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About Eapple1145

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  1. Let's talk! About micromanagement in The Universim

    I generally see this as a conflict in the community between "more automation because we're God" and "more automation makes game boring." In short terms, I think a very good way to keep the "God game" aspect and to not diverge into a self-building-city-builder game which is not what Crytivo probably wanted, is to first automate the nuggets. To make up for the automation of nuggets (which removes some gameplay but not all gameplay as we're still in complete control), we should get new responsibilities to keep the game fresh. Preventing (or causing) disasters, changing the way our nuggets have faith in us (as there is already a fear/love factor) which determines how they work and whatnot. This roughly fixes a ton of complaints that both sides of the community currently have, and in a relatively short message too. No need for a TL;DR on this one.
  2. Let's talk! About micromanagement in The Universim

    You can rotate buildings, just press Q and E to rotate them left and right before placing them.
  3. Let's talk! About micromanagement in The Universim

    Quick suggestion: In the beginning, during the still-early eras when automation isn't really a thing yet, there could still be "quick-management" options such as "set all farms to this crop cycle" or "set all hunters huts to this prey" and something like that for every specialized system. I also agree with threeheaded monkey's: as this just makes everything very convenient for the player, by moving repetitive tasks away from the player while still giving us full control over the basic systems until the later eras.
  4. Let's talk! About micromanagement in The Universim

    I absolutely agree with just about everything that Goldmos said. As the civilization progresses through the eras, more and more basic needs should be automated by the nuggets, such as by "chief" or "manager" nuggets who oversee the automation of one system such as water. It would be a realistic design choice, as the stone age obviously didn't have any sort of organized civilization, it was just groups of Homo Sapiens without any leader or directive other than to survive. As the civilization advances, different responsibilities should be moved onto the player, and others should be moved to the nuggets. From having to manage food and water, to managing wars and politics, to managing whole planets and (hopefully) star systems. This makes an incentive for people to want to experience more of the game, and prevents the progression from feeling too repetitive and grindy. No one wants a Universim where every era is the same but is only graphically different. Micromanagement should be constantly shaped throughout a playthrough, which puts more work on you developers, but can interest more fans into the game and the ultimate product will be much better.
  5. AI "Doing Nothing" Constantly

    Alright! Thanks for notifying me of the plans to fix the issue because it's really getting out of hand when I'm out of juice and just have to resort to good ol' grim reaper to clean up my mess.
  6. In the beginning, the AI was totally fine. Pretty much all the nuggets were rarely "doing nothing" and so everything worked as expected. However, as my civilization grew, more and more nuggets doing very critical jobs were just constantly either "doing nothing" or just drinking/eating. They were mating less too. My hunters completely stopped hunting, only just walking around and drinking. My engineer kept supporting stone huts but never stopped to just repair some buildings which were being upkept by my rejuvenation which could only last so long. I built another engineer hut and hired another nugget for the engineer job but they too just did nothing to repair the tons of buildings which were breaking down. Eventually, almost every specialized worker basically stopped doing their job. They were forever "doing nothing" and just using up food and water. They became useless. There wasn't any obvious point when my nuggets stopped working, the laborers were always on task, but as my civilization grew, the specialized workers just became lazier and lazier. I suppose this is almost a crack at real life. Due to the lack of basically any work from my very-needed nuggets, there was no longer much food to go around, people were starving to death, people became homeless when I couldn't rejuvenate all the huts and buildings, and my little society fell apart and I just decided to burn the whole place to the ground.