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Everything posted by NVLL


    .....Wow, That was quick. Issue fixed. Thank you mirror, And much respect to those responsible for the quick fix!! <3 *Excitement intensifies*

    ahh, yeah...day 1 of steam release...To be expected. Worked in dev for other projects and no matter how well you test and prepare for a release the stupidest thing will cause problems and new bugs will pop up...give them time

    I played fine off the launcher for quite awhile, my old HDD needed to be formatted so i did that and upgraded to a third HDD. Universim did not exist on this HDD so once it was released on steam i went to download it.... I was greeted with a "play" button as if it was already installed...when i clicked it it gave me an error...so i uninstalled it and reinstalled...but it was done in a second...figured it was just downloading the launcher....Nope, after about 10 attempts with every method listed above ( i activated the game key on steam before it was released ) all i am getting is a missing executable error as shown. There is only one folder in the install dir...and it's empty... when i check game files it gives a !00% verified....what am i doing wrong?
  4. To be or not to be

    That's not a question....in this case that is >_> From the very beginning, you should be faced with two choices.. To be a god who watches or a god who acts. If you choose to be the observant god, Who interferes little in the role of the nuggets evolution, They will exist as another species and for a short time riddled with funny news events that have no real impact on the rest of the game they eventually evolve into nuggets..who then build their own smaller tower as they begin to advance... which will require them to build and research on their own.. constructing based on their need and desire....and eventually researching after so many accidents, lack of needs or bright nuggets ideas. The evolution/research rate is heavily reduced for a longplay type of scenario.. Many other ideas can come from this such as monkeys square wheel invention.. such things the penalty for being absent, but eventually work themselves or if they dont kill them selves first some how. If you choose to be the present interacting god, You place the tower and through intelligent design you bring life to the nuggets...they understand this in the beginning..will write about you for ages to come anchoring you into their beliefs ( that is unless you later become absent, Taking them about 3-4 new generations to become atheist or something such as that) eventually limiting you to manipulation of the elements and loss of power over their minds...if you are TOO PRESENT catering to their every desire and holding their hand so often they end up repair less buildings, constructing less buildings doing stupid acts such as jumping off cliffs to fly or acting as if they can not be hurt because they think you wont let them die, this be would a result of constantly using god powers like healing and hold their hand actions... There is another path i was thinking of as well, is the In between method of using "Prophet" systems, where you select the "Chosen one" to spread your will and design without truly interfering. I kind of really dislike the whole drag and drop base building system used for constructing buildings... makes it more of a RTS, especially when wars and conflicts come about.. but i would like to see if you choose to place the evol tower and have total influence from the beginning you have enough power over their minds and belief in you to have the ability to plop buildings down and they all just hivemind to build it...If you have that much power over them a prophet is not needed so much but should have at least some function... This would also introduce gameplay adding a struggle to maintain the belief within you as their god when things go wrong or you have been careless... you can have riots, fights can break out among the nuggets because of beliefs. Also not sure if it's planned but a high chance of other clans of nuggets spawning from the start if you are only observant, who may work with or attack the other clans upon discovering them..... if you place the evol tower it will not be until you have some dissent brewed up that other sections of your nuggets society break off or they wander off and build on the other side of the map...your followers can also be exiled if the non believers are the more powerful ones.. These are just suggestions, Any input to improve or anything similar anyone had in mind is welcome =]
  5. Sneaky fisherman

    Consider implementing ice fishing, Suggesting they could walk out onto the ice ( Perhaps using winter time as a great method to cover large stretches of water in the early ages as well ) with a good chance of them falling, getting sick or die at close to above freezing temps (ex: 27f-31f.) even less a chance of survival at lower temps or during storms.... Fishing rate cut in half with perhaps a small event where fish flock to the fishing hole bringing the rate back to normal for a period of time.
  6. Remove building durability

    Although i agree with some points, Removing standard over time decay altogether would be a mistake, I for one like the fact that the engineers are constantly busy and buildings are constantly decaying over time...just like in reality ( dont forget the rate at which the seasons change suggest the structures are under constant stress through the seasons...that rapid expansion and contraction of materials does some damage).... I'd like to see the decay rate lowered, But only slightly...enough to where you can go afk for an hour and your buildings only lost about 15% of health with no engineers present. To make up for the lost decay, Have systems in place such as unstable ground ( mountain or costal ) which increases the rate of decay a bit. Create events that effect only a few buildings in an area such as fungal toemite infestations...
  7. So it begins...

    Long time GG/Sim fan, I am excited to watch the citizens of the planets evolve, Excited to watch and be within the game as it evolves, And through possible testing/suggestions hope to be a part of the community and help the project as a whole evolve! Evolveh! EVOL- *Abrupt hacking cough* Eh, anyway....I haven't placed my very first evolution tower yet, Excuse me.
  8. So it begins...

    I am excited to begin my very first journey, And i must say...Someone else seems excited as well!