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Kerby84

Kickstarter Silver Edition
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  1. Like
    Kerby84 got a reaction from Serbanescu in Research Prototype Panel   
     
    Elu is depressed because her hair is too long. She looks like any other Nugget. In an enlightened dream a vision came to her mind. What if there was a place Nuggets could go to cut their hair and talk about the newest gossip. After waking up she yelled at her husband. "Build me a place where I can go to get my hair cut and talk about your bad performance in bed." Adahy rolled with his eyes and prayed to god... "Please punish my nemisis or at least build her a hair salon."
  2. Like
    Kerby84 reacted to Serbanescu in Research Prototype Panel   
    An idea to get xp to get a new research would be a/some nuggets who are smarter. You make them build something, and the smarter nugget studies the building and it's functions and he comes up with the idea, then you have a pop up message that says, "elu came up with an idea, research x is now available". It would be nice if you could designate those nuggets, the smarter they are, the faster they get the research. But it's still tricky, you'd need the first research tier, so you have a base line you can start from...
  3. Like
    Kerby84 got a reaction from Serbanescu in [TWITTER] "Electric gas Factory. What would you do with the power?""   
    Support NAP today! Stop fracking on Mother Planet!
    Fracking is murder! Fracking is bad!
     
    Nuggets
    Against
    Pollution
     

     
    Btw: thanks for the updates from twitter @threeheaded monkey 
  4. Thanks
    Kerby84 reacted to threeheaded monkey in [TWITTER] "Should we add Residential building interiors?"   
    According to the most recent tweet about the Universim, the studio is considering to add interior to the nugget's buildings and asking their followers about it.
    I think those of us who aren't following twitter that frequently should also have the opportunity to participate.
     
     
  5. Thanks
    Kerby84 reacted to Sasha in Still A God Game Or A Buliding Simulation Strategy Game   
    Hey Kerby84, 
    Thank you for your feedback and your concern about the game. We share similar concerns and currently we are concentrated on the development.  We would like our child to be successful and we are doing our best to ensure that. 
    One thing that we are doing to improve the god aspect of the game is the Quest System. Before the quest system was pretty bad and we did not give it a lot of attention. Currently we are improving that system and Quests will require you to utilize all the different god powers. Besides that, a lot of quests will provide you with the choice.  That choice might effect the buildings that will be unlocked, nuggets perception,  their Faith.
     
    We also would like to expend the Faith System more. We would like your actions as a god to have an impact on your civilization. Currently we are still working on multiple ideas how to achieve that, so once we will make them more or less "community-friendly" and not a bunch of scribbles, we will show it to you guys. Meantime, everyone can give us their ideas about the Faith System.  In a week or so, I will create a separate topic with our notes of what we would like to do with the Faith System for the steam release. 
     
    Sincerely,
    Sasha
  6. Like
    Kerby84 reacted to Sasha in Research and Evolution   
    I see your point Kerby84.  We will try to do our best to improve our communication between us & community. Usually we follow the road map that is available for everyone, but I agree that we can be more precise with some of the aspects and provide you guys more updates about the current development. We will rethink the way we are delivering the information to you guys. 
  7. Like
    Kerby84 got a reaction from threeheaded monkey in Still A God Game Or A Buliding Simulation Strategy Game   
    So to sum it up again. I think this topic was needed the time i wrote it because of a felt lack of communication and an unsure path of development direction. Since then things have changed for the better thanks to @Sasha. I appreciate his community contact a lot and the community gave good feedback to the research topic.
     
    Nevertheless the old question remains. It would be interesting to know what is planned for the godly gameplay aspect of the game.
    That's a simple question and waiting is no solution. We're a community that cares about the game and want this game to be a success. Once released on Steam platform (planned for August), customers buy the game and immedialy judge it for its actual gameplay at this point. Steam has a refund policy. I doubt Crytivo would be happy about many refunds they have trough Steam.
     
    Maybe I'm more frightened than the devs about the possibility of Steam ruining the game, could be true... But I think being honest and open during development (No Alex, that does not mean you're unhonest  as developer) is good in every way. @Sasha shared Ideas and i'ts great. And @Alex Koshelkov asked too about Micromanagement. That's really great. Thanks. 
     
    The devs see the universim as their child. In this analogy we're the uncles and aunts caring as much of the baby as the parents. Sure the parents have the main work to do but uncles and aunts want to be informed about the grow up process of the child and maybe discuss about some educational issues before the child is thrown into the kindergarten.
     
    A caring uncle. 
  8. Like
    Kerby84 reacted to Sasha in Research Prototype Panel   
    Hey Guys, thank you for all the feedback. It is being appreciated. 
    So currently we decided to go with the 3rd prototype with some modifications. 
    Please let us know what do you think. 

  9. Thanks
    Kerby84 got a reaction from The golden archangel in Micromanagement in the game   
    I agree with Lissa in most points. Production of resources should be mostly automated in this stage. So replacing the associated buildings with a zoning tool to determine the desired zone (residential, religious, economical [as i said an idea for gameplay variations godly vs. secular society], ...) could be a good idea. Customization trough research could please different types of players. Repairing buildings should not be necessary at all. It's a tedious task that gives the illusion of content. 
     
    It depends on the gameplay mechanics you introduce at this point.
    Godly gameplay vs. secular gameplay could be an option. Prayer power against Stock exchange. Maybe introducing new cities or tribes with a different opinion than yours. You could either convert them trough faith and miracles... or if you've chosen a more secular way trough trading or mass destruction weapons with a negative effect on the planet. 
  10. Like
    Kerby84 got a reaction from Serbanescu in Research Prototype Panel   
    First of all thank you @Sasha. You see everybody can give good feedback. So why does it need so much energy to convince you (not you personally) to gather feedback from the Community? But okay... back to my feedback.
     
    I prefer Version 3 for a simple evolution research path. The design is simple and appealing. I know this is only an idea but what about different research paths? Version 3 for basic elements and version 2 for divine powers and the godly aspect of the game. the middle is you... god... and you decide in which direction your divine powers evolve...
     
    the colour code could provide different alignments of god and you can cecide to maximize or minimize godly inpact by choosing different options which exclude each other at a specific point.
     
    What about a "auto research" function you can enable or disable to choose your next research path... Civilization allowed players to activate a end technology they want to research and all technologies between the start and the end technology are researched in a direct path till you reach the chosen technology. It could be an option for fast technologies in a direct line in combination with the micromanaging part... It could be an option as I said.
     
    Cutting things from good concepts is never a good idea. Take your time and speak openly and keep a good communication with the Community and everything is okay. If you say "this is planned and we need time x to realize it..." and keep the Community informed about the progress. I bet everybody is okay with it. At least everybody who believes in the project.
     
    Thanks again for sharing the concept with us.
  11. Like
    Kerby84 reacted to threeheaded monkey in Research Prototype Panel   
     
    Was thinking about this during work. Just don't tell my supervisor.
     
    Let's just say you would stick with the current panel,just showing the researchable perks but also having the opportunity to "zoom" into the relevant tech trees. It would be possible to keep the research simple, but also  to get an overview of research at all.
     
    Maybe that's just stupid, anyway. lol
     
     
    Good point! 
     
    What is research all about?
    Will there be just nugget related research?
    How is the "god" going to evolve?
     
     
    Had to think about this again.
    Wasn't it so that in Fable the "experience" you were gathering was color coded, and you then only could  research spells according to the amount of that "experience"?
    There were three different colors as far as I remember, each representing a different action.
    What if there would be a similiar approach in The Universim?
  12. Haha
    Kerby84 got a reaction from Serbanescu in Still A God Game Or A Buliding Simulation Strategy Game   
    Tell us how. We would like to get involved and say hey great or... are you sure this is a good idea.... You get my point.... A little more open development would be great... At least now you only have to face critics of supporters that believe in the project... when you're on steam full wrath is unleashed.... you get the point...
  13. Haha
    Kerby84 got a reaction from Serbanescu in Still A God Game Or A Buliding Simulation Strategy Game   
    Tell us how. We would like to get involved and say hey great or... are you sure this is a good idea.... You get my point.... A little more open development would be great... At least now you only have to face critics of supporters that believe in the project... when you're on steam full wrath is unleashed.... you get the point...
  14. Sad
    Kerby84 got a reaction from Serbanescu in Research and Evolution   
    Oh come on @AKoshelkov we talked about it. I don't want personal communication with you. I only want this game to be a success and I'm not alone. But as @Sasha mentioned...
     
    You simply could have saved time and manpower with a more open development in the community so you don't have to redo things over and over again.
     
    A simple "we are working on" and "what do you think about the idea" system like in the beginning with the community labs would be great but you decided to develop more closed and not to ask the community. Your decision. It's your game in the end and your vision. You'll get your reviews sooner or later in Steam. I only wanted to know which way the game is developed. You don't seem to have a plan yet or you wouldn't be so vocal against me. 
     
    So is this a personal attack @AKoshelkov? This ist the main channel. Your forum. So main communication should be here. Nowhere else. But hey. Do what you want. August will tell if people like your vision or not.
  15. Like
    Kerby84 got a reaction from Serbanescu in Research Prototype Panel   
    First of all thank you @Sasha. You see everybody can give good feedback. So why does it need so much energy to convince you (not you personally) to gather feedback from the Community? But okay... back to my feedback.
     
    I prefer Version 3 for a simple evolution research path. The design is simple and appealing. I know this is only an idea but what about different research paths? Version 3 for basic elements and version 2 for divine powers and the godly aspect of the game. the middle is you... god... and you decide in which direction your divine powers evolve...
     
    the colour code could provide different alignments of god and you can cecide to maximize or minimize godly inpact by choosing different options which exclude each other at a specific point.
     
    What about a "auto research" function you can enable or disable to choose your next research path... Civilization allowed players to activate a end technology they want to research and all technologies between the start and the end technology are researched in a direct path till you reach the chosen technology. It could be an option for fast technologies in a direct line in combination with the micromanaging part... It could be an option as I said.
     
    Cutting things from good concepts is never a good idea. Take your time and speak openly and keep a good communication with the Community and everything is okay. If you say "this is planned and we need time x to realize it..." and keep the Community informed about the progress. I bet everybody is okay with it. At least everybody who believes in the project.
     
    Thanks again for sharing the concept with us.
  16. Like
    Kerby84 reacted to Darkliche in Research Prototype Panel   
    I really love the 3rd and the 2nd type of research screens
    i think you should opt for creating a mixture between both of them : the graphical design of the 2nd one and the Ui cleaness and precision of the 3rd one.
    Let me just explain a bit what  i mean :
         * the 3rd one gives you more control over the eras, over what conditions are required to move into the next era,
            for instance moving from the stone age to the iron age is researching the iron melting research and so on
         * the 2nd one is more precise when it comes to sorting out researches, that means sorting into social, scientific, ethical , and so researches and that would
            give you guys more room to add lots and lots of new researches when it comes to art , recreation, rockets . basically a limitless sorting and clear sorting
         * a mix of both would be really really nice to see the mixing and precision and control over the researches, that way we can opt for better research order and better
            appeal to when it comes to the eyes
    i have a small question though , perhaps it is already included, or even say planned for the game  , but are random technologies a thing? instead of having the same order
    all the time i think perhaps having randomly researches might spicy things up and create an interesting game each save : it helps when it comes to replayability, and imagine the
    endless Possibilities .
    Thanks for going through my post, i really really really love this game and i truly believe in its potential to achieve the milestone of best game of the era.
    Great work guys and keep on rocking, from Tunisia

     
  17. Thanks
    Kerby84 reacted to Sasha in Research Prototype Panel   
     
     
    Hi Guys, 
    Due to numerous requests that we received from you, here we will provide current prototypes & ideas that we considering to implement and working right now for the Research based on your feedback. Please note that some of those prototypes are very ambitious and we would love to implement them, but they require a lot of man power and time, which unfortunately we don't have. So please consider that even though after finalizing the approach which we will take on that, we might still will have to cut some things from it due to time constrains.  Also, this is something that we are planning after steam release, not before. 
     
    Don't hesitate to post your ideas and thoughts about those prototypes. Constructive critics are also welcome. 
     
    Sincerely,
    Sasha
     
    Prototype #1

     
    Prototype #2

     
     
    Prototype #3

    @Lissa Gloom @threeheaded monkey  as promised
  18. Like
    Kerby84 reacted to Goldmos in Research Prototype Panel   
    Just a quick question about the research panel: would we have some specific research that we could unlock upon specific action/alignment or we would always be able to research everything?
  19. Thanks
    Kerby84 reacted to Frosty4k in Still A God Game Or A Buliding Simulation Strategy Game   
    Kerby is quite right, we're all here to support the game as best as we can, and steam will bring trolls and ragers into the forums. I understand that having too many people weigh-in on an idea or give their own can undermine productivity, but the earlier a bad idea is caught or a good idea is made better, the less work you'll have to spend later. I think the way we can be most valuable is giving the "what if" scenario's that may break a design decision.
  20. Haha
    Kerby84 reacted to threeheaded monkey in Research and Evolution   
    Could we not just leave the farms and cities behind,lol.
     
    I'll quote you on that,heh.
     
    It's as you said: the earlier the better
  21. Like
    Kerby84 got a reaction from threeheaded monkey in What do you think about research?   
     
    As i said. ;-) You can't have both. Pray to Mammon or Gaia ;-)  Or to nobody... ;-) Decisions are good. If you can of course specialize. But we'll see what reseach topic plops up by accident until August...
    They pretty much changed everything written down in the Kickstarter page. So I'd not copy from there. Let's ask a crystal ball: :-)
     
    My crystal ball shows me bad ratings in Steam Early Access for a god game without a god and a bright future for two point studios reviving a hospital game from bullfrog. My visions end in a mist. 
     
    The future is not set in stone.
    Shape your future day by day.
  22. Like
    Kerby84 got a reaction from rnramos in Still A God Game Or A Buliding Simulation Strategy Game   
     
    Don't get me wrong, but The Universim in the latest patch has nothing to do with the vision in the kickstarter campaign. Beside all bugs... Gameplay was called "Organic Gameplay" like managing your ant farm... 
     
    Is the concept of a mighty god still in place or are we just an alien watching the civilization and tell them wich building needs to be build where and how they produce enough food to stay alive. From time to time we can unleash a bit of rain and  healing powers through our intergalactic starship... ... that's the way i see it at the moment.
     
    Nuggets seem to be aware of a godly presence but still do not pray... Instead they send letters to god but are afraid if a godly power is performed  like picking up a tree next to them.  I'd call this unlogic gameplay. If nuggets are aware of a godly presence and send god a "mail" and of course if they wait for a godly order where to build important buildings like farms and what to plant on them... It makes no sense at all.
     
    The only difference between The Universim and every other RTS bulding game is some pretty useless and extreme costly powers that could be (as i said) technologies from an alien ship in the orbit... The universim seems to take path to RTS building games with micromanagement and resource management instead of a god game. 
     
    Just to compare...
     
    Black & White 1/2 made me feel like a god. The Universim makes me feel like an Alien observing the planet and tell those stupid nuggets what to do to stay alive and take them by the hand every simple and small step.
     
    If they are able to build bunkers, why don't they get inside if it is dangerous autonomously. No the alien in his space ship needs to tell them that a sand storm is dangerous... But can the alien help? No. No energy shield, no weather control power... nothing. the alien is only a observer. not godly at all. Who needs a bunker if a god protects you? at least in stone age... stone age bunkers... yes... great idea. Oh and of course... nobody is praying to the alien... 
     
    Only my 2 cents. 
  23. Haha
    Kerby84 got a reaction from Serbanescu in Nuggets stuck to cursor   
     
    You're a bad boy. Don't you think Nuggets suffered enough? The slaughter field caused by wild animal attacks... such a waste of life...  
     
    Sarcasm Of The Day is brought to you by NAAODP
    Nuggets
    Against
    Abuse
    Of
    Divine 
    Powers
  24. Like
    Kerby84 got a reaction from rnramos in Still A God Game Or A Buliding Simulation Strategy Game   
     
    Don't get me wrong, but The Universim in the latest patch has nothing to do with the vision in the kickstarter campaign. Beside all bugs... Gameplay was called "Organic Gameplay" like managing your ant farm... 
     
    Is the concept of a mighty god still in place or are we just an alien watching the civilization and tell them wich building needs to be build where and how they produce enough food to stay alive. From time to time we can unleash a bit of rain and  healing powers through our intergalactic starship... ... that's the way i see it at the moment.
     
    Nuggets seem to be aware of a godly presence but still do not pray... Instead they send letters to god but are afraid if a godly power is performed  like picking up a tree next to them.  I'd call this unlogic gameplay. If nuggets are aware of a godly presence and send god a "mail" and of course if they wait for a godly order where to build important buildings like farms and what to plant on them... It makes no sense at all.
     
    The only difference between The Universim and every other RTS bulding game is some pretty useless and extreme costly powers that could be (as i said) technologies from an alien ship in the orbit... The universim seems to take path to RTS building games with micromanagement and resource management instead of a god game. 
     
    Just to compare...
     
    Black & White 1/2 made me feel like a god. The Universim makes me feel like an Alien observing the planet and tell those stupid nuggets what to do to stay alive and take them by the hand every simple and small step.
     
    If they are able to build bunkers, why don't they get inside if it is dangerous autonomously. No the alien in his space ship needs to tell them that a sand storm is dangerous... But can the alien help? No. No energy shield, no weather control power... nothing. the alien is only a observer. not godly at all. Who needs a bunker if a god protects you? at least in stone age... stone age bunkers... yes... great idea. Oh and of course... nobody is praying to the alien... 
     
    Only my 2 cents. 
  25. Like
    Kerby84 reacted to threeheaded monkey in Still A God Game Or A Buliding Simulation Strategy Game   
     
    Hmm. Somehow it seems more logical to me when the "god" is only choosing the starting location.
    The way I see it, the game could start like this:
     
    You select a starting point, a place where the very first nugget couple appears. 
    And as they appear they start exploring the surrounding terrain. They are walking around,  gathering wild berries, trinking some water out of puddles and sleeping on the ground. 
    Of course this isn't very satisfying in the long run.  The nuggets probably wonder if that's it. Someone has to be responsible for this!  There must be someone arround who's able to help!!
     
    So the nuggets  are fetching some stone and wood together and build a shrine for worshipping and sacrificing.
     
    Just an idea though,heh.
     
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