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SnorlaxRae

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  1. Like
    SnorlaxRae reacted to Caliban in Re-Forestation   
    What's the current take on keeping the wood production chain sustained? I get that, initially, cutting down forests will have the benefit of opening up building spots. But mid game latest, a solution for the dwindeling number of trees will be needed. Maybe a god power, "seedlings" or such. Or tree farms? New funeral options where the dead are buried under a tree sapling? Each birth of a nugget is commemorated by planting one or several trees?
  2. Like
    SnorlaxRae reacted to beelzebub_75 in Welcome! Please Read   
    Can we get this "Pinned"?
     
  3. Haha
    SnorlaxRae reacted to beelzebub_75 in What features are missing from Goblins of Elderstone   
     
     
    No, I just got really lucky and built a bunch of stuff before the first winter... and for some reason the very first spring I had 5 babies born so that was a huge boost to manpower.... I mean goblinpower. :-D
  4. Sad
    SnorlaxRae reacted to beelzebub_75 in What features are missing from Goblins of Elderstone   
    I agree with making winter way shorter, maybe half of a game-year due to the monsters being unbalanced.
     
    Side note: I assigned two goblins to my one watchtower during winter and they were able to defend the town for the most part and then had to rely on the Chief and/or King to finish them off completely. The problem with relying on King/Chief is that the walk at the same speed as the monsters so if my archers/town watch can't kill them right away, that means King/Chief has to chase the monster all over my village while the monster kills my people off one by one.
     
  5. Sad
    SnorlaxRae reacted to beelzebub_75 in My list of bugs   
    I completely agree with you SnorlaxRae! We only bitch because we care! I am Beelzebub_75 #6335 on Discord and would be more than happy to talk too.
     
    One thing I noticed while playing is that the pathing of the goblins needs some serious attention. I noticed a lot of my goblins getting "stuck" walking around and having problems getting around buildings that were under construction. I have now found a good use for the "Move to Campfire" button, it helps to get my goblins unstuck! Lol  In my last round of trying to make it through at least one round of seasons, I found that my goblins didn't bother getting warm and would freeze and/or they would ignore that they needed to eat or sleep. Therefore, once again, I lost all of my goblins. I was proud of my clan because they fought off 5 skeletons and one wraith, but sadly succumbed to forgetting to get warm and eat.  
    Oh yeah, completely agree 125% that it should not have been released on Steam yet.
     
     
  6. Like
    SnorlaxRae got a reaction from beelzebub_75 in What features are missing from Goblins of Elderstone   
    I absolutely agree about adding arrows. I honestly cannot tell which way some are facing which is frustrating.
     
    Winter lasts too long for how deadly skeletons are. In the game's odd time, it should be 1 year at most. (Seriously, what's with the seasons?)
     
    Agreed on edge scrolling.
     
    Notifications need a lot of work to help prevent deaths, particularly from freezing. I can't see a way to stop starvation when there's no way to force feed them with the massive stockpile of food you have that they flatout ignore.
     
    I'd love to see how the trade building lets me micromanage peon's jobs but I just can't get far enough to test it. Once the game receives a fix to these issues I'll be able to proceed in testing but until then I will test what I have and continue taking notes.
  7. Thanks
    SnorlaxRae reacted to Sasha in [BRAINSTORM] Let's have faith and talk about it!   
    Kickstarter boosts your nugget strength and speed, but it has nothing to do with traits. When your nuggets develop different traits, their kids will inherit those traits. So if your nugget has a trait called "lazy". His kids, are going to have the same traits as well and therefore your whole civilization can end up being lazy. You can fix it by connecting the nugget with a lazy trait to the nugget with a hardworking trait. This way the kids will have 50% / 50% chance to inherit either parent trait. 
  8. Like
    SnorlaxRae reacted to beelzebub_75 in First Impressions: Criticisms and Praise   
    I'm not as experienced in this genre as SnorlaxRae is, but I've played enough to know what I'm doing and enjoy the games. My first play-through lasted about 40 minutes and I had to end it and restart a new game as I hit a game breaking bug (see my post in Bug and Issue Reports). My first opinion without holding anything back is: Was there any kind of QA involved in this process yet? I really want this game to be successful and for the devs to do great things with it, but my first playthrough is really bringing me down. 
     
    Good:
    I think this goblin point of view could be rather amusing and enjoyable to play. It reminds me a lot of World Of Warcraft, but GoE seems to be aimed more towards being cute and cuddly. (which isn't a bad thing) The goblins have some cool outfits that help make them standout and you can tell what kind of role they are assigned to. I don't know why, but I really like the bridges between the buildings! It's cool to have these little bridges instead of the usual dirt path connecting buildings. It reminded me of an Ewok village. The art style is definitely unique and will make this game standout from other games in this genre. Bad: (I understand this game is in very early development)
     Tutorial is lacking a lot. They start you off building four or five buildings and that's it. This isn't a huge deal because most Early Access games are the same way, but it's still mentionable. Some minor bugs here and there, but encountering a game-breaking bug in my first playthrough is not promising. This is just my first impression and will continue playing because I feel this game can be something. It has the potential and I hope the devs continue improving and adding to it!
     
  9. Haha
    SnorlaxRae reacted to Lissa Gloom in Sign the petition!   
    Oh, that's easy. 4am.
  10. Haha
    SnorlaxRae got a reaction from threeheaded monkey in Sign the petition!   
    I mirror the sentiment and agree, but why the clickbait title and post in the wrong subforum? *boggles*
  11. Like
    SnorlaxRae got a reaction from beelzebub_75 in First Impressions: Criticisms and Praise   
    Let me preface this post with my experience in the RTS/Simulation/City-builder genre to show the games that I am comparing GoE at its core to: Warcraft, Anno, Banished, Rimworld, Age of Empires, Civilization, the entire Impressions Games series (Pharaoh, Cleopatra, Caesar, etc), Sim City, Cities: Skylines, and Tropico.
     
    I want to be clear that I absolutely want to love this game. I see the massive potential it has. But, in its current state (and I understand that it is early in its development), I can only give it a 4/10 after my first six games. It is, sadly, below average with the features and management in the game right now. I may seem like I'm nitpicking on some things but I would rather point them out with the hope of making GoE stand out on the market than to let it fall short of its potential. So, in no particular order or importance, here are some of the things I noticed:
     
    At tribe creation it's very hard to see the names of the goblins with white text over light gray background. It's not clear at the start of a new map that the first thing you click on is where the campfire will place itself. My first game my campfire ended up placed in a lake making it so I needed to restart. Out of six games (not including the first failed attempt), I was unable to build a watch tower before winter. Subsequently, I lost half or more of my goblins during the winter to unstoppable skeletons that no one seemed to be able to fight against. Skeletons are incredibly overpowered. I understand there's supposed to be a challenge but even in a Low risk area, I survived the first winter once out of six. That's much too hard and frustrating. The one game I did survive to the second winter on I was met with not just two skeletons, as I had the following winter, but a horde of five or so that wiped out the entire population. The AI does not prioritize survival. I had several peons starve to death with tons of berries available. The Goblins are very weak and die easily, even when they do try to survive. This peon died from cold while getting warm, The newsfeed gives useless information. Knowing who has gone to bed/woken up doesn't seem necessary to gameplay.  
    There is more that I wanted to bring up but don't have the time to add currently. I'll add it in a follow up post but I wanted to get to the things I do like before I go.
    Art style. It's very unique. Goblin design. They're very adorkable and endearing. Building designs. Simple yet fitting for goblins. The prospect of Diplomacy with other races. Depending on its implementation it could really give GoE a leg up.  
    As I said, I want to love GoE and as it stands, I really like it and I want to give it all the support I can.
    ~Rae
  12. Thanks
    SnorlaxRae got a reaction from Magecoerlin in Love Tower Not Rebuilding   
    Sometimes building like the Godmail building and the Love Tower don't build where you would like them to, throwing off your whole city so when I see them building where I don't want them, I cancel them. In the case of Godmail, it'll automatically try to rebuild itself somewhere else. You can keep cancelling it and it'll just keep coming back in a different location. Not so with the Love Tower. If you cancel it, it's gone. It never tries to rebuild itself. I like the tower. I just did not like where it wanted to build at first. My suggestion going forward would be to give the player the ability to choose where those buildings go so we don't have to settle for bad placement or cancelling repeatedly and hoping to get the spot desired.
  13. Like
    SnorlaxRae reacted to beelzebub_75 in What features are missing from Goblins of Elderstone   
    ·         During tutorial play, when it says to build a building (Grand Hall, Storage Hut, etc.) the Build icon in the lower right should be highlighted or flashing and also the tab where the building is located to make it easier for folks playing for the first time to find.
    ·         In information panel at top left of screen (where it shows population, growth, and peons) make an option where if you click on total population a list of all goblins pops up and if you click on peons a list of peons comes up.
    ·         When placing some buildings, such as Watch Tower, have an arrow pointing which direction the building is focused towards. Another example is the Woodcutters Hut, have an arrow pointing which direction the door is facing.
    ·         Have an option to turn off/on edge scrolling.
    ·         Why is it set that each season is a game year? Why not have four seasons equal a year like in real life? (just saw that winter is 2 years!?!)
    ·         The tutorial never says how to keep goblins from freezing to death. Was playing along and noticed that I just had three goblins freeze to death. Tutorial should also talk about how/why to use the “Move to Campfire” button.
    ·         Explain what the progress bar above the goblins is. I have one goblin that is walking around being idle, yet he has a progress bar floating above him. No idea what the bar is for, but it is slowly being depleted.
    ·         The text on some info lines are too small to read (@1920x1080)
    Have a notification pop up that says when your goblins are almost dead due to freezing, instead of just the little text line in the bottom left hand corner that says a goblin froze to death (too late to do anything about it then). Make it more obvious so you don’t lose almost all of your goblins.
  14. Like
    SnorlaxRae got a reaction from threeheaded monkey in [BRAINSTORM] Let's have faith and talk about it!   
    As I understood Le Cupidon was a fix to a breeding issue in earlier development. As it's nigh impossible to tell who still needs to fall in love, what purpose will it serve going forward?
  15. Haha
    SnorlaxRae got a reaction from threeheaded monkey in Sign the petition!   
    I mirror the sentiment and agree, but why the clickbait title and post in the wrong subforum? *boggles*
  16. Confused
    SnorlaxRae reacted to Lissa Gloom in Sign the petition!   
    Firstly, there's no petition. Sorry to disappoint. But before you wander off all sad like I want to say CONGRATULATIONS! to every single member of the crytivo crew. Every one of you have done a simply amazing job bringing your vision to life. It's beyond amazing, to see how much hard work, dedication and love has gone into not only the universim itself but everything that has come out of it. Even the company itself has come so far since I joined the forums roughly 2 years ago. so again, congratulations.
     
    Second I want to give you my sincerest thanks. This game has given me something to wait for, something to look forward to and endless hours of enjoyment in a harder part of my life and I bet I'm not the only one. But not only that, throughout all the work you've been doing you've always kept your backers and your fans at the heart of everything. With the way mainstream gaming has changed, it's great to feel like I'm valued and listened to. It's far more than I ever expected when I first sank money into it. (I regret /only/ spending $300 xP)
     
    Lastly I want to say good luck. With such a huge milestone coming up I know you're all working your absolute butts off to get the game to a whole new level and I can't wait! I have complete faith in all of you and I just wanted to put it out there to remind you that you are appreciated and loved (not in the creepy way... Probably). If anyone else feels the same you should definitely leave a comment for the team to see. No advice or suggestions. Just words of encouragement and support.
     
    Love, (I /promise/ not in the creepy way)
    Lissa <3
  17. Like
    SnorlaxRae got a reaction from Alex Koshelkov in What features are missing from Goblins of Elderstone   
    After playing several games I've come up with a handful of features that would make the game much more intuitive and enjoyable.
    The Esc key at the moment does not intuitively close certain windows that would be expected, such as the yearly report. The ability to prioritize which buildings are built first so that materials are shipped to the correct site would be wonderful. Being told who is cold would be very useful to know to prevent goblins from freezing to death. Better control over food distribution as goblins don't seem to prioritize survival over other tasks. I'm sure I'll come up with more but for now, these are what I felt were most important to suggest.
  18. Like
    SnorlaxRae got a reaction from threeheaded monkey in Welcome! Please Read   
    Welcome goblins and goblettes!
     
    This forum is the place where you can ask the developers questions, give feedback and make suggestions, all while building a strong community around this great city-builder. Together, we can make it even more amazing.
     
    As always, be courteous and respectful when posting. Constructive criticism need not be harsh. I can speak from experience that the developers are as passionate about the game as we, the players, are about playing and enjoying it.
     
    We are One. We are Legion. We are Clan!

  19. Like
    SnorlaxRae reacted to threeheaded monkey in Dev Blog "HOW YOUR CHOICES MATTER IN THE UNIVERSIM"   
    Well, it's somehow human nature to deal with sensitive issues in a satirical / humorous way.  But since it's a very present and also very delicate "global situation" with many different opinions of people who are affected by it or not, I'd rather suggest to avoid these, eventhough I like that,heh.
    Also if you don't want to have a split community with members  *accusing each other of being ignorant*...
     
    Anyway, I'm not affected, so my point of view may be different...
     
     
     
  20. Like
    SnorlaxRae reacted to brrrlin in Dev Blog "HOW YOUR CHOICES MATTER IN THE UNIVERSIM"   
    Just for clarification, it sounds like the three electricity generation methods will be exclusive? As in, you can only select one of the three.
     
    If that's the case, my thoughts are that it shouldn't be exclusive. Or at the very least, the exclusivity should be a line drawn between renewable and non-renewable energies.
  21. Like
    SnorlaxRae reacted to Lissa Gloom in Research Prototype Panel   
    Similar to Fable's concept where some spells were only accessible if you were good or evil? If so I don't think that would fit particularly with this type of game personally.
  22. Like
    SnorlaxRae reacted to threeheaded monkey in [BRAINSTORM] Let's have faith and talk about it!   
     
    What really is missing, is the "feeling" of playing a god game, literally.  I'd say the current foundation of the game is fine, but all the managing aspects have to be driven/ruled  by the  godly gameplay.   Every god game is a rts, but not every rts is a god game.
     
    The idea of having different kinds of "faith",  similiar to Fable's approach of gathering experience. 
    Energy production is a good example:
     
    When choosing the wind turbine we could get "eco-faith", because the nuggets understand it as a "green" technology, which does not harm anyone. Therefor we can use that faith for "eco/good god powers" only and/or progress towards being an "eco god".
     
    When choosing the kinetic generator we could get "grey-faith", because the nuggets understand it as a technology, which does not really harm anyone, but they aren't happy about it either. Therefor we can use that faith for "grey/neutral god powers" only and/or progress towards being a "grey god".
     
    When using the gas plants we could get "issue-faith", because the nuggets understand it as a problematic technology, which harms the nuggets and the motherplanet.
    Therefor we can use that faith for "Issue/bad god powers" only and/or  progress towards being an "issue-god".
     
    So it somehow depends on our research choices, ofc (Again, we can't just be "a" god.) and the way the nuggets understand them and then generate faith accordingly.
    And  becasue of that I think we need a far more "complicated" and "far-reaching" tech tree,heh. Mooar choices!
     
    The god quests could  be modified in the same way, so that the players/gods in fact experience the result of their choices and get the  "rewards" accordingly.
     
     
     
     
  23. Like
    SnorlaxRae reacted to Sasha in [BRAINSTORM] Let's have faith and talk about it!   
    Hey guys, sorry for the delay. We just returned from E3. I will be checking all the feedback over the weekend. I have to catch up here with some things today!
  24. Like
    SnorlaxRae got a reaction from Serbanescu in [BRAINSTORM] Let's have faith and talk about it!   
     
    I would love to personalize my experience as a god and to have the nuggets react to my presence in their lives. I hate to bring up Black & White but it did have some great ideas on how to implement god abilities. I wasn't a fan of the animal avatar pet thing but having a holy building for prayer that will give you your god quests (love the GodMail lol) would be good. Above all I want to feel like a god. I want to feel like I'm really interacting with my followers and guiding their advancement until one day they leave the planet and carry my influence to other worlds. There are a ton of city builders/rts games on the market but the last god games of any repute is Lionhead's B&W games and Maxis' Spore. Nothing has been as good or captured the feeling of being a god but it had fluff and issues of its own that Universim has avoided so far. I really love this game. I've loved it since I ran the demo and saw what the engine was capable of. There's a huge void in this niche and I see this game being heralded as one of the best indies and likely, the best god game ever. [ /ramble off ]
  25. Thanks
    SnorlaxRae reacted to threeheaded monkey in [BRAINSTORM] Let's have faith and talk about it!   
     
    I more and more think that the choices of technologies we make define what a kind of god we are. Either one using the alternatives and poducing/developing in a sustainable way or one exploiting the motherplanet and the nuggets without any mercy. The believe system shouldn't purely be dependant  on the god powers or the god quests IMO, because so it would be possible to act "good" by using "good" god powers , but still we could use "bad" tech, so research is related to  believe and the way the nuggets consider god's choices,  isn't it?!
     
    Also we can't just be "a" god, there has to be a way to personalize ourselves:
     
    When using  destructive technologies and god powers more often, then 
    (a) the nuggets should/ could be more afraid of the "cursor"
    (b) the god powers that we may unlock should be even more destructive
    (c) even the god quests should go more into the destructive direction
     
    When using clean technologies and god powers more often, then
    (a) the nuggets should/could be more impressed of the "cursor"
    (b) the god powers that we may unlock should be even more clean
    (c) even the god quests should go more into the clean direction
     
     
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