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Kickstarter Silver Edition
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About SimGuy2020

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    May 2014 - The Universim Veteran!


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  1. Looks like some issues I will have to revisit in next patch! I was busy yesterday did not got too it. The next patch in June should be around the corner! Can't believe it's almost Memorial Day!
  2. I will give that try when I am fresh. It's in the late in the evening now will try keep that in mind next time I play! Around Wednesday I should give that a try. In few days I be good again to play! It takes more then 5+ hours to reach end game! Peace for now!
  3. Title: Supporters and Builders not using Require Resources first. Build version: v0.33 final Severity on a scale of 1-5: 4 Description: There at times where constructors will or would start building before bringing any required resources, like any buildings supporters should come first to drop off the required resources iron, glass, concrete to able build the building seams the required resources and supporters are some what broken. That was on the Steel Factory. Reproduction: For the Chemical Factory it did the same thing the Constructors Workers came first before the supporters workers or required resources workers. The constructors crew came first and start building those buildings right away. It has been happening since v32 I try so hard to reproduce on the last version and on this build v33. Not sure if this normal or not I have link to my save any other users or developers can help me out! You might want to catch this when rebuilding your v34 on path finding too fix the supporter and required resources game in-game issue! Of course I saw some loc_. Picture #1 Picture #2 Download link to Save = https://www.dropbox.com/s/so30na30y8lnv9a/theuniversim-gamewiner87.zip?dl=0
  4. Bug Scale 3 Fire station dose not break the game but the fire station was being built before the resources in screenshot with save log posted to download! Updated https://drive.google.com/file/d/1ONxokGkJ7Pg2R4Y9Bamvm_9M1djQ40Rc/view?usp=sharing https://drive.google.com/open?id=1yoebPwVqHM0zUQfLON1lmu9ZjFGJhIlN
  5. There is a hut showing animated heart animation and it keeps looping. It could be old bug or just ignored or just missed? It seams to be there still! You might see other old bug stuff in there to good luck! https://www.dropbox.com/s/dpuf5odrygl92w4/theuniversimjan62019Bugfile.zip?dl=0
  6. Eatery UI stuck

    I have been having issues too I might have to give my save file to you to! With Eatery https://www.dropbox.com/s/q982gmmgqfj7h0m/World01AT01a-December62018.zip?dl=0 Good luck! My save is way up there to at the end of the game with some of the bugs are there.
  7. So far I like this game as well to! Yep I did almost forgot Black and White was that way too! I am a Kickstarter backer and I just join the Test Squad Team! I been pretty positive person that's why they choose me for the Test Squad looking forward to be Q and A Tester for the future patches! Thanks @Alex Koshelkov! They do need our support!
  8. Yep agree placing down buildings is like playing SimCity all over again. I remember when EA left will wright and maxis. Good old days are long gone. I wonder what happen if Will Wright made this game?
  9. Adding a military

    Thank goodness I have just try Age of Civilizations II series that game is too hard! Sorry for being Salty! I guess you don't blame us waiting for years for this game! We have been patient! When I hear the word “salty” describe someone, I think of a person who is unpleasant, highly irritated, and generally pretty angry. Salty people are those individuals who are hard to spend much time with, because before you know it you too are feeling a little salty for having to be in their presence.
  10. Adding a military

    As in core base fan since you guys run away with my money long time ago I don't like how this game is becoming a strategy game/war game as well. I bet this is hunting you guys. $320000 - Initial Goal [REACHED] $350000 - Multi Language Support [REACHED] $400000 - Dinosaurs Era $450000 - The Universim Live News System confirmed! $450000 - Planet editor toolset. Design your own planets using a special in-game editor! $500000 - iRobot. Some of us are pretty unhappy that are money is being runaway like this.
  11. ******** Hides in the Corner another unhappy post. ********** Theses developers are making a wonderful game looks like it's hard to make any one happy! And there trying there best with a Small team Remember that. Where still bashing? No Personal Attacks please or it be reported. And btw I have over 200+ hours in-game The Universim on Steam come on! Anyways it's a free world after all! ================= https://steamcommunity.com/app/352720/discussions/0/1734338354738161573/ Alex [developer] Sep 5 @ 3:37pm Long Development Time Concern We think it’s time to address the mammoth in the room. We’ve seen a fair amount of negative comments and reviews regarding our development time, which we want to discuss in this open letter. Yes, the game has been in production for 4 years, which is certainly longer than initially anticipated. We announced release dates on Kickstarter that seemed achievable, but quickly realized that we didn't leave ourselves enough time to achieve our ultimate vision. It would have been a complete mess to release a rushed game, especially considering this is our first title as a studio. We want to make a huge splash in the industry. The Universim is a project we have loved and believed in from its very first moments, and we know that’s something we share with all of you. If any of us lacked that faith, we wouldn’t be here today. The Kickstarter would have failed and The Universim may never have existed. Our fans offered us a unique opportunity to make something great, and that’s what we intend to do. We didn’t want to be another Kickstarter flop. We have far too much respect for our fans and the trust they have placed in us. There are quality standards we have worked enormously hard to achieve, especially considering the size of our team. It has killed us inside to keep everyone waiting, and even more so when we read comments like “too little, too late” or “this is all you’ve done in 4 years?” on features or updates that the team has put so much effort into. The truth is, game development is a very complicated and challenging process, especially when developing a title that requires so much new technology to be built. We had to rewrite physics systems and AI pathfinding (shift from typical planar movement to a fully spherical, procedural solution that also performs well with large unit counts); construct and optimize a system that procedurally generates planets, simulates weather (everything related to natural systems), and handles all AI-related tasks; and build an engaging and enjoyable experience that bridges the gap between indie and AAA. This is where 4 years went -- building tech and systems that will be used throughout the game (including procedural alien worlds). Everything we showed in the Kickstarter trailer is still coming, and it’s going to be great. We’ve read comments mentioning that we have somehow cut content out, but that couldn’t be further from the truth. In fact, we have pushed the quality well beyond anything that the initial trailer showcased, but that takes time. We hate to drag money into this, but it’s been another topic that is brought up constantly. We received around $400,000 through Kickstarter back in 2014. That seems like a ridiculous amount of money, and many of us wish we could have just 10% of that sitting in our bank accounts, but it doesn’t amount to much when you’re making a game. Once you deduct 21% for taxes, remove the Kickstarter fee, remove the Amazon processing fee, and fulfill physical rewards, you’re lucky to be left with $150,000. That makes it very difficult to pay just 4 full-time programmers for a year, let alone freelancers, contributors, and more for 4 years. Continued sales through our website saved the project and got it to where it is now. There are so many tiny things that add up and extend delays, but it’s been an amazing journey of learning and discovery. We don’t want to give you the wrong idea; we love what we do so very much. All of the setbacks, technical hiccups, and hair-pulling problems have certainly caused frustration for both us and the community, but all of the knowledge we have gained has made the team stronger and more capable than ever. Sometimes, the road you travel can be rough, but the wisdom gained will lead to greatness in the future. To all of our supporters, past, present, and future, we can’t thank you enough for your contributions. This project wouldn’t exist without you, and we are truly sorry for the delays. All of us here at Crytivo will continue to do our absolute best to make this game something phenomenal. We are proud of everything we have achieved so far, and we can’t wait to show you what’s coming. The major foundations are now present in the game, and it’ll only get better from here. Thanks again for sticking with us! We hope this clears things up. All of our love, The Crytivo Crew ======================================== ***hides**** Here comes a flame post ***hides**** https://twitter.com/theuniversim https://crytivo.com/en/news/the-universim-hot-patch-notes-v0-0-29 / Coming Soon Alpha v29 Patch Remember I don't speak for the developers or work for crytivo only defending this game.
  12. Screen 1 Wow Details! Of this patch! It seams the Exile Cities Works as it should! Good job Developers! Now it's not the wolfs or Tornadoes now its Exile Cities destroying my village progress! Seams like working so far so good!
  13. Impatience

    It's a free world just relax LOL?!