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Everything posted by Magecoerlin

  1. This sounds like a cascade issue. Some exception occurred in your game, and caused a cascade effect, creating more and more bugs on top of each other. You can try tapping the nuggets to reset their AI, but if that doesn't work, probably nothing will except for going back to a previous save. Nugget AI and pathfinding (Which this sounds like it is related to) is going to be undergoing a massive rework, so when it comes out the system should be more robust and less prone to issues like this. If you want, I would also be happy to see your save file of this occurring so we can know exactly what's going on. The files can be compressed and uploaded somewhere to the cloud, like Dropbox or Google drive, whatever is easiest for you. Then just post the download link here so we have access to it. Savegames folder C:\Users\<user>\AppData\LocalLow\Crytivo Games Inc\The Universim\Saves
  2. Game very laggy after some hours of play

    Well I would fully expect 400 nuggets to be very laggy. That's not surprising at all. But with the specs you have you shouldn't be having issues with 100.
  3. Nuggets never working in buildings

    Are you saying they refuse to construct the buildings? Or refuse to do their job inside them? If you have save file examples of this occurring, please send them to me as this is a very serious issue. The files can be compressed and uploaded somewhere to the cloud, like Dropbox or Google drive, whatever is easiest for you. Then just post the download link here so we have access to it. Savegames folder C:\Users\<user>\AppData\LocalLow\Crytivo Games Inc\The Universim\Saves
  4. Gas use priority

    We're still working out kinks, but it's possible this is a pathfinding issue. That system has been giving us a lot of problems, and we're going to push out a total rework of the back end in due time, which may fix this issue on it's own. In the mean time, I'd say best you can do is increase gas production and if necessary, manually move the gas resources to the factories using telekinesis.
  5. The universim Soundtrack

    It sounds like the answer to your question is yes! But that isn't my department. @Sasha or @Alex Koshelkov can probably tell you more.
  6. Nuggets dying off

    Just in case you weren't aware, you can set the minimum amount of laborers you want before it stops autoassigning nuggets in the town hall. That obviously doesn't fix this problem, but just wanted to make sure you knew. There are likely just bugs occuring. The best you can do is make a lot of saves, and if that happens, go back to a save before it occurred. Barring that, it may just be best to wait for the 1.0 release.
  7. Status: escorting criminal

    Noted and reported. Thanks!
  8. No sound at all

    Wow, I wish every player took as much initiative to solve these problems as you did Glad you got it all sorted though. Also, there are still plenty of issues you could run into that you can't solve on your own, so obviously feel free to do some digging yourself, but don't feel bad at all for reporting stuff on the forums and getting help from us. If you have an issue, it's likely someone else does as well, so knowing what it is helps us help everyone
  9. Cupidon park never builds

    I agree. The current placement of the park rewards is unideal, but a lot of stuff is still not nailed down, and Quality of Life/UX improvements are planned, but low priority next to getting major systems finished.
  10. Missing GFX for insides of houses?

    Tudor homes (And modern) simply haven't been added yet
  11. "Shift" tech breaks the assignment model

    We'll take this into consideration. In the meantime as a heads up, you can turn off shifts for all buildings (Or individual ones) in the general building panel (top right) or each individual buildings panel when you click on them. Not a solution really to your problem, but just so you know for the future.
  12. I'm getting attacked, nothing I can do?

    In a case like that, your best bet is to sacrifice nuggets at your altar by dropping them on the building with telekinesis. It makes the nuggets fear you more (Decreasing passive Creator Point gain, but increase sacrificial point gain) and gives you a set amount of points each time you do it. You can sacrifice Exiles as well as your own nuggets. We just lack most of the documentation for this mechanic in the game currently, though it will be added before release obviously.
  13. No sound at all

    I'll dig into this and see what's going on. In the meantime there are two things to do. 1. Which is for you, and that is to make sure the narrator subtitles are on. IT obviously won't fix the problem, but it'll help with the sound cues you might be missing. 2. Switch to the Experimental branch, start the game, and then send me the log file. There may be something in there indicating what's going on. You can switch to the branch by right clicking The Universim in your library and selecting Properties>Betas>Experimental Branch from the dropdown. Once there, you can just start the game and start a new game. It will generate a log file. The files can be compressed and uploaded somewhere to the cloud, like Dropbox or Google drive, whatever is easiest for you. Then just post the download link here so we have access to it. Settings & Log file folder C:\Users\<user>\AppData\LocalLow\Crytivo Games Inc\The Universim
  14. Lighthouse

    Yes, the requirements for the lighthouse will be adjusted in the future. You absolutely can build it, though you won't be able to access the resources required until you get to later eras.
  15. achievement cant be unlocked

    Ah, we've had problems with achievements before. I'll look into this.
  16. 4 Issues

    Hey Rak, I couldn't reproduce a few of these things, like the telekinesis being more tempermental, or the nugget assignment panel moving around and not always being in the middle. The nugget hover panel is an issue that I've reported and will be fixed at some point. The LOC is also just a translation issue, and will be fixed as well.
  17. Cupidon park never builds

    Cupidon park requires refined resources. If you hover over the wood and stone, you'll notice the tooltip and icon are different than on other buildings. You unlock refineries pretty early on in the game, but it is an issue that you can unlock cupidon first.
  18. I'm getting attacked, nothing I can do?

    It looks like the reason telekinesis didn't work is because you have no creator points available (top left). There are a number of ways to protect your village, including your powers, guard towers, and other armed nuggets (Hunters and later on, police enforcers). Being attacked when you don't have any of those available is unfortunate luck But, we encourage people to play multiple runs and learn more about the games mechanics so as to better prepare for the unknown in the future. Also, you'll lose no respect if you just go back to an earlier save file
  19. Grad Students

    @Freeside while your complaints are noted and entirely valid, getting a civ to 600 is definitely high population end game right now. While we hope to improve that in the future, there are many many people who struggle to get above 150. To explain a handful of your complaints, the couriers are likely (Emphasis on likely) given their transportation requests when either the closer warehouses are full, or they're near full and the rest of the space is being allocated to other nugget's transportation requests, who just haven't arrived yet. I'll look into it to make sure everything is operating smoothly though. The metal walls of the modern buildings should not stop the pathfinding of the nuggets to clear an area. If that's happening, something else is going on. As for the limits, there are no hard limits on population, but certain natural and systemic factors will decrease the growth of your civilization, such as travel distance in your resource chain. This is something we'll alleviate in the future however with new features.
  20. Grad Students

    Just want to check, you have teachers assigned at the universities, correct?
  21. Grad Students

    It largely depends on why they're disappearing, for which there are two likely causes. They're dying, or they're becoming Exiles. It could also be both, since it's very odd if it's happening multiple times to you. If you're interested in tracking it down, you could go and follow one after graduation and assignment and see what happens
  22. Ambiguous: AI pathing issues - 3

    Currently there are no differences between the normal branch and the experimental branch, except that logs are written on the experimental (Which can actually lead to it being slower if there's some kind of infinitely repeating error the computer is having to write to the log file every frame), so main should actually generally run better. Pathfinding issue's we're not cataloguing at the moment as we're reworking the whole system, which should hopefully fix a lot of the problems people have been having. For issues like the one you're describing you'll unfortunately have to rely on in game tools to alleviate the problem. Telekinesis is your best bet, as you can sometimes use it to reset the pathfinding on a single nugget. However, it doesn't work all the time, is tedious to use, and uses CP that leads to nugget Fear (Which if you're doing a Fear run, is a bonus I suppose) meaning we recognize it's not ideal. Hopefully soon we'll have some brand spanking new revamps to fix it all, but until then we'll all have to get by with what we've got.
  23. farmers not harvesting crops

    It's possible it's a travel distance issue. Can you tell me what activities the farmers were doing instead of farming?
  24. Game very laggy after some hours of play

    Can you list your CPU specs and RAM?
  25. Zoom sensitivity setting not saved - 1

    We are aware that this is occurring, but have been unable to pin down what actually is happening or why, because not everyone gets this bug (I can never get it to occur on my machine) but we're working on it.