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NVLL

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  1. Like
    NVLL reacted to Mirror in STEAM VERSION NOW LIVE!!!   
    Regarding downloads with zero content-
    The issues is being addressed. Please try to re download/reinstall in a few moments
     
    If you already purchased the game via kickstarter backing or the crytivo.com store/old website store please head to https://crytivo.com/mygames you'll use the same key you've been using with the stand alone launcher to activate the game on steam.
    IF YOU PURCHASED THE GAME VIA THE ABOVE METHOD AND HAVE NO GAMES ON https://crytivo.com/mygames PLEASE CONTACT SUPPORT VIA THE CHAT FEATURE ON Crytivo.com
  2. Haha
    NVLL got a reaction from BarcaMaldita in STEAM VERSION NOW LIVE!!!   
    ahh, yeah...day 1 of steam release...To be expected. Worked in dev for other projects and no matter how well you test and prepare for a release the stupidest thing will cause problems and new bugs will pop up...give them time
  3. Like
    NVLL got a reaction from Eliseth in Remove building durability   
    Although i agree with some points, Removing standard over time decay altogether would be a mistake, I for one like the fact that the engineers are constantly busy and buildings are constantly decaying over time...just like in reality ( dont forget the rate at which the seasons change suggest the structures are under constant stress through the seasons...that rapid expansion and contraction of materials does some damage).... I'd like to see the decay rate lowered, But only slightly...enough to where you can go afk for an hour and your buildings only lost about 15% of health with no engineers present. To make up for the lost decay, Have systems in place such as unstable ground ( mountain or costal ) which increases the rate of decay a bit. Create events that effect only a few buildings in an area such as fungal toemite infestations...
  4. Like
    NVLL got a reaction from Eliseth in Remove building durability   
    Although i agree with some points, Removing standard over time decay altogether would be a mistake, I for one like the fact that the engineers are constantly busy and buildings are constantly decaying over time...just like in reality ( dont forget the rate at which the seasons change suggest the structures are under constant stress through the seasons...that rapid expansion and contraction of materials does some damage).... I'd like to see the decay rate lowered, But only slightly...enough to where you can go afk for an hour and your buildings only lost about 15% of health with no engineers present. To make up for the lost decay, Have systems in place such as unstable ground ( mountain or costal ) which increases the rate of decay a bit. Create events that effect only a few buildings in an area such as fungal toemite infestations...
  5. Like
    NVLL got a reaction from Bolerro in Feature Suggestion   
    Agreed.
  6. Thanks
    NVLL got a reaction from Bolerro in Sneaky fisherman   
    Consider implementing ice fishing, Suggesting they could walk out onto the ice ( Perhaps using winter time as a great method to cover large stretches of water in the early ages as well ) with a good chance of them falling, getting sick or die at close to above freezing temps (ex: 27f-31f.) even less a chance of survival at lower temps or during storms.... Fishing rate cut in half with perhaps a small event where fish flock to the fishing hole bringing the rate back to normal for a period of time.
  7. Like
    NVLL reacted to Jordan Hayes in Feature Suggestion   
    I noticed that although there is a prioritization feature for the building element there isn't one for the upgrade element. I believe adding a prioritization method for building upgrades could benefit the game greatly as I'd rather upgrade one of my food sources than build an extra which is currently a problem as the Nuggets are taking their time upgrading 10 different things.
  8. Like
    NVLL reacted to Phydra in Ok, so this really cool thing happened....   
    I got a notice that a nugget had died and was surprised to see the entire town line up at the cemetary and "pay respects" to the spouse who was standing there hungry and thirsty (but wouldn't go to eat or drink). 
     
    Each little nugget walked up when it was their turn - appeared to bow, hug, or hand off something (icon over head switched from flower to build to food to drink) and then, departed back to their life. 
     
    The widowed spouse refused to leave the cemetery. I tried healing her, didn't work. I tried nudging her, didn't work. 
     
    So finally, I picked her up and took her to the eatery and deposited her gently outside. She shivered on the ground a bit but then, got up and ate/drank and returned to her life. 
     
    It was a very cool thing to watch and made me happy in my head... so thank you, @Crytivo for that! 
     
  9. Like
    NVLL reacted to Theophilus in Still A God Game Or A Buliding Simulation Strategy Game   
    It would also be cool to have diversity in what you study at the evolution tower, such as not researching fire or not researching clothes. Or researching things that are strange and weird such as square wheels or just strange stuff in general. The evolution tower is one of the key parts of this game and doesn't have nearly enough diversity.
  10. Like
    NVLL reacted to Theophilus in Still A God Game Or A Buliding Simulation Strategy Game   
    I agree, this game lacks the "god" aspect. It would be a big help if we could have the nuggets start building things on their own. Infact, I would find it amazing if they started building things we didn't want them too in places we don't want depending on their affection level towards us. Perhaps they like us enough to build the way we want them too or they hate us so much that they defy what we want. An example would be trying to keep them from building advanced buildings and technologies and yet they manage to do it. I think it would also be fun if we could bring the dead back to life, after all we are a god right? where's the resurrection power?
    You should also think about adding in a district mapping system perhaps as the eras advance?
  11. Haha
    NVLL got a reaction from threeheaded monkey in So it begins...   
    I am excited to begin my very first journey, And i must say...Someone else seems excited as well!

  12. Like
    NVLL reacted to Greendq in New Here   
    You can download launcher here:
    Windows: http://edge.theuniversim.com/installer/windows/TheUniversimLauncherInstaller.exe
    Mac: http://edge.theuniversim.com/installer/macosx/TheUniversimLauncher.app.tar.gz
    Linux: http://edge.theuniversim.com/installer/linux/TheUniversimLauncherLinux.tar.bz2
     
    But this is strange that you can not download it from the store page. Can you tell me what browser do you use? I just checked in Chrome - works fine.
  13. Like
    NVLL reacted to Bolerro in New Here   
    Please do not use Firefox at this time. There is a problem with the downloads showing as ‘the’ and it is being addressed.
     
    Using Chrome or Microsoft Edge should not have a problem.
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