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Showing most liked content since 08/19/19 in all areas

  1. 1 point

    Military Suggestion

    i hope you guys dont take away military options entirely..... you stated in the stream that you wanted to keep things natural? i believe a militia and military is part of growing a world. maybe not make it to where you can have a hundred guys sure..... but like 5 warriors or maybe a couple tanks and helicopter wont hurt the game or change the mechanic too much. other towns need to become more sophisticated like in spore, where they too can create 5-10 warriors and you have to answer the call of battle and match their troops. if you as developers want to keep it more about the planet, i suggest having a temporary military system that penalizes your food, electricity, gas, and happiness, until the treat is neutralized and they can go back to their normal jobs. it gives us players a little bit of military fun but also keeps the game pure in your visions as a long term use of military would severely cripple the economy and your cities functionality @Sasha @AlexK. since you gentlemen said if we really wanted it to let you know I'm pinging for that reason alone. i personally want a military system, i hop others do too and that you guys could implement a mini system like this. best regards and thank you for reading. threat* Please everyone whats your thoughts on this idea? i also dont feel its fair we can only rely on police officers (even if that) to defend our towns from hostile villages..... its not fair to us that we have to fend these hostile groups off without a form of some tempoary militia system or some form of on call military for that purpose..... it can be randomly generated for all most of us care but to manage hostilities with CP only is ludacris
  2. 1 point

    Bridge Building?

    If I start near a narrow section of a sea or lake my nuggets will build houses on the far shore, but have to walk around lake/ocean to get there. (Assume algorithm is build within radius rather than walking distance.) Being able to build a bridge across narrow sections would solve this. (As would changing the algorithm to build within walking distance radius, where bridge building would then open up far side of lake/ocean for building - Maybe this is the better idea...)
  3. 1 point

    Bridge Building?

    Bridges are something we would very much like to add, yes but are not prioritized at the moment in favor of trying to progress through more ages.
  4. 1 point

    What I want to see in the game

    Hello. I finished the technology tree of the current version of the game and here is what i think would be nice to have. I am sure that a lot of it is planned, but here it is anyway: 1. logistics and public transport Roads and trains and horse chariots would be a welcome sight. 2. better statistics I wish I could research demographic data where I can causes of death for example. At some pint population started to decline, but it was unclear why. It would be nice to see workforce allocation, education, lifespan, most dangerous jobs and such. 3. remote outposts and villages Citizens refused to move to newly created distant villages where I created all sorts of services. They travelled there for work and back to the main town. I imagine they should move to the place where they work and not just expand the main town. There could be a building or marker that influences where they build homes. Also they should switch homes for the ones close to where they work. (I am not sure if they are doing that, but it seemed like they don’t) 4. different wind force at different locations, local weather I went for wind turbines and it resulted in very long periods with no power. I had two locations of the turbines, one in the mountains and one in a desert, but they always stopped at once and worked at once. Location had no effect on wind force or direction and it should. 5. sailing and oceans, rivers and bridges Oceans should not freeze, should not be source of water, but there should be fishing all year and cargo ships everywhere. A river or two will do the planet good. 6. forts and castles There is lack of these building. I noticed only a tower and that’s it. 7. different political systems There seems to be only one way of government. I imagine it could range from tyranny to democracy with everything that is between. 8. animal farming and domestication The title says it. 9. better religion Let the creator bring his law that will restrict believers in a way he wants. The more believers the more the civilization is affected. Let there be unelected high priest of prophet who influences policy. 10. diplomacy Other villages don’t need to be just pests. There can be a more complex way to influence them, take over their settlement or cooperate with them economically and in war. 11. war There was no way to retaliate for the attacks except to use miracles. I could not build a professional army. 12. narrators Give us someone less annoying or a different narrators or narrator modes. Morgan Freeman perhaps? Although the game is work in progress it didn’t crash, there were only few bugs like tooltips not disappearing, fishing not happening and some other minor bugs. It feels way better done than some other infamous god games that came before. I am looking forward to the final version.