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Kerby84

Kickstarter Silver Edition
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  1. Like
    Kerby84 got a reaction from rnramos in Let's talk about broken promises, users that left long ago, big words, "but what do we know" and GODUS!   
     
    Oh yes you were arrognant first. I thought it is your talking style. So I adapted. And yes I already wrote indi dev teams with only one person that did the development beside a dayjob over years. Stardew Valley and Banished. They did not ask for Kickstarter funding. And the War for the Overworld team did ask for kickstarter but development was in a good timeframe. But you still don't get it. I'm not talking about the time. If the whole game concept was developed as promised i would not care about dev time. But they simply changed the concept of the game from the ground up. And "they need to do goverments first" is a pretty stupid phrase. If a dev team wants do develop a game based on a concept they show... they develop the base for it. The base would be pathfinding and a system of autonomous building generation. They've implemented it with stonehuts already. they spawn autonomously. but they simply decided that the core concept is to change placement control for other buildings and force the player to do it. So they changed from indirect to direct.
     
    The reason behind it... The gameplay mechanic and progession is way easier if you only need to add new buildings and some mechanics for the buildings that are somehow already in the code. So you are able to generate gameplay elements much quicker than a gameplay for an indirect game. Indirect games need content. Quests, scripted events and so on. Direct control allows you to generate task for a player and give him something to do. Eiter by generating a maintenance system or something to overwatch.
     
    so by adding for example a fire station.. the code was already in the game... fire and water ... they had less work by adding new gameplay in comparsion to scripted events. the base of every builder game: entertain yourself with the buildings we give you.
     
    in comparsion to this situation... the original idea... you research a technology for them. they are now able to build the associated building. for example... fire station. they build the fire station on their own like they do with huts to cover the area. 
     
    if you make something autonomous you have to replace gameplay content. the actual gameplay is placing things and maintaining them. 
     
    and i repeat... adding objects to place is much easier than adding real gameplay.
     
    so in conclusion: if they introduce ministers that should do the same like the "script" you talked about in the beginning... autonomous placing of the associated buidings, they remove gameplay but do not replace it because. "it's your choice if you use ministers or not" you still are able to place and manage every building... and that's against the core concept of the game. 
     
    Btw.: You're not the first "programmer" that tries to clear things up. TallBear is a really nice person and he knows what he talks about. And he gave the team some good advice regarding programming.
     
    EDIT: And don't get me wrong... People like building games. Me too. But this game was promoted as indirect god game in which you evolve and care or punish your civilization and may lead them until space age... But now it's a mix between settlers and anno. And it's not and won't be ever a indirect god game. 
  2. Thanks
    Kerby84 got a reaction from SimGuy2020 in Let's talk about broken promises, users that left long ago, big words, "but what do we know" and GODUS!   
    I talk about broken promises now.

    (Copied from Steam)
     
    Somebody said:
    what happens when i stop building?
    If i stop building outward in my planet, will my nuggets eventually start building their own stuff such as engineering buildings and restaurants, etc.?
     
    I answered:
    this game was planned like this from the beginning in the kickstarter pitch you know. but the devs decided to go an easy way and let you place the buildings all by yourself and now the nuggets die from bacteria even if they know how to build wells. why? because they are stupid.
     
    Original Kickstarter trailer:
    Start: 3:10

    It was planned this way:
    You place the epicenter and guide them with godly intervention. give them knowledge and help them research new technology. have godly powers to care for them and help or kill them if they develop in a way you're unhappy with. like an ant farm Alex K describes it. You don't build things for your ants. They build things on their own based on their knowledge. But the dev team lied.
    You should have a living world that exists in its boundaries and is able to care for itself based on technology. What we have is a static world that awaits input. Without your input they do nothing and buildings collapse, they drink from the lake and they even can't handle the technology they already know. 
    it was planned as: you lead them the way and give them technology and they evolve around the epi center you placed. they build the things you tought them with divine inspiration. and you should have the power of a god and decide if what they are doing is good or not.
    And no. Ministers won't change that. Why? It's too late. It was promised from the stoneage. Big fat lie.
    I wanted the game in the Kickstarter Trailer. Not the game they are developing.
     
    PitchBlack wrote:

    actually this will be so cool!, like a real god, only intervene when you feel like it.
     
    I answered: 
    Yes. That's why so many people supported the game. That's the reason you called creator. They aimed to develop a real god game. But the devs decided to ignore the original pitch and did something different.

    ____
    What did the devs do? They saw the problem with the micromanaging. They introduced shifts... Shifts do not work well and make things worse for most people (look in the forums) Ministers won't work well too because 1. too late and 2. auto assign does not work well too... Because the game is designed as an input who**. Instead of giving the gameplay they promised in Kickstarter, they give tideous placement gameplay and you are reduced to maintenace things.
     
    _-_-_-_-_
    @Alex Koshelkov @Magecoerlin @Sasha (especially only Alex, because you're the one responsible for it... Magecoerlin and Sasha came tho the team while damage was done already end 2017)
     
    What is your excuse? Would you please be so kind and tell me why there is no need to micromanage the nuggets as you promised it in Kickstarter 2014. I play a completly different game full of micromanagement. Starting with the need to tell them that lake water is bad... Although they know how to build wells on their own. They build stone huts on their own because they seem to be smart enough, but fail to use a technology they learned? Fascinating. The whole game design does not make sense.
     
    There is no need to worry about micromanaging your citizens as they will take care of themselves to the best of their ability. But, to sate your curiosity, you will have a handy News System at your disposal that will keep you updated about all major events occurring in the game. This is particularly helpful when your civilization spans across multiple planets!
    -Alexander Koshelkov CEO Crytivo, Kickstarter Update May 12th 2014
  3. Like
    Kerby84 reacted to Geanois in Let's talk about broken promises, users that left long ago, big words, "but what do we know" and GODUS!   
    Since this topic made me so angry when it occured I decided to take screenshots of it and post them when 3 years have passed. Universim is STILL not finished and way WAY too many promises were broken. I am still waiting for some of the physical kickstarter rewards (i.e THE GAME ITSELF!).
     
    I do remember how you always said "Universim won't end like GODUS"
     
    All these Screenshots were taken on 11/04/2015(!)
     
    Happy reading or - like I expect - happy deleting/denying/blowing more hot air/bringing more apologies.......
     
    Gea
     




  4. Like
    Kerby84 got a reaction from AceOfSpadez in (Un-)happy Patch   
    In all honesty... Do you roll dices during development?
     
    The whole happiness system with buildings does not make sense.
    Watchtowers protect the nuggets. Why should they be afraid or unhappy about them?
    Bunkers protect them because there is no other way to protect them (IN A "GOD" GAME...). So the pure existence of a "safe place" makes them unhappy? Really logical.
    Spam placing "happiness" buildings to secure enough space in bunkers is ridiculous. 
     
    Get your things together 
     
    Exile villages... useless and annoying because you only can fight against them. If you find them... That's the other thing. It's nice that you can fly to an exile village if you get the first notification but if you want to return to them... good luck. no way to find them with an easy "zoom to" option
    Pretty unhappy patch.
     
     

  5. Like
    Kerby84 got a reaction from julyfortoday in Feedback and bit of ranting   
    Disclaimer: I know this game is still unfinished but it was and is unfinished for years... So this is a feedback to the current state of the released Steam Version. Most of the things are balancing issues but some are like a dead fish  - carried over through the whole development.
     
    Feedback incl. a bit of ranting
     

     
  6. Like
    Kerby84 got a reaction from SimGuy2020 in Question for Steam Release   
     
    How things should be in an ideal Universe and how they are in reality is a different topic. You have to pay your bills as well as any other person. We're living in a capitalist society. Everything costs money. Also the devs have to pay their bills. 15$ is an unrealistic EA price for a game whith this "promised" scale. Stardew Valley costs around 15$ which is okay for this type of game. EA is always a risk for the buyer. But a sellout for such a tiny price... Keep things real here. If you want a refined game, they need an steady income. They have been made huge development mistakes which consumed time and resources... But they have been changed many things for the better or at least promised it. 
    Granted, I'm going to judge them on the progress they made since the last patch which is a long time ago. It's fair and everyone can make his own decision on buying or not buying a game. But 15$ is unrealistic in any way if they want to develop the game to it's final state.
    The price will be around 30$ and € which is sadly "the same" for Steam most of the time but there's a difference in reality. This is a fair price for new customers. I personally do not care because I supported the game way earlyer to make it happen.
    So as conclusion: People unsure about buying or not for a fair price can wait for reviews and make a decision based on the released development state of the game today. 
     
    In addition to gog with gog galaxy, origin, uplay and many other shop clients to come from any bigger publisher? the new bethesda shop and launcher? I'm sorry but I disagree. 
     
    As far as i know gog galaxy launcher supports mods now. The Universim is releases on  gog as well. so it's up to the devs or a mod enthusiast to mirror the mods there. but we're talking about mods for an unfinished game. Mod support is far away...
  7. Haha
    Kerby84 reacted to Izar_Morghuliz in Question for Steam Release   
    They have said no more then 30$ (on steam forum I think) Probably looking at 25$ (its not worth more)
     
    and the EA price should be less. Max 15$ 
  8. Haha
    Kerby84 got a reaction from Izar_Morghuliz in You can't advance too far in this game.   
    You tested the current build I guess. The new build will be released in a few days. The new build includes many changes. 
  9. Haha
    Kerby84 got a reaction from Izar_Morghuliz in Let’s talk about The Universim   
     
    I remember the thing you're talking about but it was changed to this: crytivo store sweepstake. The winner was already announced in a twitch stream. And you did not have to buy anything. Only to register a critivo store account which you already have somehow when you're registered here. So no false advertising and promotion to sell more copies of the Universim.
     
    @Sasha @Alex Koshelkov @Magecoerlin @Bolerro correct me when I'm wrong...
     
     
  10. Like
    Kerby84 reacted to Sasha in Research Prototype Panel   
    It definitely does and as we progress it will have more and more stuff. I believe that people will love to play the game even without the story, but story will be a blockbuster. It is already 60-70% written and it should be amazing   I see your point clearly as well. There is no write or wrong answer. I think you have a valid point as well. 
  11. Haha
    Kerby84 got a reaction from Serbanescu in Learn more about The Universim's Steam release: what to expect and what's coming next.   
    Please.... did you "delete" the house health system and buldings need to be repaired only because they get old? Say yes or i'll stop breathing until you remove it  Scrap that... I'll rename Nuggets after you @Magecoerlin @Sasha and @Alex Koshelkov and play with you. Muahaha....  
     
    Uhh something else...
     
     
    No Quests at all? Not even prayers? A bit disappointing. At least prayers would be a good Idea in my opinion. If you have enough time... For the future... Maybe a third option...
     
    The Universim (normal mode aka story mode if possible with options to choose:
    easy (the most expensive screensaver ever) (yes @Alex Koshelkov some people like it relaxed  )
    medium (i don't want to watch screensavers only) 
    hard (i played dark souls and it was too easy for me)
    and "I want a real challenge"
     
    The unleashed Universim (aka creator mode and sandbox light... more options to choose but with included story)
     
    Creator Mode (a real pure sandbox with many options you can enable or disable to change the gameplay)
     
    The rest looks promising.  
  12. Thanks
    Kerby84 got a reaction from Serbanescu in Dev Blog: Nugget Leaders and Law System   
     
    See I do and I don't get the point of your statment at the same time. You can of course be a almighty god that uses commandments and a temple (may a spiritual leader god chooses... or is "chosen" by the nuggets and god supports the spiritual leader in the "politics way"  that distributes the commandments to the nuggets. A prophet... This could be as interesting or more interesting than a simple politics system... Do the nuggets agree with the commandments? How do the commandments change the nuggets belief? Will they go to an exile village or will they believe even more... Simple politics are boring in my opinion but granted for those who like them so they can leave it up to the nuggets and do their thing and form a government wich you can influence the same way described above... But you have the option...

    The point I totally agree is the lack of options. I don't want to take the prefered playstyle from people. But I don't want to be forced to use a specified secular gamestyle in a self called god game... 
  13. Like
    Kerby84 got a reaction from Bolerro in Well after reading posts and such and delay, Where do i request a refund at?   
    Don't give up so early. Have a bit faith and give them time. They do their best. Wait a bit more. Have faith. People leaving the ship do not help. People supporting them and openly say what's wrong and what's good help to improve the game direction.  And Peter Molyneux ran away with the money and left Godus still in ea... to this point. The Universim team cares... They only need time and feedback.
  14. Like
    Kerby84 got a reaction from Bolerro in Well after reading posts and such and delay, Where do i request a refund at?   
    Don't give up so early. Have a bit faith and give them time. They do their best. Wait a bit more. Have faith. People leaving the ship do not help. People supporting them and openly say what's wrong and what's good help to improve the game direction.  And Peter Molyneux ran away with the money and left Godus still in ea... to this point. The Universim team cares... They only need time and feedback.
  15. Like
    Kerby84 reacted to Savage Shark in Let’s talk about The Universim   
    Well I just submitted my take for the game in the survey  I hope it helps you guys out.
     
    Personally, I would love to see more interactions from the Nuggets to the player as a deity.  Even the Player getting more powers to use, i've mostly used the restoration on buildings.
     
    Even just things like having shrines, monuments, relics or even great monoliths erected by the nuggets to the player in worship would be a nice change of pace.  Even an option too see them change in appearance if the player goes good or evil?  
     
    I get the impression we may see opposing factions and tribes later on.  Which to me means there will be soldiers and other military type buildings and nuggets.  So what about an option too designate a Nugget as a Champion?  If they survive the epic battles they in turn get a shrine and monument in their honor
  16. Like
    Kerby84 got a reaction from Alex Koshelkov in Let’s talk about The Universim   
    My main Suggestion while watching the picture again... The building health system... this is (in my opinion) unneeded micromanagement and processing power. I'd get rid of the building health system which needs constant care and engineers and replace it with classic healthpoints which can be reduced through storms and other things... and you simply can repair buildings with resources you provide... direct control as godly gameplay or indirect control trough nuggets that autonomously repair. 
  17. Like
    Kerby84 got a reaction from Alex Koshelkov in Let’s talk about The Universim   
    My main Suggestion while watching the picture again... The building health system... this is (in my opinion) unneeded micromanagement and processing power. I'd get rid of the building health system which needs constant care and engineers and replace it with classic healthpoints which can be reduced through storms and other things... and you simply can repair buildings with resources you provide... direct control as godly gameplay or indirect control trough nuggets that autonomously repair. 
  18. Like
    Kerby84 got a reaction from Warrior89 in Let’s talk about The Universim   
    Oh @Alex Koshelkov that was great  "The worlds most expensive Screensaver.  Well it's in your hands to give us something meaningful to do. Only micromanaging is a tedious task for many people. But in the other hand some people enjoy virtual gardening and house renovation although they could do it in the real world. A game should give you the options to do things you can't do in the real world. Managing people can be fun but is only a small part of a game at least the Kickstarter game you promised. The interaction as god to your followers is especially important. Do I feel needed? Am I in control? If I wanted to... could i do something wonderful or am I forced to obey. I know it is hard. That's the reason you were funded on Kickstarter. Because people wanted a god game. The ability to be a god again and enjoy the game in their pace. 
     
    You started with the Idea of an god game and developed it to an city simulator first... and gained supporters that want a city simulator. That was not the original pitch. So yes it's hard to combine those two playstiles together. 
     
    See I understand your point of view but a god game (at least The Universim was funded as god game) should have god powers that are useful and sometimes needed. If you make them optional... you make the whole god game concept of the game optional. There are plenty of management games outside but no god game. This is the only thing The Universim is or could be different from any other game on the market.
     
     
    @Alex Koshelkov Talking about the genre. What do you think is the main genre of The Universim at the moment? I don't know what you're working on and how it affects gameplay and godly gameplay. In all honesty... you should not advertise The Universim as god game if you did not improve the godly gameplay mechanics insanely in comparison to the current build. A clear statement would help. The only thing I know is... If you'd advertise the current build as god game in Steam... Most people would be disappointet about the godly gameplay. And people that don't want a god game like @rnramos or less godly interactions, are maybe annoyed about the pure existence of god powers in a city building management game.
     
    The question is: Who do you want to be your main audience? The original concept supporters that funded you because you promised to do a god game or the group that joined later while you already developed a city builder simulation. As I said... management and city builder games are a huge market and the competition is really hard... But there does not exist a single god game on the market beside the old black & white series which is nowhere to buy.
     
    See I am the (sometimes critical and for your liking uncomfortable but also very supportive and constructive)  voice of the Kickstarter backers that wanted a god game more than anything else. We talked about Godus and you agreed. Such a disaster should never happen again. I do understand that the development of a game of this scale is a really hard job. But you can't please them all if you do not introduce different gameplay options to activate or deactivate to everyones liking. Or a completely "god free" gamemode with as much micromanaging as possible for those who don't want a god game... Which is funny... As I said... There are plenty of not god games on the market.....  I think you get the point. You as developer need to decide which is your main audience or everyone is unsatisfied with a half hearted compromise. If you have enough manpower to introduce different game modes... okay... but I doubt it. It's hard work. But you should (I'm egoistic now for a second...)  know who supported you in the beginning and for what.
  19. Thanks
    Kerby84 got a reaction from Alex Koshelkov in Let’s talk about The Universim   
    I repeated myself only because a new clarification from your side was needed what The Universim stands for. You gave the clarification.   Especially because you gained some supporters which prefer a god less playstile. As you said and I love this statement: 
     
    So this post was mainly not adressed to you it was a kind of statement from my side that The Universim is mostly a god game with planet management. :-) Everything is okay.
    Well i shared many Ideas in the other topics with @Sasha too. And it was a great constructive dialog from both sides. There is no criticism from me in the last post. Only a small reminder.  
     
    Could you provide some informations what's already in your dev build?  That would be great.
     
    Glad to hear it.
     
    And I'm happy you're in touch with the community too @Alex Koshelkov
     
    1. Godly gameplay of course. This feature should feel natural. You want to do something... you can do it. Maybe a feedback... I somehow don't like the way godly powers are activated at the moment. It feels a bit wrong to hit a key to activate godly interaction. especially with the telekinesis power... if I click a tree for longer than only a simple click I should be able to grab it... the same for rocks and other things... maybe such basic powers could be activated differently. other powers maybe trough a direct activation (mouse wheel) only my thoughts.
    2.To be honest... Change as many things as you can (released build, not the one you're working on at the moment)  
    3. Give us decisions. As I mentioned in a diffent topic... The Elu Hair salon prayer could be an idea... If you refuse to hear the prayer for a hair salon, you're not able to build one... or only later in the game.
    4.A zoning tool to decide where the nuggets are allowed to build huts would be a great way to organize your civilization.
    5. As I said... micromanaging ist a task for most people. If you introduce (and it seems you do) enough other content or possibilities for the player to use the powers in a creative way ( talked with sasha about a change in lecupidon to create some kind of demi gods or only funny hair colours...) being creative in such a game is the key. give the people the tools to be creative.
    6.at least not forced. give people the option if you have the time to challenge themselves if they want to.
    7.ki bugs sometimes... but good :-) you do a great job.
    8.... the reward is a great game. :-)
     
     
  20. Like
    Kerby84 got a reaction from Warrior89 in Let’s talk about The Universim   
    Oh @Alex Koshelkov that was great  "The worlds most expensive Screensaver.  Well it's in your hands to give us something meaningful to do. Only micromanaging is a tedious task for many people. But in the other hand some people enjoy virtual gardening and house renovation although they could do it in the real world. A game should give you the options to do things you can't do in the real world. Managing people can be fun but is only a small part of a game at least the Kickstarter game you promised. The interaction as god to your followers is especially important. Do I feel needed? Am I in control? If I wanted to... could i do something wonderful or am I forced to obey. I know it is hard. That's the reason you were funded on Kickstarter. Because people wanted a god game. The ability to be a god again and enjoy the game in their pace. 
     
    You started with the Idea of an god game and developed it to an city simulator first... and gained supporters that want a city simulator. That was not the original pitch. So yes it's hard to combine those two playstiles together. 
     
    See I understand your point of view but a god game (at least The Universim was funded as god game) should have god powers that are useful and sometimes needed. If you make them optional... you make the whole god game concept of the game optional. There are plenty of management games outside but no god game. This is the only thing The Universim is or could be different from any other game on the market.
     
     
    @Alex Koshelkov Talking about the genre. What do you think is the main genre of The Universim at the moment? I don't know what you're working on and how it affects gameplay and godly gameplay. In all honesty... you should not advertise The Universim as god game if you did not improve the godly gameplay mechanics insanely in comparison to the current build. A clear statement would help. The only thing I know is... If you'd advertise the current build as god game in Steam... Most people would be disappointet about the godly gameplay. And people that don't want a god game like @rnramos or less godly interactions, are maybe annoyed about the pure existence of god powers in a city building management game.
     
    The question is: Who do you want to be your main audience? The original concept supporters that funded you because you promised to do a god game or the group that joined later while you already developed a city builder simulation. As I said... management and city builder games are a huge market and the competition is really hard... But there does not exist a single god game on the market beside the old black & white series which is nowhere to buy.
     
    See I am the (sometimes critical and for your liking uncomfortable but also very supportive and constructive)  voice of the Kickstarter backers that wanted a god game more than anything else. We talked about Godus and you agreed. Such a disaster should never happen again. I do understand that the development of a game of this scale is a really hard job. But you can't please them all if you do not introduce different gameplay options to activate or deactivate to everyones liking. Or a completely "god free" gamemode with as much micromanaging as possible for those who don't want a god game... Which is funny... As I said... There are plenty of not god games on the market.....  I think you get the point. You as developer need to decide which is your main audience or everyone is unsatisfied with a half hearted compromise. If you have enough manpower to introduce different game modes... okay... but I doubt it. It's hard work. But you should (I'm egoistic now for a second...)  know who supported you in the beginning and for what.
  21. Like
    Kerby84 got a reaction from Warrior89 in Let’s talk about The Universim   
    Oh @Alex Koshelkov that was great  "The worlds most expensive Screensaver.  Well it's in your hands to give us something meaningful to do. Only micromanaging is a tedious task for many people. But in the other hand some people enjoy virtual gardening and house renovation although they could do it in the real world. A game should give you the options to do things you can't do in the real world. Managing people can be fun but is only a small part of a game at least the Kickstarter game you promised. The interaction as god to your followers is especially important. Do I feel needed? Am I in control? If I wanted to... could i do something wonderful or am I forced to obey. I know it is hard. That's the reason you were funded on Kickstarter. Because people wanted a god game. The ability to be a god again and enjoy the game in their pace. 
     
    You started with the Idea of an god game and developed it to an city simulator first... and gained supporters that want a city simulator. That was not the original pitch. So yes it's hard to combine those two playstiles together. 
     
    See I understand your point of view but a god game (at least The Universim was funded as god game) should have god powers that are useful and sometimes needed. If you make them optional... you make the whole god game concept of the game optional. There are plenty of management games outside but no god game. This is the only thing The Universim is or could be different from any other game on the market.
     
     
    @Alex Koshelkov Talking about the genre. What do you think is the main genre of The Universim at the moment? I don't know what you're working on and how it affects gameplay and godly gameplay. In all honesty... you should not advertise The Universim as god game if you did not improve the godly gameplay mechanics insanely in comparison to the current build. A clear statement would help. The only thing I know is... If you'd advertise the current build as god game in Steam... Most people would be disappointet about the godly gameplay. And people that don't want a god game like @rnramos or less godly interactions, are maybe annoyed about the pure existence of god powers in a city building management game.
     
    The question is: Who do you want to be your main audience? The original concept supporters that funded you because you promised to do a god game or the group that joined later while you already developed a city builder simulation. As I said... management and city builder games are a huge market and the competition is really hard... But there does not exist a single god game on the market beside the old black & white series which is nowhere to buy.
     
    See I am the (sometimes critical and for your liking uncomfortable but also very supportive and constructive)  voice of the Kickstarter backers that wanted a god game more than anything else. We talked about Godus and you agreed. Such a disaster should never happen again. I do understand that the development of a game of this scale is a really hard job. But you can't please them all if you do not introduce different gameplay options to activate or deactivate to everyones liking. Or a completely "god free" gamemode with as much micromanaging as possible for those who don't want a god game... Which is funny... As I said... There are plenty of not god games on the market.....  I think you get the point. You as developer need to decide which is your main audience or everyone is unsatisfied with a half hearted compromise. If you have enough manpower to introduce different game modes... okay... but I doubt it. It's hard work. But you should (I'm egoistic now for a second...)  know who supported you in the beginning and for what.
  22. Like
    Kerby84 got a reaction from Warrior89 in Let’s talk about The Universim   
    Oh @Alex Koshelkov that was great  "The worlds most expensive Screensaver.  Well it's in your hands to give us something meaningful to do. Only micromanaging is a tedious task for many people. But in the other hand some people enjoy virtual gardening and house renovation although they could do it in the real world. A game should give you the options to do things you can't do in the real world. Managing people can be fun but is only a small part of a game at least the Kickstarter game you promised. The interaction as god to your followers is especially important. Do I feel needed? Am I in control? If I wanted to... could i do something wonderful or am I forced to obey. I know it is hard. That's the reason you were funded on Kickstarter. Because people wanted a god game. The ability to be a god again and enjoy the game in their pace. 
     
    You started with the Idea of an god game and developed it to an city simulator first... and gained supporters that want a city simulator. That was not the original pitch. So yes it's hard to combine those two playstiles together. 
     
    See I understand your point of view but a god game (at least The Universim was funded as god game) should have god powers that are useful and sometimes needed. If you make them optional... you make the whole god game concept of the game optional. There are plenty of management games outside but no god game. This is the only thing The Universim is or could be different from any other game on the market.
     
     
    @Alex Koshelkov Talking about the genre. What do you think is the main genre of The Universim at the moment? I don't know what you're working on and how it affects gameplay and godly gameplay. In all honesty... you should not advertise The Universim as god game if you did not improve the godly gameplay mechanics insanely in comparison to the current build. A clear statement would help. The only thing I know is... If you'd advertise the current build as god game in Steam... Most people would be disappointet about the godly gameplay. And people that don't want a god game like @rnramos or less godly interactions, are maybe annoyed about the pure existence of god powers in a city building management game.
     
    The question is: Who do you want to be your main audience? The original concept supporters that funded you because you promised to do a god game or the group that joined later while you already developed a city builder simulation. As I said... management and city builder games are a huge market and the competition is really hard... But there does not exist a single god game on the market beside the old black & white series which is nowhere to buy.
     
    See I am the (sometimes critical and for your liking uncomfortable but also very supportive and constructive)  voice of the Kickstarter backers that wanted a god game more than anything else. We talked about Godus and you agreed. Such a disaster should never happen again. I do understand that the development of a game of this scale is a really hard job. But you can't please them all if you do not introduce different gameplay options to activate or deactivate to everyones liking. Or a completely "god free" gamemode with as much micromanaging as possible for those who don't want a god game... Which is funny... As I said... There are plenty of not god games on the market.....  I think you get the point. You as developer need to decide which is your main audience or everyone is unsatisfied with a half hearted compromise. If you have enough manpower to introduce different game modes... okay... but I doubt it. It's hard work. But you should (I'm egoistic now for a second...)  know who supported you in the beginning and for what.
  23. Like
    Kerby84 got a reaction from Alex Koshelkov in Let’s talk about The Universim   
    The Survey is a bit misleading...

    1   1-5 is 1 good... is it points... is 5 good? 
     
    2     Pick one... not a good decision.
     
    More Buildings
    More God Powers
    More Quests/Side Missions
    More automatization
    Additional Comments:
     
    They're all needed... except for buildings imo.  
     
    I'll take the survey later once you clarified the "value" 1-5 for me...
     
    But for the main part i'd keep the universim not too challenging. It should be a slow paced game. If you have enough time you can introduce a "hard mode" for those who need self-affirmation and a challenge while playing games.  
  24. Like
    Kerby84 got a reaction from Alex Koshelkov in Let’s talk about The Universim   
    The Survey is a bit misleading...

    1   1-5 is 1 good... is it points... is 5 good? 
     
    2     Pick one... not a good decision.
     
    More Buildings
    More God Powers
    More Quests/Side Missions
    More automatization
    Additional Comments:
     
    They're all needed... except for buildings imo.  
     
    I'll take the survey later once you clarified the "value" 1-5 for me...
     
    But for the main part i'd keep the universim not too challenging. It should be a slow paced game. If you have enough time you can introduce a "hard mode" for those who need self-affirmation and a challenge while playing games.  
  25. Like
    Kerby84 got a reaction from AceOfSpadez in Wrong flag for germany   
    Not military...
    It's the "Dienstflagge der Bundesbehörden" state flag of the federal authorities with the "Bundesadler" "federal eagle"...
    To compare it somehow... It's like the "Seal of the President of the United States" which only can be used within strict rules.
     
    But I already told @Alex Koshelkov  to better change it before steam release.
     
    Nevertheless thank you for your help and please continue to contribute to the forum and participate in the Ask US or different BRAINSTORMING topics. 
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