s the most important question right!! Most people in the game design world have what is called the “Whiteboard” It’s seriously a whiteboard with sticky notes on it that you slide around with your tasks and its used in SCRUMS. These are the tasks and their order currently however, I can say the order moves around very often. These will be your updates as we move along. They will be in chunks. So If we say update 5.3 is coming out, you will actually know what it is. And you can freak out. Because I know we will be! Note: Unlike PA these design systems will be very close to the final version, they will need to be tested and when you have them in your hands we will have spent a large amount of time testing them ahead of time. So when you play them, you should be getting a good product in your hand. Also Note: Many systems of course work with other systems so, you might get to see something over the horizon but that might not be functional yet and we will let you know in our release notes. So what is the list!!! 1. Resources 1.1 Minerals , distribution and mining 1.2 Plants and Farming (UI, functions) 1.3 Forestry 1.4 UI updates from newest systems 2. Research Tree + Upgrades 2.1 Complete skills from Start to Space Age 3. Animals 3.1 Creature Generator 3.2 Animal Loot Table 3.3 Sea Animals and Airborne animal Generation 3.4 Domestication 4. Nugget update 4.1 Stats update 4.2 Mating update 4.3 Job Assignments 4.4 UI updates 5. The Proving Grounds 5.1 Hunting 5.2 Trapping 5.3 Exploration 5.4 Defense 5.5 Upgrades 6. Exploration 6.1 Upgrades in travel IE Vehicles 6.2 Encounters 6.3 Discoveries 7. God Powers 7.1 Powers – UX 7.2 Events and Interventions 8. Space Exploration System basics 8.1 Telescope 8.2 Probes 8.3 Space Communications Center 9 Planet Health 9.1 Resources 9.2 Deduction System So finally, thanks for waiting for the PA and I am excited to send you some patch updates now, If you want to know which systems have the most traction right now. Systems 1.1 5 7 But again we will be focusing on one at a time, when updates come out from the design house. So look forward to talking to you in a bit and enjoy the PA! Peanut
  5. Peanut and Mars...

    Lost again!!!
  6. Peanut and Mars...

    Just a quick shout out to the Martian coming out this weekend. Go see the movie! Read the book, Heck get the tee-shirts and do all three. Susanna and I got our shirts and we are wicked excited to see the movie Sunday! Who is ready to see the Martian? Anyone? If you have not seen or dont know anything about it, well here is everything. I am a huge fan of Mars Exploration so as you can see...Kinda excited! Ok back to work! https://www.underarmour.com/en-us/the-martian/gear?iid=bucket http://trailers.apple.com/trailers/fox/themartian/ http://www.amazon.com/The-Martian-Novel-Andy-Weir-ebook/dp/B00EMXBDMA
  7. Holiday!

    Thats great news! That makes me in charge of the radio! ( The American has control of the music remote this week! ) (team sighs)
  8. I have not had my badge updated, sorry doing my dev as well lol bit behind.
  9. Just got here and nice to be checking out Universim, As a Level Designer professionally, I will be excited to help possibly with some Alpha testing!