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AceOfSpadez

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  1. Like
    AceOfSpadez got a reaction from Tylolol in Resource Issue / Idea   
    So, I have noticed a big issue. Once you start upgrading your buildings, and you reach over 100 nuggets, you start to run out of wood quickly. With the nuggets not expanding to make separate cities, they quickly start running out of wood. Also, it takes them forever to go and get more. I think Lumbermills should be able to plant trees in their circle of influence. Because, controlled logging is an effective game mechanic. Most lumber companies know you have to plant trees to replace the ones you take out. Also it would help manage the creation of resources. Might have to wait 2 or 3 seasons for them to grow big enough, but it would help regulate and control resources. (since all the different mines help you gain more resources you run out of on the surface)
  2. Like
    AceOfSpadez got a reaction from SimGuy2020 in Let's talk about broken promises, users that left long ago, big words, "but what do we know" and GODUS!   
    Im just gonna jump in and say, even in black and white you had to place certain buildings, at least in the start. Eventually they would work on their own, but its just part of it. Now eventually I would love to see the AI become self-sufficient and build all on their own, would probably look better than my layouts . I am a backer for the biggest kickstarter game ever, star citizen, and it has been delayed, and feature creeped, and ect. However I still play it and enjoy it because it has grown in scope and is becoming more than we ever imagined. Now, I believe this game can level out and be more of a god game with little influence, but you still want a decent amount to keep you engaged or it would be like watching paint dry. Balance is the key to any good game, and that comes with time and work. Is the development taking longer than thought, of course, Welcome to open development. What I enjoy from these open development games vs closed (GTAV, FFVII, Gran Turismo),  is we get to see and influence the development. GTAV was delayed by 3 years, but most people didn't know because it was a closed quiet development by a large studio. I love that our ideas and opinions help to influence this game and make it better, however to implement everything and have it working takes time. Star Citizen just got Object Container Streaming set up so that items load in as you need it so not to starve your pc of resources, as well as Face Over IP, The tech behind that is so extreme and new, it was horribly flawed at first testing, but has gotten better. I will stick around and keep trying to influence this game for the better, citing references like B&W, SC, WFTO, and more to help give collective ideas, instead of just getting salted.
  3. Like
    AceOfSpadez got a reaction from SimGuy2020 in Let's talk about broken promises, users that left long ago, big words, "but what do we know" and GODUS!   
    Im just gonna jump in and say, even in black and white you had to place certain buildings, at least in the start. Eventually they would work on their own, but its just part of it. Now eventually I would love to see the AI become self-sufficient and build all on their own, would probably look better than my layouts . I am a backer for the biggest kickstarter game ever, star citizen, and it has been delayed, and feature creeped, and ect. However I still play it and enjoy it because it has grown in scope and is becoming more than we ever imagined. Now, I believe this game can level out and be more of a god game with little influence, but you still want a decent amount to keep you engaged or it would be like watching paint dry. Balance is the key to any good game, and that comes with time and work. Is the development taking longer than thought, of course, Welcome to open development. What I enjoy from these open development games vs closed (GTAV, FFVII, Gran Turismo),  is we get to see and influence the development. GTAV was delayed by 3 years, but most people didn't know because it was a closed quiet development by a large studio. I love that our ideas and opinions help to influence this game and make it better, however to implement everything and have it working takes time. Star Citizen just got Object Container Streaming set up so that items load in as you need it so not to starve your pc of resources, as well as Face Over IP, The tech behind that is so extreme and new, it was horribly flawed at first testing, but has gotten better. I will stick around and keep trying to influence this game for the better, citing references like B&W, SC, WFTO, and more to help give collective ideas, instead of just getting salted.
  4. Like
    AceOfSpadez got a reaction from SimGuy2020 in Let's talk about broken promises, users that left long ago, big words, "but what do we know" and GODUS!   
    Im just gonna jump in and say, even in black and white you had to place certain buildings, at least in the start. Eventually they would work on their own, but its just part of it. Now eventually I would love to see the AI become self-sufficient and build all on their own, would probably look better than my layouts . I am a backer for the biggest kickstarter game ever, star citizen, and it has been delayed, and feature creeped, and ect. However I still play it and enjoy it because it has grown in scope and is becoming more than we ever imagined. Now, I believe this game can level out and be more of a god game with little influence, but you still want a decent amount to keep you engaged or it would be like watching paint dry. Balance is the key to any good game, and that comes with time and work. Is the development taking longer than thought, of course, Welcome to open development. What I enjoy from these open development games vs closed (GTAV, FFVII, Gran Turismo),  is we get to see and influence the development. GTAV was delayed by 3 years, but most people didn't know because it was a closed quiet development by a large studio. I love that our ideas and opinions help to influence this game and make it better, however to implement everything and have it working takes time. Star Citizen just got Object Container Streaming set up so that items load in as you need it so not to starve your pc of resources, as well as Face Over IP, The tech behind that is so extreme and new, it was horribly flawed at first testing, but has gotten better. I will stick around and keep trying to influence this game for the better, citing references like B&W, SC, WFTO, and more to help give collective ideas, instead of just getting salted.
  5. Like
    AceOfSpadez reacted to 4685578525 in Let's talk about broken promises, users that left long ago, big words, "but what do we know" and GODUS!   
    I believe I can answer several questions the OP has about the pacing of this game production.
    I am a game developer myself, although on a much smaller scale than this, I started recently and I work on the very same game engine as the universim, notably Unity.
     
    The lot of you are accusing the developer team and studio of slow pace, lack of information etcetera.
     
    Truth being told, it is incredibly easy to make a video of what you want to achieve, the video is a scripted motion picture, an animation made in Unity engine is even easier to make.
    Have you ever wondered why cutscenes in so many games are so fluid and look so good ? Characters showing different expressions etc ? this is because of a very specific set of definitions. Making a cutscene or a movie in a game is actually very easy because you only worry about using the assets to perform specific simple tasks:
    For example, running up to another character, make a conversation it's all just model scripting to perform movements in a simple singular cell, for moe most part in many games cutscenes use predefined spaces but some games use an active environment for more realism, lets look at it here:
     
    This is as simple as it gets, you'll never see majority of assets used in this scene in the game, actually after the scene the building for the chantry is still standing and can be seen in some moments, despite just being disintegrated.
     
    Making a movie is simple, in the movie for kickstarter trailer we saw the vision of the game, however some of you claim that 10 people is a lot to work on a game.
    You know what ? 12 people is a project team, not a game making group that can make a game in a year. THAT is unachievable.
     
    Most game studios that get a project running have a team of around 15-20 people working on a project to present it to the CEO and decide it's fate.
    Now lets see at an independent studio rolling credits and lets count how many people worked on a game:
     
    You say 12 people is enough to make a game in a year ?
    Witcher 3 took 2 years and look at how many people worked on it.
     
    But OK, that's Witcher 3, it's a second sequel, they have the money for it right ?
    Fine, lets look at Witcher 1 Credits:
     
     
    If you still believe a 12 men group is a studio strong enough to make a game in a year or so, I congratulate you your ignorance.
    I dare say the builds we are getting are doing just fine, I don't really care how much time it gets to make this game to it's finale. As long as I get to play it actually.
     
    Now to put the salt on the insult by OP.
    We get builds to test, you know what that means ?
    Of course you don't, if you did you would never wonder.
    A test build is given to outside testers to test not how the game actually works but how it works with hardware at specific stages of production, we report bugs that usually don't show up on the main test machine (lab) and this is the important part of making a game a working system. Pre-Alpha testing will determine what is not working correctly before they even push for another milestone. 
     
    Another reason for releasing builds is gathering more feedback to determine if the direction of the game is moving forward properly.
     
    Me and my friend are making a mobile app, 2 people working on it, want to know how long we are doing it ?
    7 months now, and we didn't even get to graphical design yet. Self thought C# scripting, it takes us ages.
    But if it wasn't for C# we wouldn't be able to go that far.
    I'm kind of grateful this game is being done with C# because it's a great language, much simpler code, smaller in space, games made in this language look so damn good I could lick them and they are actually small for the design.
    If Monster Hunter World was done in C++ it would be 70 gigs size, seriously the language is good, but highly inefficient, C# is four time better, contains both javascripting and C++ to make best use of object handling. Top it off with Unreal Engine 4 design specifically for C# (handles very well all other languages as well, but it excels with C#) making it incredibly suitable for high quality graphics games.
     
    Unity is a great engine too, especially for games like The Universim.
    Personally I think this game is great and the pacing is just fine if the team is 12 people, I kind of know where the game development actually is already, and I am giddy to see the final product.
     
     
    @Kerby84
    Your posting about pre-alpha builds, if you have an AI algorithm that will make Nuggets do and use the technology on their own, share it with the devs
    Cheers. The Feedback from our build testing is telling the devs enough about what to prioritize on the later AI implementation builds, it takes quite a lot of time to write a script handling 200+ nuggets to perform the way described in the kickstarter, it is not the most pressing matter at this point.
    The Idea is to show nuggets how to build so they can eventually do it themselves, look at the exile villages, buildings just pop out of the blue, it's not like things just happen on their own. It's hard enough to make pattern for pathing for nuggets so they know where not to go and where to go, and a much harder thing to make in-game objects to do what you would expect them to do on their own.
    People without leadership will just cause anarchy, we have introduced leadership for now, but it will take a slightly more advanced leadership to make things go the way described in the kickstarter.
     
    This is why the Government is researched, and I think I stressed enough by now how badly research is being done, in the later builds this too will get fixed but they can't just fix everything at once, it doesn't work that way.
    There is always a checklist to do things in order and everything is being addressed in it's time. If they had 50+ people they would probably be able to do 2 things at once and make builds containing more solutions.
    -Resources
    -People
    -Time
    -Result
     
    Doesn't get faster.
     
     
  6. Haha
    AceOfSpadez reacted to Socks1w in Just a creator wheel request   
     Perhaps in a future update could we get an icon that shows which creator power we have selected? Possibly could be up by the believers and creator point numbers. 
     
    I ask because unfortunately the tree icon and the fire icon are right next to each other on the wheel. And here I was about to plant a tree and instead I just set my village on fire. Planted fire right  in the center of it. 😂
  7. Like
    AceOfSpadez reacted to 4685578525 in [suggestion] Future Colonization of other planets.   
    So since there is an option to colonize other planets in the grand scheme of nuggets evolution, I decided to give an idea on how to menage that.
     
    Since in colonization situations micro and macro management might actually not work as intended, I think a DOME is what is required.
     
    When Nuggets decide to colonize another world some requirements must be met:
    -No Exile Villages (merge/elimination)
    -Home world must become fairly self sufficient so that Creator is not immediately necessary. (a form of active church with people trained in dealing with stuff etc.)
    -Homeworld Supplies
    -Technology
     
    Nuggets will have to build a colony ship which will look like a dome for approx 50 nuggets.
    There will be a few animals and some trees etc.
    The thing is Nuggets will need to stay in a dome until they adapt to new environment, and the creator will be helping them.
    To help Nuggets adapt, nuggets will have to interact with new world, which means exploring, gathering resources, planting local plants and eventually experimenting on eating local specialties.
    Those in turn will make them sick and Creator will have to be careful and heal them, that way the offspring will be able to adapt easier.
    The Nuggets will be able to leave the dome and start their lives outside in the alien environment when they adapt at least in 70%.
    Dome will have a cap of 80 nuggets after landing.
     
    New planet means new resources like new metals, new food, etc.
    Trade with home world. Nuggets will build a trade ship that will move around from colony to Home World.
     
     
    Eventually Nuggets will build a space station that will look ridiculous and all ships will go to and depart from it, new center of civilization.
    New UI: Space Exploration.
    In here the player will have access to summaries of all planets under Nugget Imperial Control Epicenter (N.I.C.E.)
    Player will be able to use this UI to check on resources and nuggets population and ratio without a need to go into the planet detail (go to the planet itself)
    Also from this menu player can redirect trade ships.
     
    After the construction of space station (requirement: at least 3 colonies) the epicenter is moved to the space station (in case of it's destruction the epicenter goes back to home world)
    From here on out the player can menage Nuggets and their conquest of the universe, friendly or not, here they come!.
  8. Confused
    AceOfSpadez reacted to 4685578525 in I worry about Nuggets   
    I guess we know what next update will have XD
    A PSYCHIATRIST !
  9. Like
    AceOfSpadez reacted to Kerby84 in (Un-)happy Patch   
    In all honesty... Do you roll dices during development?
     
    The whole happiness system with buildings does not make sense.
    Watchtowers protect the nuggets. Why should they be afraid or unhappy about them?
    Bunkers protect them because there is no other way to protect them (IN A "GOD" GAME...). So the pure existence of a "safe place" makes them unhappy? Really logical.
    Spam placing "happiness" buildings to secure enough space in bunkers is ridiculous. 
     
    Get your things together 
     
    Exile villages... useless and annoying because you only can fight against them. If you find them... That's the other thing. It's nice that you can fly to an exile village if you get the first notification but if you want to return to them... good luck. no way to find them with an easy "zoom to" option
    Pretty unhappy patch.
     
     

  10. Like
    AceOfSpadez reacted to Magecoerlin in Experimental Build   
    Okay, then you have to go to properties by right clicking on the game in your Steam library, then to Betas, and then opt in to the little drop down menu
  11. Haha
    AceOfSpadez got a reaction from SimGuy2020 in Impatience   
    I have a feeling this will get deleted, but I was just curious to if there was a date set to when the next patch is going live? All I have been told was October. They use to drop on the first unless it was a weekend, so just curious because I'm impatient and want to progress farther. 
  12. Haha
    AceOfSpadez reacted to Socks1w in Is it just me or is getting believers hard   
    Same for me!
     
    Sometimes I want to speed up the process of a bldg being built so I pick up trees and rocks. Whenever nuggets get scared and go running I always say to them (out loud, because they can obviously hear me)  “But do you believe in me now?!”
     
    And it’s usually a “nope”. 
  13. Like
    AceOfSpadez reacted to Magecoerlin in Resource Issue / Idea   
    Already implemented and you'll see it come October
  14. Like
    AceOfSpadez reacted to Thaugrim in Bunkers are idle as Nuggets die   
    I second this... I have 2 bunkers and a weather tower. The horn was blowing the entire time, and not a single bunker received a nugget. They just waddled around and I lost nearly 20 nuggets.
     
    Why the hell did I even research bunkers? Are they just resource sinks?
  15. Like
    AceOfSpadez reacted to andylee in Bunkers are idle as Nuggets die   
    So.... I've built bunkers and a tornado has been spotted... the weather tower blows a warning... and the idiot Nuggets ignore it, fail to go to the bunker and at least a third of them die!!!
     
    FRUSTRATING!!!!
  16. Like
    AceOfSpadez reacted to SimGuy2020 in Steam release excitement.   
    Check out Twitter! New Planet Screen Spoiler Warning !
     
    https://twitter.com/theuniversim
    And Agree^^
     
    Yep very excited!
     
    Update:
    My Specs for next Update My PC Requirements;
     
    Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz 
    Memory: 16GB
    Radeon RX Vega64 Display Memory of 8GB
     
    Yep I'm Ready for the stress Test Of The Game!
  17. Like
    AceOfSpadez reacted to Kerby84 in Wrong flag for germany   
    Not military...
    It's the "Dienstflagge der Bundesbehörden" state flag of the federal authorities with the "Bundesadler" "federal eagle"...
    To compare it somehow... It's like the "Seal of the President of the United States" which only can be used within strict rules.
     
    But I already told @Alex Koshelkov  to better change it before steam release.
     
    Nevertheless thank you for your help and please continue to contribute to the forum and participate in the Ask US or different BRAINSTORMING topics. 
  18. Like
    AceOfSpadez reacted to Gabbo1313 in [BRAINSTORM] Let's have faith and talk about it!   
    B&W/B&W2 is an inspiration for any god game, black and white 1 had building mechanics, plop a few huts and they'll love you for sure. Black and white 2 evolved it more, more build elements and opened up to the rts portion, place spikes/skulls and the like fostered the path along the world is going to destruct so rise my minions vs planting flowers and lovey hold my hand lets skip throughout the forest type.

    but in terms of universim, the current way the game is now can be opened up during the medieval part after stone age, god powers start coming to the forefront when the Nug's are aware/or feel presence of something is *out* there, thus opens up your god powers albeit limited but growing.
    in the stone age i believe it would be early days for the god to be active in their lives, rather they wouldnt have the idea of a god concept, remember fire to the neanderthals.. in most iterations fire is... oohh bad joojoo..
    so as a god *player* stone age is mainly i think catering to develop the Nug's into their own civilisation and when you start going over into the medieval age, the evo tower's first research could be "adehy is seeing visions, prove you exist or not.." could branch into either more faith from showing you exist, the god essentially is real lets pray quick build it a temple (which keeps the god game alive), or let the Nug's think adehy is crazy and receive slower faith build, which leads into the rts portion people love playing.

    this is my take hope it helps
  19. Like
    AceOfSpadez got a reaction from Serbanescu in Mail about the new uptade   
     
    I'm more skeptical than anything. Granted I loved the nod to tesla, musk, trump, and un are the ones that make me shake my head. I am curious to see if they stick with the more sim city/spore esque gameplay or move more towards black and white where you are more god like. Also if you colonize other planets as described in the sales pitch, will you run into other AI gods you have to compete against, since there isn't multiplayer?
  20. Confused
    AceOfSpadez reacted to Serbanescu in Mail about the new uptade   
    Guyz, have you seen the mail about the new patch? I realy think it's awsome, the way they are turnning "nuggola tesla" "kim jon nug". Hillarious, and it seems they are realy working on the quest part. I realy think and hope this update will please us all, even KerbyXD. 
  21. Haha
    AceOfSpadez reacted to Kerby84 in Closed steam pre-release. Yes or no? [EDITED]   
     
     
    Thank you for supporting my point of view.
     
    May I introduce you to the South Park Episode: Human Centipede.  
     
    Dont't agree without reading.  
  22. Like
    AceOfSpadez got a reaction from Kerby84 in Closed steam pre-release. Yes or no? [EDITED]   
     
    Ok I will share some of my insight. Sorry for plugging a different game here but it is needed for the comparison. 

    I am a avid player, and sometimes streamer of the biggest crowdfunded game/kickstarter game in history, Star Citizen. Star Citizen thrives on streamers and word of mouth to get the game spread through the interwebs. It is a open alpha game currently, same as this. When they release new patches they have it set up in a certain way which you currently are close to. They have their internal team, the first wave of testers (like your external QA team) 2nd wave of testers (mostly those who forked out the most money or has been apart of it the longest) and then the 3rd wave of testers (streamers and hardcore players) before releasing each patch to the public. Now the first wave is to make sure there are no game breaking bugs, and if they are what are they doing to break the game/system. Highest risk since it has the potential to brick a PC. And the first wave of public QA testers are the only ones that cant say anything. Once it hits the 2nd wave of public backer testing its wide open, because they use streamers and hardcore gamers to showcase what they are working on, improvements they are making, and stress testing the game/servers which just adds more fuel to the hype fire. The more people see a object become shinier and more fun to play with the more people say, that looks great I want to try it. Hell I backed this game from watching JackSepticEye play it on his youtube channel and thought hey this looks like a new Black and White meets Spore, you get to play god then colonize other planets THATS AWESOME!! I was hooked. Your public appearance is what draws people in, so allowing us to blab about it and show people look at this shiny new toy, or mechanic, or chaos. For a kickstarter game this is pretty crucial, because your public appearance and how people see you and your game development being open to them since they are funding your creation. 
     
    Side edit, the pushing the discord for the main source of feedback and communication is lackluster to say the least. The biggest CF games use forums and "ON SITE" (website) chat to communicate. I get a lot of people are migrating to discord because the voice feature but that is a more public forum for communication and not a local one that can easily be overrun and misled by people who have yet to back the game, or even test/play it. Forums are hands down the best for people who really care about communicating with the dev team as well as other gamers sharing the same issues or thoughts. Also, moving the main announcements from the forums of updates and patch notes to discord and twitter shows us that you are caring less about what we think and say, even though we have been giving the most support. It shows you want to show off to the open public what you are adding, or what they think you should add before asking the people who have been providing feedback and communicating with your team the issues here, which can make it muddled, because people who have yet to play the game can say ohh that sounds cool I want to see that even if it doesn't fit or isn't necessary for the game.
     
    Just like currently I have some kind of issue with this game where I can't play the game for more that 15 minutes before the game crashes and resets my computer, which kills the stream and any kind of movement I had going to showcase it. And, this bug has been shrugged off on me like I was doing something wrong. This is a game ending bug for me that makes the game unplayable in its current state, and now I cant play it until your next release in August. It's terrible. I have been keenly invested in how this game progresses, putting input on broken AI, flawed systems, game ending bugs and crashes, and contributing to polls and questions presented in these forums.
  23. Like
    AceOfSpadez got a reaction from Kerby84 in Closed steam pre-release. Yes or no? [EDITED]   
     
    Ok I will share some of my insight. Sorry for plugging a different game here but it is needed for the comparison. 

    I am a avid player, and sometimes streamer of the biggest crowdfunded game/kickstarter game in history, Star Citizen. Star Citizen thrives on streamers and word of mouth to get the game spread through the interwebs. It is a open alpha game currently, same as this. When they release new patches they have it set up in a certain way which you currently are close to. They have their internal team, the first wave of testers (like your external QA team) 2nd wave of testers (mostly those who forked out the most money or has been apart of it the longest) and then the 3rd wave of testers (streamers and hardcore players) before releasing each patch to the public. Now the first wave is to make sure there are no game breaking bugs, and if they are what are they doing to break the game/system. Highest risk since it has the potential to brick a PC. And the first wave of public QA testers are the only ones that cant say anything. Once it hits the 2nd wave of public backer testing its wide open, because they use streamers and hardcore gamers to showcase what they are working on, improvements they are making, and stress testing the game/servers which just adds more fuel to the hype fire. The more people see a object become shinier and more fun to play with the more people say, that looks great I want to try it. Hell I backed this game from watching JackSepticEye play it on his youtube channel and thought hey this looks like a new Black and White meets Spore, you get to play god then colonize other planets THATS AWESOME!! I was hooked. Your public appearance is what draws people in, so allowing us to blab about it and show people look at this shiny new toy, or mechanic, or chaos. For a kickstarter game this is pretty crucial, because your public appearance and how people see you and your game development being open to them since they are funding your creation. 
     
    Side edit, the pushing the discord for the main source of feedback and communication is lackluster to say the least. The biggest CF games use forums and "ON SITE" (website) chat to communicate. I get a lot of people are migrating to discord because the voice feature but that is a more public forum for communication and not a local one that can easily be overrun and misled by people who have yet to back the game, or even test/play it. Forums are hands down the best for people who really care about communicating with the dev team as well as other gamers sharing the same issues or thoughts. Also, moving the main announcements from the forums of updates and patch notes to discord and twitter shows us that you are caring less about what we think and say, even though we have been giving the most support. It shows you want to show off to the open public what you are adding, or what they think you should add before asking the people who have been providing feedback and communicating with your team the issues here, which can make it muddled, because people who have yet to play the game can say ohh that sounds cool I want to see that even if it doesn't fit or isn't necessary for the game.
     
    Just like currently I have some kind of issue with this game where I can't play the game for more that 15 minutes before the game crashes and resets my computer, which kills the stream and any kind of movement I had going to showcase it. And, this bug has been shrugged off on me like I was doing something wrong. This is a game ending bug for me that makes the game unplayable in its current state, and now I cant play it until your next release in August. It's terrible. I have been keenly invested in how this game progresses, putting input on broken AI, flawed systems, game ending bugs and crashes, and contributing to polls and questions presented in these forums.
  24. Like
    AceOfSpadez reacted to Kerby84 in Closed steam pre-release. Yes or no? [EDITED]   
    @Magecoerlin So please answer this short Question. With NDA... would you sue somebody from the Community that breaks the NDA because it's an affront against the transparency?
     
    Yes Or No? Only Yes Or No. Simple answer, simple Question.
     
    Would you sue your community? Yes or No?
     
    This will be the main promotional thing for you. Crytivo... The kickstarted company that is willing to sue it's supporters because of NDA violations. This "Could" be the logic headline if you insist on having a NDA. If you're not willing to sue your community members if they break the NDA, a NDA is useless. And suing your community is a really bad pr stunt. We're not employees with a pay check from Crytivo. We´re the ones that made Crytivo possible at all. All backers. Kickstarter backers first and all other backers later. 
     
    Quick Edit: Bug reporting was made possible ingame. So the forum is not needed for bug reporting...  and as @amigacooke mentioned... YOU promoted Discord as the main communication channel... Even pinned to your twitter account on top... not main promotion for the forum... main promotion for Discord...
     
     
    Edit 2:
     
    A description of what is planned would be okay. We're not the twitter community that reacts to shiny pictures with a like button. We can read and think   and no... you're not pulling away suspense. There should be no suspense at all for the god game gamplay. This is a simple excuse for not wanting to talk about what is planned. Will the godly gameplay be empowering? Is god mail still a thing? Is god degraded to simple missions? Does god still watch nuggets being slaughtered by wild animals in the future without the chance of doing anything? Yes, The Universim was kickstarded and advertised as: "The Universim is a next generation Planet Management God - Game in development by Crytivo Games and designed by Alex Koshelkov." Original Kickstarter short text. What do we have? Planet management? no... nugget management yes. God game? not at all. The Universim is not unique. It's a management game that introduces questionable gameplay mechanics like stone huts that need repair after short time... engineers in the stoneage...those "buldings need repair" things were only introduced to keep people busy... micromanagement. it does not make sense. 
     
  25. Like
    AceOfSpadez reacted to amigacooke in Closed steam pre-release. Yes or no? [EDITED]   
    Closed betas suggest that the KickStarter phase of Universim is coming to a close. The mechanism by which this project has been developed has changed and those who have paid for access are potentially shut out.
     
    When Steam early access supporters join the crew, favouritism for KickStarter backers will be even more unpopular.
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