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Gabbo1313

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About Gabbo1313

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  1. STEAM VERSION NOW LIVE!!!

    thankyou for the update, will try later on today for now i'll play the one i had before steam *edit* ok update, viewed integrity of steam files and can safely say it is now re-downloading all files
  2. STEAM VERSION NOW LIVE!!!

    same issue as that guy LOL ^^
  3. STEAM VERSION NOW LIVE!!!

    i have a strange issue where nothing is downloading, the Universim has been downloaded 0/0bytes
  4. Let’s talk about The Universim

    hey Crytivo, i did the survey and filled my thoughts out for that. my 8 answers to the above post will be summarised. basic front is the first questions 1-5, the game currently is good but can be better, i know i have had input regarding autonomy and god powers, i know they are being addressed which is why im eagerly awaiting to test those out. my only issue i have had with universim is the nuggets will build stone huts Everywhere like its obscene how much they build. *maybe draw grids or something for the huts to appear in that same vein nuggets will prioritise their job over survival. simple explanation would be they are standing beside a well and die of thirst because they need to deliver a body. (sidenote the cemetery workers seem to always go for the nuggets that are far away rather than proximity to the cemetery) #6 the game in its current form is hard enough, but be it a more stable game and has its core mechanics running you could make certain choices before running a new world for a much harder experience. #7 bugs i have already laid my thoughts on the ones that plague me, but for a refresher these are what i consider annoying bugs *i may be wrong* firstly, regarding hunters, the few instances i have watched them, they'll go hunt and drop off the spoils but one nugget was earth crust walking *walking under the terrain* and seemed like it was going to die and i couldnt do nothing about it. most workers have a clear designation on what their role is but regarding cemetery, engineers and even the farmers always seem to have issues. i explained cemetery above, engineers seem to be lax in fixing buildings and im unsure why, small village and i have 5 engineers and still buildings are falling down. Farms/farmers tend to start grow a crop and then all of a sudden its no longer growing.. season changes and crop is dead and then starts back up in spring and same thing they do things for awhile and by the time the crops ready to harvest they maybe get one yield and crops dead, season changes.. thats why i use hunters and fish for food rather than farms because its *currently* not beneficial. #8 rewards for VIPS i have no idea how to reward people. lol if i was working i would still clam up asking for a raise. so probably best not ask me lol
  5. [BRAINSTORM] Let's have faith and talk about it!

    B&W/B&W2 is an inspiration for any god game, black and white 1 had building mechanics, plop a few huts and they'll love you for sure. Black and white 2 evolved it more, more build elements and opened up to the rts portion, place spikes/skulls and the like fostered the path along the world is going to destruct so rise my minions vs planting flowers and lovey hold my hand lets skip throughout the forest type. but in terms of universim, the current way the game is now can be opened up during the medieval part after stone age, god powers start coming to the forefront when the Nug's are aware/or feel presence of something is *out* there, thus opens up your god powers albeit limited but growing. in the stone age i believe it would be early days for the god to be active in their lives, rather they wouldnt have the idea of a god concept, remember fire to the neanderthals.. in most iterations fire is... oohh bad joojoo.. so as a god *player* stone age is mainly i think catering to develop the Nug's into their own civilisation and when you start going over into the medieval age, the evo tower's first research could be "adehy is seeing visions, prove you exist or not.." could branch into either more faith from showing you exist, the god essentially is real lets pray quick build it a temple (which keeps the god game alive), or let the Nug's think adehy is crazy and receive slower faith build, which leads into the rts portion people love playing. this is my take hope it helps
  6. hiatus, state of game

    hello crytivo. i took a short hiatus from the game since the update for the archive/weather forecast and the game was good back then but the disasters like the sandstorm and piles of corpses were madness couldn't get above 50 nug's. so i took time off and played some other games hoping the game would go further, which brings me below. as of 14/06/18 (australian date lol) i have played the latest build and it has come along way, hunting is a good starter as does drip feeding evolution/research whatever it's called and the nug's really simulate suburbs, i had a main hub where the evo tower sat and put the important buildings close to that centre, my nug's started dotting up stone huts in various locations which i helped with a well for drinking on their travels. the only issue i took was the graveyard.. those nug's really dont like work, case in point village had a few nug's die of old age near/around the eatery and they lay there for about 3/4 in game years (dictating how often summer rolled around) and so i would check my graveyard workers too see whats the issue.. they were busy napping, looking for water despite standing 2 foot beside a well, looking for a mate or mating copious amounts of time...like seriously lol. most of the time they just ignored the bodies and went way out of the village to someone who died recently rather than who was already festering, this is probably the only issue that i had saw from an old build that was eerily similer to last year. aside from the issue above i am enjoying the game alot more, the hunter and upgraded buildings are all working (though at time of writing i couldnt make stone huts/evo tower evolve no matter what resources i had) im liking the more i kept playing the less the village needed of me except maybe more buildings and make sure they had water food and bunkers. so from me to you crytivo, good job, im glad i took a break and came back seeing the game better than what was, cannot wait in a few more months too see how it shapes up come the age above stone.
  7. upgrading buildings

    sorry to re-hash the thread, is the upgrade working in creative mode or campaign etc? forgot to ask that originally
  8. Let's talk! About micromanagement in The Universim

    having played this early on in its development cycle i've experienced everything that comes out and some of the things that stick out below. micromanaging nuggets starts becoming tedious the more population you get, and huts only housing essentially 2 nuggets, anyway as others have stated, the more you research technology and etc to get into the medieval stage the nuggets should be able to come self aware and do things themselves. you have the base function if a nugget dies it will be replaced by another nugget, expand on this for every new building which auto assigns nuggets. as the medieval age is your current age should have an auto function set up for them to recycle their huts and build larger hovels/buildings to house more nuggets, because the last playthrough i done they built Everywhere.. it became a mess. and speaking on autonomous ideas, if nuggets are self aware they should prioritise their life.. aka food/water and the injured/dead, once i have made the tribe sufficient with food and houses and jobs, i dont particularily want to keep telling them too build a new water pump/well, i want them to make good ideas on their own to say "our tribe lacks in fun.. oh hey why dont we build dino beard trimmings" and they set out to build their own entertainment/comfort building. it takes the toll off me then i can focus on building up for the next age/planet and so forth.
  9. upgrading buildings

    hey all, firstly ive tried searching the forums on a way to upgrade my existing buildings after all my reasearch was done and i had wood/stone refined resources stacked in the warehouse. i click on the orange gear icon and then click the upgrade and nothing happens. even with resources etc. is it disabled or am i missing an element here?
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