Jump to content


  • Content count

  • Joined

  • Last visited

  • Days Won


About AKoshelkov

  • Rank


  • Gender
  1. Let's talk! About micromanagement in The Universim

    Are you talking about increasing space or output for water? Because they're already automated, you don't need to do anything manually to make them work. Another challenge we have is we want to keep you guys entertained and busy, if Nuggets will do all job we need to make sure that you still will have something to do in the game. We're not developing nice screensaver yah know Interesting idea, we will review this with the team. If you can elaborate a bit more on this I will really appriciate. Thanks for your feedback and comment.
  2. Hey there! Welcome, everyone! It’s been quite a while since our last coffee date. We’ve missed our talks about world domination and cats. Most of all, though, we missed hearing your thoughts on The Universim. We want to hear your opinion on how we can improve a certain little feature in the game. Let’s talk about micromanagement. What do you think should become more automated as your civilization develops? How much micromanagement should remain? We are already halfway through the Medieval Era and have begun working on concepts for the Modern Age. Should Nugget assignment to the buildings be automagic? How should we prioritize who is assigned and who is not? Which buildings should be prioritized when there aren’t enough Nuggets in your civilization to keep them all running? These are the kinds of questions we would love to hear your thoughts about. We need your suggestions and ideas doesn't matter how wild they are. Also, to make your wallet a little thicker, here are some Crytivo Coins. 500 Crytivo CoinsClick Here to Reedem Learn more about Crytivo Coins Here This will help gravity to keep you locked down as all of the new changes distort the world around you. If being consumed by the infinite void of space doesn’t bother you, you can also redeem them for discounts on games in the Crytivo Store. These are the Rewards that Matter! Alright, you may now begin smashing your keyboard over on the forums. Impress us! With love, Crytivo
  3. Memory Leak? (See image)

    Hi @Phydra. I'll send your feedback to our devs and we will try to mess with load and save more ourselves. Sorry that it happened with you
  4. Beast Hunter patch state of the game feedback!

    @Nemisis311 thanks a lot for your detailed review. We will investigate all of this with our system designer @Sasha
  5. Make me smile again

    Hi Kerby84, We’d firstly like to say thanks a lot for your kickstarter support and for staying loyal and vocal during the development of The Universim. The release roadmap was not necessarily misjudged. We have instead opted to focus on the quality of the various systems and redesign numerous areas of the game that were found to be boring or weren’t working out. We intentionally pushed the roadmap further to focus on our improved vision and incorporate feedback. The complexity of the project was certainly raised, which created the need for more time. We realized it was going to take longer than expected, and we were transparent about it from the beginning. We don’t want The Universim to be another project that people will forget about in a month or two after release. The gaming market is oversaturated with numerous titles releasing every day, with very few achieving any form of longevity. We don’t want that to happen to our beloved first title. We plan to support The Universim after release and hope to grow our already amazing community even further. We have a seen a lot of support and appreciation for our passion towards The Universim, but we also understand the complaints and apologize to anyone who may be upset. An excellent indicator of how we stepped up the quality of the game can be seen when you compare our original Kickstarter plans HERE with what we have now. We are incredibly proud of the team’s progress, and we feel that the time taken has really stepped up our game. Our devs work every day on new features and bug fixes, which can be seen in how substantial our monthly patches are. I would encourage you to check out a few of our recent patches. Beast Hunter Patch El Pacino Patch Test Sqad Patch Pumpkin Patch Also would like you to compare these: Before After After After After After After Before I don't know how you can not to appreciate the change.?! We understand what you’re saying, but I think it is a little unfair to constantly hammer our developers with the original roadmap. Our team is stronger than ever. We have amazing talents working on the game, and it’s only going to get better from here. Stick with us, we’ll show you what we got. Thank you for your compliment! Wait, who told you I’m not a programmer ? I’ve been working on this project since 2013, and I know it very well. I know each and every flaw, every strength, and every system. I am highly involved in the development process. We have 4 Programmers, 2 3D Artists, 1 Concept Artist, a Copywriter, a System Designer working on the project full time and a few dozen freelancers working on the project. Again, I can’t stress the complexity of The Universim enough. I simply cannot imagine putting together a different team and having them make the game any faster. The game is in good hands. I understand that there are bugs here and there, but we address them as we go. It’s a challenging balance of creating new features vs fixing all of the bugs. A lot of things happen in parallel. All of our programmers are working full-time on the project, and they really put their hearts into it. Can you name any other indie studio of similar size with a game of the same scope and complexity that is doing things better and faster? Kickstarter funding As you mentioned, we received a little over $387K. What you may not have accounted for are the taxes (21%), Kickstarter’s cut, Amazon’s payment processing cut, and fulfilling rewards and employee pay for the work they did prior to KS. If you subtract all of that, we are lucky to have around 150K left from the Kickstarter. Just to be clear, I am not complaining about our funding, you brought it up. It has really put us ahead, but it’s difficult to pay even 4 professional programmers for a year, let alone four years. Throughout all of this time, we have invested nothing of the budget into any marketing or PR stunts, beyond attending trade shows to collect more feedback from the public eye. Our entire team has made sacrifices to work on this project. For example, my yearly payment from the work I’ve been doing in the past and freelancing was more than our Kickstarter money on its own. We are really reinvesting every penny into the project and always try to remain within our budget. We have managed to stay afloat and work on the game this long. We’ve always been focused on putting the community first, which is why we have never signed any investors who take over our creative vision and refuse to put the game out on Steam until we’re happy with it. We prefer to work through these challenges and deliver something special at the end of the line, even though it might take us a bit longer to do so without extra assistance. We hope you can support this ideology. I understand that it can look like it’s taking forever for something you are excited about. I am impatient about such things myself, but I really hope we can maintain your support. It really hurts our team’s morale when they work extremely hard and then read comments like this. That is why I prefer to be honest and open about all of this, as I feel that being honest gives people the full picture. I always say that there are no questions you can ask that we are unable to answer (well, unless it’s under NDA). Why did you decide that our developers don’t work full-time on the project? Not a single developer/artist/concept artist was affected or will ever be influenced by the publishing side. Their roles haven’t changed at all. They continue working the same way they always have. Do you work for or have experience working with indie studios? I hope you don’t take this as a negative response. I just wanted to address your concerns and be extremely transparent with you. Reference these as well: Beast Hunter Patch El Pacino Patch Test Sqad Patch Pumpkin Patch (or check our patches even further below: https://theuniversim.com/news) In the end, I would like to thank everyone again for their support and even their criticisms. I would like to address any concerns you all might have. Please let us know what we can do better and I will do my best to deliver your message to the team and work it out. We understand that the new release schedule may seem like it’s taking a long time, but the sheer quality of the deep gameplay systems, simulations, and even graphical fidelity will hopefully make up for it. We love all of you. Stay awesome! -Alex
  6. Mac Help

    We're waiting for the solution for this from the Unity (game engine) and yes we will release hotfix as soon as it's ready.
  7. What has happened to the Sandbox Mode??

    It is temporary disabled. We will need to balance it more.
  8. Patch Notes: Beast Hunter (v 0.0.24)

    Yes weapon system will upgrade from spears to bows to rifles. Thanks for the feedback will send it to our devs. Thank you for your feedback. Our plan is to spend more time on god actions with in next upcoming patches. The game is Planet Management - God game. So it's mixed genre still. But we get what you're saying and appreciate your feedback
  9. Doing Nothing

    It's not evil or bad, it creates fear. That not necessarily a bad thing.
  10. Doing Nothing

    Were you guys using god powers such as, picking up nuggets, trees, stones and etc?
  11. Doing Nothing

    Is there a way you guys can share your system specs with us? Also if you can maybe record video playthrough and upload it here, we would like to investigate and see what you guys doing different, because our team and QA team doesn't encounter these.
  12. Possible God Mail "Find My Lost Nugget" Quest Bug

    This system will be completely redesigned/improved in a next patch. Thank you for your report!
  13. V24 Status Bugs and Issues

    Thank you for your report!
  14. Doing Nothing

    Hey guys, sorry to see that you're having issues. Do you think you can send us save files, so we can check it out?
  15. Patch Notes: Beast Hunter (v 0.0.24)

    Thanks for your feedback. Yes we definitely will balance it more. We didn't really had enough time to balance it properly. We will improve it soon.