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Showing most liked content since 02/19/17 in all areas

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  15. 4 points
    Someone mentioned it that they might add it later down the road.
  16. 4 points
    anything for $35?
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  22. 4 points
    Sargasso

    Pathing Needs Major Work

    There are a great many things that need work in this game, hence the alpha state. I do agree that it is frustrating at times. I also agree that they could add some simple fault-state-detection. I even think they should add some funny catch-all animations to it as well (let them die with a twitchy leg whilst emptying their bowels). I do not agree on the sentiment about lost games though. Again the game is unfinished. Just play it a couple of times after each update and hope they continue to progress. Every update will bring new game-breaking things, that is why we are here; to press the bug-button.
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  25. 3 points
    It looks like you have the Kickstarter Backer Badge my friend!
  26. 3 points
    As far as I know they're working diligently and still working with the store merge. I'm also waiting on forum badge upgrade to mammoth myself. I purchased from the crytivo store, a few weeks ago. For those that purchased from crytivo.com instead of universim.com is the issue they're working with at the moment. Sorry for any confusion and/or delay but they're working and doing the best they can at the moment.
  27. 3 points
    Not sure but it may have something to do with Dashboard being down and @CM Mirror or one of the forum admins hasn't or can't check at the moment until Dashboard is fixed :/ but I'm not entirely sure! @Christoffer might know!
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  29. 3 points
    Bro that's the same thing I did LOL.. I really wanted to help out as much as I could as far as money, because I grew up playing Black and White years ago and this game is going to be exact but better with a Banished / other similar games twist! I can't wait to see the finished product!
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  31. 3 points
    While I appreciate the effort to update the Nugget List Panel, I don't think it's quite there yet. I'm not a fan of everything but the highlighted Nugget information turning dark. I miss the Status column as I can now no longer see what Nuggets are doing at a glance. I would like to see a Marital Status column added, especially with the advance in relationship mechanics. Finally, the list completely bogs down when there's a lot of Nugs.
  32. 3 points
    Sentawan

    High Population/Village Expanse

    As I approach 180 civ and 85 population, the city has expanded beyond efficient employment. I have no idea how far nuggets' houses are from places I have them employed. This is a huge problem that will take some creativity to solve. If nuggets travel long distances to employment, then they risk getting hungry, thirsty, and/or tired before they get to their job. A couple ideas to solve this... 1) Toggle to set buildings for level of education... buildings will automatically employ the level of education you set. It will select nuggets based on their hut proximity. If a suitable nugget is not found at that level of education within a certain distance, then it will select the next level of education lower. When that person dies, it starts over. 2) Have a universal employment button... When hit, all buildings will drop their employees. Then when you select it again, buildings will assign nuggets based on proximity, and with the previous, based on level of education. Buildings will fill employees based on some order of building importance, such as food generation, eatery, construction, and so on. 3) When selecting employment for a specific building, have a toggle where it only shows those nuggets in a certain radius of the building. The radius could have a number of presets, including entire map. I think some combo of the three is needed, and each is useful in combination with the other two.
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  34. 3 points
    Actually you need to press CTRL while Left-clicking with your mouse to be able to use God powers ^^
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  41. 3 points
    newbies13

    Pathing Needs Major Work

    Pathing Needs Major Work So this is an accumulation of multiple playthroughs and various issues I've run into. By far the biggest issue I consistently run into is pathing. This can range from annoying, to absolutely game breaking and I would consider the entire pathing system in need of major work. For this style of game, pathing has to just work and be 100% trusted. I've got enough to worry about without finding random people rubberbanding and doing odd things. If the team doesn't have the resource to properly code pathing logic, I highly suggest an error checking routine be built into it that sees a unit stuck in a loop/not moving and moves them while restarting whatever task they were doing. I've lost so many games at this point due to a doctor getting stuck on rocks, engineers getting stuck in the engineer hut, resource gathers clipping through mountains and just general terrible pathing. P1 Status, blocker ticket, there is nothing more aggravating than having to quit an otherwise thriving base because a critical skill has bad pathing.
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  43. 3 points
    it is our new disaster we added. =)
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