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Kerby84

Kickstarter Silver Edition
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  1. Like
    Kerby84 got a reaction from rnramos in Make me smile again   
     
    Dear @AKoshelkov,
     
    as a passionate Kickstarter backer from the beginning I followed the ups and downs of the development for almost 3 years and 8 months since the successful funding. You''ve made great progress yes, but the foundation is still broken and you need manpower to fix it.
     
    Starting with the completly  misjudged release roadmap during kickstarter.
     
     
    Why this huge misjudgement?
     
    You are a creative artist and really great in visual design. But you're not a programmer. How many full time programmers work for Crytivo and since when? Full time programmers that are good at their job should be able to develop at least a working minimal foundation that works most of the time in more than tree years. Part time programmers of course with a daytime job have other things on their mind. You delivered great concepts and added add on and strecht goals but could not realize one of them yet because you have no stable base.
     
    The Kickstarter alone made $ 387,345 and you were able to get more support trough your site after kickstarter finished. 
     
    Let me ask you some questions if we're talking seriously honest and full of transparency.
     
    How much money was spent on:
     
    Arts and Assets
    Programming
    PR
    Building up Crytivo as a Publisher including investments in other games.
     
    Thinking of developing a game... We talked about a stable base you can develop on... a non professional would think... investing in full time programmers would be a good idea, right? How many full time programmers work for crytivo since you're a publisher now and you offer development assistance.
     
    Be honest. Be awesome. Be true.
  2. Like
    Kerby84 got a reaction from threeheaded monkey in what do you think about this new mechanics to the new medieval era?   
    You described settlers or every rts building game with fog of war. You even described some elements of Civilization.
     
    If the main mechanic in the advertised concept of The Universim is still the same -
     
    The Universim is a god game. It's not at the moment of course it's a RTS game at the moment and development direction seems to go straight to RTS city builder... so @(KG XST) PEDRO GAMER TV I understand your ideas to implement more RTS mechanics.... but I don't like the idea. not because your idea is bad. It isn't of course. But The Universim was advertised as god game. Not as another rts game. There are so many RTS games on the market. The Universim claimed to be a outstanding revival of the god game genre. There even is a stoneage city builder game in development which looks great. Ancient Cities  So no. I don't want The Universim to be another "who cares about the game" city builder rts game. The uniqueness of The Universim needs to be the focus on the god game genre.
     
    We have a stoneage tribe to begin with. They need to learn to protect themselves from nature and wild animals. God does not play a role here. You're right.
    @AKoshelkov What lies behind this decision? What's planned Alex? We're still a spectator more or less and have no influence at all. Adding some new powers for a god does not help. Please take a look at the topic and it would be great to discuss with the devs and ohter The Universim players openly in the topic: What Do You Think About Research about your vision for The Universim. Do you vision The Universim as a RTS city builder civilization game with some add on spells for a "god" or something else. 
  3. Like
    Kerby84 got a reaction from threeheaded monkey in what do you think about this new mechanics to the new medieval era?   
    You described settlers or every rts building game with fog of war. You even described some elements of Civilization.
     
    If the main mechanic in the advertised concept of The Universim is still the same -
     
    The Universim is a god game. It's not at the moment of course it's a RTS game at the moment and development direction seems to go straight to RTS city builder... so @(KG XST) PEDRO GAMER TV I understand your ideas to implement more RTS mechanics.... but I don't like the idea. not because your idea is bad. It isn't of course. But The Universim was advertised as god game. Not as another rts game. There are so many RTS games on the market. The Universim claimed to be a outstanding revival of the god game genre. There even is a stoneage city builder game in development which looks great. Ancient Cities  So no. I don't want The Universim to be another "who cares about the game" city builder rts game. The uniqueness of The Universim needs to be the focus on the god game genre.
     
    We have a stoneage tribe to begin with. They need to learn to protect themselves from nature and wild animals. God does not play a role here. You're right.
    @AKoshelkov What lies behind this decision? What's planned Alex? We're still a spectator more or less and have no influence at all. Adding some new powers for a god does not help. Please take a look at the topic and it would be great to discuss with the devs and ohter The Universim players openly in the topic: What Do You Think About Research about your vision for The Universim. Do you vision The Universim as a RTS city builder civilization game with some add on spells for a "god" or something else. 
  4. Like
    Kerby84 reacted to threeheaded monkey in What do you think about research?   
    Hey.
     
    I really would like to know what the others are thinking about the way we do research in the game. That's it,heh.
     
    See, I was playing Stellaris a lot and the game is absolutely amazing, there's just one thing that doesn't seem right to me and that's how you do research. I'm more the kind of guy who likes to see where I am, where I'm heading to and what I have to do to get there.  But choosing from randomly popping up techs makes me feel like sitting in front of a slotmachine, pushing buttons for an unseen jackpot.
     
    As for The Universim I feel the same way, but with more "frustration".  The research as it takes place right now actually offers  no proof of progression. When selecting a certain perk and researching it, I can only imagine which opportunities may arise afterwards. 
     
    The game deserves more.
     
  5. Haha
    Kerby84 got a reaction from threeheaded monkey in Opinions on the new patch?   
     
    If there only was a god in this god game to protect the poor little nuggets.   Too bad...
     
    Sarcasm of the day was brought to you by snact. 
    secular
    nuggets
    against
    church
    taxes
  6. Haha
    Kerby84 got a reaction from threeheaded monkey in Opinions on the new patch?   
     
    If there only was a god in this god game to protect the poor little nuggets.   Too bad...
     
    Sarcasm of the day was brought to you by snact. 
    secular
    nuggets
    against
    church
    taxes
  7. Like
    Kerby84 got a reaction from threeheaded monkey in What do you think about research?   
    Thinking of the new patch...
     
    You're mostly secular. They are a stoneage tribe like every other tribe. You as god do not play a role in their life. They hunt, they breed, they even have to protect themselves from wild animals or they die. You have secular gameplay already. The essential godly gameplay is missing. So actually there is no need for a new secular gameplay mechanic. It's already a secular game.  So introducing a godly gameplay mechanic and therefore a godly research path would help. 
  8. Like
    Kerby84 reacted to Frosty4k in What do you think about research?   
    Hey I'm just going to copy some contents of another topic as it directly relates to this topic.
     
    The current system of tech and evolution research is kind of cool, but I think it can be way cooler.
    a. Tech Research - It's kind of strange how all these technologies just fall into my queue pile when others are completed. A more sophisticated tech tree that requires a villager to research would be nice. Like maybe I want to skip hunting and specialize in fishing and berry picking.
    b. Evolution Research - I understand that evolution is just a bunch of random mutations, but only the mutations that actually help a creature to survive is what would be passed down. For example, the black bear in the north pole died off to it's evolutionary descendant (polar bears) because they mutated white fur. If polar bears mutated green fur they would have died instantly. With this in mind, I'd suggest that the system be changed to be dynamic - not just random. If my villagers are living in dry arid conditions, then after living there for some time they should evolve traits such as less water requirement, better heat dissipation, more efficient movement to reduce stamina loss, etc. These traits can then stick with you regardless of what biome your people expand to... but if you maintain that you can only research one at a time, then the player then has to choose which biome he'd prefer to prosper in.
    c. Cultural Traits - Ah yes, a third type of research. This would be entirely based on how the god interacts with the village (including through god mail). It isn't like traditional research, where you pick a choice and wait for it to complete. Rather it's a reflection of how the god chooses to handle situations. For example, the god throws fire at a wolf. From there, the villagers will fight off wolves with torches and incorporate fire into more parts of their lives. If the god decides to pick up wolves and relocate them, then the village will too. If the god decides to crush the wolf with a rock, the village will prefer to use traps. Some choices could even make the village change how it looks, like having more torches handy, or people who go to the barber prefer to get certain haircuts, etc.
  9. Like
    Kerby84 got a reaction from threeheaded monkey in Gameplay Feeling Lackluster   
    I totally agree with you.
     
    I mentioned this over and over again. Yes we have a pretty stable city builder with resource management and some kind of technical progression at the moment. That's great and I appreciate the status at the moment. The only problem I see is the lack of god game mechanics. We have a secular city builder and we're the mayor. We suppose to be a god but we have no power. Putting a few godly powers upon this secular base gameplay will not change gameplay at all. We'd still have a city builder with some godly powers on top.
     
    There needs to be a secular gameplay way (which we already have and it's working good in the latest patch so far) and a godly gameplay way to please all players. I don't want to speak for all, but I'm sure most players will compare (like you did) this game with black & white which was a great god game (beside some flaws in design of course and the lack of an endless game mode). Is it unfair to compare? No. The Universim was introduced as god game.
     
    Talking about the situation at the moment. The player has no real influence as god. The nugget tribe is forced to protect itself from wild animals with watchtowers, natural disasters like windstorms and tornadoes and you as god can't do anything if a tornado is destroying the buildings.
     
    In black & white you could perform godly miracles to protect your believers.
     
    To talk serious. As I said. Adding some godly spells on the secular basement is not the solution if The Universim aims to be a god game.
     
    I'd be happy if you contribute to the research topic HERE Every Idea is good. It's an brainstorming area.  
  10. Like
    Kerby84 got a reaction from threeheaded monkey in Gameplay Feeling Lackluster   
    I totally agree with you.
     
    I mentioned this over and over again. Yes we have a pretty stable city builder with resource management and some kind of technical progression at the moment. That's great and I appreciate the status at the moment. The only problem I see is the lack of god game mechanics. We have a secular city builder and we're the mayor. We suppose to be a god but we have no power. Putting a few godly powers upon this secular base gameplay will not change gameplay at all. We'd still have a city builder with some godly powers on top.
     
    There needs to be a secular gameplay way (which we already have and it's working good in the latest patch so far) and a godly gameplay way to please all players. I don't want to speak for all, but I'm sure most players will compare (like you did) this game with black & white which was a great god game (beside some flaws in design of course and the lack of an endless game mode). Is it unfair to compare? No. The Universim was introduced as god game.
     
    Talking about the situation at the moment. The player has no real influence as god. The nugget tribe is forced to protect itself from wild animals with watchtowers, natural disasters like windstorms and tornadoes and you as god can't do anything if a tornado is destroying the buildings.
     
    In black & white you could perform godly miracles to protect your believers.
     
    To talk serious. As I said. Adding some godly spells on the secular basement is not the solution if The Universim aims to be a god game.
     
    I'd be happy if you contribute to the research topic HERE Every Idea is good. It's an brainstorming area.  
  11. Like
    Kerby84 got a reaction from AceOfSpadez in What do you think about research?   
    A little greedy, isn't it? ;-) But in some cases it simply does not make sense. I know what you're thinking of. You talked about the real world and believers and non believers. But you see the real world problems this is causing, right? For example the christian religion had many violent problems during it's existence. Crusades, inquisition and witch hunts. Non believers died during this process and a more religious society remained for a period of time.
     
    Depending on your actions your nuggets should be a more godly society or a more secular society sooner or later. This results the events like inquisiton for a godly society or enlightenment für a secular society. See it as events and not as decision. ;-) if you behave like a god you have more believers. if you behave like a  mayor you have citizens. ;-)
     
    They don't need to be prepared. You have to be prepared as a god ;-) See the logic behind it? ;-)
    An intergalactic spaceship with robot chicken zombies arrives. ;-) your nuggets form groups in the temple to pray for shelter. your power arises and charges over time and you blast those robot chicken zombies away with a blink of an eye ;-) or you send some preachers out to proselytize them. maybe you're able to welcome new intergalactic believers that spread your word of love and peace.... at least you tell them so. ;-)
     
  12. Like
    Kerby84 got a reaction from Brillo in What do you think about research?   
    @Bolerro That was my idea behind the two shrines. Some people prefer a RTS style resource management to unlock new technologies and some prefer a more godly way by spending faith which could be gained through prayer and other tasks. This solution could please both player types and it´d  help (in my opinion) to make the universim a unique god game for a broad audience. Sure... Double work for The Universim team but I think we all want the universim to become the best game for different playstyles which results in a a broad and pleased audience.
     
    Of course. That makes sense.Those are basic technologies for me. I agree. Basic technologies should be obtainable in the starter shrine (epicenter)
     
    If I continue my idea with your help...
     
    Basic Technologies are avaiable in the Epicenter (Shrine of Wisdom):
     
    First should be:
    simple tools -> wood cutting and stone mining -> taming of fire -> first buildings including huts and water system (huts have a little fireplace. in there we see light, so they need fire in their stone huts) and so on. 
     
    those technologies should be a mix of faith and resource cost. some only researchable trough faith, some only trough resources. once all basic technologies are researched, the player (god) should choose between two ways to proceed.
     
    the godly way which unlocks a new set of technologies for the stoneage which are all obtainable trough faith (but follow a logic rule in order to unlock. you can't unlock a high cost technology before you unlocked a basic one... for example... 
    ->commitments for breeding, prayer and so on. -> more advanced temple to gain more faith -> godly powers to support nuggets: shield of faith that protects nuggets from nature, manna rain to provide food fast if needed...
     
    Your nuggets could learn from you.
    example:
    -you need to unlock the godly power "godly hunt" which allows you to shoot many arrows from the sky to the ground to hunt wild animals. Your nuggets try to imitate you and learn to build arrows and bows sooner or later. you have no direct control of the learning process. your nuggets learn instantly or you have to perform the miracle over and over again until they learn. but you are there to feed them so no need to rush. those poor stupid mortals. (of course your nugget's can't be harmed trough your godly arrows.) 
    -you need to unlock the godly power "harvest of god" which allows you to harvest food from wild plants. Your nuggets try to imitate you and sooner or later they start to build a farm and cultivate food plants.
     -you need to unlock the godly power "heal" or "mass heal" and your nuggets sooner or later learn to build a hospital.
    ...
     
    If you do not enjoy being an almighty god you can perform a very costly miracle  "crisis of belief" which consumes all faith you have and 50% -75% of your nuggets will die but the rest evolves to a secular point of view. Your nuggets learn to protect themselves and do not count on godly help. ->secular shrine
     
     
    the secular way which unlocks a new set of technologies for the stoneage which are all obtainable trough resources and nugget intellect. a school building needs to be unlocked to invent new technologies. nuggets auto assign to the school building and generate intellect.
    ->society laws for breeding and so on ->school building -> bow and arrow -> fishing hut -> eatery -> farming -> medicine-> and of course bunkers to protect themselves from natural disasters.
     
    The school system may allow you to progress slower in the beginning stone age and medieval era because intellect ist a resource you need to collect beside real resources to invent things, but in the later game your nuggets learn faster. 
     
    You still slowly gain faith but have no influence on the rate. Faith regeneration depends on the number of nuggets alive. You're limited to basic god powers like rain, thunder, tornadoes, rainbows, flying birds...
     
    If you want to change the way nuggets see you, you can perform a special miracle "rain of belief" which cost an enormous amout of faith - and over time the secular society may change to a godly one and your nuggets forget secular only buildings like bunkers and destroy them to praise you. Of course not all nuggets agree. So 50% to 75% of your nuggets die during this process. -> godly shrine
  13. Like
    Kerby84 got a reaction from threeheaded monkey in What do you think about research?   
    My idea for a research system for a god game in which the player decides how much godly intervention should be avaiable.:
     
    My suggestion is to introduce minimum 3 Shrines which evolve depending on your decisions. You Start  with a
     
    SHRINE OF WISDOM (or if you want to call it epicenter)
    This shrine provides the possibility to choose between different options that have direct influence on the society. Those research options can be bought by spending faith. Which could be generated in a prayer enclave or a temple.
     
    Like:
    Major options to choose:
    -secularity
    -freedom of will
    -prayer rules
    -Sacrifices
     
    Basic options to choose:
    -clothes
    -reproduction
    -basic technology
     
    By choosing either free will or strict prayer rules you decide if the Shrine of Wisdom changes to a "Heaven Shrine" or a "Secularity Shrine"
     
    Heaven Shrine
     
    Most technologies are avaiable but main focus is on pleasing a god. You decide by spending faith what to introduce to your Nuggets. Higher technologies have a higher faith cost.
    Some special technologies like a faith shield insted of a bunker to protect nuggets from natural disasters are avaiable. Or in the space age a "godly spaceship" that reduces risks if you land on a planet. Of course your faith gain is faster and you can decide how much nuggets pray or if you sacrifice one for an instant faith boost. Nuggets do most things autonomous to stay alive if you did not set a rule for a specific behaviour... like "god decides if you breed"
     
     
    Secularity Shrine
     
    This shrine is not powered by faith. You have to pay resources and nuggets have to learn to invent things. A school is unlocked if your Shrine of Wisdom transforms to a Secularity Shrine.  Some nuggets still pray in this secular society so you as a god will not die, but you're not mighty... Your might does not suffice to perform mighy powers... So your nuggets have to learn to protect themselves with a bunker against nature. You're more like a manager insteat of a god. People are aware that you exist but most of them do not care about you but they agree that you're their mayor. ;-) Technologies reflect those circumstances. Your nuggets may evolve not so fast but will be more advanced in the space age when it comes to self defense.
     
    My2cents. 
     
    What are you thinking about this idea?

     
     
     
     
  14. Like
    Kerby84 got a reaction from Brillo in What do you think about research?   
    @Bolerro That was my idea behind the two shrines. Some people prefer a RTS style resource management to unlock new technologies and some prefer a more godly way by spending faith which could be gained through prayer and other tasks. This solution could please both player types and it´d  help (in my opinion) to make the universim a unique god game for a broad audience. Sure... Double work for The Universim team but I think we all want the universim to become the best game for different playstyles which results in a a broad and pleased audience.
     
    Of course. That makes sense.Those are basic technologies for me. I agree. Basic technologies should be obtainable in the starter shrine (epicenter)
     
    If I continue my idea with your help...
     
    Basic Technologies are avaiable in the Epicenter (Shrine of Wisdom):
     
    First should be:
    simple tools -> wood cutting and stone mining -> taming of fire -> first buildings including huts and water system (huts have a little fireplace. in there we see light, so they need fire in their stone huts) and so on. 
     
    those technologies should be a mix of faith and resource cost. some only researchable trough faith, some only trough resources. once all basic technologies are researched, the player (god) should choose between two ways to proceed.
     
    the godly way which unlocks a new set of technologies for the stoneage which are all obtainable trough faith (but follow a logic rule in order to unlock. you can't unlock a high cost technology before you unlocked a basic one... for example... 
    ->commitments for breeding, prayer and so on. -> more advanced temple to gain more faith -> godly powers to support nuggets: shield of faith that protects nuggets from nature, manna rain to provide food fast if needed...
     
    Your nuggets could learn from you.
    example:
    -you need to unlock the godly power "godly hunt" which allows you to shoot many arrows from the sky to the ground to hunt wild animals. Your nuggets try to imitate you and learn to build arrows and bows sooner or later. you have no direct control of the learning process. your nuggets learn instantly or you have to perform the miracle over and over again until they learn. but you are there to feed them so no need to rush. those poor stupid mortals. (of course your nugget's can't be harmed trough your godly arrows.) 
    -you need to unlock the godly power "harvest of god" which allows you to harvest food from wild plants. Your nuggets try to imitate you and sooner or later they start to build a farm and cultivate food plants.
     -you need to unlock the godly power "heal" or "mass heal" and your nuggets sooner or later learn to build a hospital.
    ...
     
    If you do not enjoy being an almighty god you can perform a very costly miracle  "crisis of belief" which consumes all faith you have and 50% -75% of your nuggets will die but the rest evolves to a secular point of view. Your nuggets learn to protect themselves and do not count on godly help. ->secular shrine
     
     
    the secular way which unlocks a new set of technologies for the stoneage which are all obtainable trough resources and nugget intellect. a school building needs to be unlocked to invent new technologies. nuggets auto assign to the school building and generate intellect.
    ->society laws for breeding and so on ->school building -> bow and arrow -> fishing hut -> eatery -> farming -> medicine-> and of course bunkers to protect themselves from natural disasters.
     
    The school system may allow you to progress slower in the beginning stone age and medieval era because intellect ist a resource you need to collect beside real resources to invent things, but in the later game your nuggets learn faster. 
     
    You still slowly gain faith but have no influence on the rate. Faith regeneration depends on the number of nuggets alive. You're limited to basic god powers like rain, thunder, tornadoes, rainbows, flying birds...
     
    If you want to change the way nuggets see you, you can perform a special miracle "rain of belief" which cost an enormous amout of faith - and over time the secular society may change to a godly one and your nuggets forget secular only buildings like bunkers and destroy them to praise you. Of course not all nuggets agree. So 50% to 75% of your nuggets die during this process. -> godly shrine
  15. Like
    Kerby84 got a reaction from threeheaded monkey in What do you think about research?   
    My idea for a research system for a god game in which the player decides how much godly intervention should be avaiable.:
     
    My suggestion is to introduce minimum 3 Shrines which evolve depending on your decisions. You Start  with a
     
    SHRINE OF WISDOM (or if you want to call it epicenter)
    This shrine provides the possibility to choose between different options that have direct influence on the society. Those research options can be bought by spending faith. Which could be generated in a prayer enclave or a temple.
     
    Like:
    Major options to choose:
    -secularity
    -freedom of will
    -prayer rules
    -Sacrifices
     
    Basic options to choose:
    -clothes
    -reproduction
    -basic technology
     
    By choosing either free will or strict prayer rules you decide if the Shrine of Wisdom changes to a "Heaven Shrine" or a "Secularity Shrine"
     
    Heaven Shrine
     
    Most technologies are avaiable but main focus is on pleasing a god. You decide by spending faith what to introduce to your Nuggets. Higher technologies have a higher faith cost.
    Some special technologies like a faith shield insted of a bunker to protect nuggets from natural disasters are avaiable. Or in the space age a "godly spaceship" that reduces risks if you land on a planet. Of course your faith gain is faster and you can decide how much nuggets pray or if you sacrifice one for an instant faith boost. Nuggets do most things autonomous to stay alive if you did not set a rule for a specific behaviour... like "god decides if you breed"
     
     
    Secularity Shrine
     
    This shrine is not powered by faith. You have to pay resources and nuggets have to learn to invent things. A school is unlocked if your Shrine of Wisdom transforms to a Secularity Shrine.  Some nuggets still pray in this secular society so you as a god will not die, but you're not mighty... Your might does not suffice to perform mighy powers... So your nuggets have to learn to protect themselves with a bunker against nature. You're more like a manager insteat of a god. People are aware that you exist but most of them do not care about you but they agree that you're their mayor. ;-) Technologies reflect those circumstances. Your nuggets may evolve not so fast but will be more advanced in the space age when it comes to self defense.
     
    My2cents. 
     
    What are you thinking about this idea?

     
     
     
     
  16. Like
    Kerby84 got a reaction from Brillo in What do you think about research?   
    @Bolerro That was my idea behind the two shrines. Some people prefer a RTS style resource management to unlock new technologies and some prefer a more godly way by spending faith which could be gained through prayer and other tasks. This solution could please both player types and it´d  help (in my opinion) to make the universim a unique god game for a broad audience. Sure... Double work for The Universim team but I think we all want the universim to become the best game for different playstyles which results in a a broad and pleased audience.
     
    Of course. That makes sense.Those are basic technologies for me. I agree. Basic technologies should be obtainable in the starter shrine (epicenter)
     
    If I continue my idea with your help...
     
    Basic Technologies are avaiable in the Epicenter (Shrine of Wisdom):
     
    First should be:
    simple tools -> wood cutting and stone mining -> taming of fire -> first buildings including huts and water system (huts have a little fireplace. in there we see light, so they need fire in their stone huts) and so on. 
     
    those technologies should be a mix of faith and resource cost. some only researchable trough faith, some only trough resources. once all basic technologies are researched, the player (god) should choose between two ways to proceed.
     
    the godly way which unlocks a new set of technologies for the stoneage which are all obtainable trough faith (but follow a logic rule in order to unlock. you can't unlock a high cost technology before you unlocked a basic one... for example... 
    ->commitments for breeding, prayer and so on. -> more advanced temple to gain more faith -> godly powers to support nuggets: shield of faith that protects nuggets from nature, manna rain to provide food fast if needed...
     
    Your nuggets could learn from you.
    example:
    -you need to unlock the godly power "godly hunt" which allows you to shoot many arrows from the sky to the ground to hunt wild animals. Your nuggets try to imitate you and learn to build arrows and bows sooner or later. you have no direct control of the learning process. your nuggets learn instantly or you have to perform the miracle over and over again until they learn. but you are there to feed them so no need to rush. those poor stupid mortals. (of course your nugget's can't be harmed trough your godly arrows.) 
    -you need to unlock the godly power "harvest of god" which allows you to harvest food from wild plants. Your nuggets try to imitate you and sooner or later they start to build a farm and cultivate food plants.
     -you need to unlock the godly power "heal" or "mass heal" and your nuggets sooner or later learn to build a hospital.
    ...
     
    If you do not enjoy being an almighty god you can perform a very costly miracle  "crisis of belief" which consumes all faith you have and 50% -75% of your nuggets will die but the rest evolves to a secular point of view. Your nuggets learn to protect themselves and do not count on godly help. ->secular shrine
     
     
    the secular way which unlocks a new set of technologies for the stoneage which are all obtainable trough resources and nugget intellect. a school building needs to be unlocked to invent new technologies. nuggets auto assign to the school building and generate intellect.
    ->society laws for breeding and so on ->school building -> bow and arrow -> fishing hut -> eatery -> farming -> medicine-> and of course bunkers to protect themselves from natural disasters.
     
    The school system may allow you to progress slower in the beginning stone age and medieval era because intellect ist a resource you need to collect beside real resources to invent things, but in the later game your nuggets learn faster. 
     
    You still slowly gain faith but have no influence on the rate. Faith regeneration depends on the number of nuggets alive. You're limited to basic god powers like rain, thunder, tornadoes, rainbows, flying birds...
     
    If you want to change the way nuggets see you, you can perform a special miracle "rain of belief" which cost an enormous amout of faith - and over time the secular society may change to a godly one and your nuggets forget secular only buildings like bunkers and destroy them to praise you. Of course not all nuggets agree. So 50% to 75% of your nuggets die during this process. -> godly shrine
  17. Like
    Kerby84 got a reaction from threeheaded monkey in What do you think about research?   
    My idea for a research system for a god game in which the player decides how much godly intervention should be avaiable.:
     
    My suggestion is to introduce minimum 3 Shrines which evolve depending on your decisions. You Start  with a
     
    SHRINE OF WISDOM (or if you want to call it epicenter)
    This shrine provides the possibility to choose between different options that have direct influence on the society. Those research options can be bought by spending faith. Which could be generated in a prayer enclave or a temple.
     
    Like:
    Major options to choose:
    -secularity
    -freedom of will
    -prayer rules
    -Sacrifices
     
    Basic options to choose:
    -clothes
    -reproduction
    -basic technology
     
    By choosing either free will or strict prayer rules you decide if the Shrine of Wisdom changes to a "Heaven Shrine" or a "Secularity Shrine"
     
    Heaven Shrine
     
    Most technologies are avaiable but main focus is on pleasing a god. You decide by spending faith what to introduce to your Nuggets. Higher technologies have a higher faith cost.
    Some special technologies like a faith shield insted of a bunker to protect nuggets from natural disasters are avaiable. Or in the space age a "godly spaceship" that reduces risks if you land on a planet. Of course your faith gain is faster and you can decide how much nuggets pray or if you sacrifice one for an instant faith boost. Nuggets do most things autonomous to stay alive if you did not set a rule for a specific behaviour... like "god decides if you breed"
     
     
    Secularity Shrine
     
    This shrine is not powered by faith. You have to pay resources and nuggets have to learn to invent things. A school is unlocked if your Shrine of Wisdom transforms to a Secularity Shrine.  Some nuggets still pray in this secular society so you as a god will not die, but you're not mighty... Your might does not suffice to perform mighy powers... So your nuggets have to learn to protect themselves with a bunker against nature. You're more like a manager insteat of a god. People are aware that you exist but most of them do not care about you but they agree that you're their mayor. ;-) Technologies reflect those circumstances. Your nuggets may evolve not so fast but will be more advanced in the space age when it comes to self defense.
     
    My2cents. 
     
    What are you thinking about this idea?

     
     
     
     
  18. Like
    Kerby84 got a reaction from threeheaded monkey in What do you think about research?   
    My idea for a research system for a god game in which the player decides how much godly intervention should be avaiable.:
     
    My suggestion is to introduce minimum 3 Shrines which evolve depending on your decisions. You Start  with a
     
    SHRINE OF WISDOM (or if you want to call it epicenter)
    This shrine provides the possibility to choose between different options that have direct influence on the society. Those research options can be bought by spending faith. Which could be generated in a prayer enclave or a temple.
     
    Like:
    Major options to choose:
    -secularity
    -freedom of will
    -prayer rules
    -Sacrifices
     
    Basic options to choose:
    -clothes
    -reproduction
    -basic technology
     
    By choosing either free will or strict prayer rules you decide if the Shrine of Wisdom changes to a "Heaven Shrine" or a "Secularity Shrine"
     
    Heaven Shrine
     
    Most technologies are avaiable but main focus is on pleasing a god. You decide by spending faith what to introduce to your Nuggets. Higher technologies have a higher faith cost.
    Some special technologies like a faith shield insted of a bunker to protect nuggets from natural disasters are avaiable. Or in the space age a "godly spaceship" that reduces risks if you land on a planet. Of course your faith gain is faster and you can decide how much nuggets pray or if you sacrifice one for an instant faith boost. Nuggets do most things autonomous to stay alive if you did not set a rule for a specific behaviour... like "god decides if you breed"
     
     
    Secularity Shrine
     
    This shrine is not powered by faith. You have to pay resources and nuggets have to learn to invent things. A school is unlocked if your Shrine of Wisdom transforms to a Secularity Shrine.  Some nuggets still pray in this secular society so you as a god will not die, but you're not mighty... Your might does not suffice to perform mighy powers... So your nuggets have to learn to protect themselves with a bunker against nature. You're more like a manager insteat of a god. People are aware that you exist but most of them do not care about you but they agree that you're their mayor. ;-) Technologies reflect those circumstances. Your nuggets may evolve not so fast but will be more advanced in the space age when it comes to self defense.
     
    My2cents. 
     
    What are you thinking about this idea?

     
     
     
     
  19. Like
    Kerby84 got a reaction from threeheaded monkey in What do you think about research?   
    My idea for a research system for a god game in which the player decides how much godly intervention should be avaiable.:
     
    My suggestion is to introduce minimum 3 Shrines which evolve depending on your decisions. You Start  with a
     
    SHRINE OF WISDOM (or if you want to call it epicenter)
    This shrine provides the possibility to choose between different options that have direct influence on the society. Those research options can be bought by spending faith. Which could be generated in a prayer enclave or a temple.
     
    Like:
    Major options to choose:
    -secularity
    -freedom of will
    -prayer rules
    -Sacrifices
     
    Basic options to choose:
    -clothes
    -reproduction
    -basic technology
     
    By choosing either free will or strict prayer rules you decide if the Shrine of Wisdom changes to a "Heaven Shrine" or a "Secularity Shrine"
     
    Heaven Shrine
     
    Most technologies are avaiable but main focus is on pleasing a god. You decide by spending faith what to introduce to your Nuggets. Higher technologies have a higher faith cost.
    Some special technologies like a faith shield insted of a bunker to protect nuggets from natural disasters are avaiable. Or in the space age a "godly spaceship" that reduces risks if you land on a planet. Of course your faith gain is faster and you can decide how much nuggets pray or if you sacrifice one for an instant faith boost. Nuggets do most things autonomous to stay alive if you did not set a rule for a specific behaviour... like "god decides if you breed"
     
     
    Secularity Shrine
     
    This shrine is not powered by faith. You have to pay resources and nuggets have to learn to invent things. A school is unlocked if your Shrine of Wisdom transforms to a Secularity Shrine.  Some nuggets still pray in this secular society so you as a god will not die, but you're not mighty... Your might does not suffice to perform mighy powers... So your nuggets have to learn to protect themselves with a bunker against nature. You're more like a manager insteat of a god. People are aware that you exist but most of them do not care about you but they agree that you're their mayor. ;-) Technologies reflect those circumstances. Your nuggets may evolve not so fast but will be more advanced in the space age when it comes to self defense.
     
    My2cents. 
     
    What are you thinking about this idea?

     
     
     
     
  20. Like
    Kerby84 got a reaction from threeheaded monkey in What do you think about research?   
    My idea for a research system for a god game in which the player decides how much godly intervention should be avaiable.:
     
    My suggestion is to introduce minimum 3 Shrines which evolve depending on your decisions. You Start  with a
     
    SHRINE OF WISDOM (or if you want to call it epicenter)
    This shrine provides the possibility to choose between different options that have direct influence on the society. Those research options can be bought by spending faith. Which could be generated in a prayer enclave or a temple.
     
    Like:
    Major options to choose:
    -secularity
    -freedom of will
    -prayer rules
    -Sacrifices
     
    Basic options to choose:
    -clothes
    -reproduction
    -basic technology
     
    By choosing either free will or strict prayer rules you decide if the Shrine of Wisdom changes to a "Heaven Shrine" or a "Secularity Shrine"
     
    Heaven Shrine
     
    Most technologies are avaiable but main focus is on pleasing a god. You decide by spending faith what to introduce to your Nuggets. Higher technologies have a higher faith cost.
    Some special technologies like a faith shield insted of a bunker to protect nuggets from natural disasters are avaiable. Or in the space age a "godly spaceship" that reduces risks if you land on a planet. Of course your faith gain is faster and you can decide how much nuggets pray or if you sacrifice one for an instant faith boost. Nuggets do most things autonomous to stay alive if you did not set a rule for a specific behaviour... like "god decides if you breed"
     
     
    Secularity Shrine
     
    This shrine is not powered by faith. You have to pay resources and nuggets have to learn to invent things. A school is unlocked if your Shrine of Wisdom transforms to a Secularity Shrine.  Some nuggets still pray in this secular society so you as a god will not die, but you're not mighty... Your might does not suffice to perform mighy powers... So your nuggets have to learn to protect themselves with a bunker against nature. You're more like a manager insteat of a god. People are aware that you exist but most of them do not care about you but they agree that you're their mayor. ;-) Technologies reflect those circumstances. Your nuggets may evolve not so fast but will be more advanced in the space age when it comes to self defense.
     
    My2cents. 
     
    What are you thinking about this idea?

     
     
     
     
  21. Like
    Kerby84 got a reaction from Tokrun in Let's talk! About micromanagement in The Universim   
     
    See i totally understand your concerns but there ist no late game yet. We're talking about the future content of the game and what we'd like to see and how to improve the game. At the moment there is not really much god game content but really much micromanaging. Adding god game content like a praying system and overworking god powers could be an idea while the RTS Builder aspect of the game is overworked too.
     
     How do you think more buildings could help if they work the same way as the aleady existing buildings? You'd soon be in the new cycle of repetitive tasks. The goal is to introduce an long time entertaining sytem all people like. 
     
  22. Like
    Kerby84 got a reaction from Michio in Let's talk! About micromanagement in The Universim   
    To throw my 2 cents in...
     
     
    But too much micromanagement (especially if it is a repetitive task) is nothing more than a chore. Especially if the chores are as trivial as buy more water supply, check building health status and so on. During Kickstarter there was an Idea. The Live News System with some pre made Quests you can accept or neglect to earn bonus powers or something else... And user generatet quests. Has this idea died already? If we're talking about a god game... I could imagine Quests in the style of... the house is burning and you learn through prayers a new divine power like rain... and so on. The whole building and managment process is (in my opinion) a good bonus for a god game but should not be an essential. Spore was great but had to much repetitive micromanagement in the space age. Everyone has a different preference, but I don't want too much micromanagement to feel entertained. But there are tons of people playing cookie clicker ;-)
  23. Like
    Kerby84 got a reaction from Michio in Let's talk! About micromanagement in The Universim   
    To throw my 2 cents in...
     
     
    But too much micromanagement (especially if it is a repetitive task) is nothing more than a chore. Especially if the chores are as trivial as buy more water supply, check building health status and so on. During Kickstarter there was an Idea. The Live News System with some pre made Quests you can accept or neglect to earn bonus powers or something else... And user generatet quests. Has this idea died already? If we're talking about a god game... I could imagine Quests in the style of... the house is burning and you learn through prayers a new divine power like rain... and so on. The whole building and managment process is (in my opinion) a good bonus for a god game but should not be an essential. Spore was great but had to much repetitive micromanagement in the space age. Everyone has a different preference, but I don't want too much micromanagement to feel entertained. But there are tons of people playing cookie clicker ;-)
  24. Like
    Kerby84 got a reaction from Michio in Let's talk! About micromanagement in The Universim   
    To throw my 2 cents in...
     
     
    But too much micromanagement (especially if it is a repetitive task) is nothing more than a chore. Especially if the chores are as trivial as buy more water supply, check building health status and so on. During Kickstarter there was an Idea. The Live News System with some pre made Quests you can accept or neglect to earn bonus powers or something else... And user generatet quests. Has this idea died already? If we're talking about a god game... I could imagine Quests in the style of... the house is burning and you learn through prayers a new divine power like rain... and so on. The whole building and managment process is (in my opinion) a good bonus for a god game but should not be an essential. Spore was great but had to much repetitive micromanagement in the space age. Everyone has a different preference, but I don't want too much micromanagement to feel entertained. But there are tons of people playing cookie clicker ;-)
  25. Like
    Kerby84 got a reaction from Michio in Let's talk! About micromanagement in The Universim   
    To throw my 2 cents in...
     
     
    But too much micromanagement (especially if it is a repetitive task) is nothing more than a chore. Especially if the chores are as trivial as buy more water supply, check building health status and so on. During Kickstarter there was an Idea. The Live News System with some pre made Quests you can accept or neglect to earn bonus powers or something else... And user generatet quests. Has this idea died already? If we're talking about a god game... I could imagine Quests in the style of... the house is burning and you learn through prayers a new divine power like rain... and so on. The whole building and managment process is (in my opinion) a good bonus for a god game but should not be an essential. Spore was great but had to much repetitive micromanagement in the space age. Everyone has a different preference, but I don't want too much micromanagement to feel entertained. But there are tons of people playing cookie clicker ;-)
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