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  1. Creator Points Regeneration

    The ways I have found to increase your Love so that your CP passive regeneration goes up is my utilising the health power, joy power (when needed) and forestation. This is where I am currently am sat with it. Note the amount of nuggets I have in the top right. Your believer count doesn't affect it.
  2. Let’s talk about The Universim

    Hello, I only found this game a few days ago, and got to say I am enjoying it so far! I have completed your survey and now to the questions; What do you believe is the Number One feature we’re missing right now? How would you imagine this feature to function? - Combat instead of just defending and expansion on the Love and Fear aspects of the game. What do you like most about The Universim? How can we improve upon it, and what should we avoid changing? - I love the freedom to build, however, I think you should be able to place Nugget houses, furthermore reducing the restriction of placing buildings closer together. The buildings at the moment have such a large voxel area when you initially place them down, compared their actual size. Kind of annoying especially when you want to design a town/city and have things in certain locations. How can we increase the replay value of the game for you? We want you to enjoy The Universim for as long as possible, so we’d love to hear your suggestions. - Fluxation of different quests sending you down different paths. Are there any features from your favorite games that you feel could be adapted into The Universim to improve your playing experience? - The Love / Fear aspect of the game that you currently have could be expanded on alot. Maybe adding in some specific research trees for being more feared or more loved? Fear could increase unlocking different god powers, like volacano, fireballs, earthquakes. Love vice versa. I also think that the more you are loved in your town should emit a glow and be more welcoming, the more your feared, the more your town is darker and gloomer. Ontop of this, having more frequent quests. Also maybe Love and Fear related quests? The further you get into the game and the more supporters you have will unlock more missions, dependant on your fear or love value. What is your opinion on the current level of micromanagement in the game? Would you like more or less of it? We are trying to minimize micromanagement, but we don’t want The Universim to turn into the world’s most expensive screensaver. - I think it is fine as it is. Should The Universim be a more challenging experience? We want to make the game accessible and enjoyable for all players, no matter their skill level. Let us know if you want a more relaxing experience or one that will offer a bit more challenge. - I think there should be a more challenging mode yes. How would you rate the game in terms of bugs? What are the most annoying issues you have found in the most recent build? Is there anything, in particular, we should focus on? - Personally not see any bugs at the moment. Apart from the wild animals moving but not actually any animation. Lastly, what would you like in terms of future rewards? We are always looking to add something extra for everyone who supported The Universim from day one. We are enormously grateful for your help and continued support. At the moment, we are adding everyone’s names to the game in the Rise of Evolution Monument . You’ll be receiving another small survey at www.crytivo.com requesting the correct name you’d like to use. However, another little something is being added to the game just for you. An early support skin is on its way for everyone who purchases the game before August 28. You’re on our VIP list, so expect to receive a whole lot more in the future! - Maybe some t-shirts or specific items you could give, like a designed coin or something.