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About AceOfSpadez

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  1. Im just gonna jump in and say, even in black and white you had to place certain buildings, at least in the start. Eventually they would work on their own, but its just part of it. Now eventually I would love to see the AI become self-sufficient and build all on their own, would probably look better than my layouts . I am a backer for the biggest kickstarter game ever, star citizen, and it has been delayed, and feature creeped, and ect. However I still play it and enjoy it because it has grown in scope and is becoming more than we ever imagined. Now, I believe this game can level out and be more of a god game with little influence, but you still want a decent amount to keep you engaged or it would be like watching paint dry. Balance is the key to any good game, and that comes with time and work. Is the development taking longer than thought, of course, Welcome to open development. What I enjoy from these open development games vs closed (GTAV, FFVII, Gran Turismo), is we get to see and influence the development. GTAV was delayed by 3 years, but most people didn't know because it was a closed quiet development by a large studio. I love that our ideas and opinions help to influence this game and make it better, however to implement everything and have it working takes time. Star Citizen just got Object Container Streaming set up so that items load in as you need it so not to starve your pc of resources, as well as Face Over IP, The tech behind that is so extreme and new, it was horribly flawed at first testing, but has gotten better. I will stick around and keep trying to influence this game for the better, citing references like B&W, SC, WFTO, and more to help give collective ideas, instead of just getting salted.
  2. I asked about a militia in the stream, to help defend against villages that attack you. Not a military.
  3. Happy Patch Thoughts

    Ok, I have to start this off with a major peeve that needs to be addressed to anyone reading this post that may not have started playing yet. As of now, DO NOT research shifts. That system is currently a waste. I get it you are trying to keep the nuggets healthy and happy, but having to double the nuggets to keep them going is ridiculous. Maybe after populations of 200+ become substainable it might be reasonable, but early game it is a major hinderance with nuggets dying as fast as population growth. Now I have to say the game is getting much better. I am running into less and less bugs, and having hours of growth and immersion in the game. I do dislike that the reservoirs freeze in the winter, kinda stalls the civilization, but I've learned to place as many in desert areas I can. I would like to see more of the special buildings and jobs implemented that show up in the tech tree, but I know they are coming. I also loved the tesla mission, however it came a little too early and was unable to fulfill it. I also must say, the Town Hall/Mayor are kind of pointless right now. Even after I had researched shifts, nuggets were not getting placed into open jobs, and I was having to continually micro manage nuggets going into jobs. So, this needs to be looked at. Thanks for the hard work, and can't wait to see the next patch in December.
  4. Experimental Build

    I'm not that I know of.
  5. Experimental Build

    I read on twitter that the experimental build was available on steam, however I do not show a update for it. Any info on how to get the experimental build? Would love to see the new stuff.
  6. Impatience

    More meant for asking a remedial question. As stated it was written out of sheer impatience
  7. Grassy patch thoughts

    I got to say, this is definitely the smoothest patch yet. I've only had 1 bug, and it was a UI bug so nothing major. Also was the longest single playthrough, of 6 hours. I wish, however, like black and white, I could try to eradicate or convert renegade villages without using god powers, just sending the citizens to either preach to them, or just genocide them.
  8. Impatience

    I've seen other posts get the boot for similar. I'm relaxed. Just impatient. Although I love how it came out 2 days after I posted this also, smoothest patch so far.
  9. Impatience

    I have a feeling this will get deleted, but I was just curious to if there was a date set to when the next patch is going live? All I have been told was October. They use to drop on the first unless it was a weekend, so just curious because I'm impatient and want to progress farther.
  10. Resource Issue / Idea

    So, I have noticed a big issue. Once you start upgrading your buildings, and you reach over 100 nuggets, you start to run out of wood quickly. With the nuggets not expanding to make separate cities, they quickly start running out of wood. Also, it takes them forever to go and get more. I think Lumbermills should be able to plant trees in their circle of influence. Because, controlled logging is an effective game mechanic. Most lumber companies know you have to plant trees to replace the ones you take out. Also it would help manage the creation of resources. Might have to wait 2 or 3 seasons for them to grow big enough, but it would help regulate and control resources. (since all the different mines help you gain more resources you run out of on the surface)
  11. Steam Edition Bugs

    So far pretty solid release. Love the new content, AI, and Story/Godliness. As always, I stress tested this for several hours, and 2 different game files. Only ran into a few bugs, but here to report them. 1. AI after loading or extended gameplay will sometimes freeze with the status doing nothing. Saving and reloading tends to somewhat fix this. 2a. Some animals upon loading a saved game will be stuck inside of a immovable rock, which will cause the hunters to hunt for it until they die. 2b. With the animals being suck inside of rocks, the hunters AI can also freeze in place and not move, even after dropping the animal out on the ground, shows going for prey with no movement. 3. Occasional text glitches (see attached photo) when clicking on certain structures. 4. Nuggets tend to solely build houses around the evolution tower. If you build town hall a biome away, the nuggets walk from their house all the way, instead of building houses closer to the job. (makes for building multiple towns with farms and eateries almost impossible due to long walking distance) 5. Due to limited restrictions of government, and population growth issues, it took nearly 6 hours to reach 170 population. Also, that was a struggle in itself keeping the people breeding as fast as they were dieing. 6. 75% of the time after loading a saved game file, nuggets will walk under the surface of the planet to their destinations, making grabbing, or matchmaking them impossible. It seems as when the game loads the save file planet, it still tries to do some procedural work and makes another plane on top of the saved one.
  12. Steam release excitement.

    I just read the new patch notes for the upcoming release. I am really excited to play this game again, since this last patch was unplayable for me. The new features are looking good, and am excited to see how the new AI updates work (specially the engineers). I have to say I am excited about the government system to keep us from having to micro manage everything, along with the new research. Good work to the team, and I can't wait to put your work through hell .
  13. Sign the petition!

    Misleading post. Remove.
  14. Mail about the new uptade

    I'm more skeptical than anything. Granted I loved the nod to tesla, musk, trump, and un are the ones that make me shake my head. I am curious to see if they stick with the more sim city/spore esque gameplay or move more towards black and white where you are more god like. Also if you colonize other planets as described in the sales pitch, will you run into other AI gods you have to compete against, since there isn't multiplayer?
  15. Closed steam pre-release. Yes or no? [EDITED]

    Ok I will share some of my insight. Sorry for plugging a different game here but it is needed for the comparison. I am a avid player, and sometimes streamer of the biggest crowdfunded game/kickstarter game in history, Star Citizen. Star Citizen thrives on streamers and word of mouth to get the game spread through the interwebs. It is a open alpha game currently, same as this. When they release new patches they have it set up in a certain way which you currently are close to. They have their internal team, the first wave of testers (like your external QA team) 2nd wave of testers (mostly those who forked out the most money or has been apart of it the longest) and then the 3rd wave of testers (streamers and hardcore players) before releasing each patch to the public. Now the first wave is to make sure there are no game breaking bugs, and if they are what are they doing to break the game/system. Highest risk since it has the potential to brick a PC. And the first wave of public QA testers are the only ones that cant say anything. Once it hits the 2nd wave of public backer testing its wide open, because they use streamers and hardcore gamers to showcase what they are working on, improvements they are making, and stress testing the game/servers which just adds more fuel to the hype fire. The more people see a object become shinier and more fun to play with the more people say, that looks great I want to try it. Hell I backed this game from watching JackSepticEye play it on his youtube channel and thought hey this looks like a new Black and White meets Spore, you get to play god then colonize other planets THATS AWESOME!! I was hooked. Your public appearance is what draws people in, so allowing us to blab about it and show people look at this shiny new toy, or mechanic, or chaos. For a kickstarter game this is pretty crucial, because your public appearance and how people see you and your game development being open to them since they are funding your creation. Side edit, the pushing the discord for the main source of feedback and communication is lackluster to say the least. The biggest CF games use forums and "ON SITE" (website) chat to communicate. I get a lot of people are migrating to discord because the voice feature but that is a more public forum for communication and not a local one that can easily be overrun and misled by people who have yet to back the game, or even test/play it. Forums are hands down the best for people who really care about communicating with the dev team as well as other gamers sharing the same issues or thoughts. Also, moving the main announcements from the forums of updates and patch notes to discord and twitter shows us that you are caring less about what we think and say, even though we have been giving the most support. It shows you want to show off to the open public what you are adding, or what they think you should add before asking the people who have been providing feedback and communicating with your team the issues here, which can make it muddled, because people who have yet to play the game can say ohh that sounds cool I want to see that even if it doesn't fit or isn't necessary for the game. Just like currently I have some kind of issue with this game where I can't play the game for more that 15 minutes before the game crashes and resets my computer, which kills the stream and any kind of movement I had going to showcase it. And, this bug has been shrugged off on me like I was doing something wrong. This is a game ending bug for me that makes the game unplayable in its current state, and now I cant play it until your next release in August. It's terrible. I have been keenly invested in how this game progresses, putting input on broken AI, flawed systems, game ending bugs and crashes, and contributing to polls and questions presented in these forums.