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  1. 1 point
    Hey Bryan, thanks for sharing your thoughts. A creator power to deal with tornadoes in an interesting way is something we've thought about and would love to implement. I am not at all sure on what timeline that will be coming, but it's definitely something on our minds.
  2. 1 point

    Refund please

    You should email support@crytivo.com about this
  3. 1 point
    I ran into the issue yesterday where while I was trying to place my civilization, I thought I found a prime spot on the dark side of my planet. It was difficult to see when it was directly on the back of the planet. When the sun is blocked out, that entire hemisphere is difficult to see (lake/rock/mountain locations). It would be nice if the entire planet had a slight light increase at least during the placement of the civilization, that way if I want to place it on the night side of the planet, I can see where I'm placing it.
  4. 1 point

    Heaven and Hell

    What do you guys think to have the ability to reward good nuggets after they die by sending them to heaven and punish bad nuggets by sending them to hell that would be an afterlife reward and punishment you know like sending a prophet to your nuggets to inform them if they obey you and did good things in their life they will be rewarded in their life and in the afterlife and if they do bad things they will be punished in their life and in the afterlife too to encourage nuggets to do good things in life and deter them from doing bad things.
  5. 1 point
    hello, I'm pedro, a pleasure, in this post I want you to give me your opinion on several mechanics that I've been thinking about for the medieval age, concepts that if they could be implemented (at least I would like very much) would be pretty good. I thought about these mechanics in relation to several adapted and modified concepts for this game coming from strategy and management games. at the moment they are three main mechanics based on the historical veracity adapted to the game. (all are actually related to each other for the progress of the game) -the first mechanics is a exploration mechanic that may be related to the mechanics of migrations. to give it more playability, it could include a mechanic of fog or terra incognita in the whole planet, with what to discover the world and its resources, the nuggets will have to get inside the fog to discover that terrain (the fog will appear once you have built the evolution tower, and it will be revealed automatically once a nugget gets inside) with this mechanics can be implemented a building of medieval age (possible name, exploration agency) and a new technology to implement this building -the second mechanics is the continuation of the phase of the fog, is the implementation of civilizations governed by the AI with which you can interact in different ways, you could ally with them, finish them and trade with them. once uncovered you can do the following diplomatic actions 1: non-aggression pact 2: mutual defense pact (in which the two civilizations defend themselves in case one enters into war with the other) 3: commercial treaty (in which you would open a window with which you could change resources or precious materials that would have in the stores) 4: share maps (so you can discover the territory explored by your "friend" and also he will know yours) 5: migration pact (with which people from your civilization can move to live in your friend's and vice versa, so it can benefit or harm you) 6: war 7: create a federation (the nuggets of a civilization with very good relationship and yours will create a union like the European Union for example) in which resources will be shared and people can live in any civilization of the federation) three possible new buildings, embassy (to carry out diplomatic actions) military or training field (a nugget will be put on as a trainer and will prepare the nuggets in case of attack, with space for up to 6 nuggets to train) and the fortress (building where up to 6 nuggets will be placed to defend it and there will be a space of 50 nuggets not prepared for combat to hide in case of attack). New mechanics for the towers, not only defended beasts, but attackers of other civilizations. Mechanical just thought: the towers can join forming a wall or palisade, the attacking nuggets can destroy these walls with more or less difficulty depending on the material with which they are manufactured (stone or wood). 4 technologies (one for the embassy, another for the training field, another for the fortress and finally one for the implementation of the walls -the third mechanic is the continuation of these two in the development of the game and is the furthest from the beginning of the game, is the mechanics of commerce (previously discussed in the diplomacy section) and extraction of precious materials. this mechanics includes the geologist profession already thought by the developers. but it gives a new use, that of the research of possible areas of precious materials for different uses. This mechanics is what really makes trade between civilizations more feasible without having to exchange resources with them. Once you have discovered an area, you can send the geologist to investigate that area in search of 4 different materials, which are the following silver gold copper precious stones Once these reserves are found, 4 mines (one for each material) can be implemented and their extraction can begin gold, silver and copper can be used to melt and make coins, which can be exchanged for resources of other civilizations, while precious stones can be sold directly and with little quantity, many resources can be extracted. possible new buildings (mine of gold, silver, copper and precious stones (all of two occupants) mint (ability to convert raw minerals into coins (space for two occupants) two new technologies for the moment these are the three main mechanics that would give a new vision to the game (if you want to contribute with new ideas or improve existing concepts, please comment) a pleasure and until the next, goodbye