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(KG XST) PEDRO GAMER TV

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Everything posted by (KG XST) PEDRO GAMER TV

  1. Ask Us:

    In the universim there will be mod support or dlcs? Keep the great work😋
  2. what do you think about this new mechanics to the new medieval era?

    yeah, i understand it, thank you for your opinion
  3. hello, I'm pedro, a pleasure, in this post I want you to give me your opinion on several mechanics that I've been thinking about for the medieval age, concepts that if they could be implemented (at least I would like very much) would be pretty good. I thought about these mechanics in relation to several adapted and modified concepts for this game coming from strategy and management games. at the moment they are three main mechanics based on the historical veracity adapted to the game. (all are actually related to each other for the progress of the game) -the first mechanics is a exploration mechanic that may be related to the mechanics of migrations. to give it more playability, it could include a mechanic of fog or terra incognita in the whole planet, with what to discover the world and its resources, the nuggets will have to get inside the fog to discover that terrain (the fog will appear once you have built the evolution tower, and it will be revealed automatically once a nugget gets inside) with this mechanics can be implemented a building of medieval age (possible name, exploration agency) and a new technology to implement this building -the second mechanics is the continuation of the phase of the fog, is the implementation of civilizations governed by the AI with which you can interact in different ways, you could ally with them, finish them and trade with them. once uncovered you can do the following diplomatic actions 1: non-aggression pact 2: mutual defense pact (in which the two civilizations defend themselves in case one enters into war with the other) 3: commercial treaty (in which you would open a window with which you could change resources or precious materials that would have in the stores) 4: share maps (so you can discover the territory explored by your "friend" and also he will know yours) 5: migration pact (with which people from your civilization can move to live in your friend's and vice versa, so it can benefit or harm you) 6: war 7: create a federation (the nuggets of a civilization with very good relationship and yours will create a union like the European Union for example) in which resources will be shared and people can live in any civilization of the federation) three possible new buildings, embassy (to carry out diplomatic actions) military or training field (a nugget will be put on as a trainer and will prepare the nuggets in case of attack, with space for up to 6 nuggets to train) and the fortress (building where up to 6 nuggets will be placed to defend it and there will be a space of 50 nuggets not prepared for combat to hide in case of attack). New mechanics for the towers, not only defended beasts, but attackers of other civilizations. Mechanical just thought: the towers can join forming a wall or palisade, the attacking nuggets can destroy these walls with more or less difficulty depending on the material with which they are manufactured (stone or wood). 4 technologies (one for the embassy, another for the training field, another for the fortress and finally one for the implementation of the walls -the third mechanic is the continuation of these two in the development of the game and is the furthest from the beginning of the game, is the mechanics of commerce (previously discussed in the diplomacy section) and extraction of precious materials. this mechanics includes the geologist profession already thought by the developers. but it gives a new use, that of the research of possible areas of precious materials for different uses. This mechanics is what really makes trade between civilizations more feasible without having to exchange resources with them. Once you have discovered an area, you can send the geologist to investigate that area in search of 4 different materials, which are the following silver gold copper precious stones Once these reserves are found, 4 mines (one for each material) can be implemented and their extraction can begin gold, silver and copper can be used to melt and make coins, which can be exchanged for resources of other civilizations, while precious stones can be sold directly and with little quantity, many resources can be extracted. possible new buildings (mine of gold, silver, copper and precious stones (all of two occupants) mint (ability to convert raw minerals into coins (space for two occupants) two new technologies for the moment these are the three main mechanics that would give a new vision to the game (if you want to contribute with new ideas or improve existing concepts, please comment) a pleasure and until the next, goodbye
  4. first of all, I want to tell you that this is not spam, or an easy way to profit or anything like that, it's just a sign of respect and in a way, affection towards crytivo people. I want to give you my video game ideas that I have been thinking about for the last 2 years, there are three, according to the people who have analyzed them, they are very good games. The main advantage is that these games as such are unique in many aspects The main disadvantage is that they are quite big and ambitious games, but if they are done well, they could be very good. and because crytivo and not other bigger and successful companies? I've been following your best game (the universim) since shortly after its release as prealpha, also, seeing your kindness with people and listening to the community of your games, has created in me a circle of respect and affection for the crytivo people (who probably never know). I hope you understand my desire to see my projects created by a company in which I hope to trust I hope to be able to contact you soon and be able to create these great projects together, ah, and I forgot to say ... continue with all your wonderful work, because you are doing great (my contact email is hsasgcompanygne@gmail.com) I hope I have not been a nuisance, bye byee
  5. Let's talk! About micromanagement in The Universim

    I have thought about centering the idea of the new era on exploration, trade and diplomacy (since, if I remember correctly, on twitter you had put a survey on civilizations of the IA and 75% more or less wanted that implemented) also, with the mechanics of migrations and the geologist that are in the roadmap, several mechanics could be implemented 1: to implement the mechanics of civilizations of the AI with which to do diplomacy, trade or wars, these actions would be done depending on the relationship and / or reputation you have with the civilizations discovered. The actions that I have in mind are: 1: non-aggression pact 2: mutual defense pact (in which the two civilizations defend themselves in case one enters into war with the other) 3: commercial treaty (in which you would open a window with which you could change resources or precious materials that you would have in the stores) 4: share maps (so you can discover the territory explored by your "friend" and also he will know yours) 5: migration pact (with which people from your civilization can move to live in your friend's and vice versa, so it can benefit or harm you) 6: war 7: create a federation (the nuggets of a civilization with very good relationship and yours will create a union like the European Union for example) in which resources will be shared and people can live in any civilization of the federation) 2: to make the mecanic of migrations / explorations more nteresting, introduce a mechanic after installing the epicenter, a fog mechanic or what is known as terra incognita in other games and in the 16th century, which for to discover that terra incognita, the nuggets have to get into the fog or send an exploration team (which, as it appeared in the game presentation wn kickstarter, would resemble space exploration, but this time, in the mother planet 3: a mechanics of strategic or valuable resources for trade materials such as gold, silver or precious materials such as diamond, jade or sapphires they could be perfect materials like change of resources with discovered civilizations and gold and silver could be used to make coins to change them for resources, or in a more distant future, to use them for microchips in the modern age. these deposits could be discovered with the geologist, that you could mark an area to investigate and if you find a material, great, and if not, look for another area. The aforementioned materials could be classified into 4 types. gold silver diamonds precious stones a single thing that I would like to change the game like this is now the theme of the stone mine and the couriers house 1: the stone mine I would like to be put on the whole planet and not only in the rock areas since the mother planet is a rocky planet and has its realism that in all areas of the planet stone can be extracted (although It could be implemented that the stone quarry in grassy areas of 40% of the stone that would give in the stone areas) 2: the curiers house is not very efficient because it lacks staff and can not cover all transports in a large civilization, so I would like that at least 4 nuggets could be in the building I hope you have liked my ideas and that they are very useful for the development of the game, a greeting and bye; 3
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