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Showing most liked content since 04/20/19 in all areas

  1. 1 point

    Buildings falling apart

    No need, nothing wrong with what you have and you have time to fix it all, ready for Industrial. But it's up to you of course. I personally like starting new games.
  2. 1 point

    Buildings falling apart

    Ok, a few things to get you going. Destroy the lumber mill and put it in the trees near the wood refineries. Upgrade the farms first, turn shifts on for them and keep them staffed manually (you have a food shortage and nugs won't date on empty stomachs apparently). You have too many engineers! Remove as many as needed to still provide coverage. That will free up educated labor. You also have too many wells which will be costly to upgrade later. I took the liberty of running your game for a while and once the food levels came up, a lot more dating happened and pop is now over 200 with all upgrades done. After all that, wait for the rest of the houses to upgrade and while that's happening keep building your refined wood, stone and iron. This is sounding like Tips and Tricks Part 2 :-) Glad it's helping anyway :-)
  3. 1 point
    This is the first of three posts intended to help those who are getting stuck or frustrated moving through this game. If you prefer to solve these challenges by figuring things out, or just by trial and error, feel free to skip this with the knowledge that the current "end" of the game can be reached quite easily. Part 1. In the Beginning - the Stone age. You have a whole empty world, where to place your Epicenter? It's actually very important. You need to be as close as possible to: - a large lake - a large forest - plenty of loose stone - a large rocky stone outcrop with flat stone around it - a small amount of desert The further nugs have to go to get/move resources, the slower everything develops. The nugs will quickly use up all the wood and stone that's just lying around locally anyway, so you need to prepare for when lumber mills and stone mines are available - they will speed up production considerably. Until then be patient, and gather as much (200-300) wood and stone as you can. Build plenty of warehouses, you'll need them later. Build plenty of wells if you don't want to stave off disease all the time. Build only the water pumps you need to sustain the current demands - yes, the lakes really do run out of water and fish if you overuse them. Turn automatic research off. If you don't, decisions may be made for you that you may regret later. Build farms and eateries as needed. You always need a lot of food right through the game. Look at the effects of research and prepare appropriate resources. Make sure all possible research is complete up to this point. Once you have a healthy, growing population, with plenty of food and resources stored away, you can consider flipping the switch on the Tudor transition. Tip. Creator Points (CP) seem to be more critical in this release. Use them wisely. There's nothing worse than getting all the resources for your first cement factory and building it only to have it destroyed by a tornado because you don't have enough CPs to make a bubble. Or cope with a meteor strike, or a power or water shortage. If and when you have CPs to spare and they're going to waste, use them to make trees on the other side of the planet to improve your oxygen/pollution indicator. If you place them too close to your civ, the nugs will just come and chop all the wood down. You can also use this technique to increase production in lumber mills. Bug. I almost had to stop playing this game on the first day because the default auto resolution pushed menu items off the top and bottom of my double-wide 3840x1080 monitor. Setting Windowed mode and setting the resolution to 2560x1080, then setting Full screen again resolves the problem but of course I get a screen with black bars on the side and don't enjoy the full glory of 3840. A short simple fix would be to move the Settings/Resolution menu item to the middle of the menu so at least it's easily accessible. I can provide screenshots if this isn't clear. The next post will address the Tudor Transition and managing the next phase of building upgrades and development.
  4. 1 point
    Continually coming across this issue, would be great if we could manipulate the time of day (we are god after all). That way we could select if we want it to be night or day and as a result maybe even gain a few followers from it
  5. 1 point
    Yea I made a new post here. I don’t know how to delete the other one. Or if I just ask one of you guys. I realized this may be a bug so I posted it here. And yea I focused more on food this time and didn’t try to progress too early. It’s goin good so far. But the creator power wheel is still buggy.
  6. 1 point

    Nuggets never working in buildings

    As it says i've restarted 8 games in a row, this is broken beyond playing. They refuse to do any of the buildings. Only one that works is archive, so i can only make it one season cause I cant farm, cant fish, cant even fix my building
  7. 1 point

    Nuggets dying off

    Just in case you weren't aware, you can set the minimum amount of laborers you want before it stops autoassigning nuggets in the town hall. That obviously doesn't fix this problem, but just wanted to make sure you knew. There are likely just bugs occuring. The best you can do is make a lot of saves, and if that happens, go back to a save before it occurred. Barring that, it may just be best to wait for the 1.0 release.
  8. 1 point

    Nuggets dying off

    Shifts are a tricky thing, you can get mores resources quickly , but you have to keep a good balance between auto asigned workers and nuggets out of work, they will mate more often, so only activate shifts for essential production , at the beginning
  9. 1 point

    Grad Students

    Same thing happened with my playthrough. I managed to have three university grads, only to have one die on me seconds later. Both my profs were the university grads too, didn't help much.
  10. 1 point

    Ambiguous: AI pathing issues - 3

    Currently there are no differences between the normal branch and the experimental branch, except that logs are written on the experimental (Which can actually lead to it being slower if there's some kind of infinitely repeating error the computer is having to write to the log file every frame), so main should actually generally run better. Pathfinding issue's we're not cataloguing at the moment as we're reworking the whole system, which should hopefully fix a lot of the problems people have been having. For issues like the one you're describing you'll unfortunately have to rely on in game tools to alleviate the problem. Telekinesis is your best bet, as you can sometimes use it to reset the pathfinding on a single nugget. However, it doesn't work all the time, is tedious to use, and uses CP that leads to nugget Fear (Which if you're doing a Fear run, is a bonus I suppose) meaning we recognize it's not ideal. Hopefully soon we'll have some brand spanking new revamps to fix it all, but until then we'll all have to get by with what we've got.
  11. 1 point

    Too Quick Gameplay?

    The Universim is a remarkable game but I think the transaction between each era is some kind too quick. What do you guys think?
  12. 1 point

    Too Quick Gameplay?

    One thing that bothers me is how unrealistic it is to have stone era building while generating electricity and having modern scaffolding. I would like to see more uniformed transitions for the civilization.
  13. 0 points
    This is my first time playing the game... I'm 2h in, and I've just been attacked by some 4 raiders (nuggets from other clan?) The game is showing me a prompt: "We're under attack, Gifhorn are raiding the village! Protect your civilization be" it cuts out at "be". WHen I click the prompt, nothing happens... I'm watching as the raiders destroy 2h of my work and there is nothing I can do.. at least the game is failing to tell me what I'm supposed to do. I tried telekinesis on the raiders, but that didn't work. I can't defend myself, the (?) help menu doesn't have a peep about this situation. Is my game over because of RNG?