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SnorlaxRae

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  1. Like
    SnorlaxRae got a reaction from Stronkie in First Impressions: Criticisms and Praise   
    Let me preface this post with my experience in the RTS/Simulation/City-builder genre to show the games that I am comparing GoE at its core to: Warcraft, Anno, Banished, Rimworld, Age of Empires, Civilization, the entire Impressions Games series (Pharaoh, Cleopatra, Caesar, etc), Sim City, Cities: Skylines, and Tropico.
     
    I want to be clear that I absolutely want to love this game. I see the massive potential it has. But, in its current state (and I understand that it is early in its development), I can only give it a 4/10 after my first six games. It is, sadly, below average with the features and management in the game right now. I may seem like I'm nitpicking on some things but I would rather point them out with the hope of making GoE stand out on the market than to let it fall short of its potential. So, in no particular order or importance, here are some of the things I noticed:
     
    At tribe creation it's very hard to see the names of the goblins with white text over light gray background. It's not clear at the start of a new map that the first thing you click on is where the campfire will place itself. My first game my campfire ended up placed in a lake making it so I needed to restart. Out of six games (not including the first failed attempt), I was unable to build a watch tower before winter. Subsequently, I lost half or more of my goblins during the winter to unstoppable skeletons that no one seemed to be able to fight against. Skeletons are incredibly overpowered. I understand there's supposed to be a challenge but even in a Low risk area, I survived the first winter once out of six. That's much too hard and frustrating. The one game I did survive to the second winter on I was met with not just two skeletons, as I had the following winter, but a horde of five or so that wiped out the entire population. The AI does not prioritize survival. I had several peons starve to death with tons of berries available. The Goblins are very weak and die easily, even when they do try to survive. This peon died from cold while getting warm, The newsfeed gives useless information. Knowing who has gone to bed/woken up doesn't seem necessary to gameplay.  
    There is more that I wanted to bring up but don't have the time to add currently. I'll add it in a follow up post but I wanted to get to the things I do like before I go.
    Art style. It's very unique. Goblin design. They're very adorkable and endearing. Building designs. Simple yet fitting for goblins. The prospect of Diplomacy with other races. Depending on its implementation it could really give GoE a leg up.  
    As I said, I want to love GoE and as it stands, I really like it and I want to give it all the support I can.
    ~Rae
  2. Like
    SnorlaxRae got a reaction from Coco in Is it just me or is getting believers hard   
    I feel the same way. I do all this work and few believe in me and unless I blow all my points, all the time, I lose followers fast. Not only that, faith point gain is so slow that I can't keep up the 'small' acts of power for a CHANCE that the recipient will believe in me.
  3. Like
    SnorlaxRae got a reaction from darkestmetal in Only You Can Prevent Deforestation   
    While I have heard that a god power to grow trees may be in the works, it's not going to solve the bigger problem. Without natural regrowth, a population can and will devastate the forests of an entire planet well before 'space age' play. Talk about global warming!
     
    Aside from natural regrowth, I think that by the time Nuggets have figured out how to refine lumber or deforest quicker, they'd understand sustainable forestry and replant trees themselves. You see this ability as the standard in Anno1404 (Dawn of Discovery) and while the regrowth rate would be massively overpowered here, I think the idea is sound.
  4. Like
    SnorlaxRae got a reaction from darkestmetal in Only You Can Prevent Deforestation   
    While I have heard that a god power to grow trees may be in the works, it's not going to solve the bigger problem. Without natural regrowth, a population can and will devastate the forests of an entire planet well before 'space age' play. Talk about global warming!
     
    Aside from natural regrowth, I think that by the time Nuggets have figured out how to refine lumber or deforest quicker, they'd understand sustainable forestry and replant trees themselves. You see this ability as the standard in Anno1404 (Dawn of Discovery) and while the regrowth rate would be massively overpowered here, I think the idea is sound.
  5. Like
    SnorlaxRae reacted to Adrianna in Is it just me or is getting believers hard   
    At first getting people to believe was easy... but now that i have over 100 people less than 10% of them believe in me... despite curing them of infection from lake water (they drink from lake despite having good clean water next to them.. silly nuggets) changing the seasons.. and making it rain..
     
    i mean if i saw it go from fall to spring instantly i would probably believe something is up... but nope less than 10% of my population believes in me.. and its declining...
     
    It feels like i have to constantly use up all my power just to have them continue to believe in me...
  6. Like
    SnorlaxRae got a reaction from TTM_Gamer in Dev Blog "HOW YOUR CHOICES MATTER IN THE UNIVERSIM"   
    I've said this in the discord but I wanted to say it here as well:
     
    I agree that, while I found them funny, references to real world politics needs to be nixed from the game. I love the idea of these special nuggets but they should be celebrating the scientists, engineers, artists and musicians, as Civilization did but, of course, with a nugget-themed spin.
  7. Like
    SnorlaxRae got a reaction from evilhippy in My list of bugs   
    I feel your frustration and I too have encountered some of these issues in my playthroughs. I'd love to test out the advanced buildings but these game breaking problems prevent me from ever getting to that point.
     
    This game should not be available on Steam yet. It's no where near ready. It should still be in internal testing. It's sad that this game is going to get crucified early in the Steam reviews and possibly never recover from it as players hit the same frustrations and ask for refunds which is the last thing we want to see happen to this game. I hope the developers read our posts, take the criticism and make it better. And, I hope, understand that we're harsh because we care.
     
    To any GoE devs reading this, I am SnorlaxRae#8981 on Discord. I would be happy to talk candidly about my impressions, thoughts, suggestions, answer questions, etc.
  8. Like
    SnorlaxRae reacted to Sasha in Ask Us:   
    Thank you a lot for your question and curiosity. I will gladly answer your question. We've been helping them for a while along with other small devs who needed help (mostly consulting work and best approach on a game creation after work hours). We do not share any resources with them as it was stated previously.  If you have a game as well, we would be happy to help you too with a suggestion or if you have an issue, how to solve it. It's just our thing - helping. 
  9. Like
    SnorlaxRae reacted to Caliban in Closed steam pre-release. Yes or no? [EDITED]   
    I'm not going to take a stand on the whole NDA needed/allowed discussion here, but it seems interesting that people who are loudly advocating against an NDA are totally fine with the idea of a closed pre-release [alpha] ...
  10. Like
    SnorlaxRae got a reaction from KittHaven in Closed steam pre-release. Yes or no? [EDITED]   
    Just popping in to say that not only am I still massively on board for testing, I am fine with an NDA if there is one. I don't have an intent to say anything but understand the want to keep the new features under wraps until ready because hype can help make or break a game.
  11. Like
    SnorlaxRae reacted to Sasha in Ask Us:   
    Currently we improved the AI decision and balance. A lot of the issues were coming from the wrong AI decisions. The gravedigger would either stuck or he will go and pick up the body that is miles away instead of picking up the body that is right next to him. Also gravedigger was setting very high priority for the bodies that are about to get rotten. We lowered that parameter, so the distance to the body would take a greater effect.  We did multiple tests where we were killing a lot of nuggets at once. The gravedigger seems like worked pretty well, but we definitely will be doing more tests after all the main systems for the new update are implemented.
  12. Like
    SnorlaxRae reacted to Sasha in Ask Us:   
    We are rethinking the whole faith system. More and more it boils down to just the faith as a whole and not good or bad side, since a lot of the actions can be good or bad based on the situation. 
    ~ 1 year. Not a  long time, but for some time I was working as a Lead Designer & Programmer as well. 
  13. Like
    SnorlaxRae got a reaction from John Baelish in [BRAINSTORM] Let's have faith and talk about it!   
     
    You just gave me an idea. You're talking something akin to demigods. Divine children made through immaculate conception whose actions will reflect your attitude as a good. Terrorizing if evil, helping if good. Their traits are defined by their creator, naturally. It's an interesting concept to consider. Perhaps, in a small way, TU's answer to B&W's animal.
  14. Haha
    SnorlaxRae reacted to beelzebub_75 in My list of bugs   
    Next time I play I'll take some notes on what I build and how I manage my goblins. I seem to be able to survive for the most part, but the bugs keep killing my folks off about the same time I lean back, smile, and think how proud of myself I am for taking care of my goblins. Lol I think the longest I've lasted so far is about three winters.
     
  15. Like
    SnorlaxRae reacted to John Baelish in [BRAINSTORM] Let's have faith and talk about it!   
    In addition to what you guys suggested, now that exile villages will be a thing, I believe that not only should your actions portray how your people see you, but it also should make people stop believing in you and/or leaving to join other civilizations. Although I think it would be more fun if you had to manage your population (both heretics and believers). For example, if you are a tolerant god that accepts nuggets of all faiths, you would not earn as much faith points but you could get buffs to many aspects of nuggets or a happiness bonus. Perhaps you could fuse the two religions together. I really believe that multiple religions should be a thing, each with it's own tree/(however research works now). Inquisitions should happen, wars should be fought over religion, unrest should be generated e.t.c.
     
    Another thing that would make a fine addition would be a hierarchical system of people that live to spread the glory of god (priests, clergy). You should be able to "speak to them" and help them make some decisions. The more they believe in you and the more power they hold, the more effective said decisions would be. These decisions would essentially spread the faith but could come at a cost with how society works ( zealous fighters at the expense of more people wanting to fight rather than work in your civ, religion being spread more easily but only men can be preachers, women have more kids but are restricted from some jobs, e.t.c. ).
     
    Also, If you ever consider multiplayer, having each player be a god of a civ could be rather interesting, although I know not how the pacing would feel.
     
    How do you feel about those ideas devs?
  16. Like
    SnorlaxRae reacted to Kerby84 in [BRAINSTORM] Let's have faith and talk about it!   
     
    Yes it's a funny idea too. But if every le cupidon action would introduce a demigod  - there would be simply too many demigods. But yes maybe 1 from 100 uses there could be created a demigod kind of nugget. Or you simply only can have one (maybe some more later) at the same time and other nuggets created trough le cupidon are not demigods but simply created trough god's will. so the player has some direct control (if wanted) over the nugget population and reproduciton... maybe even to create worshipper only nuggets  trough le cupidon if they're not a demigod. so if you want to be evil... you create a nugget with le cupidon and sacrifice the miracle child instantly... or if you want to play good somehow... the "miracle child" lives in the temple and supports your other nuggets better than every other nugget could but not as perfect as a demigod. 
  17. Like
    SnorlaxRae got a reaction from John Baelish in [BRAINSTORM] Let's have faith and talk about it!   
     
    You just gave me an idea. You're talking something akin to demigods. Divine children made through immaculate conception whose actions will reflect your attitude as a good. Terrorizing if evil, helping if good. Their traits are defined by their creator, naturally. It's an interesting concept to consider. Perhaps, in a small way, TU's answer to B&W's animal.
  18. Like
    SnorlaxRae got a reaction from GalanVaurek in Ask Us:   
    I've grumped about this before but I'm really wanting to know what the plan is to fix the cemetery and the massive issue of dead bodies? It vexes me every playthrough to no end, lol.
  19. Thanks
    SnorlaxRae reacted to TallBear in Even with this patch , no fix for reservoir bug ?   
    @StronkieNot all patches fix ALL bugs. No software has ever done this. Bugs are often prioritized into several different catagories (each company is different, but most tend to follow the same order)
     
    1) Game stopping or "crash" bugs. Typically this are fixed with top priority
    2) Game breaking bugs. Bugs that dont crash the game, but "break" something in the game resulting in the game being unplayable
    3) Game "annoying" bugs. Bugs that annoy the player and break the flow of the game, but game play can still be continued
    4) Player suggestions and feature requests (not really bugs)
     
    Visual bugs pretty much follow the same priority
     
    the other issues you are dealing with is a small dev team here. Most larger companies can devote a WHOLE dev team to do nothing else but fix coding or visual bugs while they have multiple other teams working on content, story, design, etc. This company is small - with a small dev team, and it sound like most of the devs have to "do it all"
     
    When  you have a small company like that, you tend to get a release cycle more like this:
    Release version xx.1 has nothing but bug fixes with little to no content/feature updates
    Release version xx.2 has mostly content and feature updates with little to no bug fixes
     
    I've been developing games since 1986 and I've worked for Sony 989 studios, Verant, SOE, and other large - as well as small companies (I've even solo developed Ios/android/windows apps)
     
    And TBH no developer is going to keep you constantly updated as to what bugs they are working on unless it's a MAJOR game breaking/game stopping bug. Kickstarter DOES introduce some unique issues however. Typically a smaller company would get investors/angel funding, and if they couldn't, they wouldn't make a game. When they did get it, the investors usually want updates on how the game is progressing (but they aren't gamers). Now with kickstart backers, the gamers ARE the investors. And they typically, they want what YOU want.. CONSTANT updates of every , little tiny change communicated and pushed weekly or monthly to update the gameplay. I understand why , but it's just not realistic with this small company and this complex a game. I think monthly updates are realistic though.. but not weekly.
     
    And as far as the reservoirs not reacting to weather... That's a SMALLL.. and I mean a SMALLL bug. If I were a dev, I'd put that at almost NO priority. It doesn't break the game in any way. In fact it would make the game "easier". So I'd shove this under the "game annoying" bug category. Now if they froze over and didn't unfreeze. Well then that would be a game breaking bug
     
     
     
     
    TBH, I still consider this game "pre alpha"... or somewhere in between pre alpha and alpha testing. Most people have forgotten what alpha and beta testing mean now a days.
     
    Pre Alpha testing:
    Most of the game is missing except for the core. Usually for testing the game engine
     
    Alpha Testing (August 28, 2018) / Early Steam release testing:
    Major features still missing in a game and still needed to be added and tested. The game is still FULL of massive game stopping and breaking bugs
     
    Beta testing (we wont see a true beta test for this game until 2019):
    Pretty much all the game features or concepts are in the game and working. Most bugs that need testing/fixing are game breaking and annoying bugs.
     
    Public Release and ongoing bug fixing.
     
     
    TBH, I do NOT see this game being complete in 2018... not with a dev team this small. I see it completing in late 2019. There's no way they can make this game like the concept video in 6 months. The original concept of this game is MASSIVE compared to the size of this dev team. A game like this should be developed by a larger company. Maybe they are hoping to grow the company and the dev team from more funding and steam early release in August.
  20. Like
    SnorlaxRae reacted to Magecoerlin in My list of bugs   
    Thanks for all the bug testing guys, from me personally. I'll confirm these and pass them along so we can hopefully roll out some fixes.
  21. Like
    SnorlaxRae reacted to Sasha in Research Prototype Panel   
    Today / Tomorrow I will show the current research tree shape So stay tuned 
  22. Like
    SnorlaxRae reacted to Sasha in [BRAINSTORM] Let's have faith and talk about it!   
    As I mentioned probably earlier, it looks like a good idea. My only concern is that we won't have enough time to implement it early on (before steam). When I posted research tree earlier, we did not plan to change the research system, but we saw overwhelmingly positive response to the new research tree so we just squizzed it inside. We had to completely redesign the whole tree and the way it works. So it took us a long time to make it. Right now, all the additional things with different branches will be a little bit hard to implement immediately, since each new branch require the addition of the new mechanics, but keep dropping ideas and evolve them further, because this is something that can help us to shape the research tree more and more as we progress and eventually get the amazing results
  23. Like
    SnorlaxRae reacted to Magecoerlin in Dev Blog: The Universim: Introduction of the Exile Villages   
    GREETINGS, CREATORS!
      We hope you had an amazing E3 and took some time to digest all of the delicious game reveals and new info pouring out from its doors. While you were enjoying the show, our team was hard at work developing new features and coming up with crazy design ideas for The Universim. Today, we would like to talk about a feature you’ve been requesting for ages - Exile Villages
     
     
    Exile Villages will pop up around the planet. These villages will grow alongside your own, eventually threatening and attacking your civilization. We think these villages offer an amazing opportunity to test your Creator Powers. However, you may want to refrain from rushing out to wipe them off of the face of the planet, as they could also offer you something very valuable.


    Exile Villages will be formed by Nuggets who have lost faith in you. Certain actions or a lack thereof might cause Nuggets in need to become frustrated and leave. Of course, there will be situations where their demands are completely ridiculous, so it’s almost impossible to please everyone. There could even come a time when you must choose between helping one Nugget or another.
     
    Every Exile Village will have its own population, threat level, and evolution progress, which you can reveal by clicking on them. They will contact your civilization’s leaders with demands or trade offers as time goes by. Refusing or ignoring these messages will, as you can likely guess, end in conflict.


    Our design philosophy with The Universim is to give you as much choice as possible, ensuring you have the ability to decide the outcome of almost any situation, either by ignoring it or taking control. We want you to decide how much you engage with and influence the world. We know that many of you enjoy the micromanagement aspects of the game, while others prefer to lean back and watch over their civilization as a silent observer. 
    Exile Villages will be making their way into the game sometime after the Steam Release. Please let us know your thoughts on the new system. What kind of interactions would you like to see? Do you have some cool ideas you’d like to share? Don’t be afraid to drop us a comment!
     
    WHILE WE HAVE YOU HERE
    We have plans to begin releasing regular video updates in the future where Alex Koshelkov (founder) or Sasha Shumski (our producer) will talk about recent changes to the game and general news about Crytivo. These videos will be titled the Crytivo Digest, and we will publish them on our YouTube channel. Subscribe to the channel to never miss an update!
       

     

    GOBLINS OF ELDERSTONE

    Our friends over at Lost Goblin released a great little game a while ago, and they’ve been working hard on tuning the game’s systems and fixing pesky bugs. Goblins of Elderstone is the best it’s ever been, but we need your help to make it even better. We have created forums where you can share your feedback and ideas for the game. The game had a bit of a rough launch on Steam due to a mix up with the Early Access label, so we need to help them recover. They will be adding a whole host of attractive features to entice new players and reward current fans, so be sure to throw your thoughts in as well on what you think should be added. You can check out some videos here to get an idea of how the game plays. We will also be giving away game keys to the most active community members who play the game and offer feedback.

    Explore the forums here. 
     
    WANT YOUR NAME TO BE FEATURED IN THE UNIVERSIM?
     
    Just a friendly reminder that everyone who purchases The Universim from the Crytivo Store prior to August 28 will get their name in the game on the backer list monument, available for all to admire. We will begin sending surveys out very soon that will ask for the name you want to add (we want to get the spelling and details right). Read more about this at: https://theuniversim.com/something-special-for-our-supporters


     Oh, and FYI, if you purchase the game from the Crytivo Store any time before the Steam launch, you will also receive a Steam key on 28 August.
     
    IMMORTALIZE YOURSELF FOREVER BY FOLLOWING THIS LINK.
     
    Don’t forget to sign-up here for our future updates and giveaways.
    Follow our Twitter and Facebook for day-to-day updates.
    All the best,
    The Crytivo Crew
     
    Article Link: https://crytivo.com/en/news/tu-exile-villages
  24. Thanks
    SnorlaxRae got a reaction from TinFoilVeteran in Dump of bugs   
    Can confirm the following bugs from my playthroughs: birch shadows, dirt texture on well, godmail not responding when quest to find nuggetling fails or is completed, nuggetling can spawn literally anywhere on the planet, fishing boats flip upside down often, white square shows up near water.
     
    I'd like to add also that telekinesis also causes the white square when dropping dead bodies over the water. Also, telekinesis is getting stuck in that it sometimes fails to notice that it's still holding a nugget and the ability has to be recast to drop them.
  25. Like
    SnorlaxRae reacted to Sasha in Re-Forestation   
    You will have a way to regrow trees with the god power
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