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  1. 6 points
    I ran into the issue yesterday where while I was trying to place my civilization, I thought I found a prime spot on the dark side of my planet. It was difficult to see when it was directly on the back of the planet. When the sun is blocked out, that entire hemisphere is difficult to see (lake/rock/mountain locations). It would be nice if the entire planet had a slight light increase at least during the placement of the civilization, that way if I want to place it on the night side of the planet, I can see where I'm placing it.
  2. 4 points
    I agree, had the same issue few times
  3. 4 points


    Already have fixes for this that you'll see in the October update
  4. 4 points
    Oh @Alex Koshelkov that was great "The worlds most expensive Screensaver. Well it's in your hands to give us something meaningful to do. Only micromanaging is a tedious task for many people. But in the other hand some people enjoy virtual gardening and house renovation although they could do it in the real world. A game should give you the options to do things you can't do in the real world. Managing people can be fun but is only a small part of a game at least the Kickstarter game you promised. The interaction as god to your followers is especially important. Do I feel needed? Am I in control? If I wanted to... could i do something wonderful or am I forced to obey. I know it is hard. That's the reason you were funded on Kickstarter. Because people wanted a god game. The ability to be a god again and enjoy the game in their pace. You started with the Idea of an god game and developed it to an city simulator first... and gained supporters that want a city simulator. That was not the original pitch. So yes it's hard to combine those two playstiles together. See I understand your point of view but a god game (at least The Universim was funded as god game) should have god powers that are useful and sometimes needed. If you make them optional... you make the whole god game concept of the game optional. There are plenty of management games outside but no god game. This is the only thing The Universim is or could be different from any other game on the market. @Alex Koshelkov Talking about the genre. What do you think is the main genre of The Universim at the moment? I don't know what you're working on and how it affects gameplay and godly gameplay. In all honesty... you should not advertise The Universim as god game if you did not improve the godly gameplay mechanics insanely in comparison to the current build. A clear statement would help. The only thing I know is... If you'd advertise the current build as god game in Steam... Most people would be disappointet about the godly gameplay. And people that don't want a god game like @rnramos or less godly interactions, are maybe annoyed about the pure existence of god powers in a city building management game. The question is: Who do you want to be your main audience? The original concept supporters that funded you because you promised to do a god game or the group that joined later while you already developed a city builder simulation. As I said... management and city builder games are a huge market and the competition is really hard... But there does not exist a single god game on the market beside the old black & white series which is nowhere to buy. See I am the (sometimes critical and for your liking uncomfortable but also very supportive and constructive) voice of the Kickstarter backers that wanted a god game more than anything else. We talked about Godus and you agreed. Such a disaster should never happen again. I do understand that the development of a game of this scale is a really hard job. But you can't please them all if you do not introduce different gameplay options to activate or deactivate to everyones liking. Or a completely "god free" gamemode with as much micromanaging as possible for those who don't want a god game... Which is funny... As I said... There are plenty of not god games on the market..... I think you get the point. You as developer need to decide which is your main audience or everyone is unsatisfied with a half hearted compromise. If you have enough manpower to introduce different game modes... okay... but I doubt it. It's hard work. But you should (I'm egoistic now for a second...) know who supported you in the beginning and for what.
  5. 3 points

    Too Quick Gameplay?

    The Universim is a remarkable game but I think the transaction between each era is some kind too quick. What do you guys think?
  6. 3 points

    What I want to see in the game

    Hello. I finished the technology tree of the current version of the game and here is what i think would be nice to have. I am sure that a lot of it is planned, but here it is anyway: 1. logistics and public transport Roads and trains and horse chariots would be a welcome sight. 2. better statistics I wish I could research demographic data where I can causes of death for example. At some pint population started to decline, but it was unclear why. It would be nice to see workforce allocation, education, lifespan, most dangerous jobs and such. 3. remote outposts and villages Citizens refused to move to newly created distant villages where I created all sorts of services. They travelled there for work and back to the main town. I imagine they should move to the place where they work and not just expand the main town. There could be a building or marker that influences where they build homes. Also they should switch homes for the ones close to where they work. (I am not sure if they are doing that, but it seemed like they don’t) 4. different wind force at different locations, local weather I went for wind turbines and it resulted in very long periods with no power. I had two locations of the turbines, one in the mountains and one in a desert, but they always stopped at once and worked at once. Location had no effect on wind force or direction and it should. 5. sailing and oceans, rivers and bridges Oceans should not freeze, should not be source of water, but there should be fishing all year and cargo ships everywhere. A river or two will do the planet good. 6. forts and castles There is lack of these building. I noticed only a tower and that’s it. 7. different political systems There seems to be only one way of government. I imagine it could range from tyranny to democracy with everything that is between. 8. animal farming and domestication The title says it. 9. better religion Let the creator bring his law that will restrict believers in a way he wants. The more believers the more the civilization is affected. Let there be unelected high priest of prophet who influences policy. 10. diplomacy Other villages don’t need to be just pests. There can be a more complex way to influence them, take over their settlement or cooperate with them economically and in war. 11. war There was no way to retaliate for the attacks except to use miracles. I could not build a professional army. 12. narrators Give us someone less annoying or a different narrators or narrator modes. Morgan Freeman perhaps? Although the game is work in progress it didn’t crash, there were only few bugs like tooltips not disappearing, fishing not happening and some other minor bugs. It feels way better done than some other infamous god games that came before. I am looking forward to the final version.
  7. 3 points
    Im just gonna jump in and say, even in black and white you had to place certain buildings, at least in the start. Eventually they would work on their own, but its just part of it. Now eventually I would love to see the AI become self-sufficient and build all on their own, would probably look better than my layouts . I am a backer for the biggest kickstarter game ever, star citizen, and it has been delayed, and feature creeped, and ect. However I still play it and enjoy it because it has grown in scope and is becoming more than we ever imagined. Now, I believe this game can level out and be more of a god game with little influence, but you still want a decent amount to keep you engaged or it would be like watching paint dry. Balance is the key to any good game, and that comes with time and work. Is the development taking longer than thought, of course, Welcome to open development. What I enjoy from these open development games vs closed (GTAV, FFVII, Gran Turismo), is we get to see and influence the development. GTAV was delayed by 3 years, but most people didn't know because it was a closed quiet development by a large studio. I love that our ideas and opinions help to influence this game and make it better, however to implement everything and have it working takes time. Star Citizen just got Object Container Streaming set up so that items load in as you need it so not to starve your pc of resources, as well as Face Over IP, The tech behind that is so extreme and new, it was horribly flawed at first testing, but has gotten better. I will stick around and keep trying to influence this game for the better, citing references like B&W, SC, WFTO, and more to help give collective ideas, instead of just getting salted.
  8. 3 points

    Rest House [suggestion]

    I do like the idea of rest houses. It may be something that could be implemented in the modern age, and would be a good way to actually cut down on the number of nugget models. Thanks!
  9. 3 points
    At first getting people to believe was easy... but now that i have over 100 people less than 10% of them believe in me... despite curing them of infection from lake water (they drink from lake despite having good clean water next to them.. silly nuggets) changing the seasons.. and making it rain.. i mean if i saw it go from fall to spring instantly i would probably believe something is up... but nope less than 10% of my population believes in me.. and its declining... It feels like i have to constantly use up all my power just to have them continue to believe in me...
  10. 3 points
    GREETINGS, CREATORS! We hope you had an amazing E3 and took some time to digest all of the delicious game reveals and new info pouring out from its doors. While you were enjoying the show, our team was hard at work developing new features and coming up with crazy design ideas for The Universim. Today, we would like to talk about a feature you’ve been requesting for ages - Exile Villages Exile Villages will pop up around the planet. These villages will grow alongside your own, eventually threatening and attacking your civilization. We think these villages offer an amazing opportunity to test your Creator Powers. However, you may want to refrain from rushing out to wipe them off of the face of the planet, as they could also offer you something very valuable. Exile Villages will be formed by Nuggets who have lost faith in you. Certain actions or a lack thereof might cause Nuggets in need to become frustrated and leave. Of course, there will be situations where their demands are completely ridiculous, so it’s almost impossible to please everyone. There could even come a time when you must choose between helping one Nugget or another. Every Exile Village will have its own population, threat level, and evolution progress, which you can reveal by clicking on them. They will contact your civilization’s leaders with demands or trade offers as time goes by. Refusing or ignoring these messages will, as you can likely guess, end in conflict. Our design philosophy with The Universim is to give you as much choice as possible, ensuring you have the ability to decide the outcome of almost any situation, either by ignoring it or taking control. We want you to decide how much you engage with and influence the world. We know that many of you enjoy the micromanagement aspects of the game, while others prefer to lean back and watch over their civilization as a silent observer. Exile Villages will be making their way into the game sometime after the Steam Release. Please let us know your thoughts on the new system. What kind of interactions would you like to see? Do you have some cool ideas you’d like to share? Don’t be afraid to drop us a comment! WHILE WE HAVE YOU HERE We have plans to begin releasing regular video updates in the future where Alex Koshelkov (founder) or Sasha Shumski (our producer) will talk about recent changes to the game and general news about Crytivo. These videos will be titled the Crytivo Digest, and we will publish them on our YouTube channel. Subscribe to the channel to never miss an update! GOBLINS OF ELDERSTONE Our friends over at Lost Goblin released a great little game a while ago, and they’ve been working hard on tuning the game’s systems and fixing pesky bugs. Goblins of Elderstone is the best it’s ever been, but we need your help to make it even better. We have created forums where you can share your feedback and ideas for the game. The game had a bit of a rough launch on Steam due to a mix up with the Early Access label, so we need to help them recover. They will be adding a whole host of attractive features to entice new players and reward current fans, so be sure to throw your thoughts in as well on what you think should be added. You can check out some videos here to get an idea of how the game plays. We will also be giving away game keys to the most active community members who play the game and offer feedback.Explore the forums here. WANT YOUR NAME TO BE FEATURED IN THE UNIVERSIM? Just a friendly reminder that everyone who purchases The Universim from the Crytivo Store prior to August 28 will get their name in the game on the backer list monument, available for all to admire. We will begin sending surveys out very soon that will ask for the name you want to add (we want to get the spelling and details right). Read more about this at: https://theuniversim.com/something-special-for-our-supporters Oh, and FYI, if you purchase the game from the Crytivo Store any time before the Steam launch, you will also receive a Steam key on 28 August. IMMORTALIZE YOURSELF FOREVER BY FOLLOWING THIS LINK. Don’t forget to sign-up here for our future updates and giveaways. Follow our Twitter and Facebook for day-to-day updates. All the best, The Crytivo Crew Article Link: https://crytivo.com/en/news/tu-exile-villages
  11. 3 points

    Tips System

    Hi! Just bought the game in your Steam early access debut -- congratulations on an exciting, new game -- looks great. I come from a long line of godlikes, citybuilders, resource gathering, etc. Looking forward to following along your progress. I have some thoughts from my first 2 hours in the game: Water control. Water generated/Water stored is pretty clear -- what's not clear is how much will be needed in the future. I ran out of water in the winter despite "some" pumps and "some" reservoirs. It's not currently intuitive how much water per season my village uses. Wells vs. reservoirs and their use. It's unclear if villagers drink exclusively from wells. Therefore it's unclear if I should spread them throughout my village. The tooltip seems to warn against building too far from water pumps, but is that meant to deter me from building many in each stone hut neighborhood? I don't know whether water is needed, and why, and how to handle it. Building placement. Using "q" and "e" to rotate isn't intuitive - tooltip Using "shift" to multi-place isn't intuitive If there are keyboard shortcuts to bring up the builder menu and the submenus within it, they aren't known Making the builder menu disappear when you select a building to build means often returning to re-open and re-find the building you want. The 6 categories of building aren't intuitive. It's hard to remember the difference between an Epicenter building and a Resource one. When I'm placing a new graveyard or engineer, seeing the AOE of the other ones is helpful. Why isn't that the case with all other buildings? If I'm trying to maximize food coverage, it would be helpful if all existing food places glowed or became illuminated to show previous placements. The role of each building is unclear. Am I doing anything by adding eateries? Population Control I like the idea of breeding to get desirable traits, but it's too difficult to sort through all my nuggets. Once I had more than 4 nuggets, identifying each one and isolating them to pair with a different nugget was difficult. Once I had 70 nuggets, it was impossible. It's very difficult to tell which buildings need workers, and which don't. The small flag next to a building isn't sufficient. Menus/GUI I LOVE the sorting function in the menus. HOLY CRAP YES. The downside is that the window size doesn't change, and only 10 results per page, and the numeration/clicking through pages is somewhat awkward. The GUI could be improved by auto-jumping to the top of new pages when clicking through sorted results, at least. Being able to sort buildings by worker makes finding buildings w/o them easier. But ALL buildings without workers are listed -- including those that don't need any. Sending those to the bottom, or sorting them differently would make finding buildings w/o workers much easier. Progress In my first two hours, it was hard to tell what "progress" looked like. I wasn't responsible for telling the Nuggets where to build their houses, and I couldn't tell how many pumps/reservoirs/wells to build, so I was left just... watching. I'd wait til a new research came available, build its associated building and then... watch. Something that more clearly explains what "progress" ought to look like would help, and a clearer picture of what very early-game is meant to be would be helpful.
  12. 3 points


    What's the current take on keeping the wood production chain sustained? I get that, initially, cutting down forests will have the benefit of opening up building spots. But mid game latest, a solution for the dwindeling number of trees will be needed. Maybe a god power, "seedlings" or such. Or tree farms? New funeral options where the dead are buried under a tree sapling? Each birth of a nugget is commemorated by planting one or several trees?
  13. 3 points

    Ask Us:

    We are rethinking the whole faith system. More and more it boils down to just the faith as a whole and not good or bad side, since a lot of the actions can be good or bad based on the situation. ~ 1 year. Not a long time, but for some time I was working as a Lead Designer & Programmer as well.
  14. 2 points

    Too Quick Gameplay?

    I support this. I would add to each perk the some requirements, like x amount of stone, y amount of wood and also that you need more to unlock when you are evolving. The game now is so easy.
  15. 2 points

    All my nuggets are dying

    Hey Offshore, unfortunately it gets solved and then comes back up. The AI system is super complex and anytime we make changes to it, things can break. We're doing our best to keep up with it, but anytime you see this happen, it would be great if you could send us a save file both before and after the error occurs. The files can be compressed and uploaded somewhere to the cloud, like Dropbox or Googledrive, whatever is easiest for you. Then just post the download link here so we have access to it. Savegames folder C:\Users\<user>\AppData\LocalLow\Crytivo Games Inc\The Universim\Saves
  16. 2 points
    I'm having this issue too. 1) They either sit in school until 20-30 yrs old 2) They leave school with no education (Even with a teacher there)
  17. 2 points
    Hello Dear friends, We’ve been super busy working on new features, balance changes, and a whole host of improvements over the last few months. However, as you know, we always want to hear from you about what you believe we can improve on. This topic was created to get your thoughts on the current state of The Universim. First of all, we would greatly appreciate it if you fill out this survey. Here are some of the most important things we want to know: What do you believe is the Number One feature we’re missing right now? How would you imagine this feature to function? What do you like most about The Universim? How can we improve upon it, and what should we avoid changing? How can we increase the replay value of the game for you? We want you to enjoy The Universim for as long as possible, so we’d love to hear your suggestions. Are there any features from your favorite games that you feel could be adapted into The Universim to improve your playing experience? What is your opinion on the current level of micromanagement in the game? Would you like more or less of it? We are trying to minimize micromanagement, but we don’t want The Universim to turn into the world’s most expensive screensaver. Should The Universim be a more challenging experience? We want to make the game accessible and enjoyable for all players, no matter their skill level. Let us know if you want a more relaxing experience or one that will offer a bit more challenge. How would you rate the game in terms of bugs? What are the most annoying issues you have found in the most recent build? Is there anything, in particular, we should focus on? Lastly, what would you like in terms of future rewards? We are always looking to add something extra for everyone who supported The Universim from day one. We are enormously grateful for your help and continued support. At the moment, we are adding everyone’s names to the game in the Rise of Evolution Monument . You’ll be receiving another small survey at www.crytivo.com requesting the correct name you’d like to use. However, another little something is being added to the game just for you. An early support skin is on its way for everyone who purchases the game before August 28. You’re on our VIP list, so expect to receive a whole lot more in the future! Thank you to everyone who continues to help us address all of the issues with the game’s design, balance, and bugs. Your feedback is essential to making The Universim better every day. For daily updates and all the news about The Universim, be sure to follow us on Twitter , Facebook , and Reddit . We’d love to see you there.
  18. 2 points
    Since this topic made me so angry when it occured I decided to take screenshots of it and post them when 3 years have passed. Universim is STILL not finished and way WAY too many promises were broken. I am still waiting for some of the physical kickstarter rewards (i.e THE GAME ITSELF!). I do remember how you always said "Universim won't end like GODUS" All these Screenshots were taken on 11/04/2015(!) Happy reading or - like I expect - happy deleting/denying/blowing more hot air/bringing more apologies....... Gea
  19. 2 points
  20. 2 points

    Rest House [suggestion]

    I would like to suggest this idea, as it becomes apparent that with 200 or so nuggets, quite a few will be old geezers and die while working their nuggets off, I would actually like this implementation since at some point a majority of old nuggets will be more of a hindrance than help. A single rest house would contain up to 20 old nuggets (or maybe house them ? :D). Once the town hall is built and ministry of health is implemented it would become an automatic function built by nuggets and old nuggets would occupy those or be moved from their houses to the rest homes. The general issue is that at this point the nuggets don't use logic in terms of age, old nuggets should technically be slower and weaker, bu the only indicators towards age is the number and possibly grey hair. Currently the game only uses the age as expiration of the unit, due to that the unit works as normal (but is not allowed to reproduce at some point) and while doing it's work, whatever it is, it would die, sometimes while carrying a precious hard to obtain resource like gas or iron. If they are sent to the old geezers house they will stop working and lose cargo or even fall down from the weather station, and clutter the area with their remains.
  21. 2 points

    Grass Patch feedback

    I did a decent play-through today, and I didn't actually see any noticeable bugs (so good job!). I did find a lot of things that just didn't feel good or were plain confusing to me, so here's a list of all the issues I had: seasons should be longer -- more day/night cycles per seasons please stop using left mouse (which is to drag the camera) to also release objects I tried adding a stone to the warehouse, and it just dropped the stone and apparently demolished the warehouse. I lost all the storage materials in the process. The quest to find a lost nugget is extremely difficult. I have never found a nugget yet. I'm not sure how to improve my believers/non-believers ratio All my dirt trails disappeared during winter and magically came back after the winter season was officially done. I didn't even realize there was an exile village until they demanded resources, and now I can't even find where they are located or how to influence the approval decision. I don't know what all the alarms and horns are meant to signify I don't understand what all the symbols mean above the nugget's heads (some are obvious, but there should be a text indication on the nuggets description or something) I used the electrify ability for the first time, and it scared the crap out of me (the sound was quite a bit louder than everything else) Using the find building/nugget feature takes a long time to pan to its location I don't know what all the weather icons mean, and there's no popup tooltip when I hover over them. The warning horn kept sounding after I found a group of attackers and killed them. I'm not sure if there's more, or if this is a bug. With that being said, it's very hard to tell the difference between my villagers and other civilizations people.
  22. 2 points

    Grassy patch thoughts

    Wow thanks for all that. It legitimately means a lot to read the positive feedback. Even though the negative criticism is motivating to fix things, reading how much people enjoy the game (especially with as many details as you included) really means a lot and helps keep us going.
  23. 2 points

    New Update?!

  24. 2 points
    I agree the whole planet should be lit up with sunlight while you are placing your civ so you can see..
  25. 2 points
    While I have heard that a god power to grow trees may be in the works, it's not going to solve the bigger problem. Without natural regrowth, a population can and will devastate the forests of an entire planet well before 'space age' play. Talk about global warming! Aside from natural regrowth, I think that by the time Nuggets have figured out how to refine lumber or deforest quicker, they'd understand sustainable forestry and replant trees themselves. You see this ability as the standard in Anno1404 (Dawn of Discovery) and while the regrowth rate would be massively overpowered here, I think the idea is sound.
  26. 2 points

    Suggestion : You make your world

    The planet creator/editor is a planned feature and was one of the stretch goals met via the kickstarter campaign. Thats all the info I can give you at the moment though!
  27. 2 points

    My ~20 hour impressions

    - Stretch out the early game while giving you interesting things to tinker with. - Connect even more to the initial 3-5 families and the idea that your actions are having an effect on them and rippling down generations. Mark them somehow (yeah last names as default would be the obvious solution!). - Give all job-buildings an adjoining house. When a worker dies one of their children takes their place. Now you have the farmers, the shaman family etc., lots of little stories linked by the buildings. - Base villagers' mods on what god powers you use to help them. Enough cupids and they get a bonus to twins, telekinesis enough materials they get a bonus to carry capacity, telekinesis enough villagers around and they get a bonus to movespeed. Deliver enough meat/veg they get bonuses from eating it or hunters/farmers work faster... likewise wood, stone, get one smoking enough herbs and he hallucinates a degree (squee-gee that third eye...). And massively increase this effect in the beginning, so your Adam and Eve pick up mods really quickly, then tail it off to almost nothing so you create a kind of 'mythic' age where the basis of your culture has been set but you can still change destinies later on if you try really hard. - Ooh I just thought. What if your set of powers changed too? So in the 'mythic' age you got these short-lived biblical powers that had a massive effect but they get taken away one by one, as the camera pulls out, and replaced with more general, indirect powers? - Regular night-time just gets in the way but you could use the effect as a kind of challenge mode. A meteor hits, it all goes dark for a season and the animals go crazy. Or actual nuclear winter...
  28. 2 points
    SUMMARY Game crashes after clicking 'start new life' REPLICATION Start game (from command line or steam, with or without steam overlay) Theres some music but with a black screen (presumably splash screen not loading) Then menu appears - rotating planet and all (very pretty) Click on 'new game' Game exists while displaying cute loading messages OS mint 19 (based on ubuntu 18.04) fully updated (2 day old fresh install as it happens) GeForce GTX 980M with nvidia 390.48 drivers OTHER NOTES Missing libs messages in Player.log The\ Universim/The\ Universim_Data/Mono/x86_64 only has these files: libMonoPosixHelper.so libmono.so Tried uninstall and re-install, and verification no change *** There are two other reports like this one attached to even though they are not for a mac and they are reporting a different problem. Perhaps @dissonance and @Haeffound 's posts should be moved here? or maybe they can just '+1' with a link to their other post Player.log
  29. 2 points

    Gender balance issue

    I even noticed that I've had nuggets who basically died of old age without having a single child... were never married either. I mean I understand the point of the Cupid ability, but do I really have to play a matchmaking God constantly? Surely as a God I have more important things to attend to
  30. 2 points
    There has to be some sort of harmless (or harmful) "display of power" that you can do with a wide viewing area. I'm in a situation now where I can't seem to get any more followers no matter what I try. Maybe a "northern lights" effect that goes off over your city center or a blood moon, if you want to be evil and scare people. There also desperately needs to be a way to tell, at a glance, who is a believer and who isn't. That way you can at LEAST target your actions so the non-believers see them and (hopefully) convert.
  31. 2 points
    This is an unfortunate bug we've been having with Macs, yes. We had to make changes to our Mac architecture after Apple discontinued support for OpenGL so that the game would run on all Macs. We're working on fixes however and have not forgotten you.
  32. 2 points
    That's why I backed up the game when I got it earlier... then put steam in offline mode so the game can't patch The latest update breaks the game
  33. 2 points
    This just happened to me too. Tried uninstalling, reinstalling, uninstalling, restart pc, reinstall. nothing. When I open the folder where the game is suppose to be installed in, there are no files.
  34. 2 points
    Don't give up so early. Have a bit faith and give them time. They do their best. Wait a bit more. Have faith. People leaving the ship do not help. People supporting them and openly say what's wrong and what's good help to improve the game direction. And Peter Molyneux ran away with the money and left Godus still in ea... to this point. The Universim team cares... They only need time and feedback.
  35. 2 points

    Let’s talk about The Universim

    I've filled the survey. One thing I would like less in the game is the God Powers, or at least, make them optional and not neccesary for the management of the civilization. Also, @Alex Koshelkov, I would change the GodEmail by a church. The menu would be the same, just the building would be a church.
  36. 2 points

    Let’s talk about The Universim

    Well this is a forum , but chat like discussion we should conduct on the Discord wink wink https://discord.gg/fEBZ9af
  37. 2 points
    I have to agree to the above post. I backed this game up due that video. The game , in the state as it is in now , is nothing like the original pitch to get our backs. I am very dissapointed in the whole Developement of this game. The thing that really hurted my opinion the most of this game is : They stopped giving us monthly updates cause of the ooooeeeeehhh Big Big Steam release.. Which is totally crap and BS. Like I feared in many of my posts.. This game will not be finished before I have grandchildren. I hate to say it , but this game only proofs that we should not invest in games , even if we like what they are proposing. Please do not get me wrong. I loved the idea of this game , I loved the fact what they showed in their kickstarter. But the developement is too slow in my opinion. More and more things around the company and other non related Universim stuff got the overhand . Like the gameshop page , the studio , the other games , the fact they force us to wait for almost half a year for a , already very very very slow paste in content update , update due the Steam Release. Personally I think the DEVs can redeem themselves in my eyes , if they really bring out the almost full game in the steam release of august. If that is the suprise they had in store , then they got me. I would scream from the top of my lungs that this is the game I wanted , this would be the game I will play.. But I have a great fear that the steamrelease will not be as we all will hope.. I think it might backfire totally , cause we all know how toxic the steam community is. Look at all the other early access games.. they are burned down to the ground. Well fingers crossed guys.. I hope you can all suprise me.
  38. 2 points
    This game is so far from its original pitch now it might as well be another Godus by 22cans. Wich was a disaster. I was a moron when i backed this with 210$ and i wish i could have a refund. The original pitch back in 14' sounded amazing. no micromanagement. Make choices, see what your worshippers would do and punish them if you werent satisfied sounded awesome. I loved the idea. Finally something new. But it seems like the developers are moving into the general genre and are wanting to milk as much players as possible. Wich makes me quite sad. They are moving away from the pitch they originally sold on to change the game even further. There is too much micromanagement even to this date.
  39. 2 points

    Let’s talk about The Universim

    The Survey is a bit misleading... 1 1-5 is 1 good... is it points... is 5 good? 2 Pick one... not a good decision. More Buildings More God Powers More Quests/Side Missions More automatization Additional Comments: They're all needed... except for buildings imo. I'll take the survey later once you clarified the "value" 1-5 for me... But for the main part i'd keep the universim not too challenging. It should be a slow paced game. If you have enough time you can introduce a "hard mode" for those who need self-affirmation and a challenge while playing games.
  40. 2 points

    My experience so far

    I love the game so far and can't wait for the finished product. I've wanted a game similar to Populus for a long time. I haven't encountered any crashes of the game yet which is good. I've found a few bugs, not anything major but worth reporting anyways. Is there a list of known bugs and added features coming in in future builds? Some suggestions and thoughts from my gameplay so far: Engineers It takes way to many Engineers to keep your structures up. From mid stages in the game I was spending all my points on "Rejuvenate" to fix buildings. With 15 engineer buildings and 2 nuggets designated to each of them it was simply not enough. Creator Powers "Jolt of joy" - Seems way to expensive to me. Costs a 100 points to make 1 nugget happy? "Tornado" and "Windstorm" - The costs of these are 650 and counter intuitive to me. Not only would I be wasting tons of points but also ruin my civilization? Also I can only remember once or twice early game where I managed to get past a 100 points. Later game the points generate to slow and I'm spending it all on repairing buildings. School A better description is needed in my opinion for what the benefits are. How much better is an educated nugget compared to the others? Are the educated nuggets better at all tasks or they just have better traits like might, happiness? Wells I've seen nuggets almost die from thirst but they are just passing the wells without drinking because they are in the middle of delivering resources and they will not go drink until they finished the delivery. Buildings - Free worker slots Maybe I'm blind but at the moment I can't find an easy way to see if any of my buildings have a free slot and I end up going through all buildings to check. At an early stage in the game it's no problem, but at the later stages when you have a lot of stuff going on I found it hard. Make it easy to spot either through the "Buildings list panel" by putting an icon indicating a free slot or simply put a flag or icon next to the building indicating free slot. Mother planet population log "Show nuggets only with selected character trait" A description of what these traits mean would be useful. What does it mean if my nuggets have the traits: nibbler, gourmand, immune etc? If you select a nugget itself and hoover the mouse cursor over the trait, a tooltip is showing up with the description. Please also add a tooltip for the same trait icons in the "Mother planet population log as well" Buildings - Prioritize When prioritizing a building to be built the text on the "Prioritize" button should be changed to "Prioritizing" or something similar? I'm also not sure if this action can be queued? What is actually happening behind the scenes if I click Prioritize on a second building? Is it queued or does the second building now get prioritized and the first building abandoned by the constructors and supporters? Think that's all I have for now. And thanks for making this game. So looking forward for more content
  41. 2 points

    Ask Us:

    Thank you a lot for your question and curiosity. I will gladly answer your question. We've been helping them for a while along with other small devs who needed help (mostly consulting work and best approach on a game creation after work hours). We do not share any resources with them as it was stated previously. If you have a game as well, we would be happy to help you too with a suggestion or if you have an issue, how to solve it. It's just our thing - helping.
  42. 2 points
    I'm not going to take a stand on the whole NDA needed/allowed discussion here, but it seems interesting that people who are loudly advocating against an NDA are totally fine with the idea of a closed pre-release [alpha] ...
  43. 2 points

    Ask Us:

    Currently we improved the AI decision and balance. A lot of the issues were coming from the wrong AI decisions. The gravedigger would either stuck or he will go and pick up the body that is miles away instead of picking up the body that is right next to him. Also gravedigger was setting very high priority for the bodies that are about to get rotten. We lowered that parameter, so the distance to the body would take a greater effect. We did multiple tests where we were killing a lot of nuggets at once. The gravedigger seems like worked pretty well, but we definitely will be doing more tests after all the main systems for the new update are implemented.
  44. 2 points

    Research Prototype Panel

    Still need some connection / height adjustment and addition of some perks that are not "main", but it is getting bigger. This is something that we are testing on the side. Not main, but currently exploring the possibility of multiple trees (multiple branches of the research) Similar to something that you were mentioning.
  45. 2 points

    Ask Us:

    I feel silly... I didn't know to hold the button down to charge for the "throw" ... I'd just.. let them go... lol
  46. 2 points
    I trained my pet well in the beginning so it was supportive. do not eat my own followers, do not eat other followers, do poop on fields, water fields and entertain my villagers. ;-) nearly no micromanagement if it's trained well. And for armies.. i never used them. you could impress other tribes trough impressiveness of your city. in b&w 2 and in b&w1 trough miracles you performed near an neutral or enemy city. Oh and I loved the Siren in B&W2. "Look into the light - Join with me - You belong to me now - My love is everlasting - I'm what you want - We love you so much" Who needs armies if you have a Siren? I hope that's the case in the universim too with the other tribes... regain their faith trough "good actions" and not only trough one time quests and trading... the choice should be open... trade, good godly intervention, bad godly intervention or even nugget soldiers who knows... or an epic siren So I doubt the le cupidon power is really useful for traits. It's too much micromanagement as SnorlaxRae said. Imagine a simple population of 50 nuggets... that's a pairing of 25 nuggets but when there are already traits in there you don't want to have... you simply do not pair them and have too much work to see trough every nugget id... it's a task that sounds funny at the beginning but get's borin over time i guess.
  47. 2 points
    Kickstarter boosts your nugget strength and speed, but it has nothing to do with traits. When your nuggets develop different traits, their kids will inherit those traits. So if your nugget has a trait called "lazy". His kids, are going to have the same traits as well and therefore your whole civilization can end up being lazy. You can fix it by connecting the nugget with a lazy trait to the nugget with a hardworking trait. This way the kids will have 50% / 50% chance to inherit either parent trait.
  48. 2 points
    Let me preface this post with my experience in the RTS/Simulation/City-builder genre to show the games that I am comparing GoE at its core to: Warcraft, Anno, Banished, Rimworld, Age of Empires, Civilization, the entire Impressions Games series (Pharaoh, Cleopatra, Caesar, etc), Sim City, Cities: Skylines, and Tropico. I want to be clear that I absolutely want to love this game. I see the massive potential it has. But, in its current state (and I understand that it is early in its development), I can only give it a 4/10 after my first six games. It is, sadly, below average with the features and management in the game right now. I may seem like I'm nitpicking on some things but I would rather point them out with the hope of making GoE stand out on the market than to let it fall short of its potential. So, in no particular order or importance, here are some of the things I noticed: At tribe creation it's very hard to see the names of the goblins with white text over light gray background. It's not clear at the start of a new map that the first thing you click on is where the campfire will place itself. My first game my campfire ended up placed in a lake making it so I needed to restart. Out of six games (not including the first failed attempt), I was unable to build a watch tower before winter. Subsequently, I lost half or more of my goblins during the winter to unstoppable skeletons that no one seemed to be able to fight against. Skeletons are incredibly overpowered. I understand there's supposed to be a challenge but even in a Low risk area, I survived the first winter once out of six. That's much too hard and frustrating. The one game I did survive to the second winter on I was met with not just two skeletons, as I had the following winter, but a horde of five or so that wiped out the entire population. The AI does not prioritize survival. I had several peons starve to death with tons of berries available. The Goblins are very weak and die easily, even when they do try to survive. This peon died from cold while getting warm, The newsfeed gives useless information. Knowing who has gone to bed/woken up doesn't seem necessary to gameplay. There is more that I wanted to bring up but don't have the time to add currently. I'll add it in a follow up post but I wanted to get to the things I do like before I go. Art style. It's very unique. Goblin design. They're very adorkable and endearing. Building designs. Simple yet fitting for goblins. The prospect of Diplomacy with other races. Depending on its implementation it could really give GoE a leg up. As I said, I want to love GoE and as it stands, I really like it and I want to give it all the support I can. ~Rae
  49. 2 points
    I more and more think that the choices of technologies we make define what a kind of god we are. Either one using the alternatives and poducing/developing in a sustainable way or one exploiting the motherplanet and the nuggets without any mercy. The believe system shouldn't purely be dependant on the god powers or the god quests IMO, because so it would be possible to act "good" by using "good" god powers , but still we could use "bad" tech, so research is related to believe and the way the nuggets consider god's choices, isn't it?! Also we can't just be "a" god, there has to be a way to personalize ourselves: When using destructive technologies and god powers more often, then (a) the nuggets should/ could be more afraid of the "cursor" (b) the god powers that we may unlock should be even more destructive (c) even the god quests should go more into the destructive direction When using clean technologies and god powers more often, then (a) the nuggets should/could be more impressed of the "cursor" (b) the god powers that we may unlock should be even more clean (c) even the god quests should go more into the clean direction
  50. 2 points


    You will have a way to regrow trees with the god power