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  1. Today
  2. Save Games Not Loading

    No worries all is ok. Just make sure that a new patch is around the corner
  3. Save Games Not Loading

    Thanks Stronkie.. I Didn't see this, I'm devastated, my population was doing so well, living to be 180 Shame the game can't load a previous version and save as new, I guess this will be a patch in the future.
  4. Memory leak, 8gb ram in 10min, found possible cause

    I dont really have lag, as I said, the ram usage just spikes, even without the usage of powers, though that is mainly in late game, I donno if it has to do with my setup, but my ram usage never seems to go down more than 100-200mb before it then rises by 300mb etc. Again, as I said, i dont have lag, its just my own fear of a blue screen that causes me to restart the game over and over when it reaches 8gb ram usage.
  5. bug in version 0.30.23398

    ok, just let me know, you can send me a private message of a email you have and i can send it to you that way
  6. bug in version 0.30.23398

    I will have a look later.
  7. bug in version 0.30.23398

    i think i find it, but i can't send it here, the file is 6.08 MB big and i can just send 3.91 MB
  8. bug in version 0.30.23398

    where do i find the savefiles, i dont find them in the universim folder in the steam librairie
  9. Poll for you playing Universim

    I prefer the creator mode and understand that the game even tells me that the mode will have bugs, however.... At certain population numbers (ie: 17, 45, 100) I experience a huge population loss and youngsters refuse to date, move out, get married and mate. Even using the cupid power doesn't help. The most Nuggets I've had in a stone hut was 22+ even tho I have PLENTY of housing available. Sometimes Nuggets will be delivering resources and they will just stop in front of where they were delivering to. It can be the warehouse, refineries, even wells. Sometimes when clicking on a Nugget I get their status window but will have text at the bottom of the window: "Injury Me" "Kill Me" and immunities. Pressing ESC doesn't get rid of this status screen. Have to reload the game.
  10. Save Games Not Loading

    simple , those are save games from a previous version. I dunno how many times we have to tell When there is a new patch/update , old savegames dont work anymore. Due the fact many of the game mechanics change and value change. AKA you need to start a new game Also check this thread :
  11. Yesterday
  12. Disable inverted mouse wheel

    or give the option to disable as some (me) like it as it is. Tho its odd to see xmas decorations before when the nuggets starve
  13. Save Games Not Loading

    Not sure if this is a bug or if I'm doing something wrong, Univerism does not appear to be loading my save games
  14. Poll for you playing Universim

    Be nice to have a creaters power to repopulate water. I stopped fishing from a lake for several seasons and the fish population did not increase.
  15. I have mentioned these camera issues before as well, and similar to Sabre, I likely won't be playing again until these are resolved. If they are never resolved, then I might play until the medieval era upon game release (which I haven't been able to push my suffering that far yet because of camera), but then the camera controls will get so annoying that I won't want to come back. To be frank, I highly doubt this game can gain much traction if you can't even play it comfortably. The camera is a severe hindrance, and in my opinion should be priority #1 for resolving. The camera is worse than that from games made 10+ years ago. It doesn't matter how awesome the game is if I have to put 90% of my focus on panning the camera. I'll reiterate what Sabre said plus add a few other points: All keys should be re-bindable (which means I should be able to bind rotating to the mouse wheel-pressed event) There should be zoom and pan sensitivity settings The acceleration/deceleration of the camera caused by zooming should be configurable down to 0 acceleration. When I zoom, I do so because I want to set it to a very specific perspective. And the deceleration causes the camera to ALWAYS overshoot. I cannot express how extremely annoying that is. Make zooming either go vertically up and down (as it does now), or (as a configurable option) move towards/away from the mouse cursor. From a human perspective, when you think about zooming, your goal is to zoom into a specific point. That point should be a visible marker on your UI (ie. the mouse cursor). So the current zooming forces you to think about what is directly under your current camera view. This additional step should not be a thought I have to have, and it severely detracts from the gameplay. And I do mean severely. In general, the camera controls in this game can be considered first pass pre-pre-alpha and very out-dated. Please do more than bring it to the dev team.
  16. Poll for you playing Universim

    Let me explain my choice , I do not have game breaking bugs , but I do see room for optimalisation. (how ever you write it)
  17. Poll for you guys Time has come to ask for a little more info about you people who are playing The Universim. Please make sure , if you have any bugs not mentioned before , that you state them here as well.
  18. V30 population log graphic bug

    yes looks funny , the UI needs a lot of scaling fixes
  19. bug in version 0.30.23398

    I have not seen this issue , please provide your savefile in discord to me or Sasha
  20. game lags/skips

    yes the god powers should be balanced , I have also seen this godpower making my game crash more then once.. But the fun thing is. As soon as you spam that power.. and leave it alone.. the memory usage stabilizes and goes down again., I think all god powers should have a cool down of 5 min. That way you give the time for the game to stabilize itself.. Might be a good thing. I do not think this is a memory leak , it is just how the engine handles the spawning the trees and how it is impacting the game code. Maybe limiting the impact of this power is something they should be looking at as well. But I will point Sasha to this thread also. He wanted to have examples.. Cause he and I did a live stream and he was copying my actions.. Including the spamming trees.. My game froze up and had a crash to desktop.. his game was fine. So yes.. not all systems have the same issues.
  21. we have seen the post yes , I myself have a similair issue with the spamming the forestation spell. my ram cranks up high and then I have sometimes a CTD. I already suggested to put a limit on god power use , cause it seems te stabilize itself after using the powers. I think all powers shoulld be having an cool down. I know the cooldown is the amount of cp points you have , but still . Powers that spawn things and really do some massive impacts , make them have a cool down period of 5 min. that way the system ./ game can stabilize itself by going back to normal. I do not think the game has a memory leak , but I do see many things happening that the game cannot handle or was not suspecting. They have explained that , that they cannot predict all what we do in the game but many things make NRE errors (AKA null on request , it is a game breaking happening that is making the game stutter , keep the nuggets from moving etc. Also keep in min , as in of this patch (the experimental patch) logging has been enabled.. This means your game has much more to do . In the upcomming patch , they try to make the logging a choice in how you start the game. Maybe add an extra startup mode AKA debugging mode for people to bug test the game. Who knows.. Until then I just want them go onward with the game and let us get into space. Most people dont have the bugs. Only a handful are encountering that. I think they should start debugging and balancing the game when the game is done. Sure big game breaking bugs should be tackled ASAP. but ones that not all have should not be a first priority. I am going to create a poll and I want to see who is really having bugs and who can play the game normally , cause most of the time you only hear people shouting with issues of the game. People who can play the game. well they are not complaining. So dont get me wrong , if I had those issues I would also want them to be fixed , but for me the bigger and longer picture is important tot me as well. and that is to have a game that is done and a game that was promised to us in the kickstarter. So let us shoot our nuggets intospace.. then do the balancing / making the game run smoother etc. But thank you for reporting.
  22. Memory leak, 8gb ram in 10min, found possible cause

    Also: I was just reading some of the other forum posts, Rudolph commented on another thread with this exact issue, however he seem to have gone into way more detail than I have. His comment might be a lot more helpful than mine as he says pretty much the same as me, except more concise and adds even more information. (Its the one reply on the post, not the post itself.)
  23. Memory leak, 8gb ram in 10min, found possible cause

    Do you do something special? When the ram usage hits around 8gb I tend to shut the game down and restart it, however, as the game wears on, it it rises back to 8gb ram faster and faster, shortly after I reported the bug I started up my save again, and within 11minutes the ram usage had jumped back up to 8gb. And while I know that any ram not in usage is wasted ram, I'm just not comfortable running any program that goes from the usual 3-4gb ram to 8gb ram within minutes, I always fear something going wrong and giving me bluescreen, thus losing my work and potentially damaging my pc. So yeah, while I have "completed" the game quite a few times at this point (By completed I mean built all the buildings and researched everything), it does annoy me having to give up on a save game I've spent 4-7 consecutive hours on. So if you devs have some sort og trick to forcefully purging the memory, I'd love to know, because I've tried everything, from turning all the graphics to low to hunting down animals and trees and destroying them to lessen the workload. Its gotten to the point where I was tempted to crack open the code and see if I could spot what was going on, but frankly, I doubt I'd be able to understand the code without spending hours reading through it, code commentary doesnt get ported when you release a game on Unity. Either way, I hope you guys will find a way, I've been with you guys since way before Steam even had a page for you guys, and I've enjoyed the game immensely.
  24. Hey eternalazure, I've been looking into this, and yes we're having RAM spikes, but from my testing it doesn't seem like a leak. I've gotten to very high usages, but then usually had it let go of the memory after a while, including the tree power, which is a known issue (Used to be much worse), but probably won't be looked at right now.
  25. Last week
  26. Build version is the latest: 0.0.30.23498 Serverity: 4 Description: RAM usage spikes as the game wore on, I always figured it was because entities didnt get properly clean up (and it might still be that), however, as I was messing around in my latest save with around 280 nuggets and 3 exile villages of about 20-40 in each village, I managed to make the ram usage spike colossally, as in, it went from 6gb ram to 8gb ram within seconds. For the record, this is not what causes ALL spikes in ram usage, as sometimes my ram usage is skyhigh without doing this first. Basically, I had 900 or so creator points, so I started spamming regrow (The tree spell) I dumped about 800 mana into creating trees to try and get some of the 40 nuggets that didnt believe in my to be like "Oh my god, a tree! There has to be a god!". Anyway, I dont know exactly how many trees I created each time, but I'd assume around 5 trees per spell, the ram usage jumped by about 50mb ram each time I used the spell. I had been wondering what caused the spikes in ram for a while and I couldnt seem to figure out why, I thought it might have been something like objects not being cleared from memory after they're no longer in view, but I could never seem to make the ram usage increase by much flying around the world aimlessly. Side note: I have noticed similar with other spells, for example, when predators are near I tend to strike them with lightning and then use rain to put out any potential fires, I noticed the ram would increase by a little bit, but I figured it would simply go down again after a while, however now that I've been doing the tree thing, it does make sense that all spells have the same result in ram usage. Reproduction: Spam the regrow spell or other spells and you should see the ram usage rise. I'd suggest using the tree spell since thats the one I used since its cheap and thus easy to spam. Another small bug I've noticed that arent gamebreaking but still its a bit of a silly one, so I figured I'd mention it. If you kill an animal with thunder and then use the rain spell on the corpse, or some reason the rain cloud interacts with the collision box of the animal and the animal will float 50 feet in the air and stay there until it despawns or you interact with it. Also, for some reason the options menu does not save the zoom setting, it always starts on the highest setting, the rest of the settings are saved fine. output_log.txt For some reason I cannot upload m save, keeps saying something happened and then giving me "-200" (I guess thats an error code) There, fixed: https://anonfile.com/A358F8u0b5/rawr5_sav
  27. [Hot Fix]Experimental Built

    NRE means Null on Request. Basicly a state of the game that gives a value that was not espected leading into other issues. Like stuck nuggets
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