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Kerby84

Kickstarter Silver Edition
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  1. Like
    Kerby84 got a reaction from GabbyPatches in Ask Us:   
    What are your plans to improve godly gameplay? 
    Yes can't be answered within one or two sentences but you owe us informations.
     
    Why is the old section "Ask the devs" not used and promoted to ask the devs? 
    The Ask the devs section was intended for constant community contact and exchange between community and devs during the development but was simply ignored.
     
    Why?
    Informations given in one or two sentences are mostly twitter style and useless. This is a forum. Either you take the time and the community contact serious or continue as before.
     
     
  2. Like
    Kerby84 got a reaction from Serbanescu in [BRAINSTORMING] A discussion upon eras   
     
    Well mostly you have control over the nuggets. So if  nuggets are heretical you could decide how to treat them. Sacrifice them and make a statement or grant prayers. Real non believers can not exist in a universe where you have the proof that a god exists and influences the society. You can't compare real world religion with a god game. In the real world you simply have no godly intervention... A power that appears to say "this is how i want it to be". You only have mankind controlling mankind trough man made religion.
    What is planned are quests for you as a god. If you fullfill them the faith in you grows. If you ignore them the faith reduces. So yes somehow the idea of nuggets not following you will be in the game I guess.
  3. Like
    Kerby84 got a reaction from Serbanescu in Research Prototype Panel   
    I like both designs. somehow. As long as you keep a logic progression.  
  4. Like
    Kerby84 got a reaction from SnorlaxRae in [BRAINSTORM] Let's have faith and talk about it!   
     
    Yes it's a funny idea too. But if every le cupidon action would introduce a demigod  - there would be simply too many demigods. But yes maybe 1 from 100 uses there could be created a demigod kind of nugget. Or you simply only can have one (maybe some more later) at the same time and other nuggets created trough le cupidon are not demigods but simply created trough god's will. so the player has some direct control (if wanted) over the nugget population and reproduciton... maybe even to create worshipper only nuggets  trough le cupidon if they're not a demigod. so if you want to be evil... you create a nugget with le cupidon and sacrifice the miracle child instantly... or if you want to play good somehow... the "miracle child" lives in the temple and supports your other nuggets better than every other nugget could but not as perfect as a demigod. 
  5. Like
    Kerby84 got a reaction from Serbanescu in [BRAINSTORM] Let's have faith and talk about it!   
    I trained my pet well in the beginning so it was supportive. do not eat my own followers, do not eat other followers, do poop on fields, water fields and entertain my villagers. ;-) nearly no micromanagement if it's trained well.    And for armies.. i never used them. you could impress other tribes trough impressiveness of your city. in b&w 2 and in b&w1 trough miracles you performed near an neutral or enemy city. Oh and I loved the Siren in B&W2.
     
    "Look into the light - Join with me - You belong to me now - My love is everlasting - I'm what you want - We love you so much" 
     
    Who needs armies if you have a Siren?
     
     
     I hope that's the case in the universim too with the other tribes... regain their faith trough "good actions" and not only trough one time quests and trading... the choice should be open... trade, good godly intervention, bad godly intervention or even nugget soldiers who knows... or an epic siren   
     
    So I doubt the le cupidon power is really useful for traits. It's too much micromanagement as SnorlaxRae said. Imagine a simple population of 50 nuggets... that's a pairing of 25 nuggets but when there are already traits in there you don't want to have... you simply do not pair them and have too much work to see trough every nugget id... it's a task that sounds funny at the beginning but get's borin over time i guess.
  6. Like
    Kerby84 got a reaction from Serbanescu in [BRAINSTORM] Let's have faith and talk about it!   
    I trained my pet well in the beginning so it was supportive. do not eat my own followers, do not eat other followers, do poop on fields, water fields and entertain my villagers. ;-) nearly no micromanagement if it's trained well.    And for armies.. i never used them. you could impress other tribes trough impressiveness of your city. in b&w 2 and in b&w1 trough miracles you performed near an neutral or enemy city. Oh and I loved the Siren in B&W2.
     
    "Look into the light - Join with me - You belong to me now - My love is everlasting - I'm what you want - We love you so much" 
     
    Who needs armies if you have a Siren?
     
     
     I hope that's the case in the universim too with the other tribes... regain their faith trough "good actions" and not only trough one time quests and trading... the choice should be open... trade, good godly intervention, bad godly intervention or even nugget soldiers who knows... or an epic siren   
     
    So I doubt the le cupidon power is really useful for traits. It's too much micromanagement as SnorlaxRae said. Imagine a simple population of 50 nuggets... that's a pairing of 25 nuggets but when there are already traits in there you don't want to have... you simply do not pair them and have too much work to see trough every nugget id... it's a task that sounds funny at the beginning but get's borin over time i guess.
  7. Like
    Kerby84 got a reaction from GalanVaurek in [BRAINSTORM] Let's have faith and talk about it!   
    To continue the brainstorming flow...
     
    I believe it is really important to give the player the power to choose if he or she wants a connection to the nuggets or not. Some may prefer a gameplay like a rts builder and that's fine. Some others prefer a direct contact to nuggets. Maybe some prefer the nuggets to do nothing else than praying at the altar while god takes care of every other aspect. Some others want to set up things and let the nuggets do their thing and observe.
     
    For example (yes B&W reference but this game is great):
     
    building... god could build buildings or leave it up to the nuggets. if he decides to build he (or she) gains faith from the nuggets.
    resource harvesting.... god could harvest resources or leave it up to the nuggets. if he (or she) decides to harvest resources it should generate faith.
    food harvesting from fields or bushes... the same... 
    protecting the nuggets from wild animals or natural desasters...
     
    god should not feel like an option in this game for all playstiles. granted. some prefer to watch and place buildings but some prefer a divine gameplay in which god matters more than a guard tower or a bunker.  
     
    both should be possible to please both playstyles so the player can choose between being a watching or an active god.
     
    For the faith system... an active god should be able to generate faith trough actions or at least should have free basic interactions like picking up resources to generate faith faster.
    There could be an temple upgrade to decide which way you want to go as god. more active or more observing. which also could affect prayer. a "observing" god could get different prayers than a active god... 
  8. Like
    Kerby84 got a reaction from GalanVaurek in [BRAINSTORM] Let's have faith and talk about it!   
    So it would be interesting to know if a temple or prayer enclave thing is introduced in the new faith system. maybe in addition with a sacrifice altar.
     
    I'll repeat myself from the other topic... I think a guidance is needed to give the player a kind of godly tutorial. You should start as a some kind of weak god and get stronger while your civilization grows and the faith in you grows trough prayer. This is a organic development in my opinion.
     
    The problem I have is the inability to choose whether I want to care about a problem myself or give the nuggets the opportunity to care for themselves. If a Nugget has faith in a god he or she would not create a bunker for shelter unless told so by god in my opinion. But if god decides to shelter and protect the nuggets in a different way let's say in a temple that protects in a specified area from natural desasters and wild animals... or a godly shield or something else... i have the ability to choose. even to be cruel if i decide so. but that would be too complex maybe... but the thing with broken faith is a interesting view. if god speaks "i'll protect you" and fails... faith in god is lost.
     
    Nuggets should pray and the first faith can unlock simple godly powers like resource picking and heal. which should be really cheap or even free... discussion about finetuning is too early.  
    maybe the first godly quest could introduce you to new godly powers. story driven research maybe. i once made the joke about elu wanting a new haircut and yells to adahy in their bed. And he desperately prays to god to build a hair salon or to kill elu.
  9. Like
    Kerby84 got a reaction from SnorlaxRae in [BRAINSTORM] Let's have faith and talk about it!   
     
    1) So the self build good bad building from the nuggets will be gone? What a pity. I liked it somehow. But yes it had no real meaning. maybe you can recycle it or some parts as sacrifice altar or shrine of life. 
     
    2) good decision. but i would use the altar as main prayer collector. but not with a gmail user interface called godmail. I'd spawn nuggets there that pray to god and you can click them to hear their prayer. maybe indicated trough thinking bubbles or something else. feels more natural than a inbox for prayers.
     
    As I said... i think basic god interactions like resource collecting should be really cheap or free. maybe even generate new belief trough your actions. for example... if you collect wood and put it down near a nugget you should gain belief. or [new mechanic] if you had the ability to use those resources directly to build buildings. In this case you have direct control over the progress and faith generation beside a temple. If you do more for your nuggets they have more time to pray. If you do less for them they don't have time to pray but you can simply watch them caring for themselves...
  10. Like
    Kerby84 got a reaction from SnorlaxRae in [BRAINSTORM] Let's have faith and talk about it!   
     
    1) So the self build good bad building from the nuggets will be gone? What a pity. I liked it somehow. But yes it had no real meaning. maybe you can recycle it or some parts as sacrifice altar or shrine of life. 
     
    2) good decision. but i would use the altar as main prayer collector. but not with a gmail user interface called godmail. I'd spawn nuggets there that pray to god and you can click them to hear their prayer. maybe indicated trough thinking bubbles or something else. feels more natural than a inbox for prayers.
     
    As I said... i think basic god interactions like resource collecting should be really cheap or free. maybe even generate new belief trough your actions. for example... if you collect wood and put it down near a nugget you should gain belief. or [new mechanic] if you had the ability to use those resources directly to build buildings. In this case you have direct control over the progress and faith generation beside a temple. If you do more for your nuggets they have more time to pray. If you do less for them they don't have time to pray but you can simply watch them caring for themselves...
  11. Like
    Kerby84 got a reaction from Serbanescu in Research Prototype Panel   
    But in this case a player is forced to choose only secular buildings instead of godly ones( which are not in the game yet but could be introduced later... placeholder here...) . I don't think the idea is good... Of course more informations about the faith believe god system you're planning would be great... The game loses replayability if you have a more or less streamlined tech tree. The ability to choose either godly gameplay or secular gameplay could increase gameplay depth for a wider audience. As I repeat... I have no clue about your plans for improved godly gameplay at this point beyond the quests... So may some informations would help.
     
    Thank you. Please continue with the community contact and exchange. I wish this happened earlier trough development time... But it at least is happening now... greatly appreciated.
  12. Like
    Kerby84 got a reaction from Serbanescu in Ask Us:   
     
    May I answer this. This is how your nuggets see your actions. Picking up resources is "evil" and healing is "good". The opposite is a fountain with a tree. So your nuggets think you are evil at the moment.  
  13. Like
    Kerby84 got a reaction from Serbanescu in Ask Us:   
     
    May I answer this. This is how your nuggets see your actions. Picking up resources is "evil" and healing is "good". The opposite is a fountain with a tree. So your nuggets think you are evil at the moment.  
  14. Haha
    Kerby84 got a reaction from Serbanescu in Mail about the new uptade   
    @Serbanescu Seems like you created two similar topics in different parts of the forum (The Universim and Huff and Puff V 0.0.25). Maybe somebody with administrative rights can merge the two topics. This topic and this one here.
     
    And to you both. I encourage you to write in the official topic from @Magecoerlin. Please contribute there and share your thoughts so our feedback is bundled.
  15. Like
    Kerby84 got a reaction from Serbanescu in Mail about the new uptade   
    Yes. Here the official topic.  
     
     
    I'm hard to please.  Sceptical but open to be pleasantly surprised.  We'll see if the information flow continues and a good exchange is developing.  
  16. Haha
    Kerby84 reacted to threeheaded monkey in [TWITTER] "..."   
    I'm going to randomly quote stuff from their KS from now on...
     
    "Keep in mind that this explorable version is nothing more than a teaser for what is to come, there will be no gameplay whatsoever. We are not quite ready to implement all of the features for public testing yet as they are in varying levels of development. We are also working on a great UI (including various research menus and the like) which is a pretty crucial element that absolutely must be included in any gameplay build we release. A good portion of the features (but not all as we want some time to polish them!) will be available in the official Alpha build which should be ready before the end of the year, if the campaign is successful."
     
  17. Like
    Kerby84 reacted to threeheaded monkey in [TWITTER] "..."   
    "Because a game built by gamers with a budget supplied by gamers seems to be a formula for success."
     
    "That is why we need your support here on Kickstarter; we want you to be our publisher! If anyone should have the biggest say, it’s the community!"
  18. Like
    Kerby84 got a reaction from threeheaded monkey in [TWITTER] "..."   
     
    I reveal the dishonesty that seems to be part of some elements of the dev team. Broken Kickstarter promises and misleading advertising through the funding campaign.
     
    The realistic take on things is: The Universim was funded as god game. 
     
    Crytivo promised during Kickstarter:
     
    Broken promise. In fact they developed what they wanted. And community said... No we don't want that much micromanagement. Well the base game was already destroyed and the god game concept crippeled down. So they introduce half hearthed things into the game.
     
    Crytivo promised during Kickstarter:
     
    During Kickstarter funding there have been made many promises to collect money. More strechgoals for a unfinished game withouth a real concept. Object and Planet Editors were promised because of public demand to collect more money. Once Kickstarter was successfull the true aimlessness was revealed. More and more strechgoals were introduced to collect even more money on their own site.
    The Live News System
    Singularity (former known as iRobot)
     
    Oh and not to forget the "lovely" Gobbets nobody asked for but were worked on. But thankfully not introduced.

     
    There was no transparency at all. Most of the time the community had no idea how many people work for Crytivo full time. Except the CEO of course...  And no concept. Crytivo seems to be the playground of some grown up childs that have no clue about developing a game. More and more things were promised and maybe the No Man's Sky fall will hit this game too.
     
    The time for kind constructive feedback is over. I tried to be supportive and nice over all those years. They did what they wanted. It's still their game so if they want to fail it's not my problem. I'm in sarcastic mode. Things that other people say now have been said years ago but no one listened. But it is still nice to know they are some optimists left. ;-) And yes I'm aware that I repeat parts over and over again. But situaiton hasn't changed yet.  
     
    The Universim still has no full time Community Manager instead they use volunteering backsers, especially Mirror and most of the communication is made trough Twitter pictures.  
  19. Like
    Kerby84 got a reaction from threeheaded monkey in Closed steam pre-release. Yes or no? [EDITED]   
     
     
    Thank you for supporting my point of view.
     
    May I introduce you to the South Park Episode: Human Centipede.  
     
    Dont't agree without reading.  
  20. Like
    Kerby84 got a reaction from Serbanescu in Research Prototype Panel   
     
     
    They only asked because some asked them in the forums. They did not really ask for years but did their thing without community interaction.   As I said. This game has a long development time already (funded on Kickstarter May 24th, 2014) and the development direction was/is simply wrong for the advertised god game in Kickstarter. You both @rraccoonn (joined December 23rd, 2017) and @KittHaven(joined March 25th, 2018) are new to The Universim and did not see the advertised Kickstarter god game aspects. You saw the already crippled god game aspect where god is degraded to a building placer. It's great that you both are enthusiastic and optimistic. Every forum needs both sides. Optimism and realism. It's great that you make suggestions. (Which have already been made over and over again and fast responses you see now are a direct result of others expressing their thoughts of bad community contact. So you benefit from others that build the communication road.)  And yes, a sarcastic undertone is needed if a game is advertised as god game in Kickstarter (while they collect money) and suddenly they change the concept after kickstarter is finished and develop a pretty god less godgame. So it's normal to ask why a called god game has mostly features as base gameplay that exclude godly gameplay. There was no (and is most of the time) still no information exchange what is planned to improve godly gameplay.
     
    So thank you for being optimistic, but realism and critizism is needed as well. Otherwise optimism will be destroyed soon. Reference: GODUS.
     
    Btw. I don't know if you've turned on signatures in the forum so i repeat my signature here which is a Quote from Kickstarter during the funding process.
     
    There is no need to worry about micromanaging your citizens as they will take care of themselves to the best of their ability. But, to sate your curiosity, you will have a handy News System at your disposal that will keep you updated about all major events occurring in the game. This is particularly helpful when your civilization spans across multiple planets!
    -Alexander Koshelkov CEO Crytivo, Kickstarter Update May 12th 2014 Source: Kickstarter Page
     
    This is the exact opposite of the actual gameplay development which added more and more micromanagement over time to keep the player busy and try to cover up missing gameplay mechanics.
     
    A different promise during Kickstarter was:
    We have some more exciting news to share with you today regarding the future of The Universim! We have already promised to keep you guys in the loop and build the game alongside you, and we plan to stick to this promise from here on out. We take your feedback seriously and we always listen carefully to what you have to say. We are finally ready to share a new community event that everyone can participate in! Introducing the Community Labs! Source: Kickstarter Page
     
    Community Labs  were introduced but then later deleted. Why? The Universim never had a full time Community Manager. Community manager @Mirror is a volunteer that backed The Universim in Kickstarter as well. She sacrificed her time to care about the community.
     
    So stay true to you optimism but rest assured there needs to be realism voice too to protect your optimism.
     
    Best wishes.
  21. Like
    Kerby84 got a reaction from Serbanescu in Research Prototype Panel   
     
     
    They only asked because some asked them in the forums. They did not really ask for years but did their thing without community interaction.   As I said. This game has a long development time already (funded on Kickstarter May 24th, 2014) and the development direction was/is simply wrong for the advertised god game in Kickstarter. You both @rraccoonn (joined December 23rd, 2017) and @KittHaven(joined March 25th, 2018) are new to The Universim and did not see the advertised Kickstarter god game aspects. You saw the already crippled god game aspect where god is degraded to a building placer. It's great that you both are enthusiastic and optimistic. Every forum needs both sides. Optimism and realism. It's great that you make suggestions. (Which have already been made over and over again and fast responses you see now are a direct result of others expressing their thoughts of bad community contact. So you benefit from others that build the communication road.)  And yes, a sarcastic undertone is needed if a game is advertised as god game in Kickstarter (while they collect money) and suddenly they change the concept after kickstarter is finished and develop a pretty god less godgame. So it's normal to ask why a called god game has mostly features as base gameplay that exclude godly gameplay. There was no (and is most of the time) still no information exchange what is planned to improve godly gameplay.
     
    So thank you for being optimistic, but realism and critizism is needed as well. Otherwise optimism will be destroyed soon. Reference: GODUS.
     
    Btw. I don't know if you've turned on signatures in the forum so i repeat my signature here which is a Quote from Kickstarter during the funding process.
     
    There is no need to worry about micromanaging your citizens as they will take care of themselves to the best of their ability. But, to sate your curiosity, you will have a handy News System at your disposal that will keep you updated about all major events occurring in the game. This is particularly helpful when your civilization spans across multiple planets!
    -Alexander Koshelkov CEO Crytivo, Kickstarter Update May 12th 2014 Source: Kickstarter Page
     
    This is the exact opposite of the actual gameplay development which added more and more micromanagement over time to keep the player busy and try to cover up missing gameplay mechanics.
     
    A different promise during Kickstarter was:
    We have some more exciting news to share with you today regarding the future of The Universim! We have already promised to keep you guys in the loop and build the game alongside you, and we plan to stick to this promise from here on out. We take your feedback seriously and we always listen carefully to what you have to say. We are finally ready to share a new community event that everyone can participate in! Introducing the Community Labs! Source: Kickstarter Page
     
    Community Labs  were introduced but then later deleted. Why? The Universim never had a full time Community Manager. Community manager @Mirror is a volunteer that backed The Universim in Kickstarter as well. She sacrificed her time to care about the community.
     
    So stay true to you optimism but rest assured there needs to be realism voice too to protect your optimism.
     
    Best wishes.
  22. Like
    Kerby84 got a reaction from Antiglow in Research Prototype Panel   
    I like the idea of a queue.  If some technologies are only improvements or requirements of a (new) basic technology i'm totally fine with a streamlined tech tree. the logic behind the research is needed. You can't cook if you did not invent fire first... so fire is the first thing. I'd hope for some research options in later ages that exclude each other. Like... pro nature or pro profit... 
  23. Like
    Kerby84 got a reaction from threeheaded monkey in Closed steam pre-release. Yes or no? [EDITED]   
     
     
    Thank you for supporting my point of view.
     
    May I introduce you to the South Park Episode: Human Centipede.  
     
    Dont't agree without reading.  
  24. Like
    Kerby84 got a reaction from KittHaven in Research Prototype Panel   
    FYI this seems to be the newest research prototype.
     
     
  25. Like
    Kerby84 reacted to threeheaded monkey in [TWITTER] "..."   
     
    You  could put this as your signature, then you wouldn't have to emphasize it again and again.
     
    Hm. Still I wonder what people you are thinking of.. Kids, I guess? 
    I think it's more a matter of how a game in development is advertised.  Sure, steam may have this blueish box explaining what early access means, but when scrolling down and reading the game's description, one could easily get the impression that all the main features are already in the game and working.
    Same for the crytivo store btw.
     
     
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