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  1. impossible de chargé ma sauvegarde

    Parlez-vous Anglais? Si non, ce n'est problème. Je connais un peu le français, mais je vais surtout utiliser traduire Google. Pouvez-vous nous en dire plus? Quelles sont les spécifications de votre ordinateur? Est-ce que cela se produit à chaque sauvegarde, ou seulement une? Merci pour l'aide et pardonnez ma francais.
  2. My journey in Universim

    Hey @KittysGameCorner , as Serbanescu said, several of these issues are already fixed, or will be fixed for the Steam release. However, the one that I don't believe I've ever seen before is your cemetery issue combined with the bunker issue. If you have any more details or can reproduce that exact problem, that would be fantastic for me to look into it more.
  3. Can't place buildings

    Hey @NikkiBikki98, Monkey is most likely right. We currently are having an issue with Memory usage, even with people who have larger amounts of RAM. It's definitely something on our radar, and we are working to get it solved for the Steam Release.

    Well, I can promise you'll have your wish answered in some way in August There's already a system in place that will allow a more direct and godly approach to defending your nuggets that will undoubtedly be in the August release.

    Hey, are you saying that you want guard towers and bunkers explicitly tied to God powers and questing? Because they've been in the game since the last release. They weren't working the greatest to be fair, but you'll see an improvement on that come August
  6. HOW YOUR CHOICES MATTER IN THE UNIVERSIM Our team is hard at work on that oh-so-sweet update for the Steam Release going live on August 28. We’ve got a whole lot of new systems coming with the patch, and we’re going to be discussing one of them today. Buckle up! Introducing God Quests. As a god, you have to deal with a lot of prayers. While some of them may be spam - and a fair amount will be ludicrous - there are a few genuine, reasonable requests you might want to take a look at. Nuggets will ask for help with various tasks, or request aid during hard times. They might throw in a few bizarre ones now and then, and it’s really up to you to decide if you want to fulfill them or not. We are also adding legendary Nugget Influencers and Inventors with this system. Inventors are notable Nuggets who will alter the course of your civilization’s progress with their quests. For example, you will be able to choose which technology path your civilization follows with the quests from Nuggola Tesla. Nuggola will have a dilemma; he discovered that there are several ways of generating Electricity, and he will need your help to end the battle in his mind over which technology to pursue. There will be three ways to generate Electricity: Kinetic - Wind Turbines One path leads to Wind Turbine Electricity Generators. This is a relatively passive and clean way of generating Electricity for your civilization. However, it’s a little unpredictable, due to the production relying solely on the wills of the wind. Wind Turbines will not work during Windstorms (to protect them from being ripped apart) or when there is no wind at all. The good news is, you’ll be able to store any energy surplus in Batteries. Stored power can then be utilized when Wind Turbines aren’t generating enough Electricity to keep your cities’ lights on. Kinetic - Nuggetic Motion Generator Now, here’s an idea. You know all of those Nuggets you have running around? Are they really all being productive members of society? We doubt it. That’s why you will be able to use Nuggets to generate Electricity for your civilization. It’ll be great for their health, it’ll definitely keep the lights on, and it only requires a bit of light whipping. If you have Nuggets to spare, and you don’t really want to take your chances with the wind, then this is a great system. Of course, excess Electricity is stored in the same way as other Generators. In a similar manner to fancy cars, there is an Insane Mode Button that pushes things into overdrive on the Nuggetic Motion Generator. Nuggets will run like mad, producing far more energy than before. However, use this with caution. Nuggets have been known to explode without warning. Cover expensive furniture beforehand. As mentioned, these methods of Electricity generation are 100% environmentally friendly. There is, of course, a far more aggressive approach that replaces unreliability with consistency and clean air with pollution - the Electric Gas Plant. Electric Gas Plants are behemoths when it comes to generating Electricity. They spew it out with ease. However, there are significant downsides. You’ve probably already guessed why, but it’s mostly because this system burns through Natural Gas, which is only found underground. In order to extract Gas, you will need to build Gas Mines. This precious resource will then be delivered to Electric Gas Plants to be converted into Electricity. Gas Plants will cause a steady decrease in air quality, with an additional side effect involving global temperature increases. But, hey, at least Gas Mine owners will get filthy rich. Inventors and Influencers There will be many more Inventors and Influencers throughout your civilization’s advancement, but they will appear randomly. Our goal is to offer you a different experience every time you play the game. Before you tell your friends all about it, here are a couple more Influencers you might come across: Elon Nugsk - A clever Nugget with some grand and occasionally silly ideas. He will help begin the Planet Colonization initiative. He also may or may not send expensive machinery into space for fun. Keep an eye on him. Donnug Rump - A Nugget who has a peculiar fascination with walls. He will allow you to build advanced walls around your civilization to protect against extraterrestrial threats or other unwanted intruders. He should never be put in a position of power, but his rants about wall designs have proven to be useful in certain scenarios. Florence Nuggingale - Her healing hands and tireless efficiency will lead to significant improvements in Hospitals, increasing the total number of patients a Hospital can serve at a time, as well as their Happiness. Kim-Joe Nug - His sole intention is to provide Nuggets with Nuclear Power. However, many Nuggets may need to be sacrificed to achieve his goal. Nuggie Curie - Her contributions will lead to the invention of the X-ray machine, reducing the time needed for diagnosis of injuries or pain. This will result in faster healing times for patients. Wrong Brothers - These guys are crazy. They think Nuggets will be able to fly like birds. We all know that Nuggets can barely walk to begin with, so we’ll have to see whether they’re wrong or wright. We hope you’re as excited as we are for these new features to make their way into the game. Let us know if you have any suggestions for Influencers or Inventors you’d like to see. Tell us their contributions and how they will alter gameplay, and don’t forget to come up with a terrible pun for their names. We will hopefully get a few more in before the Steam release, but rest assured that more will follow. Be sure to share this with your friends and family - they might have crazy ideas as well! https://crytivo.com/en/news/how-your-choice-matter-in-the-universim
  7. *Solved* Poor graphic quality

    Glad you got this solved. We were scratching our heads over it a bit Feel free to post any other bugs you experience here however.
  8. Archive stops working

    That's why we've had trouble tracking it down because we can't figure out what exactly the repro steps are. I've done the same thing as you and reloaded an older save from a game that bugged, and played muuuuch longer and more intensively past the point where it broke and still was not able to reproduce it. Glad that I'm not the only one that happens too. Thanks again for the heads up.
  9. Grave digger problems

    This is something that's already been noted and dealt with and you should see it in the Steam release
  10. Archive stops working

    Hey @Caliban This is a known issue that we're still working to solve. It's been noted that occasionally after quitting out of the game, one of the autosave files will appear and can be loaded, but this isn't consistent. We're still trying to track down what exactly is causing this. Can you tell me if your saves appear from the pause/load menu? Also if you know the year and population of the last time you were able to save. Thanks for letting us know! I don't think we'd seen the save appearing and disappearing aspect of this bug.
  11. Memory Leak?

    So I ran a test of my own that more or less corroborates your test. My stats essentially came out this way: Memory use: Main Menu: 540 MB Pre-Epicenter Placement: 2.7 GB 36 min post Epicenter: 3.07 GB 1 hour: 3.59 GB 2 hour: 5.6 GB (Compressed 3.34 GB) After that, I killed everyone, which took a bit of time because I had built up a rather large population. 30 minutes after killing my nuggets, memory remained almost exactly the same, ending at about 6.73 GB (compressed 4.6 GB). I then reloaded a previous save (Though it was much earlier than I meant it to be) from the same session, which had memory use of about 4.67. Interestingly, the compressed memory use was only 705 MB, much lower than the ratio of compressed to uncompressed prior to that (I unfortunately didn't record compressed memory the whole time), which may mean that there is quite a bit of memory that is used once and then not again. May be able to cut down on that. I then exited the game, and reloaded the same save, which gave me about 2.67 GB used.
  12. Memory Leak?

    Hey TallBear, just wanted to get back to you before the end of the day, though I don't have any specific news right now. The test you ran is definitely helpful though because it almost definitely means that nuggets/AI or Pathfinding is the issue. I haven't been able to confirm the issue myself because I haven't had a solid chunk of time to just let the game idle, but hopefully I will tomorrow. Brought it up to an engineer already though, so hopefully he's looking into it because several other team members were noticing similar issues, though I don't know how many were as severe as yours. Haven't had a chance to look at the save (Today I ended up very busy with several different and unexpected problems), but given what your test turned up, you're probably right that it won't help. My guess is that whatever is happening is tied to general nugget management and not to any specific job they might have, like the hunting pathfinding. Still, I appreciate you providing it. Unfortunately, I can't use resource manager or task manager, because I am working from a Mac currently. But, I'm sure there are third-party utilities that will get me the same functionality. Anyways, thanks for bringing this to our attention and all the help. Were you doing QA work in the past or more of a software engineer?
  13. Memory Leak?

    Alright so just so I make sure I have a handle on everything. 1. You've experienced the memory leak while playing the game normally (Or abnormally depending on what stress testing you're doing) AND by just starting the game and letting it run without doing anything. Not just one or the other? 2. Could you upload the save to a Google doc, dropbox or something and share me a link at cmagerle@crytivo.com? Or just send an email like you said. Also compressing it first would be super cool, and may get you under the forum limit. You're right that the save itself is probably not the problem, but if it's something to do with a particular way you go through your building management, maybe it'll help. Unlikely, but it's a data point none the less. 3. You're right that the game shouldn't be starting with 4 gigs of RAM taken up. When I start, I usually am using about 2.5. That in itself may be the telling point. I'll talk to the engineers, direct them here, and see what they think. I assume you've never experienced something like this in any other program? 4. Appreciate the stress testing! Especially with a problem like this which we've never seen before. I am personally thankful for anyone willing to put in time to try and help the game along. 5. Could you run a test where you check memory, and play the game, but try and keep your population down? Either killing nuggets, or not adequately managing food, water, etc? You could even try playing normally, and after 30 minutes, kill everyone but let the game keep running and see what happens. Obviously that may be a time commitment, so I understand if you can't do it right away, but it may shed some light while the engineers try and dig into this a little. Thanks for the help in trying to solve this. I appreciate any fan who cares enough to work on these issues. Hopefully, we can squash whatever is causing it quickly.
  14. Memory Leak?

    Hey @TallBear could you let us know what state the game was in while you let it run? Population size, how many assigned buildings, and so on? If you have a save game that would also be amazing. Directory path is C:\Users\<user>\AppData\LocalLow\Crytivo Games Inc\The Universim\Saves
  15. Closed steam pre-release. Yes or no? [EDITED]

    Alright, so a couple things to cover here. We're working on getting the twitter feed to aggregate right here, and will be trying to route people to the forums in official anouncements. That being said, the role of the forums is community discussion, which we're happy to have in paragraph long style as exemplified here. The social feeds will still be largely for announcements as there are more people there to the best of my knowledge ( @threeheaded monkey I appreciate analysis, but I'm not sure where you're pulling 40k from when the KS was backed by 11k. Is that all combined sales?) which goes through the Universim page, but also all the Crytivo pages, the Twitter alone has 24k followers. The fact is, we're already struggling to cover those announcements and every moment I'm typing this is taking away from my actual job in development. Now, the size of the forums is not to be disregarded, as it is absolutely notable, so like I said, we are working to get more announcements and attention here, for discussion on new and old features, the direction of the game, and so on. Like Ace said, forums in many ways are the best for this sort of discourse where people can write out their thoughts in full, and aren't stepping all over each other in a texting spree. As for NDAs, I understand you're upset about this, but we've previously had testers in the past who put down their time to help us make the game better prior to releases, who signed NDAs, and who would presumably be willing to bug test under the same circumstances. @AceOfSpadez I appreciate the insight into SC, and I want to point out that what we are talking about is that first round of bug testing, to make sure the game isn't broken and we don't have situations like you seem to be experiencing. (If you'd like to email about your particular bug, or just forward me whatever correspondence you already had, I'll look into it and see what's up since a bug like you're describing is absolutely something I want squashed. My email is cmagerle@crytivo.com). @Grapplehoeker to explain better, the NDA is not about reviews. We know that our steam launch is super important, and when we launch, there will be thousands of people who already own the game and have an opinion who will give their review. The NDA isn't about that. Whether on Steam or elsewhere, once the game ships, or even before, anyone who has already seen it and has loads of experience can make their voice heard and let people know. Baseline, when this thread was posted, a number of people responded after Alex mentioned an NDA, affirming that they would be interested in doing testing for us. This testing would only be for bug testing prior to the August release. Everything before then, anyone who has contributed to the game already has access to and has many avenues where they can make their thoughts known. When we launch in August everyone in the community will be able to voice their opinion just as well. Prior to that, the community is already making its voice known. Hope this has helped elucidate some things about our plan. I think if we want to continue this conversation we can, but should have it in threads marked individually with each topic, as the conversation around testing has splintered into a number of topics that are valuable, but irrelevant to the original thread. Hope everyone had a good weekend.