Jump to content


Popular Content

Showing most liked content since 09/16/18 in all areas

  1. 4 points


    Already have fixes for this that you'll see in the October update
  2. 2 points

    Grass Patch feedback

    I did a decent play-through today, and I didn't actually see any noticeable bugs (so good job!). I did find a lot of things that just didn't feel good or were plain confusing to me, so here's a list of all the issues I had: seasons should be longer -- more day/night cycles per seasons please stop using left mouse (which is to drag the camera) to also release objects I tried adding a stone to the warehouse, and it just dropped the stone and apparently demolished the warehouse. I lost all the storage materials in the process. The quest to find a lost nugget is extremely difficult. I have never found a nugget yet. I'm not sure how to improve my believers/non-believers ratio All my dirt trails disappeared during winter and magically came back after the winter season was officially done. I didn't even realize there was an exile village until they demanded resources, and now I can't even find where they are located or how to influence the approval decision. I don't know what all the alarms and horns are meant to signify I don't understand what all the symbols mean above the nugget's heads (some are obvious, but there should be a text indication on the nuggets description or something) I used the electrify ability for the first time, and it scared the crap out of me (the sound was quite a bit louder than everything else) Using the find building/nugget feature takes a long time to pan to its location I don't know what all the weather icons mean, and there's no popup tooltip when I hover over them. The warning horn kept sounding after I found a group of attackers and killed them. I'm not sure if there's more, or if this is a bug. With that being said, it's very hard to tell the difference between my villagers and other civilizations people.
  3. 2 points

    Grassy patch thoughts

    Wow thanks for all that. It legitimately means a lot to read the positive feedback. Even though the negative criticism is motivating to fix things, reading how much people enjoy the game (especially with as many details as you included) really means a lot and helps keep us going.
  4. 2 points

    New Update?!

  5. 2 points
    I ran into the issue yesterday where while I was trying to place my civilization, I thought I found a prime spot on the dark side of my planet. It was difficult to see when it was directly on the back of the planet. When the sun is blocked out, that entire hemisphere is difficult to see (lake/rock/mountain locations). It would be nice if the entire planet had a slight light increase at least during the placement of the civilization, that way if I want to place it on the night side of the planet, I can see where I'm placing it.
  6. 2 points

    Macbook issues

    All the graphical issues we believe have been solved and you'll see them in the October update.
  7. 2 points
    Same for me! Sometimes I want to speed up the process of a bldg being built so I pick up trees and rocks. Whenever nuggets get scared and go running I always say to them (out loud, because they can obviously hear me) “But do you believe in me now?!” And it’s usually a “nope”.
  8. 1 point


    First, love the new update! Can get much further now thanks to the lumber mill allowing workers to plant trees and forestation. Nuggets seem to reproduce more. Just a thought: have you guys considered letting creators build bridges? It would help get from point A to point B. The water seems to get in the way of navigation.
  9. 1 point

    [V27] Initial thoughts.

    So I'll start with the news and how I see the game developing so far. The update cleaned up a few issues, which is great I must say, the graphical level somewhat improved or that may be me not playing the game for a month because I was busy. I like the icons on notifications now, I know what they represent so it's easy to decide to skip or read. I like how I can check a Nugget to see if they are my faithful minions or not. I experimented and it's easier to impress the Nuggets than before, that's a good thing. My first use of lightning kinda surprised me, but it also scared the hell out of my Nuggets. I can clearly see some buildings went with some major overhauls, that's very nice actually, I haven't built all that many so I don't know the scope of the improvements but so far so good. I'm yet to enjoy punishing Nuggets so I'll put that off for later. Unfortunately this is where the praises end. Despite many posts the research is still an inconsistent pile of rubble, it's even more chaotic now than it ever was. Dependent research is placed early in the tree while it's requirement is deep in the forest, normally if you have a requirement for something you put the dependencies behind it not before it. It surprises me that algorithm makers don't see it. You guys are programmers and you use Algorithms in your game yet you do not make a convenient way of presenting Dependencies and Requirements. Since you insist on doing the research despite my concerns and many posts about this with which many people posting here do agree, at the very least you could make sure the research tab is consistent, the placement is convenient with requirements AFTER the Dependencies, and sorted properly with divisions instead of everything depends on everything else. Dividing research tabs gives more flexibility and allows focusing on specific tasks instead of chasing after food research while abandoning clean water supply. Water and food supplies are equally important so I don't see why fishing which was historically developed AFTER hunting because it requires more advanced tools should be before Fishing and fishing should be a hunting dependency. Current: Fire>eatery>fishing>something>something else>hunting Should be: Fire> Hunting >Fishing>Eatery>upgrades As I already explained this several times, there needs to be more divisions, less dependencies, consistent requirement Followed by dependencies and more focused work. Currently there's total chaos in the research tab and this is a huge problem. You also extended the research timers which is not a good thing. Saving games is still bugged, although a reinstall of the game does fix it for some reason. Some of the graphic options still require a game restart, if you do not want to focus on that how about making an external setup for graphics adjustment so people don't need to run the game twice just to adjust their graphics setup, most games allow anisotropy settings to be changed without restarting the game. I honestly don't remember a game that required me to do that last time.
  10. 1 point


    I have a feeling this will get deleted, but I was just curious to if there was a date set to when the next patch is going live? All I have been told was October. They use to drop on the first unless it was a weekend, so just curious because I'm impatient and want to progress farther.
  11. 1 point

    Nuggets don't move

    Hey Mike, can you supply a save file please. Compress it and upload it here, or upload it to a cloud repository and send me the link.
  12. 1 point
    DM means Direct Message. If the file is too big, I would upload to a cloud repository like Google Drive or Dropbox, and send me the link so I can get the save file. Otherwise we can't guarantee we'll be able to fix the problem.
  13. 1 point

    Grassy patch thoughts

    I second the positive critique. You guys have developed a really special game and I am sure many users will like the fusion of a town management with the Black and White feel you're giving it. You know you have a good thing if the only thing I wish you guys would do is turn out updates faster
  14. 1 point
    Looked into this. So definitely some errors occuring, however the nuggets who are dying are not ones inside the bunkers. They're ones who haven't gone to the bunkers for whatever reason. Now, that in itself is a separate issue, but hopefully we'll track down the root cause here and fix it. Thanks for the report! It helps a lot.
  15. 1 point

    New Update?!

    It'll be today, probably in a couple hours. We're just wrapping stuff up before sending it out
  16. 1 point


    Like many other players, I too have ran into the issue late-game of nuggets having no trees nearby. One user suggested to make remote bases to extend survival time, but when I try that, I find that new huts and homes are built only near the epicenter. Given we cannot plant new trees or create a sustainable foresting solution yet, does anyone have any tips about getting around this issue?
  17. 1 point
    I agree, had the same issue few times
  18. 1 point

    Resource Issue / Idea

    Already implemented and you'll see it come October
  19. 1 point

    Nuggets not upgrading buildings

    You have to get in mind when the architecture esearch is done that they are upgrading all the houses at the same time. If you have already tried to upgrade 2 or 3 buildings at the same time, you might have noticed it's a mess. Imagine when there is 10+ huts. That's why i try to have no other buildings upgrading at the same time as architecture is being researched, but also i try to stock up as many tier 2 ressources as i can (planks, bricks, iron).
  20. 1 point

    Ask Us:

    @Tattorack yes, rovers are planned to have a customization option, and possibly ships/satellites as well? @Salat You absolutely can help with the translation. We have a translation channel on our discord server where that is discussed if you want to hop over there.
  21. 1 point
    While I have heard that a god power to grow trees may be in the works, it's not going to solve the bigger problem. Without natural regrowth, a population can and will devastate the forests of an entire planet well before 'space age' play. Talk about global warming! Aside from natural regrowth, I think that by the time Nuggets have figured out how to refine lumber or deforest quicker, they'd understand sustainable forestry and replant trees themselves. You see this ability as the standard in Anno1404 (Dawn of Discovery) and while the regrowth rate would be massively overpowered here, I think the idea is sound.
  22. 1 point

    Ask Us:

    Hello. Can I help with translation somehow? Existing translation into Russian is horrible. I want to help with translation and adaptation. Thank you
  23. 1 point

    Tips System

    There are some numbers in the city hall building screen, and some red and green buttons next to it (-5,-1,+1,+5). Seems to be a sort of ratio but I have no idea what they mean. The tooltip of the building is not defined also.
  24. 1 point
    This is an unfortunate bug we've been having with Macs, yes. We had to make changes to our Mac architecture after Apple discontinued support for OpenGL so that the game would run on all Macs. We're working on fixes however and have not forgotten you.
  25. 1 point

    Tips System

    Hi! Just bought the game in your Steam early access debut -- congratulations on an exciting, new game -- looks great. I come from a long line of godlikes, citybuilders, resource gathering, etc. Looking forward to following along your progress. I have some thoughts from my first 2 hours in the game: Water control. Water generated/Water stored is pretty clear -- what's not clear is how much will be needed in the future. I ran out of water in the winter despite "some" pumps and "some" reservoirs. It's not currently intuitive how much water per season my village uses. Wells vs. reservoirs and their use. It's unclear if villagers drink exclusively from wells. Therefore it's unclear if I should spread them throughout my village. The tooltip seems to warn against building too far from water pumps, but is that meant to deter me from building many in each stone hut neighborhood? I don't know whether water is needed, and why, and how to handle it. Building placement. Using "q" and "e" to rotate isn't intuitive - tooltip Using "shift" to multi-place isn't intuitive If there are keyboard shortcuts to bring up the builder menu and the submenus within it, they aren't known Making the builder menu disappear when you select a building to build means often returning to re-open and re-find the building you want. The 6 categories of building aren't intuitive. It's hard to remember the difference between an Epicenter building and a Resource one. When I'm placing a new graveyard or engineer, seeing the AOE of the other ones is helpful. Why isn't that the case with all other buildings? If I'm trying to maximize food coverage, it would be helpful if all existing food places glowed or became illuminated to show previous placements. The role of each building is unclear. Am I doing anything by adding eateries? Population Control I like the idea of breeding to get desirable traits, but it's too difficult to sort through all my nuggets. Once I had more than 4 nuggets, identifying each one and isolating them to pair with a different nugget was difficult. Once I had 70 nuggets, it was impossible. It's very difficult to tell which buildings need workers, and which don't. The small flag next to a building isn't sufficient. Menus/GUI I LOVE the sorting function in the menus. HOLY CRAP YES. The downside is that the window size doesn't change, and only 10 results per page, and the numeration/clicking through pages is somewhat awkward. The GUI could be improved by auto-jumping to the top of new pages when clicking through sorted results, at least. Being able to sort buildings by worker makes finding buildings w/o them easier. But ALL buildings without workers are listed -- including those that don't need any. Sending those to the bottom, or sorting them differently would make finding buildings w/o workers much easier. Progress In my first two hours, it was hard to tell what "progress" looked like. I wasn't responsible for telling the Nuggets where to build their houses, and I couldn't tell how many pumps/reservoirs/wells to build, so I was left just... watching. I'd wait til a new research came available, build its associated building and then... watch. Something that more clearly explains what "progress" ought to look like would help, and a clearer picture of what very early-game is meant to be would be helpful.
  26. 0 points

    Unity crash on startup

    After hunting through my system and looking at all the log files I found the problem and was able to resolve it. I'm still not sure why but unity doesn't play well with citrix workspace. I uninstalled citrix and everything is working normally... Unfortunately that means I have to choose between work and games.
  27. 0 points

    New Update?!

    I was for sure it'd be out by the time I got off work. But I see not. :/