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Showing most liked content since 11/15/19 in all areas

  1. 1 point

    Pets please

    Alright this one might sound familiar, but lets get pets in this game, something I can take care of and watch grow with my civilization. How awesome would it be to get something from a giant egg at random chance at the beginning of... well the beginning. You could crack it open like the meteors and its evolution or education or BOTH could be in the research tree! He could grow big, and learn how to use the prayer spell things that I use all the time and gather his own following and change minorly based on what miracles he does learn how to do, including visually and behaviorally. Barring some huge addition like that, animal husbandry would be cool, tame pets and what not. Get these nuggets some space doggos and meow meows.
  2. 1 point

    What I want to see in the game

    Hello. I finished the technology tree of the current version of the game and here is what i think would be nice to have. I am sure that a lot of it is planned, but here it is anyway: 1. logistics and public transport Roads and trains and horse chariots would be a welcome sight. 2. better statistics I wish I could research demographic data where I can causes of death for example. At some pint population started to decline, but it was unclear why. It would be nice to see workforce allocation, education, lifespan, most dangerous jobs and such. 3. remote outposts and villages Citizens refused to move to newly created distant villages where I created all sorts of services. They travelled there for work and back to the main town. I imagine they should move to the place where they work and not just expand the main town. There could be a building or marker that influences where they build homes. Also they should switch homes for the ones close to where they work. (I am not sure if they are doing that, but it seemed like they don’t) 4. different wind force at different locations, local weather I went for wind turbines and it resulted in very long periods with no power. I had two locations of the turbines, one in the mountains and one in a desert, but they always stopped at once and worked at once. Location had no effect on wind force or direction and it should. 5. sailing and oceans, rivers and bridges Oceans should not freeze, should not be source of water, but there should be fishing all year and cargo ships everywhere. A river or two will do the planet good. 6. forts and castles There is lack of these building. I noticed only a tower and that’s it. 7. different political systems There seems to be only one way of government. I imagine it could range from tyranny to democracy with everything that is between. 8. animal farming and domestication The title says it. 9. better religion Let the creator bring his law that will restrict believers in a way he wants. The more believers the more the civilization is affected. Let there be unelected high priest of prophet who influences policy. 10. diplomacy Other villages don’t need to be just pests. There can be a more complex way to influence them, take over their settlement or cooperate with them economically and in war. 11. war There was no way to retaliate for the attacks except to use miracles. I could not build a professional army. 12. narrators Give us someone less annoying or a different narrators or narrator modes. Morgan Freeman perhaps? Although the game is work in progress it didn’t crash, there were only few bugs like tooltips not disappearing, fishing not happening and some other minor bugs. It feels way better done than some other infamous god games that came before. I am looking forward to the final version.
  3. 1 point

    What I want to see in the game

    Thanks for the feedback Frekim. A number of these are already planned to varying degrees, but it's always good to hear from as many members of the community about what they want.
  4. 1 point

    Resource Issue / Idea

    So, I have noticed a big issue. Once you start upgrading your buildings, and you reach over 100 nuggets, you start to run out of wood quickly. With the nuggets not expanding to make separate cities, they quickly start running out of wood. Also, it takes them forever to go and get more. I think Lumbermills should be able to plant trees in their circle of influence. Because, controlled logging is an effective game mechanic. Most lumber companies know you have to plant trees to replace the ones you take out. Also it would help manage the creation of resources. Might have to wait 2 or 3 seasons for them to grow big enough, but it would help regulate and control resources. (since all the different mines help you gain more resources you run out of on the surface)