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About gumi

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  1. Tips System

    There are some numbers in the city hall building screen, and some red and green buttons next to it (-5,-1,+1,+5). Seems to be a sort of ratio but I have no idea what they mean. The tooltip of the building is not defined also.
  2. Had the same issue, even with 3 cemeteries and ~140 population. There is a sort of flame button on cemeteries and when you push it they don't use wood anymore (sort of global setting) Noticed that it gets reset though when you move to the Tudor era, I've run out of wood very quick. Pressed it again and we're back in business!
  3. Build version: V26 (experimental) Severity on a scale of 1-5: 1(I think) Description: The tooltip text for the local storage quantity could be a copy-paste from the stone mine. Not sure if there is a bigger problem with it as I've chosen the kinetic energy path. I think the gas mine is useless for me now
  4. Build version: V26 Severity on a scale of 1-5: 1 Description: The bug is about the last two versions of reservoirs available in the "story mode", I believe the last one from Stone Age and the first from Medieval Era (see them in the screenshot: round and square one). Both have the same tooltip and have the same capacity. I can't even notice different evaporation rates. So why worth upgrading?
  5. Build version: V26 Severity on a scale of 1-5: 4 Description: When clicking on the Battery or Turbine buttons available for the Kinetic generator, the corresponding blueprint gets stuck to the mouse pointer and can't be canceled by pressing escape. There is a way out to just build that building. But it gets more weird for example if I go to the building menu and choose another building, it will build that one but my mouse cursor is stuck completely with the Kinetic generator child blueprint. Workaround: save and reload game