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  1. Yesterday
  2. Let’s talk about The Universim

    I have been away for more than a minute, and I actually feel a little guilty for it because I utterly ADORE this game and I've only recently been able to get back to it. I'm actually glad (now) that I was because, as it turns out, it's changed significantly since I last tested and assessed and a LOT has changed in UI/UX, interaction design, usability, and related mechanical structure supporting a more simplified (yet, still immersible) experience. So, truly, thanks for that. THAT said, I'm so very pleased to see this post by you because I was coming here to provide my current view of the product, my likes, dislikes, and suggestions for continuously refining the experience based on actual, user feedback (aligned with related ethnography, competitive analysis, and the latest in behavioral and game study/research, it seems). I'm placing this post as a placeholder and a reminder to get myself organized and give you the data you're savvy and seriously requesting. If this game doesn't make it, I will feel somehow responsible unless I do this. (So thank you for that too, because that actually feels pretty damned amazing on its own.) More soon.
  3. Ask Us:

    Sorry, I was a bit vague. I was referring to the ministry of defense, agriculture, energy etc. Automating the construction of all those buildings.
  4. Ask Us:

    There already is a basic government system in the game via elections. Or are you asking about something else?
  5. Ask Us:

    Will a basic government system be implemented with the november update or will it be a longer wait?
  6. Medieval era

    Could have been lack of materials or laborers. Sometimes the wrong people die off and all that is left are the people with jobs already and no one to help build/upgrade.
  7. Last week
  8. nuggets walking underground

    I have been getting this as well. Also nuggets walking under lakes.
  9. Bridges?

  10. Bridges?

    YES! Bridges please! or at least an option to cancel construction of houses in areas you don't want them to build! Takes FOREVER to get anything done when it's on the other side of a lake, especially since you have to build all the support buildings to make the new neighbourhood viable! (edit: just figured out that electrify god power will destroy building foundations, but this is extremely expensive!)
  11. Healer

    Hope this works https://drive.google.com/open?id=14eXyoOZdZOjaLtozCid41tYC9-h286ki
  12. Medieval era

    Ok as i was uploading the save files, my buildings start randomly upgrading. After 4 houses upgraded itself, the epicenter now is upgrading too. It looks like it was just a matter of time and not instantly after researching was complete
  13. Medieval era

    Alright, a save file would probably be best to get this one solved then. Zip it and upload it here or send me a download link for where you've uploaded it elsewhere.
  14. Healer

    Could you upload a save where this is occurring?
  15. Exiled Tribes People Stay Dead In Streets

    Already reported and fixed. You'll see this in the next update! Thanks
  16. WAYYYY too many stone huts...

    For me they just stop building houses anymore and many are abandoned. I deleted all empty huts and but they wont build new ones
  17. Medieval era

    I have all materials that are in the game yes. I waited like 30 real minutes. Ok i just realized, that the upgrade button for buildings just went from grey to orange. When i click on it then nothing happened. But they still dont have the green banner. But not all of them shows me the upgrade window like on the picture.. it is just weird
  18. Severity: 3. Mainly a nuisance. ( I'm fairly new so I don't know what dead corpses rotting in the streets actually do.) Description: Killing Exiled Tribes who came to attack my tribe and they ended up rotting there until I manually moved them. Reproduction: Dead exiled troops in range. Sometimes the corpses aren't of exiled nuggets.
  19. Healer

    Healer gets stuck in some healing cycle, to the brink of death trying to heal even though there is no medicine
  20. WAYYYY too many stone huts...

    Is this happening that they're just building new stone huts or does it only start after tudor architecture and they start building the medieval houses?
  21. Medieval era

    Well for the epicenter and stone huts, they're simply upgraded as the supplies are available, and we removed the banner because people were confused why they couldn't upgrade them manually. I do see that you have tons of refined resources, so that shouldn't be a problem necessarily. Two questions. How long after finishing researching the perk have you waited and nothing has happened, and do you have iron which is also required for these upgrades.
  22. [V27] Initial thoughts.

    So I'll start with the news and how I see the game developing so far. The update cleaned up a few issues, which is great I must say, the graphical level somewhat improved or that may be me not playing the game for a month because I was busy. I like the icons on notifications now, I know what they represent so it's easy to decide to skip or read. I like how I can check a Nugget to see if they are my faithful minions or not. I experimented and it's easier to impress the Nuggets than before, that's a good thing. My first use of lightning kinda surprised me, but it also scared the hell out of my Nuggets. I can clearly see some buildings went with some major overhauls, that's very nice actually, I haven't built all that many so I don't know the scope of the improvements but so far so good. I'm yet to enjoy punishing Nuggets so I'll put that off for later. Unfortunately this is where the praises end. Despite many posts the research is still an inconsistent pile of rubble, it's even more chaotic now than it ever was. Dependent research is placed early in the tree while it's requirement is deep in the forest, normally if you have a requirement for something you put the dependencies behind it not before it. It surprises me that algorithm makers don't see it. You guys are programmers and you use Algorithms in your game yet you do not make a convenient way of presenting Dependencies and Requirements. Since you insist on doing the research despite my concerns and many posts about this with which many people posting here do agree, at the very least you could make sure the research tab is consistent, the placement is convenient with requirements AFTER the Dependencies, and sorted properly with divisions instead of everything depends on everything else. Dividing research tabs gives more flexibility and allows focusing on specific tasks instead of chasing after food research while abandoning clean water supply. Water and food supplies are equally important so I don't see why fishing which was historically developed AFTER hunting because it requires more advanced tools should be before Fishing and fishing should be a hunting dependency. Current: Fire>eatery>fishing>something>something else>hunting Should be: Fire> Hunting >Fishing>Eatery>upgrades As I already explained this several times, there needs to be more divisions, less dependencies, consistent requirement Followed by dependencies and more focused work. Currently there's total chaos in the research tab and this is a huge problem. You also extended the research timers which is not a good thing. Saving games is still bugged, although a reinstall of the game does fix it for some reason. Some of the graphic options still require a game restart, if you do not want to focus on that how about making an external setup for graphics adjustment so people don't need to run the game twice just to adjust their graphics setup, most games allow anisotropy settings to be changed without restarting the game. I honestly don't remember a game that required me to do that last time.
  23. cemetery problems

    Ok so Idk what I did wrong and I haven't seen any bugs report on this but my nugget who is assigned to pick up dead bodies isn't pickup any in general they have all the resources and upgrades needed but not doing anything about it first link is a dropbox saved game folder sorry its in text file don't know if it will upload, only save game file I can find in C:finder https://www.dropbox.com/s/8m7w1ygcdfz03k6/Foxx?dl=0 second link is pic of the whats going on https://www.dropbox.com/s/znydacqxepd3383/IMG_1468.JPG.zip?dl=0 system spec : MacOs High Sierra MBP retina 15" late 2013 Processor 2ghz intel core i7 memory 8gb 1600 mhm ddr3 graphics intel Iris pro 1536 mb
  24. Nuggets don't move

    Same thing here, frozen nuggets, except the two that are trying to upgrade the well, but they're not actually upgrading it, they're simply making the hammering motion. Save uploaded. frozennuggs.zip
  25. Unity crash on startup

    It is Unity/Citrix 1809 so nothing on your side that can be done from what I see. I uninstalled citrix workspace app 1809 and installed 1808 and everything works correctly now. I'm going to open a ticket with citrix when I go into work on Monday so hopefully it gets fixed in their next update.
  26. Medieval era

    I have plenty of ressources. I even have electricity. As you can see on the pictures i added, the research is complete. The green upgrade banner just shows for a mili second, i even wasnt fast enough to screenshot it xD. Then the banner goes away and the game goes on. PS: Sorry the pictures are in the wrong order. The last one should be the first one >.< PS2: I started the game several times new to see if there will be any change but it is always the same.
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