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Jara

QA Team
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About Jara

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    Paranthropus

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    Female
  • Steam Name
    jaralowell
  • Location
    Europe

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  1. V31 - Gamebreaking Graphics Issues

    If you running from steam, you can try setting launch options like right click The Universim, go properties, select Set Launch Options, and put in: " -popupwindow -screen-width 3840 -screen-height 1080 ", minus quotes And see if that works for you. Right now The Universim has no Surround/Infinity support thus strange out side predefined resolutions might go wrong by the auto resolution finder
  2. Unity crash on startup

    Strangely enough, past few days a few reports bin coming in towards unity based games and your specific error. More so from people that also own an VR set. So either a driver on Steam changed, or nVidea changed the driver. Sadly, i my self do not own such so i do not know where to check this. Your error or more your crash log seems to imply an driver issue with nVidia; but not specifically stating what the issue might be. Perhaps it is the latest nvidia patch causing it. You could try a version or two back (as i know they rolled out 3 patches this past few weeks so called for the RTX linup)
  3. Unity crash on startup

    Installed the latest Graphics drivers? (nVidia in your case)
  4. Unity crash on startup

    Could you add the output_log.txt from your C:\Users\%USerName%\AppData\LocalLow\Crytivo Games Inc_\The Universim folser ?
  5. You can only take fruits from bushes. Make sure before you try to grab it to check if said bush has fruits (food / herb). Thus obvious you cant do this quest in winter as fruits only on it mid/end summer.
  6. V25 update to V26 Backer

    At the Crytivo page, you can also see your key; that key also works in steam. The Launcher should also get you v26 now, or later this eve.
  7. Randomly i have at times a nugget or two laying somewhere, with status `wandering around`. eventually dying of thirst or hunger.
  8. Bug when I assign a nugget

    Sounds a lot like But i only had it for games loaded; not checked if it happens on main play after upgrade...
  9. As pointed out in image, the bottom bar bugs out at certain values of sorts and not updates at all
  10. Missing Textures / Materials

    Medieval Hospital, Medieval Tavern, Medieval Farm and Medieval Cemetery are white in game, showing no texture or material for them.
  11. Missing Text

    Medieval Well (?) Button shows : <!-Missing Translation [Building/waterWellBuildingDescriptionMedieval]-!> Medieval Warehouse (?) Button shows : %ExtendedBodyText% Medieval Engineers (?) Button shows : %ExtendedBodyText% School (?) Button shows : %ExtendedBodyText% Medieval Cemetery (?) Button shows : CemeteryDescription for the building Employment Center (?) Button shows : %ExtendedBodyText% Medieval Water Pump (?) Button shows : %ExtendedBodyText% Watchtower (?) Button shows : %ExtendedBodyText% Medieval Archive (?) Button shows : %ExtendedBodyText% Medieval Fishing Pier (?) Button shows : %ExtendedBodyText% Couriers Hut (?) Button shows : %ExtendedBodyText%
  12. Few more NRE's

    New one O.o [ERROR] Rewired: An exception occurred inside an event handler or callback. Source: Player input event callback This happens if your event handler code throws an exception. It can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running. Exception: System.NullReferenceException: Object reference not set to an instance of an object at TU.Pathfinding.PathfindingTerrain.SetHeight_INTERNAL (System.Collections.Generic.Dictionary`2 deformMapCache, .PlanetNode node, Single value) [0x00000] in <filename unknown>:0 at TU.Pathfinding.PathfindingTerrain.Deform_INTERNAL (Vector3 center, IList`1 nodes, Single avgHeight) [0x00000] in <filename unknown>:0 at TU.Pathfinding.PathfindingTerrain.TU.Pathfinding.IPathfindingTerrain.Deform (Vector3 center, IList`1 nodes, Single height) [0x00000] in <filename unknown>:0 at TU.Pathfinding.Pathfinding.AddWithCustomSize (System.Collections.Generic.List`1 points, Id`1 id, Vector3 center, Vector3 bounds, Vector3 extrusion, Quaternion rotation, Boolean deformTerrain) [0x00000] in <filename unknown>:0 at TU.Pathfinding.PathfindingOccupied.AddWithCustomSize (System.Collections.Generic.List`1 output, Id`1 id, Vector3 center, Vector3 bounds, Vector3 extrusion, Quaternion rotation, Boolean deformTerrain) [0x00000] in <filename unknown>:0 at Game.Actors.Urban.Buildings.BuildingActor.OccupyCells () [0x00000] in <filename unknown>:0 at Game.Actors.Urban.Buildings.BuildingActor.Setup () [0x00000] in <filename unknown>:0 at Game.Actors.Urban.Buildings.DefenseTowerActor.Setup () [0x00000] in <filename unknown>:0 at Game.Actors.Actor.Initialize () [0x00000] in <filename unknown>:0 at Game.Actors.Urban.Buildings.ConstructionSiteActor.Setup () [0x00000] in <filename unknown>:0 at Game.Actors.Actor.Initialize () [0x00000] in <filename unknown>:0 at Game.Actors.Urban.Buildings.ConstructionSiteActor.PlaceConstructionSite (Game.Actors.Planet.PlanetActor planetActor, Type buildingType, Vector3 position, Quaternion rotation, SnapPoint snapPoint, System.Collections.Generic.List`1 removableObjects, Boolean constructedFromBuildMenu, System.Action`1 onActorCreation, Boolean forceNoResourcesNeeded) [0x00000] in <filename unknown>:0 at Game.Displays.BuildingGhost.LocationConfirmed () [0x00000] in <filename unknown>:0 at Game.Displays.BuildingGhost.LocationSelected () [0x00000] in <filename unknown>:0 at Game.Displays.Ghost.OnPlacementValid () [0x00000] in <filename unknown>:0 at Game.Displays.Ghost.OnClicked (ButtonEventType buttonEvent) [0x00000] in <filename unknown>:0 at Game.UI.InputHandler.InputUpdateEvent (InputActionEventData data) [0x00000] in <filename unknown>:0 at WAAfftLhrNkmYLqCpbbnFzxULMZK.YSoVDayeLkGyfGmZLIaNOEncDzDx (.TbFLoBTorwSvYuPCPTGyoQFKhKl , UpdateLoopType ) [0x00000] in <filename unknown>:0 ------- Rewired System Info ------- Unity version: 2017.4.8f1 Rewired version: 1.1.10.0.U2017 Platform: Windows Using Unity input: False Primary input source: RawInput Use XInput: True Native mouse handling: True Enhanced device support: True
  13. After loading a game, when assigning a nugget to an site (for example watch tower) the display that he works there does not update; you have close it and re click the watch tower. Same for when you remove him. If you want to manually replace.
  14. Few more NRE's

    This one i got for Jolt of Joy [ERROR] Rewired: An exception occurred inside an event handler or callback. Source: Player input event callback This happens if your event handler code throws an exception. It can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running. Exception: System.NullReferenceException: Object reference not set to an instance of an object at Game.Faith.GodPower_CheerUp.OnActionApplied (Vector3 pos, Game.Actors.StageActor stageActor) [0x00000] in <filename unknown>:0 at Game.Faith.FaithController.GodPowerAction (Vector3 actionPos, Game.Actors.StageActor stageActor) [0x00000] in <filename unknown>:0 at Game.Displays.StageDisplay`1[T].GodPowerClick () [0x00000] in <filename unknown>:0 at Game.Displays.Pawns.NuggetDisplay.OnClickedDown () [0x00000] in <filename unknown>:0 at Game.Services.GameInfo.ObjectClickDown (IClickable clicked) [0x00000] in <filename unknown>:0 at Game.UI.OrbitCamera.PlanetObjectClickDown () [0x00000] in <filename unknown>:0 at Game.UI.OrbitCamera.OrbitLeftClick (ButtonEventType bet) [0x00000] in <filename unknown>:0 at Game.UI.InputHandler.InputUpdateEvent (InputActionEventData data) [0x00000] in <filename unknown>:0 at WAAfftLhrNkmYLqCpbbnFzxULMZK.YSoVDayeLkGyfGmZLIaNOEncDzDx (.TbFLoBTorwSvYuPCPTGyoQFKhKl , UpdateLoopType ) [0x00000] in <filename unknown>:0 ------- Rewired System Info ------- Unity version: 2017.4.8f1 Rewired version: 1.1.10.0.U2017 Platform: Windows Using Unity input: False Primary input source: RawInput Use XInput: True Native mouse handling: True Enhanced device support: True And This for an construction site for a nugget home that seems a bonded and never build. [ERROR] Rewired: An exception occurred inside an event handler or callback. Source: Player input event callback This happens if your event handler code throws an exception. It can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running. Exception: System.NullReferenceException: Object reference not set to an instance of an object at Game.Actors.Urban.Buildings.ConstructionSiteActor.GetSupporters (System.Collections.Generic.List`1& supporters) [0x00000] in <filename unknown>:0 at Game.UI.ConstructionSiteInfoPanel.UpdateAssignedWorkers () [0x00000] in <filename unknown>:0 at Game.UI.ConstructionSiteInfoPanel.Init () [0x00000] in <filename unknown>:0 at Game.UI.ConstructionSiteInfoPanel.Show[ConstructionSiteActor] (Game.Actors.Urban.Buildings.ConstructionSiteActor obj) [0x00000] in <filename unknown>:0 at Game.UI.UIController.CreatePanel[ConstructionSiteActor] (UnityEngine.GameObject prefab, UIPanelType type, Game.Actors.Urban.Buildings.ConstructionSiteActor objToPassToPanel, UnityEngine.Transform panelParent, Boolean show) [0x00000] in <filename unknown>:0 at Game.UI.UIController.ShowPanelOfType[ConstructionSiteActor] (UIPanelType type, Game.Actors.Urban.Buildings.ConstructionSiteActor objToPassToPanel, Boolean setAsLastSibling, Boolean modal) [0x00000] in <filename unknown>:0 at Game.Displays.Buildings.ConstructionSiteDisplay.OnClickedUp () [0x00000] in <filename unknown>:0 at Game.Services.GameInfo.ObjectClickUp (IClickable clicked) [0x00000] in <filename unknown>:0 at Game.UI.OrbitCamera.PlanetObjectClickUp () [0x00000] in <filename unknown>:0 at Game.UI.OrbitCamera.OrbitLeftClick (ButtonEventType bet) [0x00000] in <filename unknown>:0 at Game.UI.InputHandler.InputUpdateEvent (InputActionEventData data) [0x00000] in <filename unknown>:0 at WAAfftLhrNkmYLqCpbbnFzxULMZK.YSoVDayeLkGyfGmZLIaNOEncDzDx (.TbFLoBTorwSvYuPCPTGyoQFKhKl , UpdateLoopType ) [0x00000] in <filename unknown>:0 ------- Rewired System Info ------- Unity version: 2017.4.8f1 Rewired version: 1.1.10.0.U2017 Platform: Windows Using Unity input: False Primary input source: RawInput Use XInput: True Native mouse handling: True Enhanced device support: True Followed by a few hundred of NullReferenceException: Object reference not set to an instance of an object at Game.Actors.Urban.Buildings.ConstructionSiteActor.GetSupporters (System.Collections.Generic.List`1& supporters) [0x00000] in <filename unknown>:0 at Game.UI.ConstructionPopup.UpdateResources () [0x00000] in <filename unknown>:0 at Game.UI.ConstructionPopup.Update () [0x00000] in <filename unknown>:0
  15. Major Memory Leak: Save Game

    On re investigating this, seems not to be the saving it self that causes it. But simply opening the Archive does. Every-time you click it so it shows the saved games, memory use jumps up. Till a point you do not have any left for the OS and or Game to function resulting in either an Crash of the OS (Blue Screen) or Game.
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