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About Sargasso

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  1. Pathing Needs Major Work

    @newbies13 Yeah, I see what you mean. That feeling crops up with me at some times as well. I dont know what kind of strategy, planning and workflow methods they use. But from the outside they seem to have started many different functionalities at once, working to a convergence point. This has the advantage of being able to show the public (and stakeholders) something early on. Progress (in the early stages) looks great this way. But as the devil is in the detail this progress will slow down over time. A good thing with this way of working is that it allows developers to gain and apply empirical knowledge. I think they could improve on some error detection by using more predictive methods. Even simple time-outs for states dont seem to be implemented yet. This bewildered me too as they just finished their engine. Without those safe guards errors can spread through a system like wild fire as errors go unnoticed. But without insight in a more detailed road map it is hard to come to conclusions. Maybe they have those safeguards in place but do not enable them in public releases. That is why I suggested simple animations for when the in-game detects a fault state. I rather have object disappear with a visible clue and maintain engine stability then waiting for the complete crash as what is the current state of the game.
  2. Pathing Needs Major Work

    There are a great many things that need work in this game, hence the alpha state. I do agree that it is frustrating at times. I also agree that they could add some simple fault-state-detection. I even think they should add some funny catch-all animations to it as well (let them die with a twitchy leg whilst emptying their bowels). I do not agree on the sentiment about lost games though. Again the game is unfinished. Just play it a couple of times after each update and hope they continue to progress. Every update will bring new game-breaking things, that is why we are here; to press the bug-button.
  3. Motion Sickness

    Motion Sickness Hi, First post, so I will start with complementing the devs. I played the alpha several times allready and like both the concept and the execution. Keep up the good work! But ... I wonder if more people get motion sickness playing the alpha? Although in VR games there are plenty of moments I feel my stomach but never had it happen to me playing "normal" games. Untill The Universim. The easing in and out of the camera movements, the latency and following nuggets (especially with a window open) leave me really unsettled. Work hard and prosper!